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Returning 35 results for 'both being directions constantly returns'.
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magic-items
creatures, constantly glancing around as it studies your surroundings. When you attune to the armor, it binds itself to your flesh and shares its insight, granting the following benefits:
Darkvision
. You have Darkvision with a range of 120 feet.
Eyes Everywhere. The armor lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight.
Gifts of the All
magic-items
creatures, constantly glancing around as it studies your surroundings. When you attune to the armor, it binds itself to your flesh and shares its insight, granting the following benefits:
Darkvision
. You have Darkvision with a range of 120 feet.
Eyes Everywhere. The armor lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight.
Gifts of the All
magic-items
creatures, constantly glancing around as it studies your surroundings. When you attune to the armor, it binds itself to your flesh and shares its insight, granting the following benefits:
Darkvision
. You have Darkvision with a range of 120 feet.
Eyes Everywhere. The armor lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight.
Gifts of the All
magic-items
creatures, constantly glancing around as it studies your surroundings. When you attune to the armor, it binds itself to your flesh and shares its insight, granting the following benefits:
Darkvision
. You have Darkvision with a range of 120 feet.
Eyes Everywhere. The armor lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight.
Gifts of the All
Monsters
Waterdeep: Dungeon of the Mad Mage
Special Equipment. Halaster wears a robe of eyes that lets him see in all directions, gives him darkvision out to a range of 120 feet, grants advantage on Wisdom (Perception) checks that rely on
groups of adventurers try to gain decisive control of just a small section of Undermountain’s halls, Halaster constantly alters the dungeon’s perils to thwart them.
Halaster’s true
Monsters
Icewind Dale: Rime of the Frostmaiden
Celestial. If it hears words of Celestial spoken, the vampire must try to attack the source of those spoken words on its next turn. If these words come from multiple sources and from opposite directions, the
form of a cloud of mist. After it feeds on a victim’s blood, its mist form takes on a crimson hue for an hour or so before its colorlessness returns.
TEKELI-LI AND THE CAVES OF HUNGER
Tekeli
Backgrounds
Guildmasters’ Guide to Ravnica
I’m incapable of admitting a flaw in my logic.
Contacts
The laboratories of the Izzet League are constantly starting up new projects and dissolving old ones, so it’s easy for
An Orzhov banker financed my laboratory’s current work and expects great returns.
8
I have a cousin in the Cult of Rakdos, and we get along quite well.
9
A former attendant from the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
events with which to challenge the characters as they investigate the nefarious plots of the Cult of the Dragon. This is not, however, a script to be read aloud with stage directions that must be
for the adventurers to explore and interact with in a constantly changing, lively way. You, the Dungeon Master, play a vital role. The creators of Tyranny of Dragons have tried to foresee the most
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
stage directions that must be followed. Tyranny of Dragons does not hold your hand and guide you step-by-step from the story’s beginning to its inevitable conclusion. Instead, it presents people
, creatures, locations, and situations for the adventurers to explore and interact with in a constantly changing, lively way. You, the Dungeon Master, play a vital role. The creators of Tyranny of Dragons
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
events with which to challenge the characters as they investigate the nefarious plots of the Cult of the Dragon. This is not, however, a script to be read aloud with stage directions that must be
for the adventurers to explore and interact with in a constantly changing, lively way. You, the Dungeon Master, play a vital role. The creators of Tyranny of Dragons have tried to foresee the most
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
stage directions that must be followed. Tyranny of Dragons does not hold your hand and guide you step-by-step from the story’s beginning to its inevitable conclusion. Instead, it presents people
, creatures, locations, and situations for the adventurers to explore and interact with in a constantly changing, lively way. You, the Dungeon Master, play a vital role. The creators of Tyranny of Dragons
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
stage directions that must be followed. Tyranny of Dragons does not hold your hand and guide you step-by-step from the story’s beginning to its inevitable conclusion. Instead, it presents people
, creatures, locations, and situations for the adventurers to explore and interact with in a constantly changing, lively way. You, the Dungeon Master, play a vital role. The creators of Tyranny of Dragons
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
stage directions that must be followed. Tyranny of Dragons does not hold your hand and guide you step-by-step from the story’s beginning to its inevitable conclusion. Instead, it presents people
, creatures, locations, and situations for the adventurers to explore and interact with in a constantly changing, lively way. You, the Dungeon Master, play a vital role. The creators of Tyranny of Dragons
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
stage directions that must be followed. Tyranny of Dragons does not hold your hand and guide you step-by-step from the story’s beginning to its inevitable conclusion. Instead, it presents people
, creatures, locations, and situations for the adventurers to explore and interact with in a constantly changing, lively way. You, the Dungeon Master, play a vital role. The creators of Tyranny of Dragons
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
events with which to challenge the characters as they investigate the nefarious plots of the Cult of the Dragon. This is not, however, a script to be read aloud with stage directions that must be
for the adventurers to explore and interact with in a constantly changing, lively way. You, the Dungeon Master, play a vital role. The creators of Tyranny of Dragons have tried to foresee the most
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
stage directions that must be followed. Tyranny of Dragons does not hold your hand and guide you step-by-step from the story’s beginning to its inevitable conclusion. Instead, it presents people
, creatures, locations, and situations for the adventurers to explore and interact with in a constantly changing, lively way. You, the Dungeon Master, play a vital role. The creators of Tyranny of Dragons
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
from no particular source and is sufficient to see clearly throughout the rifts. Ceilings Passages and chambers in the Far Realm rifts are 18 feet high. Cardinal Directions Like the rest of the Far Realm
, these rifts have no cardinal directions. Compass roses appear on the map for your convenience, with the cardinal directions based on where the players enter each rift. Odd Sensations The Far Realm
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
from no particular source and is sufficient to see clearly throughout the rifts. Ceilings Passages and chambers in the Far Realm rifts are 18 feet high. Cardinal Directions Like the rest of the Far Realm
, these rifts have no cardinal directions. Compass roses appear on the map for your convenience, with the cardinal directions based on where the players enter each rift. Odd Sensations The Far Realm
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
from no particular source and is sufficient to see clearly throughout the rifts. Ceilings Passages and chambers in the Far Realm rifts are 18 feet high. Cardinal Directions Like the rest of the Far Realm
, these rifts have no cardinal directions. Compass roses appear on the map for your convenience, with the cardinal directions based on where the players enter each rift. Odd Sensations The Far Realm
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
off in different directions during the meeting. Any players not engrossed by the town council discussion can be called upon to have their characters help the acolytes round up the wayward children. This
, asking them questions constantly, and wanting to be just like the character (regardless of how inappropriate that might be).
