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Returning 35 results for 'both blades dice correct remove'.
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both blades die collect resolve
both blades die connect remote
both blades die collect recover
both blades die collect remote
both blades die collect removed
Monsters
Vecna: Eve of Ruin
remove a serrated bolt lodged in itself or another creature within its reach; when the bolt is removed from a creature, that creature takes 5 (2d4);{"diceNotation":"2d4","rollType":"damage","rollAction
", "rollType":"roll", "rollAction":"Self-Preservation"}.Since the Mournland’s earliest days, Glaive has wielded her namesake weapon in service to the Lord of Blades’ bloody conquest of the
Equipment
This set of instruments includes the blades, saws, and sutures needed to remove shrapnel or stitch up wounds. Proficiency with these tools lets you add your proficiency bonus to any checks you make to stabilise a creature or perform other surgery.
magic-items
(Stealth) checks made to Hide.
In addition, when you are hit by an attack, you can take a Reaction to expend one Hit Point Dice;Hit Die to shield yourself. Roll the die and add the result to your Armor
Class;AC, including against the triggering attack. This bonus lasts until the end of your next turn.
Symbiotic Nature. Once you attune to this symbiote, you can’t remove it unless you are targeted by a Remove Curse spell or similar magic.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
travels farther than the sprawling city that lies outside his palace.
Dispater is correct to fear, but the true threat comes not from without. The lord’s great error was allowing himself to be
, Titivilus has manipulated everyone along his path to power, either to win them over to his cause or to remove them as a threat.
Since gaining his position, Titivilus has convinced Dispater that countless
magic-items
Bred by the daelkyr Valaara, this bizarre symbiont burrows into the palm of its host, secreting razor-sharp chitin blades that can also be used as throwing weapons. When you attune to the scarab, it
Nature. Once you attune to this symbiote, you can’t remove it unless you are targeted by a Remove Curse spell or similar magic.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
invisible with it.Soulblades are duergar combatants whose mastery of psionics allows them to manifest blades of psychic energy to slice apart their foes.
Duergar
Duergar are dwarves of the deep
minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks
Monsters
Waterdeep: Dungeon of the Mad Mage
to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.
Dreadful Glare. The mummy lord targets one creature it can see within 60
its damage dice with its Rotting Fist attack, and makes Strength checks and Strength saving throws with advantage. If the mummy lord lacks the room to become Large, it attains the maximum size
magic-items
attack deals an additional 2d8 bludgeoning damage. As an action, you can reload the gunnspier.
Backfire. When you use Point Blank Shot and roll an 8 on both of the additional bludgeoning damage dice, the
variant: Three-weapons-in-one, this upgraded gunnspier can slash, shoot, and bite. Increase the attack and damage bonus to +2 , and the damage of Point Blank Shot to 3d8. Remove the Backfire property and
magic-items
attack deals an additional 2d8 bludgeoning damage. As an action, you can reload the gunnspier.
Backfire. When you use Point Blank Shot and roll an 8 on both of the additional bludgeoning damage dice, the
variant: Three-weapons-in-one, this upgraded gunnspier can slash, shoot, and bite. Increase the attack and damage bonus to +2 , and the damage of Point Blank Shot to 3d8. Remove the Backfire property and
magic-items
attack deals an additional 2d8 bludgeoning damage. As an action, you can reload the gunnspier.
Backfire. When you use Point Blank Shot and roll an 8 on both of the additional bludgeoning damage dice, the
variant: Three-weapons-in-one, this upgraded gunnspier can slash, shoot, and bite. Increase the attack and damage bonus to +2 , and the damage of Point Blank Shot to 3d8. Remove the Backfire property and
magic-items
attack deals an additional 2d8 bludgeoning damage. As an action, you can reload the gunnspier.
