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Returning 35 results for 'both blessing decades construct relatively'.
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Monsters
Strixhaven: A Curriculum of Chaos
the titan doesn’t heal.Daemogoth titans are towering monsters that blight the land around them. A daemogoth grows in power over the course of decades spent feeding on sorrow and draining life from
more punishing suffering in exchange for their pacts or knowledge.
Barbed Gifts
When a supplicant piques a daemogoth titan’s interest, the titan can grant a blessing to the supplicant (see &ldquo
Monsters
Mordenkainen Presents: Monsters of the Multiverse
regenerative ability. With these gifts, the frost giant can swiftly claim the title of jarl and easily fend off rivals for decades. However, if the frost giant doesn’t give enough honor to Vaprak or
“blessing” and worship of Vaprak from one generation to the next.ColdVaprak’s Rage (Recharges after a Short or Long Rest). The giant enters a rage. The rage lasts for 1 minute or until
Monsters
Mythic Odysseys of Theros
sentinels is a mystery, and of all Purphoros’s original anvilwroughts, this construct is the most difficult to control. A sentinel often operates without a master, stalking the high places of
the mortal world or waiting, still as a statue, for what could be decades before reanimating to carry out their mysterious purpose.
The first anvilwroughts were created by the god of the forge
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon turtle can breathe air and water
Blessing of the Sea (Recharges after a Short or Long Rest). If the dragon turtle would be reduced to 0 hit points, its current hit point total
62,000 XP (124,000 XP total) for defeating the dragon turtle after its Blessing of the Sea activates.
Legendary Resistance (3/Day). If the dragon turtle fails a saving throw, it can choose to succeed
Monsters
Fizban's Treasury of Dragons
has guarded a mountain pass for decades unexpectedly retires to the Elemental Plane of Air. Monstrous forces immediately move into the area—and might take control of the pass unless the dragon
grieving as the elf approaches the end of life.
4
A pair of adult crystal dragon;adult crystal dragons lairing on neighboring mountaintops have enjoyed a decades-long snowball war, but their
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Enemies Everywhere Elder brains seek stability and safety for their colonies, and a colony can remain in a relatively peaceful state for decades if it can evade discovery while it acquires food. Two
suitable spot, its followers construct a new lair while it transforms into an elder brain. Although a creature as arrogant and ambitious as an elder brain might resent an ulitharid’s rise, it understands
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Enemies Everywhere Elder brains seek stability and safety for their colonies, and a colony can remain in a relatively peaceful state for decades if it can evade discovery while it acquires food. Two
suitable spot, its followers construct a new lair while it transforms into an elder brain. Although a creature as arrogant and ambitious as an elder brain might resent an ulitharid’s rise, it understands
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Enemies Everywhere Elder brains seek stability and safety for their colonies, and a colony can remain in a relatively peaceful state for decades if it can evade discovery while it acquires food. Two
suitable spot, its followers construct a new lair while it transforms into an elder brain. Although a creature as arrogant and ambitious as an elder brain might resent an ulitharid’s rise, it understands
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
deactivated shield guardian that once served as a wizard’s bodyguard. The wizard died from extreme bad luck decades ago — he fell out of a tree during a particularly bad bout of blue mist fever, hit his
finds footprints in the dirt — evidence of nomadic tribes of goblins, grungs, and vegepygmies that revere the construct as a lesser god. They trim back the jungle vines and creepers that would
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
deactivated shield guardian that once served as a wizard’s bodyguard. The wizard died from extreme bad luck decades ago — he fell out of a tree during a particularly bad bout of blue mist fever, hit his
finds footprints in the dirt — evidence of nomadic tribes of goblins, grungs, and vegepygmies that revere the construct as a lesser god. They trim back the jungle vines and creepers that would
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
deactivated shield guardian that once served as a wizard’s bodyguard. The wizard died from extreme bad luck decades ago — he fell out of a tree during a particularly bad bout of blue mist fever, hit his
finds footprints in the dirt — evidence of nomadic tribes of goblins, grungs, and vegepygmies that revere the construct as a lesser god. They trim back the jungle vines and creepers that would
Monsters
Fizban's Treasury of Dragons
crystal dragon who has guarded a mountain pass for decades unexpectedly retires to the Elemental Plane of Air. Monstrous forces immediately move into the area—and might take control of the pass
central spire—the highest point in the local landscape—to take in the breathtaking view.A Crystal Dragon’s Lair
