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Returning 35 results for 'both blade device consulted remove'.
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Magic Items
Forgotten Realms: Adventures in Faerûn
into a personal transport device and remains active for 24 hours. While active, the mobility wonder increases your Speed to 30 feet. Other creatures can’t remove your mobility wonder from you unless you allow it.
Monsters
Dragonlance: Shadow of the Dragon Queen
is alive. When she dies, a creature can remove the gem as an action. The gem then functions as a gem of seeing.Multiattack. Kansaldi makes two Pike attacks and uses Flame Burst.
Pike. Melee Weapon
, thaumaturgy
1/day each: blade barrier, dispel magic, flame strike, lesser restoration, revivifyHigh Master Kansaldi Fire-Eyes leads the Red Dragon Army’s offensive in Solamnia. A fanatical adherent
magic-items
“Stab, bang, hope.” If consulted, these are the instructions any kobold will give on using a gunnspier. With a lengthy reload time and complete lack of accuracy, this matchlock-augmented
variant: Three-weapons-in-one, this upgraded gunnspier can slash, shoot, and bite. Increase the attack and damage bonus to +2 , and the damage of Point Blank Shot to 3d8. Remove the Backfire property and
magic-items
“Stab, bang, hope.” If consulted, these are the instructions any kobold will give on using a gunnspier. With a lengthy reload time and complete lack of accuracy, this matchlock-augmented
variant: Three-weapons-in-one, this upgraded gunnspier can slash, shoot, and bite. Increase the attack and damage bonus to +2 , and the damage of Point Blank Shot to 3d8. Remove the Backfire property and
magic-items
“Stab, bang, hope.” If consulted, these are the instructions any kobold will give on using a gunnspier. With a lengthy reload time and complete lack of accuracy, this matchlock-augmented
variant: Three-weapons-in-one, this upgraded gunnspier can slash, shoot, and bite. Increase the attack and damage bonus to +2 , and the damage of Point Blank Shot to 3d8. Remove the Backfire property and
magic-items
“Stab, bang, hope.” If consulted, these are the instructions any kobold will give on using a gunnspier. With a lengthy reload time and complete lack of accuracy, this matchlock-augmented
variant: Three-weapons-in-one, this upgraded gunnspier can slash, shoot, and bite. Increase the attack and damage bonus to +2 , and the damage of Point Blank Shot to 3d8. Remove the Backfire property and
magic-items
“Stab, bang, hope.” If consulted, these are the instructions any kobold will give on using a gunnspier. With a lengthy reload time and complete lack of accuracy, this matchlock-augmented
variant: Three-weapons-in-one, this upgraded gunnspier can slash, shoot, and bite. Increase the attack and damage bonus to +2 , and the damage of Point Blank Shot to 3d8. Remove the Backfire property and
magic-items
“Stab, bang, hope.” If consulted, these are the instructions any kobold will give on using a gunnspier. With a lengthy reload time and complete lack of accuracy, this matchlock-augmented
variant: Three-weapons-in-one, this upgraded gunnspier can slash, shoot, and bite. Increase the attack and damage bonus to +2 , and the damage of Point Blank Shot to 3d8. Remove the Backfire property and
Monsters
The Wild Beyond the Witchlight
can also cause the blade to gleam with holy light. If he does so, the target is blinded until the start of Strongheart’s next turn.
Revivify (Recharges at the Next Dawn). While holding Steel
, protection from evil and good
1/day each: lesser restoration, remove curse, zone of truthProtect Another. When a creature Strongheart can see attacks another creature that is within 5 feet of him
magic-items
“Stab, bang, hope.” If consulted, these are the instructions any kobold will give on using a gunnspier. With a lengthy reload time and complete lack of accuracy, this matchlock-augmented
variant: Three-weapons-in-one, this upgraded gunnspier can slash, shoot, and bite. Increase the attack and damage bonus to +2 , and the damage of Point Blank Shot to 3d8. Remove the Backfire property and
races
fulfill.
Mordent. You emerged from the mysterious device known as the Apparatus, your body a lifeless shell and your past a mystery.
Creating Your Character
At 1st level, you choose whether your
. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.
