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Returning 35 results for 'both being daring consult remain'.
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Backgrounds
The Wild Beyond the Witchlight
your time in the carnival. You know the other hands well, but the carnival’s owners—Mister Witch and Mister Light—remain mysterious to you even after all these years.
Maybe you
Feywild Trinkets table), and a pouch containing 8 gp
Carnival Companion
Over the years, you have earned the friendship of another carnival fixture. Roll a d8 and consult the Carnival Companion table
Shifter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Mordenkainen Presents: Monsters of the Multiverse
’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral.
Most shifters resemble a particular kind of lycanthrope. You can
race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random
Wand of Wonder
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
. Roll d100 and consult the following table to discover what happens.
If the effect causes you to cast a spell from the wand, the spell's save DC is 15. If the spell normally has a range expressed in
heavily obscured. The butterflies remain for 10 minutes.
50-53
You enlarge the target as if you had cast enlarge/reduce. If the target can't be affected by that spell, or if you didn't target a
races
Spelljammer: Adventures in Space
it, giff are drawn to the Astral Plane because, on a deep psychic level, they remain connected to their creator gods, who have just enough divine spark left in them to imbue giff with sparks of their
determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Monsters
Curse of Strahd
","rollType":"roll","rollAction":"Children of the Night"} rounds, acting as allies of Strahd and obeying his spoken commands. The beasts remain for 1 hour, until Strahd dies, or until he dismisses
against other members of the adventuring party.
The Vampire’s Minions
Whenever Strahd appears in a location other than his tomb or the place indicated by the card reading, roll a d20 and consult
races
Mordenkainen Presents: Monsters of the Multiverse
emotions captured in the Feywild in the form of seasons—affinities that affect the eladrin’s mood and appearance. An eladrin’s season can change, though some remain in one season
determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, and dangers—be they a dragon’s breath or a lich’s spell—are plentiful. This adventure takes place in a region called the Sword Coast, where daring souls delve into the wreckage of fallen strongholds
horrors. The accompanying map shows the Sword Coast region surrounding Phandalin. Several locations of interest are marked, including Underdark locations key to this adventure’s plot. Other parts of the map remain unlabeled, and the adventures that characters find there are yours to design!
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, and dangers—be they a dragon’s breath or a lich’s spell—are plentiful. This adventure takes place in a region called the Sword Coast, where daring souls delve into the wreckage of fallen strongholds
horrors. The accompanying map shows the Sword Coast region surrounding Phandalin. Several locations of interest are marked, including Underdark locations key to this adventure’s plot. Other parts of the map remain unlabeled, and the adventures that characters find there are yours to design!
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
by nonmagical senses. While merged with the stone, you can’t see what occurs outside it, and any Wisdom (Perception) checks you make to hear sounds outside it are made with Disadvantage. You remain
first entered and have the Prone condition. MARTIN MOTTET The daring Wizard Melf takes aim at a rampaging troll with Melf’s Acid Arrow
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, and dangers—be they a dragon’s breath or a lich’s spell—are plentiful. This adventure takes place in a region called the Sword Coast, where daring souls delve into the wreckage of fallen strongholds
horrors. The accompanying map shows the Sword Coast region surrounding Phandalin. Several locations of interest are marked, including Underdark locations key to this adventure’s plot. Other parts of the map remain unlabeled, and the adventures that characters find there are yours to design!
