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Returning 35 results for 'both being demons constructed rather'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
earned his place among the other archdevils through the glory he won driving demons out of the Nine Hells. Asmodeus rewarded him by elevating him to the rulership of Malbolge.
For eons, Moloch ruled his
and the other planes.
Most of Moloch’s cultists have switched allegiance to one of the other archdevils, but idols constructed to honor him still stand in deep dungeons, their jeweled eyes and
Monsters
Van Richten’s Guide to Ravenloft
warrior devoted to a pantheon of elven deities called the Seldarine. In this role, she defended the Feywild against dragons, demons, and other threats. In time, her heroics caught the eye of an
archfey named Zybilna, who had forged secret pacts with some of the fiends Isolde and her companions had slain. Rather than be angry at Isolde, Zybilna was impressed by her. She enlisted a powerful fiend
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
break cover to aid their allies against the demons. If they do, another demon sortie attacks them 1d4 rounds later. OPTION: PLAYING OUT THE BATTLE OPTION
Rather than focusing on the adventurers
characters spot bystanders under attack by lesser demons that prefer to take on easy prey rather than fighting against their own kind. A dozen dretches or manes (50 percent chance of either) attack, killing and consuming their mortal victims unless the adventurers intervene.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
break cover to aid their allies against the demons. If they do, another demon sortie attacks them 1d4 rounds later. OPTION: PLAYING OUT THE BATTLE OPTION
Rather than focusing on the adventurers
characters spot bystanders under attack by lesser demons that prefer to take on easy prey rather than fighting against their own kind. A dozen dretches or manes (50 percent chance of either) attack, killing and consuming their mortal victims unless the adventurers intervene.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Reaching the Tower Lolth’s forces surround the tower, but they are focused on the spyder-fiends below rather than on defense. Hundreds of driders, Humanoids, and demons surround the tower, but the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
break cover to aid their allies against the demons. If they do, another demon sortie attacks them 1d4 rounds later. OPTION: PLAYING OUT THE BATTLE OPTION
Rather than focusing on the adventurers
characters spot bystanders under attack by lesser demons that prefer to take on easy prey rather than fighting against their own kind. A dozen dretches or manes (50 percent chance of either) attack, killing and consuming their mortal victims unless the adventurers intervene.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Reaching the Tower Lolth’s forces surround the tower, but they are focused on the spyder-fiends below rather than on defense. Hundreds of driders, Humanoids, and demons surround the tower, but the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Reaching the Tower Lolth’s forces surround the tower, but they are focused on the spyder-fiends below rather than on defense. Hundreds of driders, Humanoids, and demons surround the tower, but the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
accompanied by other beings of evil. Demons A fang of Yeenoghu is sometimes gifted with the cosmic insight needed to summon forth mindless demons. When Yeenoghu deigns to allow it, a war band might find
itself augmented by some of his favorite demons, such as barlguras, dretches, hezrous, or manes. The Lord of Savagery also has a special affinity for maw demons, which share his insatiable hunger
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
accompanied by other beings of evil. Demons A fang of Yeenoghu is sometimes gifted with the cosmic insight needed to summon forth mindless demons. When Yeenoghu deigns to allow it, a war band might find
itself augmented by some of his favorite demons, such as barlguras, dretches, hezrous, or manes. The Lord of Savagery also has a special affinity for maw demons, which share his insatiable hunger
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
accompanied by other beings of evil. Demons A fang of Yeenoghu is sometimes gifted with the cosmic insight needed to summon forth mindless demons. When Yeenoghu deigns to allow it, a war band might find
itself augmented by some of his favorite demons, such as barlguras, dretches, hezrous, or manes. The Lord of Savagery also has a special affinity for maw demons, which share his insatiable hunger
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Demons Spawned in the Infinite Layers of the Abyss, demons are the embodiment of chaos and evil — engines of destruction barely contained in monstrous form. Possessing no compassion, empathy, or
mercy, they exist only to destroy. Spawn of Chaos. The Abyss creates demons as extensions of itself, spontaneously forming fiends out of filth and carnage. Some are unique monstrosities, while others
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Demons Spawned in the Infinite Layers of the Abyss, demons are the embodiment of chaos and evil — engines of destruction barely contained in monstrous form. Possessing no compassion, empathy, or
mercy, they exist only to destroy. Spawn of Chaos. The Abyss creates demons as extensions of itself, spontaneously forming fiends out of filth and carnage. Some are unique monstrosities, while others
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
origins. Additionally, you gain the following traits. Constructed Resilience. You were created to have remarkable fortitude, represented by the following benefits: You have advantage on saving throws
Rest. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Demons Spawned in the Infinite Layers of the Abyss, demons are the embodiment of chaos and evil — engines of destruction barely contained in monstrous form. Possessing no compassion, empathy, or
mercy, they exist only to destroy. Spawn of Chaos. The Abyss creates demons as extensions of itself, spontaneously forming fiends out of filth and carnage. Some are unique monstrosities, while others
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
origins. Additionally, you gain the following traits. Constructed Resilience. You were created to have remarkable fortitude, represented by the following benefits: You have advantage on saving throws
Rest. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
origins. Additionally, you gain the following traits. Constructed Resilience. You were created to have remarkable fortitude, represented by the following benefits: You have advantage on saving throws
Rest. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and
classes
Basic Rules (2014)
—knowledge of the people who constructed the monument and the mythic saga it depicts.