Backfire. When you use Point Blank Shot and roll an 8 on both of the additional bludgeoning damage dice, the
variant: Three-weapons-in-one, this upgraded gunnspier can slash, shoot, and bite. Increase the attack and damage bonus to +2 , and the damage of Point Blank Shot to 3d8. Remove the Backfire property and
magic-items
attack deals an additional 2d8 bludgeoning damage. As an action, you can reload the gunnspier.
Backfire. When you use Point Blank Shot and roll an 8 on both of the additional bludgeoning damage dice, the
variant: Three-weapons-in-one, this upgraded gunnspier can slash, shoot, and bite. Increase the attack and damage bonus to +2 , and the damage of Point Blank Shot to 3d8. Remove the Backfire property and
magic-items
attack deals an additional 2d8 bludgeoning damage. As an action, you can reload the gunnspier.
Backfire. When you use Point Blank Shot and roll an 8 on both of the additional bludgeoning damage dice, the
variant: Three-weapons-in-one, this upgraded gunnspier can slash, shoot, and bite. Increase the attack and damage bonus to +2 , and the damage of Point Blank Shot to 3d8. Remove the Backfire property and
magic-items
attack deals an additional 2d8 bludgeoning damage. As an action, you can reload the gunnspier.
Backfire. When you use Point Blank Shot and roll an 8 on both of the additional bludgeoning damage dice, the
variant: Three-weapons-in-one, this upgraded gunnspier can slash, shoot, and bite. Increase the attack and damage bonus to +2 , and the damage of Point Blank Shot to 3d8. Remove the Backfire property and
races
Spelljammer: Adventures in Space
or the Astral Sea.
Giff are split into two camps concerning how their name is pronounced. Half of them say it with a hard g, half with a soft g. Disagreements over the correct pronunciation often
DM is free to add or remove languages from that list for a particular campaign.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that
Monsters
Bigby Presents: Glory of the Giants
elemental might like few other forces in the multiverse can muster: blades of lightning, boulder-sized hailstones, and a storm of churning elements.
Regional Effects
The region surrounding a scion
. The cloud rains acid. Each creature in the cylinder must succeed on a DC 25 Constitution saving throw or be covered in acid for 1 minute or until a creature uses its action to remove the acid from
Magic Items
Tomb of Annihilation
as soon as you arrive at the destination, and is determined randomly by rolling percentile dice and consulting the Black Skull Transformation table.
Black Skull Transformation
d100
Transformation
01–20
The symbol of Acererak is burned into your flesh, a curse that can only be removed with a remove curse spell or similar magic. Until the curse ends, your hit points can&rsquo
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
New Tools Surgeon’s Tools. This set of instruments includes the blades, saws, and sutures needed to remove shrapnel or stitch up wounds. Proficiency with these tools lets you add your proficiency bonus to any checks you make to stabilise a creature or perform other surgery.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
successful DC 13 Intelligence (Nature) check. Specimen Identification. Recalling the correct names of flora with arcane uses based on sight, smell, and texture requires a successful DC 20 Wisdom (Survival
) check. Have each player note their character’s Exam results—how many Student Dice they gained and what skills they used during the test—on their copies of the tracking sheet.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the following: Any character who has proficiency in the Arcana skill and inspects the writing confirms that spells such as dispel magic, greater restoration, and remove curse aren’t powerful enough to
remove it. With a successful DC 18 Intelligence (Arcana) check, a character determines that the affliction is progressive but double-edged, granting benefits as well as negative effects. (The
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
successful DC 13 Intelligence (Nature) check. Specimen Identification. Recalling the correct names of flora with arcane uses based on sight, smell, and texture requires a successful DC 20 Wisdom (Survival
) check. Have each player note their character’s Exam results—how many Student Dice they gained and what skills they used during the test—on their copies of the tracking sheet.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the following: Any character who has proficiency in the Arcana skill and inspects the writing confirms that spells such as dispel magic, greater restoration, and remove curse aren’t powerful enough to
remove it. With a successful DC 18 Intelligence (Arcana) check, a character determines that the affliction is progressive but double-edged, granting benefits as well as negative effects. (The
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the following: Any character who has proficiency in the Arcana skill and inspects the writing confirms that spells such as dispel magic, greater restoration, and remove curse aren’t powerful enough to