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Official Status Heads of state employ a variety of agents. Some are officially recognized, but others are expected to operate on the borders of legality. Consult the State Status table to determine
follow, as well as the official you secretly report to, but must remain on constant guard against having your true loyalties revealed.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Official Status Heads of state employ a variety of agents. Some are officially recognized, but others are expected to operate on the borders of legality. Consult the State Status table to determine
follow, as well as the official you secretly report to, but must remain on constant guard against having your true loyalties revealed.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Official Status Heads of state employ a variety of agents. Some are officially recognized, but others are expected to operate on the borders of legality. Consult the State Status table to determine
follow, as well as the official you secretly report to, but must remain on constant guard against having your true loyalties revealed.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
changed and even deadlier than before. The planetar slaughtered a number of Valtagar’s followers until the prince stood before the planetar alone, empty-handed and daring the fallen angel to kill him
now being “vassals” of Fazrian, all the duergar on this level remain loyal to their prince and follow Valtagar’s orders without question. Valtagar intends to overthrow Fazrian, buy off the yugoloths
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
changed and even deadlier than before. The planetar slaughtered a number of Valtagar’s followers until the prince stood before the planetar alone, empty-handed and daring the fallen angel to kill him
now being “vassals” of Fazrian, all the duergar on this level remain loyal to their prince and follow Valtagar’s orders without question. Valtagar intends to overthrow Fazrian, buy off the yugoloths
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
changed and even deadlier than before. The planetar slaughtered a number of Valtagar’s followers until the prince stood before the planetar alone, empty-handed and daring the fallen angel to kill him
now being “vassals” of Fazrian, all the duergar on this level remain loyal to their prince and follow Valtagar’s orders without question. Valtagar intends to overthrow Fazrian, buy off the yugoloths
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Secrets Most likely, your espionage work will eventually put you in possession of secrets others don’t want you to know. When the time comes, consult the Secrets table to determine what clandestine
them. 5 Deep Cover. You know the secret identity of a seemingly innocent but powerful person who would rather remain anonymous. 6 Empty Threats. Rumors say you collect damaging secrets on anyone, and
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
go to the ruined town of Thundertree and consult with the druid Reidoth, who might know the whereabouts of Cragmaw Castle, Wave Echo Cave, or both. Townmaster Harbin Wester wants the characters to
retrieve his map. Each of these possible quests has its own section in this part of the adventure. The characters can remain in Phandalin long enough to rest up and purchase supplies. When they’re done, have them pick a storyline to investigate, then set out for the appropriate destination.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Secrets Most likely, your espionage work will eventually put you in possession of secrets others don’t want you to know. When the time comes, consult the Secrets table to determine what clandestine
them. 5 Deep Cover. You know the secret identity of a seemingly innocent but powerful person who would rather remain anonymous. 6 Empty Threats. Rumors say you collect damaging secrets on anyone, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Secrets Most likely, your espionage work will eventually put you in possession of secrets others don’t want you to know. When the time comes, consult the Secrets table to determine what clandestine
them. 5 Deep Cover. You know the secret identity of a seemingly innocent but powerful person who would rather remain anonymous. 6 Empty Threats. Rumors say you collect damaging secrets on anyone, and
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
go to the ruined town of Thundertree and consult with the druid Reidoth, who might know the whereabouts of Cragmaw Castle, Wave Echo Cave, or both. Townmaster Harbin Wester wants the characters to
retrieve his map. Each of these possible quests has its own section in this part of the adventure. The characters can remain in Phandalin long enough to rest up and purchase supplies. When they’re done, have them pick a storyline to investigate, then set out for the appropriate destination.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
go to the ruined town of Thundertree and consult with the druid Reidoth, who might know the whereabouts of Cragmaw Castle, Wave Echo Cave, or both. Townmaster Harbin Wester wants the characters to
retrieve his map. Each of these possible quests has its own section in this part of the adventure. The characters can remain in Phandalin long enough to rest up and purchase supplies. When they’re done, have them pick a storyline to investigate, then set out for the appropriate destination.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Denizens Ten stone giants reside in Deadstone Cleft when the adventurers arrive, including Thane Kayalithica. With the exception of the giant in area 6, who checks on the roc, the giants remain in