A stern human warrior bangs his sword rhythmically against his scale mail, setting the tempo for his war chant
necessary, using their magic to bolster their swords and armor. Their spells lean toward charms and illusions rather than blatantly destructive spells. They have a wide-ranging knowledge of many
classes
Basic Rules (2014)
pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular. Drawing on the ancient knowledge of beings such as fey nobles, demons, devils
gained. Rather, the vast majority of warlocks spend their days in active pursuit of their goals, which typically means some kind of adventuring. Furthermore, the demands of their patrons drive
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
invested in their own affairs and have little interest in Eberron. Demons and angels battle one another in Shavarath, but they’ve been doing this since before humanity existed, and they dare not leave
such, player characters are more likely to encounter celestials and fiends that are native to Eberron, spawned by Khyber or Siberys, rather than extraplanar entities.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
invested in their own affairs and have little interest in Eberron. Demons and angels battle one another in Shavarath, but they’ve been doing this since before humanity existed, and they dare not leave
such, player characters are more likely to encounter celestials and fiends that are native to Eberron, spawned by Khyber or Siberys, rather than extraplanar entities.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
acts as a beacon when Vizeran’s ritual is performed, drawing all demons presently loose in the Underdark. The talisman radiates faint conjuration magic even before it is activated, but it’s primarily a
focus for the power of the ritual rather than a source of power itself. Vizeran’s plan calls for the adventurers to place the dark heart in Menzoberranzan. Vizeran would prefer for the dark heart to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Hells, Zariel could bring her rage to bear against the demons and continue to fight in the Blood War, with legions of devils under her command. Zariel accepted Asmodeus’s terms, completing her fall from
grace. Haruman followed his master into damnation willingly and was transformed into a narzugon devil, while Olanthius, who took his own life rather than bow before Asmodeus, was brought back to serve as a death knight under Zariel’s burning gaze.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Hells, Zariel could bring her rage to bear against the demons and continue to fight in the Blood War, with legions of devils under her command. Zariel accepted Asmodeus’s terms, completing her fall from
grace. Haruman followed his master into damnation willingly and was transformed into a narzugon devil, while Olanthius, who took his own life rather than bow before Asmodeus, was brought back to serve as a death knight under Zariel’s burning gaze.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Chaos Incarnate Although sages group demons into types according to their power, the Abyss knows no such categories. Demons are spawned from the stuff of the Abyss in a near-infinite variety of
shapes and abilities. The common forms that are familiar to demonologists represent broad trends, but individual demons defy those tendencies. For instance, a vrock might crawl out of an oil slick in the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
4. Elf Quarters The tunnel leading to this area rises 20 feet to end in a rickety wooden door, constructed by the elves to keep some of the ettin smell out. This area sits atop an open bluff, with
time if they are loyal. It takes convincing roleplaying and a DC 17 Charisma (Persuasion) check to convince the elves to flee rather than wait around for the dragon to eventually tire of and eat them
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
4. Elf Quarters The tunnel leading to this area rises 20 feet to end in a rickety wooden door, constructed by the elves to keep some of the ettin smell out. This area sits atop an open bluff, with
in time if they are loyal. It takes convincing roleplaying and a DC 17 Charisma (Persuasion) check to convince the elves to flee rather than wait around for the dragon to eventually tire of and eat
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
4. Elf Quarters The tunnel leading to this area rises 20 feet to end in a rickety wooden door, constructed by the elves to keep some of the ettin smell out. This area sits atop an open bluff, with
time if they are loyal. It takes convincing roleplaying and a DC 17 Charisma (Persuasion) check to convince the elves to flee rather than wait around for the dragon to eventually tire of and eat them
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
are flowcharts that show the two paths characters can take through Avernus to reach the Bleeding Citadel: the Path of Demons and the Path of Devils, respectively. Neither is literally a “path,” but
rather a sequence of locations that the characters must visit in order. If the characters wander off these paths, use optional encounters to pull them back (see “Other Locations,” and “Roaming
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
are flowcharts that show the two paths characters can take through Avernus to reach the Bleeding Citadel: the Path of Demons and the Path of Devils, respectively. Neither is literally a “path,” but
rather a sequence of locations that the characters must visit in order. If the characters wander off these paths, use optional encounters to pull them back (see “Other Locations,” and “Roaming
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
invested in their own affairs and have little interest in Eberron. Demons and angels battle one another in Shavarath, but they’ve been doing this since before humanity existed, and they dare not leave
such, player characters are more likely to encounter celestials and fiends that are native to Eberron, spawned by Khyber or Siberys, rather than extraplanar entities.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
acts as a beacon when Vizeran’s ritual is performed, drawing all demons presently loose in the Underdark. The talisman radiates faint conjuration magic even before it is activated, but it’s primarily a
focus for the power of the ritual rather than a source of power itself. Vizeran’s plan calls for the adventurers to place the dark heart in Menzoberranzan. Vizeran would prefer for the dark heart to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
destroy evil in the multiverse, rather than stand back and watch demons and devils annihilate one another, destroying vast swaths of the multiverse in the process. In defiance of her superiors, Zariel
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Hells, Zariel could bring her rage to bear against the demons and continue to fight in the Blood War, with legions of devils under her command. Zariel accepted Asmodeus’s terms, completing her fall from
grace. Haruman followed his master into damnation willingly and was transformed into a narzugon devil, while Olanthius, who took his own life rather than bow before Asmodeus, was brought back to serve as a death knight under Zariel’s burning gaze.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
destroy evil in the multiverse, rather than stand back and watch demons and devils annihilate one another, destroying vast swaths of the multiverse in the process. In defiance of her superiors, Zariel