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Returning 35 results for 'both being during currently ranged'.
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Monsters
Keys from the Golden Vault
the shard solitaire (diamond);shard solitaire necklace. (The shard solitaire is currently attuned to the Far Realm entity trapped inside.)
If the simulacrum drops to 0 hit points, it turns to snow
spells on itself before combat.Dagger. Melee or Ranged Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4
Monsters
Vecna: Eve of Ruin
":"piercing"} piercing damage, and the target’s speed is halved until the start of the impaler’s next turn.
Wicked Spear. Melee or Ranged Weapon Attack: +11;{"diceNotation":"1d20+11
(Costs 2 Actions). Each creature whose speed is currently reduced by the impaler’s Spike attack takes 18 (4d8);{"diceNotation":"4d8", "rollType":"damage", "rollAction":"Deepen Wounds
Monsters
Eberron: Rising from the Last War
magical effects.Multiattack. The quori makes two Soul Binding attacks. Alternatively, it can make four attacks with Arcane Blast.
Arcane Blast. Ranged Spell Attack: +13;{"diceNotation":"1d20+13
after the possession ends.Quori
Dal Quor is the plane of dreams and is currently dominated by a dark power known as il-Lashtavar, or the Dreaming Dark. Il-Lashtavar is served by a host of aberrations
monsters
Forgotten Realms: Adventures in Faerûn
":"Slam", "rollDamageType":"Necrotic"} Necrotic damage.
Bewildering Bolt. Ranged Attack Roll: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Bewildering Bolt"}, range 120 ft. Hit: 27
for wealth
Zlan Clervish
Currently in control, aims to expose hidden horrors and ruins beneath Icewind Dale
Personality
Zlan has an affinity for enchantment and corrupting minds. During
Monsters
Icewind Dale: Rime of the Frostmaiden
"} cold damage, and the target can’t take reactions until the start of its next turn.
Chromatic Orb. Ranged Spell Attack: +13;{"diceNotation":"1d20+13","rollType":"to hit","rollAction
has taken, how many levels of exhaustion they have, and what conditions are affecting them currently.
Auril instantly teleports to any location on the island. If the space she chooses as her
Monsters
Icewind Dale: Rime of the Frostmaiden
sleep.Multiattack. Auril uses Polar Ray twice.
Polar Ray. Ranged Spell Attack: +13;{"diceNotation":"1d20+13","rollType":"to hit","rollAction":"Polar Ray"} to hit, range 120 ft., one target. Hit: 14 (4d6
are affecting them currently.
Auril instantly teleports to any location on the island. If the space she chooses as her destination is already occupied, Auril appears in the closest unoccupied space to
monsters
, or touches is suppressed while the target is in contact with the item. The curse can be lifted by a remove curse spell.Weavebender. When a ranged spell attack or a spell with an area of effect centred
on a point targets a creature or point within 30 feet of the rakshasa, the rakshasa can redirect the spell. It can cause a ranged spell attack to target a different creature within 10 feet of the
monsters
, or touches is suppressed while the target is in contact with the item. The curse can be lifted by a remove curse spell.Weavebender. When a ranged spell attack or a spell with an area of effect centred
on a point targets a creature or point within 30 feet of the rakshasa, the rakshasa can redirect the spell. It can cause a ranged spell attack to target a different creature within 10 feet of the
monsters
suppressed while the target is in contact with the item. The curse can be lifted by a remove curse spell.Weavebender. When a ranged spell attack or a spell with an area of effect centred on a point targets
a creature or point within 30 feet of the rakshasa, the rakshasa can redirect the spell. It can cause a ranged spell attack to target a different creature within 10 feet of the original target (after
Monsters
Icewind Dale: Rime of the Frostmaiden
Morningstar","rollDamageType":"piercing"} piercing damage plus 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Ice Morningstar","rollDamageType":"cold"} cold damage.
Ice Dart. Ranged Weapon
creatures on the island. She knows how much damage each of these creatures has taken, how many levels of exhaustion they have, and what conditions are affecting them currently.
Auril instantly teleports
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
have ready access to and from these chambers for the young kraken so it can exit and enter at will something it hasn’t been able to do, as the creature has grown much larger than the opening currently
trap.
