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Returning 35 results for 'both before dwelling constructs replace'.
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Monsters
Lorwyn: First Light
Wisdom (Insight) check.Multiattack. The merrow makes three Spined Tail attacks. It can replace one of these attacks with a use of Spellcasting to cast Command.
Spined Tail. Melee or Ranged Attack Roll
; doublespeakers can use them to stab or throw at foes.
Merrow
Merrow are primarily water-dwelling people who exploit the realm of Lorwyn-Shadowmoor’s land-dwelling species. They resemble
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Multiattack. The nagpa makes three Staff or Deathly Ray attacks. It can replace one attack with a use of Spellcasting.
Staff. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit
":"1d6","rollType":"recharge","rollAction":"Paralysis"}. The nagpa forces each creature within 30 feet of it to make a DC 20 Wisdom saving throw, excluding Undead and Constructs. On a failed save, a
Equipment
communicate remotely with each other through the device. Whenever the charmed Construct takes damage, it can repeat the saving throw, ending the effect on itself on a success.
Disrupt. Constructs of
turns, ending the effect on itself on a success.
Replacing the Energy Cell. While the device has charges remaining, its energy cell can’t be removed. Once the device has 0 charges, you can replace the energy cell with a new cell by using an action or a bonus action.
Equipment
action, you can replace one of your attacks with throwing a Necrotic Bomb. Target one creature you can see within 20 feet of yourself. The target makes a Dexterity saving throw (DC 8 plus your Dexterity
, 1d4 for a Moderate, 1d6 for a Greater, or 1d8 for a Major. In addition, each creature within 5 feet of the target takes damage as if it had successfully saved against the bomb. Constructs take no damage from a Necrotic Bomb.
Equipment
action, you can replace one of your attacks with throwing a Necrotic Bomb. Target one creature you can see within 20 feet of yourself. The target makes a Dexterity saving throw (DC 8 plus your Dexterity
, 1d4 for a Moderate, 1d6 for a Greater, or 1d8 for a Major. In addition, each creature within 5 feet of the target takes damage as if it had successfully saved against the bomb. Constructs take no damage from a Necrotic Bomb.
Backgrounds
Sword Coast Adventurer's Guide
’s Handbook can be used for a character whose origin lies with one of the other barbarian tribes in Faerûn. You might be a fair-haired barbarian of the Reghed, dwelling in the shadow of the
constructs of civilization. (Neutral)
6
Glory. I must earn glory in battle, for myself and my clan. (Any)
d6
Bond
1
My family, clan, or tribe is the most important thing
races
to those of various undead or constructs. The Reborn Origins table provides suggestions for how your character became reborn.
Reborn Origins
d8
Origins
1
You were magically
’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
If you are replacing your race with a lineage, replace
Equipment
action, you can replace one of your attacks with throwing a Necrotic Bomb. Target one creature you can see within 20 feet of yourself. The target makes a Dexterity saving throw (DC 8 plus your Dexterity
. Constructs take no damage from a Necrotic Bomb.
Applicable Items:
Name
Cost
Weight
Necrotic Bomb, Basic
50 GP
1/2 lb.
Necrotic Bomb, Moderate
250 GP
1/2 lb.
Necrotic Bomb, Greater
1,000 GP
1/2 lb.
Necrotic Bomb, Major
5,000 GP
1/2 lb.
Equipment
action, you can replace one of your attacks with throwing a Necrotic Bomb. Target one creature you can see within 20 feet of yourself. The target makes a Dexterity saving throw (DC 8 plus your Dexterity
, 1d4 for a Moderate, 1d6 for a Greater, or 1d8 for a Major. In addition, each creature within 5 feet of the target takes damage as if it had successfully saved against the bomb. Constructs take no damage from a Necrotic Bomb.
Equipment
action, you can replace one of your attacks with throwing a Necrotic Bomb. Target one creature you can see within 20 feet of yourself. The target makes a Dexterity saving throw (DC 8 plus your Dexterity
, 1d4 for a Moderate, 1d6 for a Greater, or 1d8 for a Major. In addition, each creature within 5 feet of the target takes damage as if it had successfully saved against the bomb. Constructs take no damage from a Necrotic Bomb.
Monsters
Mythic Odysseys of Theros
, and Tail Attacks tables replace those respective actions in the stat block. Theran chimeras always have the Claws action. If the results of multiple tables conflict, chose your preferred result.
