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Returning 35 results for 'both being drow clustered remove'.
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Magic Items
Out of the Abyss
Crafted by the drow, this slim black wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a small glob of viscous material to launch from the tip at one
other nonmagical process can remove the viscous material until it deteriorates on its own.
The wand regains 1d6 + 1 expended charges daily at midnight. If you expend the wand’s last charge
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Narbondellyn The estates of the various drow houses are clustered beneath the plateau of Qu’ellarz’orl in an area called Narbondellyn, allowing the superiors of those drow to literally look down upon
Narbondellyn maintains its own militia, consisting of fifty or more highly disciplined drow warriors and drow elite warriors, with one elite warrior for every ten drow warriors. In addition, an estate holds
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Narbondellyn The estates of the various drow houses are clustered beneath the plateau of Qu’ellarz’orl in an area called Narbondellyn, allowing the superiors of those drow to literally look down upon
Narbondellyn maintains its own militia, consisting of fifty or more highly disciplined drow warriors and drow elite warriors, with one elite warrior for every ten drow warriors. In addition, an estate holds
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
way down. Reaching the lift requires getting past the drow clustered on the platform and then attempting to operate it during the attack, which might prove difficult. If you want to provide an
catches all of the drow off guard. The drow rush to defend the outpost from a possible attack. The demons initially buzz past the hanging towers, leaving the walkways and caverns out of range of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
way down. Reaching the lift requires getting past the drow clustered on the platform and then attempting to operate it during the attack, which might prove difficult. If you want to provide an
catches all of the drow off guard. The drow rush to defend the outpost from a possible attack. The demons initially buzz past the hanging towers, leaving the walkways and caverns out of range of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Narbondellyn The estates of the various drow houses are clustered beneath the plateau of Qu’ellarz’orl in an area called Narbondellyn, allowing the superiors of those drow to literally look down upon
Narbondellyn maintains its own militia, consisting of fifty or more highly disciplined drow warriors and drow elite warriors, with one elite warrior for every ten drow warriors. In addition, an estate holds
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
way down. Reaching the lift requires getting past the drow clustered on the platform and then attempting to operate it during the attack, which might prove difficult. If you want to provide an
catches all of the drow off guard. The drow rush to defend the outpost from a possible attack. The demons initially buzz past the hanging towers, leaving the walkways and caverns out of range of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
warehouse (see area 6a). 3a. West Marketplace The drow and Zhentarim markets are clustered here, on the west side of the trench. However, the tents, stalls, and pens stand empty, the merchants having
retreated to their respective enclaves with their goods and livestock. A stream runs nearby, crossed by two stone bridges leading to the drow and Zhentarim enclaves. The stream is 5 feet deep and fed by the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
warehouse (see area 6a). 3a. West Marketplace The drow and Zhentarim markets are clustered here, on the west side of the trench. However, the tents, stalls, and pens stand empty, the merchants having
retreated to their respective enclaves with their goods and livestock. A stream runs nearby, crossed by two stone bridges leading to the drow and Zhentarim enclaves. The stream is 5 feet deep and fed by the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
warehouse (see area 6a). 3a. West Marketplace The drow and Zhentarim markets are clustered here, on the west side of the trench. However, the tents, stalls, and pens stand empty, the merchants having
retreated to their respective enclaves with their goods and livestock. A stream runs nearby, crossed by two stone bridges leading to the drow and Zhentarim enclaves. The stream is 5 feet deep and fed by the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
on checks to detect the possessor of the stones. The curse lasts until all the stones are given into the safekeeping of a drow worshiper of Lolth or the gems are subject to a remove curse spell.
, resting 3–4 Asha and 1d4 drow are engaged in worship 5–6 The shrine is empty The back half of the chamber, behind the altar, is piled with a semicircle of pillows and cushions. Resting among these
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
on checks to detect the possessor of the stones. The curse lasts until all the stones are given into the safekeeping of a drow worshiper of Lolth or the gems are subject to a remove curse spell.
, resting 3–4 Asha and 1d4 drow are engaged in worship 5–6 The shrine is empty The back half of the chamber, behind the altar, is piled with a semicircle of pillows and cushions. Resting among these
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
on checks to detect the possessor of the stones. The curse lasts until all the stones are given into the safekeeping of a drow worshiper of Lolth or the gems are subject to a remove curse spell.