pursue fleeing enemies but otherwise remain here. area 6 1 stone giant If the giant hears the roc screeching in area 2, it investigates. Otherwise it remains here. area 9 2 stone giants, 16 mountain
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Denizens Ten stone giants reside in Deadstone Cleft when the adventurers arrive, including Thane Kayalithica. With the exception of the giant in area 6, who checks on the roc, the giants remain in
pursue fleeing enemies but otherwise remain here. area 6 1 stone giant If the giant hears the roc screeching in area 2, it investigates. Otherwise it remains here. area 9 2 stone giants, 16 mountain
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Denizens Ten stone giants reside in Deadstone Cleft when the adventurers arrive, including Thane Kayalithica. With the exception of the giant in area 6, who checks on the roc, the giants remain in
pursue fleeing enemies but otherwise remain here. area 6 1 stone giant If the giant hears the roc screeching in area 2, it investigates. Otherwise it remains here. area 9 2 stone giants, 16 mountain
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
on acquiring the Sword of Zariel or helping Zariel find redemption, as Gargauth is quick to point out should the characters consult with him. There are other ways to free Elturel, but only if the
careful, for devil deals, demon lords, and Tiamat’s rage number among the multiverse’s greatest threats. Also, Zariel herself might become cross with the characters for daring to meddle in her diabolical
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, as if daring death to try to take them. DREAMS FROM BEYOND MEMORY
Elves can sleep and dream just like any human, but almost all surface elves avoid doing so. Dreams, as humans know them, are
those past lives or primal souls as well. An elf who dreams must always wonder whose mind these thoughts first arose from, and why. Priests of Sehanine Moonbow are an exception: they sleep and dream to receive signs from their god, and elves consult such priests to interpret their own dreams.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
on acquiring the Sword of Zariel or helping Zariel find redemption, as Gargauth is quick to point out should the characters consult with him. There are other ways to free Elturel, but only if the
careful, for devil deals, demon lords, and Tiamat’s rage number among the multiverse’s greatest threats. Also, Zariel herself might become cross with the characters for daring to meddle in her diabolical
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, as if daring death to try to take them. DREAMS FROM BEYOND MEMORY
Elves can sleep and dream just like any human, but almost all surface elves avoid doing so. Dreams, as humans know them, are
those past lives or primal souls as well. An elf who dreams must always wonder whose mind these thoughts first arose from, and why. Priests of Sehanine Moonbow are an exception: they sleep and dream to receive signs from their god, and elves consult such priests to interpret their own dreams.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
on acquiring the Sword of Zariel or helping Zariel find redemption, as Gargauth is quick to point out should the characters consult with him. There are other ways to free Elturel, but only if the
careful, for devil deals, demon lords, and Tiamat’s rage number among the multiverse’s greatest threats. Also, Zariel herself might become cross with the characters for daring to meddle in her diabolical
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, as if daring death to try to take them. DREAMS FROM BEYOND MEMORY
Elves can sleep and dream just like any human, but almost all surface elves avoid doing so. Dreams, as humans know them, are
those past lives or primal souls as well. An elf who dreams must always wonder whose mind these thoughts first arose from, and why. Priests of Sehanine Moonbow are an exception: they sleep and dream to receive signs from their god, and elves consult such priests to interpret their own dreams.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Brilliance 18 Spore servants 19–20 Traders Ambushers One or more creatures attempt to ambush the party as it makes its way through the Underdark. Roll a d20 and consult the table to determine what the
a chance that characters searching the area find something of interest or value. Roll a d20 and consult the table below to see what, if anything, they find. Ambusher Lair Discoveries d20 Discovery
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
whims of the gods and petition them for glimpses of their vast insight. This gift also comes with a curse, though, which typically takes the form of dire insights. Consult the Oracle Curse table to
voices of all others. Occasionally, two gods agree to share the services of an oracle. Oracles who try to remain independent often find themselves pursued by the agents of evil gods who would bind them to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Brilliance 18 Spore servants 19–20 Traders Ambushers One or more creatures attempt to ambush the party as it makes its way through the Underdark. Roll a d20 and consult the table to determine what the
a chance that characters searching the area find something of interest or value. Roll a d20 and consult the table below to see what, if anything, they find. Ambusher Lair Discoveries d20 Discovery
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
whims of the gods and petition them for glimpses of their vast insight. This gift also comes with a curse, though, which typically takes the form of dire insights. Consult the Oracle Curse table to
voices of all others. Occasionally, two gods agree to share the services of an oracle. Oracles who try to remain independent often find themselves pursued by the agents of evil gods who would bind them to