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Returning 35 results for 'both blade distant chasing recently'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Flyby. The faerie doesn’t provoke opportunity attack;opportunity attacks when it flies out of an enemy’s reach.Needle Blade. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType
":"to hit", "rollAction":"Needle Blade"} to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5);{"diceNotation":"1d4+5", "rollType":"damage", "rollAction":"Needle Blade", "rollDamageType":"piercing"} piercing
races
Wayfinder's Guide to Eberron
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
his flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
races
Wayfinder's Guide to Eberron
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
his flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
races
Wayfinder's Guide to Eberron
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
his flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
races
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
his flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
races
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
his flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
races
Wayfinder's Guide to Eberron
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
his flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
Monsters
Baldur’s Gate: Descent into Avernus
appearance), detect evil and good, fireball, invisibility (self only), wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Legendary Resistance (3/Day). If Zariel fails a saving
.
Matalotok. Zariel recently defeated the demon lord Kostchtchie and took his hammer, Matalotok, which grants Zariel immunity to cold damage. Without this hammer, Zariel has resistance to cold damage
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
I saw her, wreathed in wings of pure light, her eyes blazing with the fury of the gods. The bone devils stopped in their tracks, shielding their faces. Her blade, now a brand of light, swept
between two worlds. The angels that guide them see the world from a distant perch. An aasimar who wishes to stop and help a town recover from a drought might be told by an angelic guide to push forward
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Elves Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as she danced
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Elves Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as she danced
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Elves Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as she danced
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of a hand, amid stains of dried blood.
Distant Voices. Echoes of distant voices occasionally fill the room, emanating from 10-inch-long, 5-inch wide vents in the ceiling (see “Echoes” below
curse that prevents its wielder from dropping it. If the blade is pried from its wielder’s grasp, it instantly teleports back into the wielder’s hand. The curse can be ended by casting a remove curse
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of a hand, amid stains of dried blood.
Distant Voices. Echoes of distant voices occasionally fill the room, emanating from 10-inch-long, 5-inch wide vents in the ceiling (see “Echoes” below
curse that prevents its wielder from dropping it. If the blade is pried from its wielder’s grasp, it instantly teleports back into the wielder’s hand. The curse can be ended by casting a remove curse
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of a hand, amid stains of dried blood.
Distant Voices. Echoes of distant voices occasionally fill the room, emanating from 10-inch-long, 5-inch wide vents in the ceiling (see “Echoes” below
curse that prevents its wielder from dropping it. If the blade is pried from its wielder’s grasp, it instantly teleports back into the wielder’s hand. The curse can be ended by casting a remove curse
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
beneath the Blade Bazaar at the northern end of the Darklake District. Its halls are cold and damp. A central chamber serves as a dining room, branching out into different small, twisting halls along
interactions with random patrons. The general gist of the information is that trade routes out of Gracklstugh have become more dangerous recently. The fauna and more primitive denizens of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
beneath the Blade Bazaar at the northern end of the Darklake District. Its halls are cold and damp. A central chamber serves as a dining room, branching out into different small, twisting halls along
interactions with random patrons. The general gist of the information is that trade routes out of Gracklstugh have become more dangerous recently. The fauna and more primitive denizens of the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
below provides some ideas for how your character came to town. d6 Origin 1–2 You spent years shipwrecked on a deserted isle. Finally, you were recently picked up by a passing ship on its way to
ready to leap into action. 5–6 You were part of a tribe in a distant land, when one day red-sailed ships appeared off shore. The sailors were friendly at first and shared their food and drink. You woke
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
bestow visions upon the folk of Atagua. However, when Atagua fell to invaders from a distant land, visions from Chimagua ended. The sages known as the Green Doctors sought to reconnect the land to the
manifested only as dreams or the rare otherworldly predator, but recently more beings from the Far Realm have begun to slip into Atagua. Only the return of the spirit Chimagua might save the land, but all
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the distant past happened “many, many years ago.” In Theros, history transforms into myth more quickly than it does in other worlds, becoming generalized, vague, and moralistic. And because the gods
ambitions of Theros’s people. These myths are noted in distinct sections, with the first appearing in chapter 1. Yet the largely agreed upon history of mortal folk on Theros occurred more recently and is thought to have unfolded as follows.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
bestow visions upon the folk of Atagua. However, when Atagua fell to invaders from a distant land, visions from Chimagua ended. The sages known as the Green Doctors sought to reconnect the land to the