, resting 3–4 Asha and 1d4 drow are engaged in worship 5–6 The shrine is empty The back half of the chamber, behind the altar, is piled with a semicircle of pillows and cushions. Resting among these
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
instructions to keep an eye on Gadrille to ensure she doesn’t kill all her followers in a fit of mad devotion to Talos. That second-in-command is Sovendahl Erkinze, a drow elite warrior. Sovendahl’s
bodyguards (thugs), numbering one per character, including sidekicks, stay with the drow no matter where he goes. And right now, he isn’t going very far, because he is suffering from a curse. Sovendahl’s
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
instructions to keep an eye on Gadrille to ensure she doesn’t kill all her followers in a fit of mad devotion to Talos. That second-in-command is Sovendahl Erkinze, a drow elite warrior. Sovendahl’s
bodyguards (thugs), numbering one per character, including sidekicks, stay with the drow no matter where he goes. And right now, he isn’t going very far, because he is suffering from a curse. Sovendahl’s
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
instructions to keep an eye on Gadrille to ensure she doesn’t kill all her followers in a fit of mad devotion to Talos. That second-in-command is Sovendahl Erkinze, a drow elite warrior. Sovendahl’s
bodyguards (thugs), numbering one per character, including sidekicks, stay with the drow no matter where he goes. And right now, he isn’t going very far, because he is suffering from a curse. Sovendahl’s
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the pile find a suit of +2 studded leather armor, a +2 shortsword, and a bag of holding containing two spell scrolls (remove curse and spider climb), 40 days of rations, and 320 sp. The drow spore
growing around them.
One voice calls out loudly in Undercommon — a female drow fighting to speak. “Please … for your gods of light . . . kill me!” She manages to stir within her living grave, raising
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the pile find a suit of +2 studded leather armor, a +2 shortsword, and a bag of holding containing two spell scrolls (remove curse and spider climb), 40 days of rations, and 320 sp. The drow spore
growing around them.
One voice calls out loudly in Undercommon — a female drow fighting to speak. “Please … for your gods of light . . . kill me!” She manages to stir within her living grave, raising
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the pile find a suit of +2 studded leather armor, a +2 shortsword, and a bag of holding containing two spell scrolls (remove curse and spider climb), 40 days of rations, and 320 sp. The drow spore
growing around them.
One voice calls out loudly in Undercommon — a female drow fighting to speak. “Please … for your gods of light . . . kill me!” She manages to stir within her living grave, raising
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
8. Shrine of the Horned King Maku, a minotaur shaman, has been busily collecting the remains of slaughtered drow, fallen troglodytes and quaggoths, and unfortunate adventurers in this area. He plans
secret door in the west wall is an 8-foot-square section of stone that pivots on a central axis.
The minotaurs are led by Maku, who has 117 hit points, wears a shawl made of drow entrails, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
8. Shrine of the Horned King Maku, a minotaur shaman, has been busily collecting the remains of slaughtered drow, fallen troglodytes and quaggoths, and unfortunate adventurers in this area. He plans
secret door in the west wall is an 8-foot-square section of stone that pivots on a central axis.
The minotaurs are led by Maku, who has 117 hit points, wears a shawl made of drow entrails, and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
cliff — requiring a successful DC 15 Strength (Athletics) check — and toss down the ladder, the characters can proceed. Otherwise, they lose a day’s travel finding another route. If the characters remove
the ladder once they are at the top, they decrease the drow pursuit level by 1. Crystal Clusters The adventurers pass through a faerzress-suffused area containing fist-sized chunks of quartz that
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
dispatched a caravan with enough gold to commission six new warships. It went missing near the Hool Marshes. 2 Drow traders posing as surface elves have been doing business in town. 3 Someone’s sabotaging
fishing boats. It’s those dwarves — they want to take over! 4 The king’s agents have infiltrated town. It’s only a matter of time before they remove the council and replace them with foppish nobles. 5
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
8. Shrine of the Horned King Maku, a minotaur shaman, has been busily collecting the remains of slaughtered drow, fallen troglodytes and quaggoths, and unfortunate adventurers in this area. He plans
secret door in the west wall is an 8-foot-square section of stone that pivots on a central axis.