Effect. The trap makes two attacks, one against the triggering creature, and one against another creature within ten feet of the triggering creature.
Ballistae Trap. Ranged Weapon Attack
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
have ready access to and from these chambers for the young kraken so it can exit and enter at will something it hasn’t been able to do, as the creature has grown much larger than the opening currently
trap.
Effect. The trap makes two attacks, one against the triggering creature, and one against another creature within ten feet of the triggering creature.
Ballistae Trap. Ranged Weapon Attack
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
have ready access to and from these chambers for the young kraken so it can exit and enter at will something it hasn’t been able to do, as the creature has grown much larger than the opening currently
trap.
Effect. The trap makes two attacks, one against the triggering creature, and one against another creature within ten feet of the triggering creature.
Ballistae Trap. Ranged Weapon Attack
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
. Though the vast majority of those recruits have perished or been imprisoned at the hands of the Grand Master, twenty-five monks — all a motley assemblage of evil humanoids — currently occupy various areas
technology. These weapons are notoriously ineffective against polished metal armor and shields, which reflect their laser bolts: Force Pike. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
. Though the vast majority of those recruits have perished or been imprisoned at the hands of the Grand Master, twenty-five monks — all a motley assemblage of evil humanoids — currently occupy various areas
technology. These weapons are notoriously ineffective against polished metal armor and shields, which reflect their laser bolts: Force Pike. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
. Though the vast majority of those recruits have perished or been imprisoned at the hands of the Grand Master, twenty-five monks — all a motley assemblage of evil humanoids — currently occupy various areas
technology. These weapons are notoriously ineffective against polished metal armor and shields, which reflect their laser bolts: Force Pike. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the target’s speed is halved until the start of the impaler’s next turn.
Wicked Spear. Melee or Ranged Weapon Attack: +11 to hit, reach 10 ft. or range 20/40 ft., one target. Hit: 13 (2d6 + 6
impaler teleports up to 30 feet to an unoccupied space it can see. It can then make a Spike attack.
Deepen Wounds (Costs 2 Actions). Each creature whose speed is currently reduced by the impaler’s
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the target’s speed is halved until the start of the impaler’s next turn.
Wicked Spear. Melee or Ranged Weapon Attack: +11 to hit, reach 10 ft. or range 20/40 ft., one target. Hit: 13 (2d6 + 6
impaler teleports up to 30 feet to an unoccupied space it can see. It can then make a Spike attack.
Deepen Wounds (Costs 2 Actions). Each creature whose speed is currently reduced by the impaler’s
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the target’s speed is halved until the start of the impaler’s next turn.
Wicked Spear. Melee or Ranged Weapon Attack: +11 to hit, reach 10 ft. or range 20/40 ft., one target. Hit: 13 (2d6 + 6
impaler teleports up to 30 feet to an unoccupied space it can see. It can then make a Spike attack.
Deepen Wounds (Costs 2 Actions). Each creature whose speed is currently reduced by the impaler’s
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
currently has enough soul fuel to run for 60 hours. Vehicle Statistics. The Venatrix is a Gargantuan vehicle that can hold eight Medium creatures and carry up to 1 ton of cargo. It has a speed of 100 feet
ranged weapon attack with it (+6 to hit, range 120 ft., one target). On a hit, the harpoon deals 10 (2d8 + 1) piercing damage. A creature operating the infernal screamer can use an action to turn its
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
currently has enough soul fuel to run for 60 hours. Vehicle Statistics. The Venatrix is a Gargantuan vehicle that can hold eight Medium creatures and carry up to 1 ton of cargo. It has a speed of 100 feet
ranged weapon attack with it (+6 to hit, range 120 ft., one target). On a hit, the harpoon deals 10 (2d8 + 1) piercing damage. A creature operating the infernal screamer can use an action to turn its
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
currently has enough soul fuel to run for 60 hours. Vehicle Statistics. The Venatrix is a Gargantuan vehicle that can hold eight Medium creatures and carry up to 1 ton of cargo. It has a speed of 100 feet
ranged weapon attack with it (+6 to hit, range 120 ft., one target). On a hit, the harpoon deals 10 (2d8 + 1) piercing damage. A creature operating the infernal screamer can use an action to turn its
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
make a VDC Charisma saving throw. On a failure, the creature takes Vdam force damage for each magic item it is attuned to as well as for each level of spell currently affecting it. On a success, it
can be lifted by a remove curse spell.