remove it. With a successful DC 18 Intelligence (Arcana) check, a character determines that the affliction is progressive but double-edged, granting benefits as well as negative effects. (The
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
successful DC 13 Intelligence (Nature) check. Specimen Identification. Recalling the correct names of flora with arcane uses based on sight, smell, and texture requires a successful DC 20 Wisdom (Survival
) check. Have each player note their character’s Exam results—how many Student Dice they gained and what skills they used during the test—on their copies of the tracking sheet.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Ignoring the Dice One approach is to use dice as rarely as possible. Some DMs use them only during combat, and determine success or failure as they like in other situations. With this approach, the
he or she doesn’t like. This approach can also slow the game if the DM focuses on one “correct” action that the characters must describe to overcome an obstacle.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
one damage roll of a spell, not multiple rolls. So with Scorching Ray, I don’t add my Charisma modifier to each ray that hits? That’s correct. Elemental Affinity benefits one damage roll per casting
create three rays with the spell and you have a +3 Charisma modifier, you could reroll one of the damage dice for each ray, or two of the damage dice for one ray and one of the damage dice for another
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
one damage roll of a spell, not multiple rolls. So with Scorching Ray, I don’t add my Charisma modifier to each ray that hits? That’s correct. Elemental Affinity benefits one damage roll per casting
create three rays with the spell and you have a +3 Charisma modifier, you could reroll one of the damage dice for each ray, or two of the damage dice for one ray and one of the damage dice for another
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Ignoring the Dice One approach is to use dice as rarely as possible. Some DMs use them only during combat, and determine success or failure as they like in other situations. With this approach, the
he or she doesn’t like. This approach can also slow the game if the DM focuses on one “correct” action that the characters must describe to overcome an obstacle.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Ignoring the Dice One approach is to use dice as rarely as possible. Some DMs use them only during combat, and determine success or failure as they like in other situations. With this approach, the
he or she doesn’t like. This approach can also slow the game if the DM focuses on one “correct” action that the characters must describe to overcome an obstacle.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
one damage roll of a spell, not multiple rolls. So with Scorching Ray, I don’t add my Charisma modifier to each ray that hits? That’s correct. Elemental Affinity benefits one damage roll per casting
create three rays with the spell and you have a +3 Charisma modifier, you could reroll one of the damage dice for each ray, or two of the damage dice for one ray and one of the damage dice for another
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Lord of Blades’ Strike Squad While the characters explore Landro, they’re pursued by a warforged named Glaive (see the accompanying stat block). Glaive is a high-ranking commander loyal to the Lord
of Blades. She has orders to find a ruined colossus suitable to transform into an outpost for the blades, and Landro fits this description perfectly. When she becomes aware of the party’s presence in
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Lord of Blades’ Strike Squad While the characters explore Landro, they’re pursued by a warforged named Glaive (see the accompanying stat block). Glaive is a high-ranking commander loyal to the Lord
of Blades. She has orders to find a ruined colossus suitable to transform into an outpost for the blades, and Landro fits this description perfectly. When she becomes aware of the party’s presence in
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Lord of Blades’ Strike Squad While the characters explore Landro, they’re pursued by a warforged named Glaive (see the accompanying stat block). Glaive is a high-ranking commander loyal to the Lord
of Blades. She has orders to find a ruined colossus suitable to transform into an outpost for the blades, and Landro fits this description perfectly. When she becomes aware of the party’s presence in
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
regain all expended Hit Dice and remove 2 levels of exhaustion. Infused Water. Water taken from the waterfall retains the imbued positive energy for 24 hours, during which time the water sheds dim light
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
regain all expended Hit Dice and remove 2 levels of exhaustion. Infused Water. Water taken from the waterfall retains the imbued positive energy for 24 hours, during which time the water sheds dim light