The minotaurs are led by Maku, who has 117 hit points, wears a shawl made of drow entrails, and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
cliff — requiring a successful DC 15 Strength (Athletics) check — and toss down the ladder, the characters can proceed. Otherwise, they lose a day’s travel finding another route. If the characters remove
the ladder once they are at the top, they decrease the drow pursuit level by 1. Crystal Clusters The adventurers pass through a faerzress-suffused area containing fist-sized chunks of quartz that
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
cliff — requiring a successful DC 15 Strength (Athletics) check — and toss down the ladder, the characters can proceed. Otherwise, they lose a day’s travel finding another route. If the characters remove
the ladder once they are at the top, they decrease the drow pursuit level by 1. Crystal Clusters The adventurers pass through a faerzress-suffused area containing fist-sized chunks of quartz that
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
dispatched a caravan with enough gold to commission six new warships. It went missing near the Hool Marshes. 2 Drow traders posing as surface elves have been doing business in town. 3 Someone’s sabotaging
fishing boats. It’s those dwarves — they want to take over! 4 The king’s agents have infiltrated town. It’s only a matter of time before they remove the council and replace them with foppish nobles. 5
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
dispatched a caravan with enough gold to commission six new warships. It went missing near the Hool Marshes. 2 Drow traders posing as surface elves have been doing business in town. 3 Someone’s sabotaging
fishing boats. It’s those dwarves — they want to take over! 4 The king’s agents have infiltrated town. It’s only a matter of time before they remove the council and replace them with foppish nobles. 5
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
from area G10 is difficult, as the door is barred. A character can remove the bar from the other side by succeeding on a DC 15 Dexterity check using thieves’ tools, or by succeeding on a DC 21 Strength
fragment caused the mudslick tower to grow and tip through the natural stone between the gnome enclave and the drow treasure vault. Wedged in the earth this way, the tower is immune to all damage. Without
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Spider Eyes Watch Post The Xanathar Guild claims this corner of the dungeon. Shunn Shurreth, a drow exile favored by the beholder crime lord, commands the forces stationed here. 9a. Trapped Hall
sense intruders approaching. If an intellect devourer’s host is killed, it tries to find another. Shunn Shurreth. A drow priestess of Lolth placed a curse on Shunn and forced him into exile after he
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Spider Eyes Watch Post The Xanathar Guild claims this corner of the dungeon. Shunn Shurreth, a drow exile favored by the beholder crime lord, commands the forces stationed here. 9a. Trapped Hall
sense intruders approaching. If an intellect devourer’s host is killed, it tries to find another. Shunn Shurreth. A drow priestess of Lolth placed a curse on Shunn and forced him into exile after he
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Spider Eyes Watch Post The Xanathar Guild claims this corner of the dungeon. Shunn Shurreth, a drow exile favored by the beholder crime lord, commands the forces stationed here. 9a. Trapped Hall
sense intruders approaching. If an intellect devourer’s host is killed, it tries to find another. Shunn Shurreth. A drow priestess of Lolth placed a curse on Shunn and forced him into exile after he
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Spore Servants 1–2 1d6 chuul spore servants (see appendix C) 3–4 1d6 drow spore servants 1d6 duergar spore servants (see appendix C for both) 5–6 1d6 drow spore servants (see appendix C) and 1d6
myconid parade. The creature can repeat the saving throw at the end of each hour, ending the effect on itself on a success. Casting lesser restoration, greater restoration, remove curse, or similar
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Spore Servants 1–2 1d6 chuul spore servants (see appendix C) 3–4 1d6 drow spore servants 1d6 duergar spore servants (see appendix C for both) 5–6 1d6 drow spore servants (see appendix C) and 1d6
myconid parade. The creature can repeat the saving throw at the end of each hour, ending the effect on itself on a success. Casting lesser restoration, greater restoration, remove curse, or similar
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Spore Servants 1–2 1d6 chuul spore servants (see appendix C) 3–4 1d6 drow spore servants 1d6 duergar spore servants (see appendix C for both) 5–6 1d6 drow spore servants (see appendix C) and 1d6
myconid parade. The creature can repeat the saving throw at the end of each hour, ending the effect on itself on a success. Casting lesser restoration, greater restoration, remove curse, or similar