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Returning 12 results for 'both being daggers consumed returner'.
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both being danger conjured return
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Special column, C means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Equipment Hat of Many Spells (Arcane Focus)
2 Daggers
Robe
your next turn. The DM determines where it leads. 96–00 You pull a magic item out of the hat. Roll 1d6 to determine the item’s rarity: on a 1–3, Common; on a 4–5, Uncommon; on a 6, Rare. The DM chooses the item, which disappears after 1 hour if it’s not consumed or destroyed before then.
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Special column, C means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Equipment Hat of Many Spells (Arcane Focus)
2 Daggers
Robe
your next turn. The DM determines where it leads. 96–00 You pull a magic item out of the hat. Roll 1d6 to determine the item’s rarity: on a 1–3, Common; on a 4–5, Uncommon; on a 6, Rare. The DM chooses the item, which disappears after 1 hour if it’s not consumed or destroyed before then.
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Special column, C means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Equipment Hat of Many Spells (Arcane Focus)
2 Daggers
Robe
your next turn. The DM determines where it leads. 96–00 You pull a magic item out of the hat. Roll 1d6 to determine the item’s rarity: on a 1–3, Common; on a 4–5, Uncommon; on a 6, Rare. The DM chooses the item, which disappears after 1 hour if it’s not consumed or destroyed before then.
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Special column, C means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Equipment Hat of Many Spells (Arcane Focus)
2 Daggers
Robe
your next turn. The DM determines where it leads. 96–00 You pull a magic item out of the hat. Roll 1d6 to determine the item’s rarity: on a 1–3, Common; on a 4–5, Uncommon; on a 6, Rare. The DM chooses the item, which disappears after 1 hour if it’s not consumed or destroyed before then.
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Special column, C means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Equipment Hat of Many Spells (Arcane Focus)
2 Daggers
Robe
your next turn. The DM determines where it leads. 96–00 You pull a magic item out of the hat. Roll 1d6 to determine the item’s rarity: on a 1–3, Common; on a 4–5, Uncommon; on a 6, Rare. The DM chooses the item, which disappears after 1 hour if it’s not consumed or destroyed before then.
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Special column, C means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Equipment Hat of Many Spells (Arcane Focus)
2 Daggers
Robe
your next turn. The DM determines where it leads. 96–00 You pull a magic item out of the hat. Roll 1d6 to determine the item’s rarity: on a 1–3, Common; on a 4–5, Uncommon; on a 6, Rare. The DM chooses the item, which disappears after 1 hour if it’s not consumed or destroyed before then.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
about a fire committing suicide with their daggers. Two smaller figures are ringed by the four—the modest “Pimply One” is being consumed by the fire, while the braggart “Lord of Snails” cowers in
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
about a fire committing suicide with their daggers. Two smaller figures are ringed by the four—the modest “Pimply One” is being consumed by the fire, while the braggart “Lord of Snails” cowers in
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
about a fire committing suicide with their daggers. Two smaller figures are ringed by the four—the modest “Pimply One” is being consumed by the fire, while the braggart “Lord of Snails” cowers in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
start of round 2, the characters see the bodies consumed by aquamarine fire and reduced to bone and ash, from which another grell emerges. Viallis and this second grell then join the fight in round 3
, which has a staircase leading down.
Treasure. Both chests are unlocked, and they hold valuables the prisoners in area B11 had on them when they were taken: a longsword, two daggers, a pair of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
start of round 2, the characters see the bodies consumed by aquamarine fire and reduced to bone and ash, from which another grell emerges. Viallis and this second grell then join the fight in round 3
, which has a staircase leading down.
Treasure. Both chests are unlocked, and they hold valuables the prisoners in area B11 had on them when they were taken: a longsword, two daggers, a pair of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
start of round 2, the characters see the bodies consumed by aquamarine fire and reduced to bone and ash, from which another grell emerges. Viallis and this second grell then join the fight in round 3
, which has a staircase leading down.
Treasure. Both chests are unlocked, and they hold valuables the prisoners in area B11 had on them when they were taken: a longsword, two daggers, a pair of