Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'both bit danger constructed reaching'.
Other Suggestions:
both bit dagger construct reaching
both bit dangers construct reaching
both bit darker construct reaching
both bit danger construct reaching
both bit danger constructed reading
Monsters
Mythic Odysseys of Theros
been used as nimble scouts, always on alert for danger.
The first anvilwroughts were created by the god of the forge, Purphoros. He gave the secret of breathing life into these metal creatures to his
are guarded by ancient monsters.
Constructed Nature. An anvilwrought doesn't require air, food, drink, or sleep.Fire, Poison
Monsters
Waterdeep: Dragon Heist
little danger — but any structures attached to a walking statue are destroyed the first time it animates.
Constructed Nature. A walking statue doesn’t require air, food, drink, or
Backgrounds
Guildmasters’ Guide to Ravnica
.
3
I’m eager to explain every detail of my most intricate experiments and theories to anyone who shows the least bit of interest.
4
I assume that everyone needs even the most basic
confident in my ability to adapt to any situation and handle any danger.
5
I’ll take any risk to earn recognition for my scientific brilliance.
6
I have a tendency to take shortcuts in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
present them with even more hurdles to overcome. The often bizarre, unfeeling, and surreal elements of corporate and business life can add a degree of danger or absurdity to even the most run-of-the
path. In an Acq Inc campaign, every NPC is a potential customer. Every bit of treasure found is an investment in the franchise and its future. Every other would-be hero is the competition, and every
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
present them with even more hurdles to overcome. The often bizarre, unfeeling, and surreal elements of corporate and business life can add a degree of danger or absurdity to even the most run-of-the
path. In an Acq Inc campaign, every NPC is a potential customer. Every bit of treasure found is an investment in the franchise and its future. Every other would-be hero is the competition, and every
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
present them with even more hurdles to overcome. The often bizarre, unfeeling, and surreal elements of corporate and business life can add a degree of danger or absurdity to even the most run-of-the
path. In an Acq Inc campaign, every NPC is a potential customer. Every bit of treasure found is an investment in the franchise and its future. Every other would-be hero is the competition, and every
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
Adventure Hook The characters have a shared cause between them, a common reason for making the brave decision to venture into Barovia, despite the warnings and sense of imminent danger. Someone they
left. To add a bit more fun, have each player give the missing person a descriptive trait, such as their hair color, a notable scar, or other unique feature. By the time you get around the table, a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
always be torn down. (Evil)
2 Acquisitiveness. Possessing what others covet is immensely satisfying. (Any)
3 Cunning. Destroying your foes without exposing yourself to danger is an art
. (Evil)
4 Adaptability. It is not the most powerful, but the most flexible who survive. (Chaotic)
5 Patience. There’s no need to rush a poorly constructed plan when time is on your side. (Any
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
boggarts under his care. Gobgot is a skilled alchemist in the peculiar manner of boggarts, since his concoctions often inspire a bit of disgust from visitors. Gobgot insists on greeting visitors in his hut
so he can judge if they are a danger to warren or if the warren will be a danger to them. Mudbutton Warren is known for chaotic parties, where boggarts engage in their favorite pastime: experiencing
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
always be torn down. (Evil)
2 Acquisitiveness. Possessing what others covet is immensely satisfying. (Any)
3 Cunning. Destroying your foes without exposing yourself to danger is an art
. (Evil)
4 Adaptability. It is not the most powerful, but the most flexible who survive. (Chaotic)
5 Patience. There’s no need to rush a poorly constructed plan when time is on your side. (Any
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
always be torn down. (Evil)
2 Acquisitiveness. Possessing what others covet is immensely satisfying. (Any)
3 Cunning. Destroying your foes without exposing yourself to danger is an art
. (Evil)
4 Adaptability. It is not the most powerful, but the most flexible who survive. (Chaotic)
5 Patience. There’s no need to rush a poorly constructed plan when time is on your side. (Any
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Boareskyr Bridge Boareskyr Bridge bears the name of a now-vanished realm north and east of the Trade Way. The bridge spans the Winding Water and is a major landmark. Constructed of black granite, it
reaching the Serpent Hills before he got there, but it has made him something of a local hero. Bolo is happy to share what she knows as long as the characters don’t let on that they intend to harm the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Boareskyr Bridge Boareskyr Bridge bears the name of a now-vanished realm north and east of the Trade Way. The bridge spans the Winding Water and is a major landmark. Constructed of black granite, it
reaching the Serpent Hills before he got there, but it has made him something of a local hero. Bolo is happy to share what she knows as long as the characters don’t let on that they intend to harm the
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
Clue 3: Constructed Traits The koboldzilla’s (and other automatons’) biggest weaknesses are acid, which causes the machinery to rust and seize up, and cold, which causes their arcanothermic engine to
Baron Bodrum’s Philanthropic Fund, making your today: okay.”