Body
gains a swimming speed equal to its walking speed and can breathe air and water.
3
Mountain Creature. The chimera’s body is that of a mountain-dwelling creature, such as a ram or a dragon
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Flayer Machinations table to inspire an illithid conclave’s plots. Mind Flayer Machinations 1d6 The Mind Flayer Colony Seeks To... 1 Blot out the sun so their Underdark-dwelling servants can invade
the surface. 2 Create a new monstrous fusion between mind flayers and a legendary monster. 3 Forge a psionic network uniting illithid colonies. 4 Replace world leaders with intellect devourers. 5
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Flayer Machinations table to inspire an illithid conclave’s plots. Mind Flayer Machinations 1d6 The Mind Flayer Colony Seeks To... 1 Blot out the sun so their Underdark-dwelling servants can invade
the surface. 2 Create a new monstrous fusion between mind flayers and a legendary monster. 3 Forge a psionic network uniting illithid colonies. 4 Replace world leaders with intellect devourers. 5
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Flayer Machinations table to inspire an illithid conclave’s plots. Mind Flayer Machinations 1d6 The Mind Flayer Colony Seeks To... 1 Blot out the sun so their Underdark-dwelling servants can invade
the surface. 2 Create a new monstrous fusion between mind flayers and a legendary monster. 3 Forge a psionic network uniting illithid colonies. 4 Replace world leaders with intellect devourers. 5
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Merrow Shrewd People of the Deep Habitat: Planar (Feywild); Treasure: Individual Merrow are primarily water-dwelling people who exploit the realm of Lorwyn-Shadowmoor’s land-dwelling species. They
mimicries can tell they are imitations with a successful DC 15 Wisdom (Insight) check.
Actions
Multiattack. The merrow makes three Spined Tail attacks. It can replace one of these attacks with a
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Merrow Shrewd People of the Deep Habitat: Planar (Feywild); Treasure: Individual Merrow are primarily water-dwelling people who exploit the realm of Lorwyn-Shadowmoor’s land-dwelling species. They
mimicries can tell they are imitations with a successful DC 15 Wisdom (Insight) check.
Actions
Multiattack. The merrow makes three Spined Tail attacks. It can replace one of these attacks with a
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Merrow Shrewd People of the Deep Habitat: Planar (Feywild); Treasure: Individual Merrow are primarily water-dwelling people who exploit the realm of Lorwyn-Shadowmoor’s land-dwelling species. They
mimicries can tell they are imitations with a successful DC 15 Wisdom (Insight) check.
Actions
Multiattack. The merrow makes three Spined Tail attacks. It can replace one of these attacks with a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
horrifying rarity. Celestials include angels, couatls, and pegasi. Constructs are made, not born. Some are programmed by their creators to follow a simple set of instructions, while others are imbued
with sentience and capable of independent thought. Golems are the iconic constructs. Many creatures native to the outer plane of Mechanus, such as modrons, are constructs shaped from the raw material
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
horrifying rarity. Celestials include angels, couatls, and pegasi. Constructs are made, not born. Some are programmed by their creators to follow a simple set of instructions, while others are imbued
with sentience and capable of independent thought. Golems are the iconic constructs. Many creatures native to the outer plane of Mechanus, such as modrons, are constructs shaped from the raw material
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
horrifying rarity. Celestials include angels, couatls, and pegasi. Constructs are made, not born. Some are programmed by their creators to follow a simple set of instructions, while others are imbued
with sentience and capable of independent thought. Golems are the iconic constructs. Many creatures native to the outer plane of Mechanus, such as modrons, are constructs shaped from the raw material
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
appropriate suggestions for how the characters might repair or replace a destroyed guide. Each guide follows the party and obeys all the characters’ commands. If two characters issue commands to the guide at
, it’s possible that they acquire both mechanical guides. You can decide whether the programming of the two constructs causes them to bicker and one-up each other—or whether each guide attempts to
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
appropriate suggestions for how the characters might repair or replace a destroyed guide. Each guide follows the party and obeys all the characters’ commands. If two characters issue commands to the guide at
, it’s possible that they acquire both mechanical guides. You can decide whether the programming of the two constructs causes them to bicker and one-up each other—or whether each guide attempts to
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
appropriate suggestions for how the characters might repair or replace a destroyed guide. Each guide follows the party and obeys all the characters’ commands. If two characters issue commands to the guide at