Rections
Weavebender. When a ranged spell attack or a spell with an area of effect centred on a point targets a creature or point within 30 feet of the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
deck of the Emperor is filled with sheets of webbing. Areas filled with webbing are lightly obscured. Ranged attacks made against creatures in areas filled with webbing are made with disadvantage. In
servitors. Krell has yet to free them, because he worries he is not currently strong enough to command them. Each cocoon can be torn open with a successful DC 12 Strength (Athletics) check, or it can be
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
deck of the Emperor is filled with sheets of webbing. Areas filled with webbing are lightly obscured. Ranged attacks made against creatures in areas filled with webbing are made with disadvantage. In
servitors. Krell has yet to free them, because he worries he is not currently strong enough to command them. Each cocoon can be torn open with a successful DC 12 Strength (Athletics) check, or it can be
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
deck of the Emperor is filled with sheets of webbing. Areas filled with webbing are lightly obscured. Ranged attacks made against creatures in areas filled with webbing are made with disadvantage. In
servitors. Krell has yet to free them, because he worries he is not currently strong enough to command them. Each cocoon can be torn open with a successful DC 12 Strength (Athletics) check, or it can be
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Smoke Bomb (1/Day). Amrik hurls a smoke bomb up to 20 feet away. The bomb
can use to spike drinks when Amrik gives the signal. L7. Guest Cabin This guest cabin is not currently occupied. Its furnishings include a bed, a wardrobe, an empty desk, and a chair. An oil lantern
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
easy for the characters to stay out of their reach and kill the fungus monsters with ranged attacks. The interesting part of this encounter is identifying the danger. One violet fungus moves and attacks
) and the creatures currently in the cave. Fire Crystal. Destroying the orange crystal blocking the western fissure allows the noxious fumes to escape the cave and stops the blight that is harming the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
easy for the characters to stay out of their reach and kill the fungus monsters with ranged attacks. The interesting part of this encounter is identifying the danger. One violet fungus moves and attacks
) and the creatures currently in the cave. Fire Crystal. Destroying the orange crystal blocking the western fissure allows the noxious fumes to escape the cave and stops the blight that is harming the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
easy for the characters to stay out of their reach and kill the fungus monsters with ranged attacks. The interesting part of this encounter is identifying the danger. One violet fungus moves and attacks
) and the creatures currently in the cave. Fire Crystal. Destroying the orange crystal blocking the western fissure allows the noxious fumes to escape the cave and stops the blight that is harming the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
can’t attack anything outside of his cell and has three-quarters cover against ranged attacks that pass through the cell door. (He has total cover against all other ranged attacks that originate
magical prison, however, and it voluntarily fails any saving throw if doing so enables it to escape from the adamantine forge. 30. Overseer’s Office The small room west of the Vonindod is currently
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Smoke Bomb (1/Day). Amrik hurls a smoke bomb up to 20 feet away. The bomb
can use to spike drinks when Amrik gives the signal. L7. Guest Cabin This guest cabin is not currently occupied. Its furnishings include a bed, a wardrobe, an empty desk, and a chair. An oil lantern
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Smoke Bomb (1/Day). Amrik hurls a smoke bomb up to 20 feet away. The bomb
can use to spike drinks when Amrik gives the signal. L7. Guest Cabin This guest cabin is not currently occupied. Its furnishings include a bed, a wardrobe, an empty desk, and a chair. An oil lantern
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
can’t attack anything outside of his cell and has three-quarters cover against ranged attacks that pass through the cell door. (He has total cover against all other ranged attacks that originate
magical prison, however, and it voluntarily fails any saving throw if doing so enables it to escape from the adamantine forge. 30. Overseer’s Office The small room west of the Vonindod is currently
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
can’t attack anything outside of his cell and has three-quarters cover against ranged attacks that pass through the cell door. (He has total cover against all other ranged attacks that originate
magical prison, however, and it voluntarily fails any saving throw if doing so enables it to escape from the adamantine forge. 30. Overseer’s Office The small room west of the Vonindod is currently