manifested only as dreams or the rare otherworldly predator, but recently more beings from the Far Realm have begun to slip into Atagua. Only the return of the spirit Chimagua might save the land, but all
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the distant past happened “many, many years ago.” In Theros, history transforms into myth more quickly than it does in other worlds, becoming generalized, vague, and moralistic. And because the gods
ambitions of Theros’s people. These myths are noted in distinct sections, with the first appearing in chapter 1. Yet the largely agreed upon history of mortal folk on Theros occurred more recently and is thought to have unfolded as follows.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
recently disturbed their remains and claimed the lore they were guarding. The wraith was one of the haints’ captors. The haints are free now, but the tomes they protected are in danger. They entreat
’ questions, the mist filling the common room swirls faster, and the characters hear the distant sound of howling wind and pounding waves. The spirits cry out, “Something terrible threatens our precious lore
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
recently disturbed their remains and claimed the lore they were guarding. The wraith was one of the haints’ captors. The haints are free now, but the tomes they protected are in danger. They entreat
’ questions, the mist filling the common room swirls faster, and the characters hear the distant sound of howling wind and pounding waves. The spirits cry out, “Something terrible threatens our precious lore
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
The characters spot a band of five bipeds walking single file across a distant ridge. These are warforged pilgrims. Each uses the warforged warrior stat block (see appendix A). The pilgrims are
Grezan. Kalyth explains that the Turquoise Spear recently discovered a stockpile of Docents taken from colossi. She wants to claim the Docents to sell in markets outside the Mournland, but she’d happily
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
beneath the Blade Bazaar at the northern end of the Darklake District. Its halls are cold and damp. A central chamber serves as a dining room, branching out into different small, twisting halls along
interactions with random patrons. The general gist of the information is that trade routes out of Gracklstugh have become more dangerous recently. The fauna and more primitive denizens of the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
recently disturbed their remains and claimed the lore they were guarding. The wraith was one of the haints’ captors. The haints are free now, but the tomes they protected are in danger. They entreat
’ questions, the mist filling the common room swirls faster, and the characters hear the distant sound of howling wind and pounding waves. The spirits cry out, “Something terrible threatens our precious lore
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
below provides some ideas for how your character came to town. d6 Origin 1–2 You spent years shipwrecked on a deserted isle. Finally, you were recently picked up by a passing ship on its way to
ready to leap into action. 5–6 You were part of a tribe in a distant land, when one day red-sailed ships appeared off shore. The sailors were friendly at first and shared their food and drink. You woke
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
bestow visions upon the folk of Atagua. However, when Atagua fell to invaders from a distant land, visions from Chimagua ended. The sages known as the Green Doctors sought to reconnect the land to the
manifested only as dreams or the rare otherworldly predator, but recently more beings from the Far Realm have begun to slip into Atagua. Only the return of the spirit Chimagua might save the land, but all
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
below provides some ideas for how your character came to town. d6 Origin 1–2 You spent years shipwrecked on a deserted isle. Finally, you were recently picked up by a passing ship on its way to
ready to leap into action. 5–6 You were part of a tribe in a distant land, when one day red-sailed ships appeared off shore. The sailors were friendly at first and shared their food and drink. You woke
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the distant past happened “many, many years ago.” In Theros, history transforms into myth more quickly than it does in other worlds, becoming generalized, vague, and moralistic. And because the gods
ambitions of Theros’s people. These myths are noted in distinct sections, with the first appearing in chapter 1. Yet the largely agreed upon history of mortal folk on Theros occurred more recently and is thought to have unfolded as follows.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
The characters spot a band of five bipeds walking single file across a distant ridge. These are warforged pilgrims. Each uses the warforged warrior stat block (see appendix A). The pilgrims are
Grezan. Kalyth explains that the Turquoise Spear recently discovered a stockpile of Docents taken from colossi. She wants to claim the Docents to sell in markets outside the Mournland, but she’d happily
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
The characters spot a band of five bipeds walking single file across a distant ridge. These are warforged pilgrims. Each uses the warforged warrior stat block (see appendix A). The pilgrims are
Grezan. Kalyth explains that the Turquoise Spear recently discovered a stockpile of Docents taken from colossi. She wants to claim the Docents to sell in markets outside the Mournland, but she’d happily
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Blade Bazaar This marketplace is named after the most abundant goods the duergar offer, but the shops here sell almost everything available in the city, along with stalls set up by visiting merchants
unload some of the treasures they might be carrying. Nonmagical weapons, armor, and shields can be purchased in the Blade Bazaar. Merchant Madness Characters who look around the bazaar notice a number of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
here, as you spy drow, svirfneblin, derro, orcs, and other races in the crowds. The shouting of people blends with the sound of distant hammering to create a constant, distracting din.
Behind the
restricted to the Darklake District, and the characters have better luck asking other outsiders for directions rather than trying to engage the duergar locals. They are directed to the Blade Bazaar if