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Returning 35 results for 'both being deception cold returner'.
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both being deception core returner
both being deception call returner
both being deception could returner
Monsters
Heroes of the Borderlands
the damage type: 1, Acid;{"diceNotation":"2d6","rollType":"damage","rollAction":"Chaos Bolt: Acid","rollDamageType":"Acid"}; 2, Cold;{"diceNotation":"2d6","rollType":"damage","rollAction":"Chaos Bolt
: Cold","rollDamageType":"Cold"}; 3, Fire;{"diceNotation":"2d6","rollType":"damage","rollAction":"Chaos Bolt: Fire","rollDamageType":"Fire"}; 4, Lightning;{"diceNotation":"2d6","rollType":"damage
Monsters
Icewind Dale: Rime of the Frostmaiden
shoulders. Three kobolds in cold weather gear can pass themselves off as a clumsy human with a successful group Charisma (Deception) check, the DC of which equals the onlooker’s Wisdom (Insight) check result.
into Ten-Towns to escape the dreadful cold, hoping to trade what few skills they have for some warm soup and shelter. The people of Ten-Towns, accustomed to the presence of strange outlanders, allow
Magic Items
Bigby Presents: Glory of the Giants
Master’s Guide:
2 minor beneficial properties
1 major beneficial property
1 minor detrimental property
Master of Guile. While wearing the helm, you have advantage on Charisma (Deception) and
. The target must make a DC 20 Dexterity saving throw. On a failed save, the creature takes 4d6 acid, cold, fire, lightning, or thunder damage (your choice). On a successful save, the creature takes
Monsters
Bigby Presents: Glory of the Giants
failed save, a creature takes 43 (8d8 + 7) damage of a type of the giant’s choosing: cold;{"diceNotation":"8d8+7", "rollType":"damage", "rollAction":"Tempest Call (Cold)", "rollDamageType":"cold
inscribed with the storm rune into their foreheads or eye sockets, allowing them to see through magical deception. They can also create a momentary vortex of freezing winds and storm clouds around themselves, engulfing their foes in elemental fury.Lightning, ThunderCold
Magic Items
Tomb of Annihilation
the outside of the ring, which normal heat can’t melt. The ring feels ice cold to the touch and initially numbs the hand that wears it, but this cold ceases to be felt by one who is attuned to
Guide). If it succeeds, the ring compels its wearer to cause undue harm to everyone and everything around it, in a cold-hearted attempt to incur the wrath of enemies and bring about the wearer&rsquo
Monsters
Quests from the Infinite Staircase
Legendary Resistance (4/Day). If Zargon fails a saving throw, it can choose to succeed instead.
Regeneration. Zargon regains 20 hit points at the start of each of its turns. If Zargon takes cold or
save, it takes half as much damage.Zargon the Returner is an elder evil—an undying abomination from eons past with an insatiable appetite. A tentacled, slime-covered horror with a cyclopic red
Backgrounds
Guildmasters’ Guide to Ravnica
Members of the Azorius Senate tend toward a demeanor of cold dignity and a pragmatic, orderly nature. Steeped in the law as they are, their ideals and priorities revolve around legal issues.
Personality
was traumatized by witnessing a crime as a child.
5
I’m incapable of deception.
6
I wish I had joined the Boros, but I fear they’d never accept me.
Contacts
The Azorius
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Ivlis Secret Cult Leader Beneath a pretense of charity and goodness, Ivlis is a demon worshiper who leads a wicked cult. She uses deception and skulduggery to advance her power. Though she feigns
Wis 14 +2 +2
Cha 14 +2 +2
Skills Deception +4, Persuasion +4
Gear Leather Armor
Senses Passive Perception 12
Languages Common
CR 2 (XP 450; PB +2)
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Ivlis Secret Cult Leader Beneath a pretense of charity and goodness, Ivlis is a demon worshiper who leads a wicked cult. She uses deception and skulduggery to advance her power. Though she feigns
Wis 14 +2 +2
Cha 14 +2 +2
Skills Deception +4, Persuasion +4
Gear Leather Armor
Senses Passive Perception 12
Languages Common
CR 2 (XP 450; PB +2)
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Ivlis Secret Cult Leader Beneath a pretense of charity and goodness, Ivlis is a demon worshiper who leads a wicked cult. She uses deception and skulduggery to advance her power. Though she feigns
Wis 14 +2 +2
Cha 14 +2 +2
Skills Deception +4, Persuasion +4
Gear Leather Armor
Senses Passive Perception 12
Languages Common
CR 2 (XP 450; PB +2)
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
(+1)
CON
14 (+2)
INT
10 (+0)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws Wis +6, Cha +6
Skills Deception +6, Insight +6, Perception +6, Persuasion +6
Senses darkvision
deal an extra 9 (2d8) cold damage.
Actions
Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or ranged 20 ft./60 ft., one target. Hit: 6 (1d6 + 2) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
)
INT
11 (+0)
WIS
11 (+0)
CHA
13 (+1)
Saving Throws Wis +2
Skills Deception +3, Stealth +5
Damage Resistances one of the following: acid, cold, fire, lightning, or poison
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
(+1)
CON
14 (+2)
INT
10 (+0)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws Wis +6, Cha +6
Skills Deception +6, Insight +6, Perception +6, Persuasion +6
Senses darkvision
deal an extra 9 (2d8) cold damage.