Crystal dragons dwell in cold regions, where they construct ice and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
1,000 gp if they promise not to speak of what they have learned about Dragon’s Blessing and his eventual death. If the characters break their promise, rumors spread quickly, but the emperor does not
seek to punish the characters. Before dismissing the characters, the emperor goes on to ask what they think he should do with Secretary Wei, who has served the nation well for decades and whose schemes
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
1,000 gp if they promise not to speak of what they have learned about Dragon’s Blessing and his eventual death. If the characters break their promise, rumors spread quickly, but the emperor does not
seek to punish the characters. Before dismissing the characters, the emperor goes on to ask what they think he should do with Secretary Wei, who has served the nation well for decades and whose schemes
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
1,000 gp if they promise not to speak of what they have learned about Dragon’s Blessing and his eventual death. If the characters break their promise, rumors spread quickly, but the emperor does not
seek to punish the characters. Before dismissing the characters, the emperor goes on to ask what they think he should do with Secretary Wei, who has served the nation well for decades and whose schemes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
The Sky Flying characters can move from one place to another in a relatively straight line, ignoring terrain and monsters that can’t fly or that lack ranged attacks. Flying by spell or magic item
. Mounts that don’t tire (such as a flying construct) aren’t subject to this limitation. As adventurers travel through the air, check for random encounters as you normally would. Ignore any result that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
The Sky Flying characters can move from one place to another in a relatively straight line, ignoring terrain and monsters that can’t fly or that lack ranged attacks. Flying by spell or magic item
. Mounts that don’t tire (such as a flying construct) aren’t subject to this limitation. As adventurers travel through the air, check for random encounters as you normally would. Ignore any result that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
The Sky Flying characters can move from one place to another in a relatively straight line, ignoring terrain and monsters that can’t fly or that lack ranged attacks. Flying by spell or magic item
. Mounts that don’t tire (such as a flying construct) aren’t subject to this limitation. As adventurers travel through the air, check for random encounters as you normally would. Ignore any result that
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
down a few feet. The ceilings in the fodder chamber (area W9) and Sacred Web Hall (area W12) are 50 feet tall and relatively smooth. Doors The doors in Web’s Edge are made of iron. The doors to areas W3
is under the effect of a Nondetection spell while inside the structure. Walls The walls in Web’s Edge are rocky, jagged, and uneven. Decades ago, Lolth’s faithful enlarged the chamber that contains Sacred Web Hall (area W12) using the Stone Shape spell. As such, the walls in area W12 are smooth.
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
Summary Here’s the main info to digest: Which Monster? An enormous, kobold-piloted, mechanical construct called the ‘mecha koboldzilla’. It is held together by poor welding, rusty rivets, and belief
Bodrum’s workforce for decades now, mining the hamster fat deposits, working the fields at night, and repairing odd bits of machinery. Small things that weren’t tied down occasionally went missing
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
down a few feet. The ceilings in the fodder chamber (area W9) and Sacred Web Hall (area W12) are 50 feet tall and relatively smooth. Doors The doors in Web’s Edge are made of iron. The doors to areas W3
is under the effect of a Nondetection spell while inside the structure. Walls The walls in Web’s Edge are rocky, jagged, and uneven. Decades ago, Lolth’s faithful enlarged the chamber that contains Sacred Web Hall (area W12) using the Stone Shape spell. As such, the walls in area W12 are smooth.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
down a few feet. The ceilings in the fodder chamber (area W9) and Sacred Web Hall (area W12) are 50 feet tall and relatively smooth. Doors The doors in Web’s Edge are made of iron. The doors to areas W3
is under the effect of a Nondetection spell while inside the structure. Walls The walls in Web’s Edge are rocky, jagged, and uneven. Decades ago, Lolth’s faithful enlarged the chamber that contains Sacred Web Hall (area W12) using the Stone Shape spell. As such, the walls in area W12 are smooth.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Castle Naerytar Over a century ago, a half-elf wizard built a castle at the edge of the Mere of Dead Men. He lived there a relatively short time before the growing swamp flowed past the castle on all