, it’s possible that they acquire both mechanical guides. You can decide whether the programming of the two constructs causes them to bicker and one-up each other—or whether each guide attempts to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
a good alignment is a horrifying rarity. Celestials include angels, couatls, and pegasi. Constructs are made, not born. Some are programmed by their creators to follow a simple set of instructions
, while others are imbued with sentience and capable of independent thought. Golems are the iconic constructs. Many creatures native to the outer plane of Mechanus, such as modrons, are constructs shaped
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
a good alignment is a horrifying rarity. Celestials include angels, couatls, and pegasi. Constructs are made, not born. Some are programmed by their creators to follow a simple set of instructions
, while others are imbued with sentience and capable of independent thought. Golems are the iconic constructs. Many creatures native to the outer plane of Mechanus, such as modrons, are constructs shaped
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
a good alignment is a horrifying rarity. Celestials include angels, couatls, and pegasi. Constructs are made, not born. Some are programmed by their creators to follow a simple set of instructions
, while others are imbued with sentience and capable of independent thought. Golems are the iconic constructs. Many creatures native to the outer plane of Mechanus, such as modrons, are constructs shaped
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Actions
Multiattack. The nagpa makes three Staff or Deathly Ray attacks. It can replace one attack with a use of Spellcasting.
Staff. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9
Undead and Constructs. On a failed save, a target is paralyzed for 1 minute. A paralyzed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Actions
Multiattack. The nagpa makes three Staff or Deathly Ray attacks. It can replace one attack with a use of Spellcasting.
Staff. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9
Undead and Constructs. On a failed save, a target is paralyzed for 1 minute. A paralyzed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Actions
Multiattack. The nagpa makes three Staff or Deathly Ray attacks. It can replace one attack with a use of Spellcasting.
Staff. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9
Undead and Constructs. On a failed save, a target is paralyzed for 1 minute. A paralyzed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
threat of betrayal. Mindless Undead, shambling mounds, carnivorous flora, Oozes, and Constructs make appealing servants, especially working in concert with a black dragon’s fiendishly clever traps. A
butchering.
5 Kobolds dwelling under a tropical city serve as safecrackers and tunneling burglars to amass treasure for their beloved black dragon wyrmling master.
6 A gnome relic hunter
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
threat of betrayal. Mindless Undead, shambling mounds, carnivorous flora, Oozes, and Constructs make appealing servants, especially working in concert with a black dragon’s fiendishly clever traps. A
butchering.
5 Kobolds dwelling under a tropical city serve as safecrackers and tunneling burglars to amass treasure for their beloved black dragon wyrmling master.
6 A gnome relic hunter
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
threat of betrayal. Mindless Undead, shambling mounds, carnivorous flora, Oozes, and Constructs make appealing servants, especially working in concert with a black dragon’s fiendishly clever traps. A
butchering.
5 Kobolds dwelling under a tropical city serve as safecrackers and tunneling burglars to amass treasure for their beloved black dragon wyrmling master.
6 A gnome relic hunter
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
gnome might make snapping critter constructs with sharp teeth and claws. Gnome artificers can become famous, with their works highly sought after by nobles, wizards, and other collectors. An
-dwelling gnomes can fall prey to this sort of obsession as they pursue their projects, and in such cases it’s much safer for them to stay in their homes, since a gnome wandering the streets deep in thought is liable to walk into a moat or be run over by a wagon.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
gnome might make snapping critter constructs with sharp teeth and claws. Gnome artificers can become famous, with their works highly sought after by nobles, wizards, and other collectors. An
-dwelling gnomes can fall prey to this sort of obsession as they pursue their projects, and in such cases it’s much safer for them to stay in their homes, since a gnome wandering the streets deep in thought is liable to walk into a moat or be run over by a wagon.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
auctions up and down the Sword Coast, and such golem-like constructs are usually the province of wizards, not tinkerers. Nelanther Take an old salt’s advice and beware the Pirate Isles of the Sea of Swords
, the Nelanther. Here, all manner of seafaring or sea-dwelling creatures live, from lizardfolk and minotaurs to orcs and ogres, with a smattering of humans and others thrown in for variety. Where some