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Olanthius Returns If the characters desecrate any of the tombs or disturb the journals in area C7, Olanthius the death knight returns to the crypt on a chariot pulled by two gorgons. Olanthius is
demon lord is being held, provided the characters have a clear destination in mind as they pass through the arches. Olanthius provides directions to the Arches of Ulloch and can point to that location
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
off in different directions during the meeting. Any players not engrossed by the town council discussion can be called upon to have their characters help the acolytes round up the wayward children. This
, asking them questions constantly, and wanting to be just like the character (regardless of how inappropriate that might be).
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
and can find their way to any location marked on the poster map. As the characters survey their surroundings, the jabberwock (see appendix C) returns from a hunt in Thither: Hundreds of birds burst
from the canopy of the ancient forest below you and scatter in all directions. Moments later, a much more fearsome creature erupts from the woods: a sinewy, pale-green dragon that takes to the sky and
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
off in different directions during the meeting. Any players not engrossed by the town council discussion can be called upon to have their characters help the acolytes round up the wayward children. This
, asking them questions constantly, and wanting to be just like the character (regardless of how inappropriate that might be).
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Olanthius Returns If the characters desecrate any of the tombs or disturb the journals in area C7, Olanthius the death knight returns to the crypt on a chariot pulled by two gorgons. Olanthius is
demon lord is being held, provided the characters have a clear destination in mind as they pass through the arches. Olanthius provides directions to the Arches of Ulloch and can point to that location
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
and can find their way to any location marked on the poster map. As the characters survey their surroundings, the jabberwock (see appendix C) returns from a hunt in Thither: Hundreds of birds burst
from the canopy of the ancient forest below you and scatter in all directions. Moments later, a much more fearsome creature erupts from the woods: a sinewy, pale-green dragon that takes to the sky and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
and can find their way to any location marked on the poster map. As the characters survey their surroundings, the jabberwock (see appendix C) returns from a hunt in Thither: Hundreds of birds burst
from the canopy of the ancient forest below you and scatter in all directions. Moments later, a much more fearsome creature erupts from the woods: a sinewy, pale-green dragon that takes to the sky and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Olanthius Returns If the characters desecrate any of the tombs or disturb the journals in area C7, Olanthius the death knight returns to the crypt on a chariot pulled by two gorgons. Olanthius is
demon lord is being held, provided the characters have a clear destination in mind as they pass through the arches. Olanthius provides directions to the Arches of Ulloch and can point to that location
Monsters
Fizban's Treasury of Dragons
hoard contains that conflict’s most significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor
numbers.
If the dragon dies, the population of giant spider;giant spiders in the region returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
conveyance across the Outlands—though Zaythir won’t leave the Outlands herself or let the walking castle travel to other planes. Directions in the Outlands
As in Sigil, there are no literal cardinal
directions in infinite planes like the Outlands. Nevertheless, maps and descriptions refer to such directions for ease of use. To aid in navigation, residents of the Outlands refer to the direction
Magic Items
Infernal Machine Rebuild
malfunction returns to 10 percent.
Random Properties. There are far more possible combinations for the Infernal Machine’s controls than can ever be known or matrixed—especially as the controls
object on the same plane as you and have the compass point constantly in the direction of the named target. You gain no knowledge of the distance to the target.
A specialized clockwork compass floats
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
conveyance across the Outlands—though Zaythir won’t leave the Outlands herself or let the walking castle travel to other planes. Directions in the Outlands
As in Sigil, there are no literal cardinal
directions in infinite planes like the Outlands. Nevertheless, maps and descriptions refer to such directions for ease of use. To aid in navigation, residents of the Outlands refer to the direction
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
A set of seven levered brass mirrors that can be adjusted to direct light in different directions
3 A stained glass window depicting a golden city whose buildings are decorated with statues of
dragons and other winged creatures
4 A gold scrying bowl that shows random, constantly shifting views of the Elemental Chaos
5 A 10-foot-tall statue of the dragon, carved out of a single
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Order in a Sea of Chaos We githzerai crave a challenge, so that when Zerthimon returns he shall find us ready. Thus we traveled to howling Limbo to make our new home.
— The Teachings of Menyar-Ag
tremendous feats of magic and psionics but barely able to move a finger or lift his own eyelids. A host of servants constantly attend to Menyar-Ag and see to his every need. Although Menyar-Ag is no
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
conveyance across the Outlands—though Zaythir won’t leave the Outlands herself or let the walking castle travel to other planes. Directions in the Outlands
As in Sigil, there are no literal cardinal
directions in infinite planes like the Outlands. Nevertheless, maps and descriptions refer to such directions for ease of use. To aid in navigation, residents of the Outlands refer to the direction