Reaching inside itself, V3P0 grasps a phial of faintly green liquid, holding it out. Before you can take it, V3P0 regains control of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
feel of humidity. Or perhaps the city is shrouded in fog much of the time, and you describe the tendrils of cold mist reaching through every crack and cranny, the muffled sounds of hooves on
cobblestones, the cold air with the smell of rain, and a sense of mystery and lurking danger. The climate and terrain of a settlement’s environment, its origin and inhabitants, its government and political
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Achuak, which means “green,” to describe how she blends into the foliage. Young lizardfolk are often given a name by one of the community’s elders, but take an adult name not long after reaching their
d20 Name 1 Achuak (green) 2 Aryte (war) 3 Baeshra (animal) 4 Darastrix (dragon) 5 Garurt (axe) 6 Jhank (hammer) 7 Kepesk (storm) 8 Kethend (gem) 9 Korth (danger) 10 Kosj (small) 11 Kothar (demon) 12
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Boareskyr Bridge Boareskyr Bridge bears the name of a now-vanished realm north and east of the Trade Way. The bridge spans the Winding Water and is a major landmark. Constructed of black granite, it
reaching the Serpent Hills before he got there, but it has made him something of a local hero. Bolo is happy to share what she knows as long as the characters don’t let on that they intend to harm the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Boareskyr Bridge Boareskyr Bridge bears the name of a now-vanished realm north and east of the Trade Way. The bridge spans the Winding Water and is a major landmark. Constructed of black granite, it
reaching the Serpent Hills before he got there, but it has made him something of a local hero. Bolo is happy to share what she knows as long as the characters don’t let on that they intend to harm the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Boareskyr Bridge Boareskyr Bridge bears the name of a now-vanished realm north and east of the Trade Way. The bridge spans the Winding Water and is a major landmark. Constructed of black granite, it
reaching the Serpent Hills before he got there, but it has made him something of a local hero. Bolo is happy to share what she knows as long as the characters don’t let on that they intend to harm the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
feel of humidity. Or perhaps the city is shrouded in fog much of the time, and you describe the tendrils of cold mist reaching through every crack and cranny, the muffled sounds of hooves on
cobblestones, the cold air with the smell of rain, and a sense of mystery and lurking danger. The climate and terrain of a settlement’s environment, its origin and inhabitants, its government and political
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Achuak, which means “green,” to describe how she blends into the foliage. Young lizardfolk are often given a name by one of the community’s elders, but take an adult name not long after reaching their
d20 Name 1 Achuak (green) 2 Aryte (war) 3 Baeshra (animal) 4 Darastrix (dragon) 5 Garurt (axe) 6 Jhank (hammer) 7 Kepesk (storm) 8 Kethend (gem) 9 Korth (danger) 10 Kosj (small) 11 Kothar (demon) 12
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
feel of humidity. Or perhaps the city is shrouded in fog much of the time, and you describe the tendrils of cold mist reaching through every crack and cranny, the muffled sounds of hooves on
cobblestones, the cold air with the smell of rain, and a sense of mystery and lurking danger. The climate and terrain of a settlement’s environment, its origin and inhabitants, its government and political
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Achuak, which means “green,” to describe how she blends into the foliage. Young lizardfolk are often given a name by one of the community’s elders, but take an adult name not long after reaching their
d20 Name 1 Achuak (green) 2 Aryte (war) 3 Baeshra (animal) 4 Darastrix (dragon) 5 Garurt (axe) 6 Jhank (hammer) 7 Kepesk (storm) 8 Kethend (gem) 9 Korth (danger) 10 Kosj (small) 11 Kothar (demon) 12
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Boareskyr Bridge Boareskyr Bridge bears the name of a now-vanished realm north and east of the Trade Way. The bridge spans the Winding Water and is a major landmark. Constructed of black granite, it
reaching the Serpent Hills before he got there, but it has made him something of a local hero. Bolo is happy to share what she knows as long as the characters don’t let on that they intend to harm the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
structures around and on top of several of the statues, believing them to be little more than landmarks at this point. In their inanimate state, the statues pose little danger — but any structures