astrologers, the castle again fell into disuse. It was built to withstand its cold, watery environment, so the encroaching water hasn’t undermined the walls or flooded the dungeon. Over decades of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Castle Naerytar Over a century ago, a half-elf wizard built a castle at the edge of the Mere of Dead Men. He lived there a relatively short time before the growing swamp flowed past the castle on all
astrologers, the castle again fell into disuse. It was built to withstand its cold, watery environment, so the encroaching water hasn’t undermined the walls or flooded the dungeon. Over decades of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
corruption across the island. Decades ago, an expedition from Kalapang set up a camp on the island called the Final Steps of Courage, hoping to exorcise the land’s tormented spirits. Thus far, these
were infused into the skybridges in ages past, with the creatures’ blessing. Only bonesingers, people chosen as stewards of the skybridges, know how to maintain the magic that keeps the skybridges safe.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
corruption across the island. Decades ago, an expedition from Kalapang set up a camp on the island called the Final Steps of Courage, hoping to exorcise the land’s tormented spirits. Thus far, these
were infused into the skybridges in ages past, with the creatures’ blessing. Only bonesingers, people chosen as stewards of the skybridges, know how to maintain the magic that keeps the skybridges safe.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
corruption across the island. Decades ago, an expedition from Kalapang set up a camp on the island called the Final Steps of Courage, hoping to exorcise the land’s tormented spirits. Thus far, these
were infused into the skybridges in ages past, with the creatures’ blessing. Only bonesingers, people chosen as stewards of the skybridges, know how to maintain the magic that keeps the skybridges safe.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Castle Naerytar Over a century ago, a half-elf wizard built a castle at the edge of the Mere of Dead Men. He lived there a relatively short time before the growing swamp flowed past the castle on all
astrologers, the castle again fell into disuse. It was built to withstand its cold, watery environment, so the encroaching water hasn’t undermined the walls or flooded the dungeon. Over decades of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Castle Naerytar Over a century ago, a half-elf wizard built a castle at the edge of the Mere of Dead Men. He lived there a relatively short time before the growing swamp flowed past the castle on all
astrologers, the castle again fell into disuse. It was built to withstand its cold, watery environment, so the encroaching water hasn’t undermined the walls or flooded the dungeon. Over decades of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Castle Naerytar Over a century ago, a half-elf wizard built a castle at the edge of the Mere of Dead Men. He lived there a relatively short time before the growing swamp flowed past the castle on all
astrologers, the castle again fell into disuse. It was built to withstand its cold, watery environment, so the encroaching water hasn’t undermined the walls or flooded the dungeon. Over decades of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Castle Naerytar Over a century ago, a half-elf wizard built a castle at the edge of the Mere of Dead Men. He lived there a relatively short time before the growing swamp flowed past the castle on all
astrologers, the castle again fell into disuse. It was built to withstand its cold, watery environment, so the encroaching water hasn’t undermined the walls or flooded the dungeon. Over decades of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Daemogoth Titan Daemogoth titans are towering monsters that blight the land around them. A daemogoth grows in power over the course of decades spent feeding on sorrow and draining life from nature
daemogoth titan’s interest, the titan can grant a blessing to the supplicant (see “Supernatural Gifts” in the Dungeon Master’s Guide). As long as the creature has the blessing, it must expend and roll two
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Daemogoth Titan Daemogoth titans are towering monsters that blight the land around them. A daemogoth grows in power over the course of decades spent feeding on sorrow and draining life from nature
daemogoth titan’s interest, the titan can grant a blessing to the supplicant (see “Supernatural Gifts” in the Dungeon Master’s Guide). As long as the creature has the blessing, it must expend and roll two
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Daemogoth Titan Daemogoth titans are towering monsters that blight the land around them. A daemogoth grows in power over the course of decades spent feeding on sorrow and draining life from nature
daemogoth titan’s interest, the titan can grant a blessing to the supplicant (see “Supernatural Gifts” in the Dungeon Master’s Guide). As long as the creature has the blessing, it must expend and roll two
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
construct, unaligned
Armor Class 14 (natural armor)
Hit Points 18 (4d4 + 8)
Speed 10 ft., fly 60 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
3 (−4)
WIS
14 (+2
as nimble scouts, always on alert for danger. Bronze Sable
Medium construct, unaligned
Armor Class 15 (natural armor)
Hit Points 32 (5d8 + 10)
Speed 30 ft., climb 30 ft.
STR
13 (+1