If you are replacing your race
Magic Items
Infernal Machine Rebuild
version of the green devil face of the Tomb of Horrors is fashioned into the hilt of the weapon, with the blade extending from its open mouth. The blade always appears ruined and rusting, and causes its
surroundings to appear reflected in the blade as if in a state of decay.
You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you hit an undead creature with it, the attack
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
device is a sun blade that has held many names over the years, including Sunlight’s Wrath and Shar’s Bane. A legend lore spell reveals its true name (Scintilmorn) and its original purpose: to destroy
Moonstar). The man’s eyes brim with madness as he levels a longsword with a radiant blade at the character and screams, “What have we to fear from darkness, you and I? Undermountain is where we belong. It
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
device is a sun blade that has held many names over the years, including Sunlight’s Wrath and Shar’s Bane. A legend lore spell reveals its true name (Scintilmorn) and its original purpose: to destroy
Moonstar). The man’s eyes brim with madness as he levels a longsword with a radiant blade at the character and screams, “What have we to fear from darkness, you and I? Undermountain is where we belong. It
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
device is a sun blade that has held many names over the years, including Sunlight’s Wrath and Shar’s Bane. A legend lore spell reveals its true name (Scintilmorn) and its original purpose: to destroy
Moonstar). The man’s eyes brim with madness as he levels a longsword with a radiant blade at the character and screams, “What have we to fear from darkness, you and I? Undermountain is where we belong. It
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
[Tooltip Not Found] Weapon (any polearm), rare “Stab, bang, hope.” If consulted, these are the instructions any kobold will give on using a gunnspier. With a lengthy reload time and complete lack of
. Remove the Backfire property and add the Chomp property. Chomp. The pneumatic-powered dragon’s maw can run along the length of the gun’s barrel before biting into a target skewered by its point. When you
magic-items
Forgotten Realms: Adventures in Faerûn
resembles a metal turtle shell with straps. It is designed to be worn on your back or flank, depending on your anatomy. Once wound, the mobility wonder transforms into a personal transport device and
remains active for 24 hours. While active, the mobility wonder increases your Speed to 30 feet. Other creatures can’t remove your mobility wonder from you unless you allow it.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Gambler’s Blade Weapon (any sword), rare (requires attunement) Choose a magical bonus of +1 to +3. This sword gains that bonus to its attack and damage rolls. For each point of bonus you choose for
the curse to you. Until the curse is broken with a remove curse spell or similar magic, you are unwilling to part with the weapon.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Gambler’s Blade Weapon (any sword), rare (requires attunement) Choose a magical bonus of +1 to +3. This sword gains that bonus to its attack and damage rolls. For each point of bonus you choose for
the curse to you. Until the curse is broken with a remove curse spell or similar magic, you are unwilling to part with the weapon.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
a titanic but lost modron device. 6 Remove a forest, mountain, or city before the arrival of a modron procession. 7 Seal off a planar rift or wild magic zone. 8 Wage war with demons, slaadi, or chaotic Fey.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
a titanic but lost modron device. 6 Remove a forest, mountain, or city before the arrival of a modron procession. 7 Seal off a planar rift or wild magic zone. 8 Wage war with demons, slaadi, or chaotic Fey.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Gambler’s Blade Weapon (any sword), rare (requires attunement) Choose a magical bonus of +1 to +3. This sword gains that bonus to its attack and damage rolls. For each point of bonus you choose for
the curse to you. Until the curse is broken with a remove curse spell or similar magic, you are unwilling to part with the weapon.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
a titanic but lost modron device. 6 Remove a forest, mountain, or city before the arrival of a modron procession. 7 Seal off a planar rift or wild magic zone. 8 Wage war with demons, slaadi, or chaotic Fey.
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
. Change the Tetanus Blade property to Heated Weapon; this property deals 2d8 fire damage instead of the 1d8 poison damage. Remove the Backfire property and add the Burnout property. Burnout. When you
[Tooltip Not Found] Weapon (longsword or greatsword), rare This blade shouldn’t work; the pneumatic seals are made of earwax and leather, the sprockets’ teeth are all different sizes, and the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
all, it has suffered almost two centuries of neglect. The least amount of rough handling will shatter it. A team of brass-smiths and sages, working patiently, might be able to remove the device from Castle Naerytar intact, but adventurers working in haste have no chance.