attached to a walking statue are destroyed the first time it animates. Constructed Nature. A walking statue doesn’t require air, food, drink, or sleep. Walking Statue of Waterdeep
Gargantuan construct
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
structures around and on top of several of the statues, believing them to be little more than landmarks at this point. In their inanimate state, the statues pose little danger — but any structures
attached to a walking statue are destroyed the first time it animates. Constructed Nature. A walking statue doesn’t require air, food, drink, or sleep. Walking Statue of Waterdeep
Gargantuan construct
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
structures around and on top of several of the statues, believing them to be little more than landmarks at this point. In their inanimate state, the statues pose little danger — but any structures
attached to a walking statue are destroyed the first time it animates. Constructed Nature. A walking statue doesn’t require air, food, drink, or sleep. Walking Statue of Waterdeep
Gargantuan construct
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
evil nature, one whose goals have enormous and far-reaching consequences Donjon Isolation and imprisonment; being so conservative in thinking as to be a prisoner of one’s own beliefs Ghost The looming
Horseman Death; disaster in the form of the loss of wealth or property, a horrible defeat, or the end of a bloodline Innocent A being of great importance whose life is in danger (who might be helpless or
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
evil nature, one whose goals have enormous and far-reaching consequences Donjon Isolation and imprisonment; being so conservative in thinking as to be a prisoner of one’s own beliefs Ghost The looming
Horseman Death; disaster in the form of the loss of wealth or property, a horrible defeat, or the end of a bloodline Innocent A being of great importance whose life is in danger (who might be helpless or
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
evil nature, one whose goals have enormous and far-reaching consequences Donjon Isolation and imprisonment; being so conservative in thinking as to be a prisoner of one’s own beliefs Ghost The looming
Horseman Death; disaster in the form of the loss of wealth or property, a horrible defeat, or the end of a bloodline Innocent A being of great importance whose life is in danger (who might be helpless or
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and smell. Once battle is joined, the predator ignores every other threat to attack its target, unless other creatures prevent it from reaching the target. In that case, it does what it must to fulfill
general description, or that simply live nearby. Such rogues become the most dangerous of predators. Constructed Nature. A steel predator doesn’t require air, food, drink, or sleep. Steel Predator
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and smell. Once battle is joined, the predator ignores every other threat to attack its target, unless other creatures prevent it from reaching the target. In that case, it does what it must to fulfill
general description, or that simply live nearby. Such rogues become the most dangerous of predators. Constructed Nature. A steel predator doesn’t require air, food, drink, or sleep. Steel Predator
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and smell. Once battle is joined, the predator ignores every other threat to attack its target, unless other creatures prevent it from reaching the target. In that case, it does what it must to fulfill
general description, or that simply live nearby. Such rogues become the most dangerous of predators. Constructed Nature. A steel predator doesn’t require air, food, drink, or sleep. Steel Predator
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nyx. There might be other ways to get into Nyx, and each one is a challenge suited for the greatest heroes. Ask and Receive After reaching Nyx, a hero must next ask a god for an ordeal. Asking for an
being beseeched, or be concerned with upholding the god’s ideals. As a rule, any hero capable of reaching Nyx is worthy of receiving an ordeal in most gods’ eyes. Additionally, a god will typically only
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nyx. There might be other ways to get into Nyx, and each one is a challenge suited for the greatest heroes. Ask and Receive After reaching Nyx, a hero must next ask a god for an ordeal. Asking for an
being beseeched, or be concerned with upholding the god’s ideals. As a rule, any hero capable of reaching Nyx is worthy of receiving an ordeal in most gods’ eyes. Additionally, a god will typically only