Actions
Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or ranged 20 ft./60 ft., one target. Hit: 6 (1d6 + 2) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
)
INT
11 (+0)
WIS
11 (+0)
CHA
13 (+1)
Saving Throws Wis +2
Skills Deception +3, Stealth +5
Damage Resistances one of the following: acid, cold, fire, lightning, or
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
)
INT
11 (+0)
WIS
11 (+0)
CHA
13 (+1)
Saving Throws Wis +2
Skills Deception +3, Stealth +5
Damage Resistances one of the following: acid, cold, fire, lightning, or
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
(+1)
CON
14 (+2)
INT
10 (+0)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws Wis +6, Cha +6
Skills Deception +6, Insight +6, Perception +6, Persuasion +6
Senses darkvision
deal an extra 9 (2d8) cold damage.
Actions
Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or ranged 20 ft./60 ft., one target. Hit: 6 (1d6 + 2) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
)
INT
11 (+0)
WIS
11 (+0)
CHA
13 (+1)
Saving Throws Wis +2
Skills Deception +3, Stealth +5
Damage Resistances one of the following: acid, cold, fire, lightning, or poison
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
(+1)
CON
14 (+2)
INT
10 (+0)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws Wis +6, Cha +6
Skills Deception +6, Insight +6, Perception +6, Persuasion +6
Senses darkvision
deal an extra 9 (2d8) cold damage.
Actions
Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or ranged 20 ft./60 ft., one target. Hit: 6 (1d6 + 2) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
)
INT
11 (+0)
WIS
11 (+0)
CHA
13 (+1)
Saving Throws Wis +2
Skills Deception +3, Stealth +5
Damage Resistances one of the following: acid, cold, fire, lightning, or poison
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
)
INT
11 (+0)
WIS
11 (+0)
CHA
13 (+1)
Saving Throws Wis +2
Skills Deception +3, Stealth +5
Damage Resistances one of the following: acid, cold, fire, lightning, or poison
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
(+1)
CON
14 (+2)
INT
10 (+0)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws Wis +6, Cha +6
Skills Deception +6, Insight +6, Perception +6, Persuasion +6
Senses darkvision
deal an extra 9 (2d8) cold damage.
Actions
Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or ranged 20 ft./60 ft., one target. Hit: 6 (1d6 + 2) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
)
INT
11 (+0)
WIS
11 (+0)
CHA
13 (+1)
Saving Throws Wis +2
Skills Deception +3, Stealth +5
Damage Resistances one of the following: acid, cold, fire, lightning, or poison
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
)
INT
11 (+0)
WIS
11 (+0)
CHA
13 (+1)
Saving Throws Wis +2
Skills Deception +3, Stealth +5
Damage Resistances one of the following: acid, cold, fire, lightning, or poison
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
)
CON
14 (+2)
INT
10 (+0)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws Wis +6, Cha +6
Skills Deception +6, Insight +6, Perception +6, Persuasion +6
Senses
deal an extra 9 (2d8) cold damage.
Actions
Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or ranged 20 ft./60 ft., one target. Hit: 6 (1d6 + 2) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
(+1)
CON
14 (+2)
INT
10 (+0)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws Wis +6, Cha +6
Skills Deception +6, Insight +6, Perception +6, Persuasion +6
Senses darkvision
deal an extra 9 (2d8) cold damage.
Actions
Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or ranged 20 ft./60 ft., one target. Hit: 6 (1d6 + 2) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
)
INT
11 (+0)
WIS
11 (+0)
CHA
13 (+1)
Saving Throws Wis +2
Skills Deception +3, Stealth +5
Damage Resistances one of the following: acid, cold, fire, lightning, or
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
)
CON
14 (+2)
INT
10 (+0)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws Wis +6, Cha +6
Skills Deception +6, Insight +6, Perception +6, Persuasion +6
Senses
deal an extra 9 (2d8) cold damage.
Actions
Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or ranged 20 ft./60 ft., one target. Hit: 6 (1d6 + 2) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
)
CON
14 (+2)
INT
10 (+0)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws Wis +6, Cha +6
Skills Deception +6, Insight +6, Perception +6, Persuasion +6
Senses
deal an extra 9 (2d8) cold damage.
Actions
Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or ranged 20 ft./60 ft., one target. Hit: 6 (1d6 + 2) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
)
INT
12 (+1)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws Wis +3
Skills Deception +4, Stealth +5
Damage Resistances one of the following: acid, cold, fire, lightning, or poison
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
)
INT
13 (+1)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws Wis +4
Skills Deception +6, Stealth +7
Damage Resistances one of the following: acid, cold, fire, lightning, or poison
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
ft. in spider form)
STR
6 (–2)
DEX
17 (+3)
CON
13 (+1)
INT
11 (+0)
WIS
12 (+1)
CHA
14 (+2)
Skills Deception +4, Insight +3, Persuasion +4
, Stealth +5
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons.
Damage Immunities fire, poison
Condition Immunities poisoned
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
(+2)
INT
12 (+1)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws Wis +4
Skills Deception +5, Stealth +6
Damage Resistances one of the following: acid, cold, fire, lightning
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
10 (3d6)
Speed 30 ft.
STR
9(−1)
DEX
16(+3)
CON
11(+0)
INT
11(+0)
WIS
7(−2)
CHA
12(+1)
Skills Deception +3, Perception +0, Performance +3
Damage
Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
10 (3d6)
Speed 30 ft.
STR
9(−1)
DEX
16(+3)
CON
11(+0)
INT
11(+0)
WIS
7(−2)
CHA
12(+1)
Skills Deception +3, Perception +0, Performance +3
Damage
Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
(+2)
INT
13 (+1)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws Wis +4
Skills Deception +6, Stealth +7
Damage Resistances one of the following: acid, cold, fire, lightning