3U. Observatory The Stargazers converted the top level of the keep into an astrological observatory. The most interesting device they installed was a farseer of Illusk—a telescope-like contraption
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
of all, it has suffered almost two centuries of neglect. The least amount of rough handling will shatter it. A team of brass-smiths and sages, working patiently, might be able to remove the device from Castle Naerytar intact, but adventurers working in haste have no chance.
3U. Observatory The Stargazers converted the top level of the keep into an astrological observatory. The most interesting device they installed was a farseer of Illusk — a telescope-like contraption
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Warlock Spells Cantrips (0 Level) Blade Ward
Chill Touch
Eldritch Blast
Friends
Mage Hand
Minor Illusion
Poison Spray
Prestidigitation
True Strike
1st Level Armor of
Level Counterspell
Dispel Magic
Fear
Fly
Gaseous Form
Hunger of Hadar
Hypnotic Pattern
Magic Circle
Major Image
Remove Curse
Tongues
Vampiric Touch
4th Level
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Warlock Spells Cantrips (0 Level) Blade Ward
Chill Touch
Eldritch Blast
Friends
Mage Hand
Minor Illusion
Poison Spray
Prestidigitation
True Strike
1st Level Armor of
Level Counterspell
Dispel Magic
Fear
Fly
Gaseous Form
Hunger of Hadar
Hypnotic Pattern
Magic Circle
Major Image
Remove Curse
Tongues
Vampiric Touch
4th Level
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Warlock Spells Cantrips (0 Level) Blade Ward
Chill Touch
Eldritch Blast
Friends
Mage Hand
Minor Illusion
Poison Spray
Prestidigitation
True Strike
1st Level Armor of
Level Counterspell
Dispel Magic
Fear
Fly
Gaseous Form
Hunger of Hadar
Hypnotic Pattern
Magic Circle
Major Image
Remove Curse
Tongues
Vampiric Touch
4th Level
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
of all, it has suffered almost two centuries of neglect. The least amount of rough handling will shatter it. A team of brass-smiths and sages, working patiently, might be able to remove the device from Castle Naerytar intact, but adventurers working in haste have no chance.
3U. Observatory The Stargazers converted the top level of the keep into an astrological observatory. The most interesting device they installed was a farseer of Illusk — a telescope-like contraption
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
all, it has suffered almost two centuries of neglect. The least amount of rough handling will shatter it. A team of brass-smiths and sages, working patiently, might be able to remove the device from Castle Naerytar intact, but adventurers working in haste have no chance.
3U. Observatory The Stargazers converted the top level of the keep into an astrological observatory. The most interesting device they installed was a farseer of Illusk—a telescope-like contraption
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
all, it has suffered almost two centuries of neglect. The least amount of rough handling will shatter it. A team of brass-smiths and sages, working patiently, might be able to remove the device from Castle Naerytar intact, but adventurers working in haste have no chance.
3U. Observatory The Stargazers converted the top level of the keep into an astrological observatory. The most interesting device they installed was a farseer of Illusk—a telescope-like contraption
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
of all, it has suffered almost two centuries of neglect. The least amount of rough handling will shatter it. A team of brass-smiths and sages, working patiently, might be able to remove the device from Castle Naerytar intact, but adventurers working in haste have no chance.
3U. Observatory The Stargazers converted the top level of the keep into an astrological observatory. The most interesting device they installed was a farseer of Illusk — a telescope-like contraption
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
curse that prevents its wielder from dropping it. If the blade is pried from its wielder’s grasp, it instantly teleports back into the wielder’s hand. The curse can be ended by casting a remove curse
.
The longsword is easy to remove from the armor stand, requiring no ability check. A detect magic spell reveals that the sword is magical. It sheds dim light in a 10-foot radius. It also carries a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
curse that prevents its wielder from dropping it. If the blade is pried from its wielder’s grasp, it instantly teleports back into the wielder’s hand. The curse can be ended by casting a remove curse
.
The longsword is easy to remove from the armor stand, requiring no ability check. A detect magic spell reveals that the sword is magical. It sheds dim light in a 10-foot radius. It also carries a