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Returning 35 results for 'both blessing devote casting race'.
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Monsters
Bigby Presents: Glory of the Giants
the Ordning. Whatever the truth of their origin, ettins sometimes recognize a kindred soul in the two-headed Demogorgon and devote themselves to his service. Those who prove exceptionally valuable to
Demogorgon’s purposes in the Material Plane are rewarded with a “blessing” that transforms them into monstrous echoes of their demon patron.
The arms of an echo of Demogorgon
Monsters
Van Richten’s Guide to Ravenloft
Fiendish Blessing. The AC of Isolde includes her Charisma bonus.
Innate Spellcasting. Isolde’s spellcasting ability is Charisma (spell save DC 14). Isolde can innately cast the following
, but not without casting a spell that made Isolde forget about Zybilna and her Feywild domain, thus preventing the eladrin from divulging the archfey’s secrets. As a further punishment, Zybilna
Magic Items
Mythic Odysseys of Theros
roll of 19 or 20.
Blessing of the Wild. If you are a worshiper of Nylea, you gain all the following benefits for which you have the required piety:
Piety 10+. The bow has 1 randomly determined minor
see within 320 feet of you, no attack roll required, casting the wall of thorns spell there.
Winter. As an action, you can fire this arrow at a space that you can see within 320 feet of you, no
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon turtle can breathe air and water
Blessing of the Sea (Recharges after a Short or Long Rest). If the dragon turtle would be reduced to 0 hit points, its current hit point total
62,000 XP (124,000 XP total) for defeating the dragon turtle after its Blessing of the Sea activates.
Legendary Resistance (3/Day). If the dragon turtle fails a saving throw, it can choose to succeed
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
blessings Hulgaz might bestow. Unlike most blessings, infernal blessings impose both desirable and detrimental effects on the user. Casting the Remove Curse spell on the subject of an infernal blessing ends
the blessing’s effects, including its consequences. Craig J spearing Hulgaz’s infernal gifts come
with unexpected consequences The description of each blessing addresses its user. Each blessing’s
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
blessings Hulgaz might bestow. Unlike most blessings, infernal blessings impose both desirable and detrimental effects on the user. Casting the Remove Curse spell on the subject of an infernal blessing ends
the blessing’s effects, including its consequences. Craig J spearing Hulgaz’s infernal gifts come
with unexpected consequences The description of each blessing addresses its user. Each blessing’s
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
blessings Hulgaz might bestow. Unlike most blessings, infernal blessings impose both desirable and detrimental effects on the user. Casting the Remove Curse spell on the subject of an infernal blessing ends
the blessing’s effects, including its consequences. Craig J spearing Hulgaz’s infernal gifts come
with unexpected consequences The description of each blessing addresses its user. Each blessing’s
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Orcs The orcs are an ancient race. Their ancestors were scattered by the Dhakaani goblins, and they largely live in harsh and unwanted lands: the swamps of the Shadow Marches, the Demon Wastes, the
depths of the Ironroot Mountains. The orcs of Eberron weren’t formed by Gruumsh, and they aren’t inherently driven to evil. However, they are an extremely passionate and primal race, given to powerful
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Orcs The orcs are an ancient race. Their ancestors were scattered by the Dhakaani goblins, and they largely live in harsh and unwanted lands: the swamps of the Shadow Marches, the Demon Wastes, the
depths of the Ironroot Mountains. The orcs of Eberron weren’t formed by Gruumsh, and they aren’t inherently driven to evil. However, they are an extremely passionate and primal race, given to powerful
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the two-headed Demogorgon and devote themselves to his service. Those who prove exceptionally valuable to Demogorgon’s purposes in the Material Plane are rewarded with a “blessing” that transforms them
Echo of Demogorgon No transformation wrought by the hand (or tentacle, whatever) of a demon lord is rightly understood as a “blessing.”
—Bigby
Some legends claim the first ettins were orcs
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Orcs The orcs are an ancient race. Their ancestors were scattered by the Dhakaani goblins, and they largely live in harsh and unwanted lands: the swamps of the Shadow Marches, the Demon Wastes, the
depths of the Ironroot Mountains. The orcs of Eberron weren’t formed by Gruumsh, and they aren’t inherently driven to evil. However, they are an extremely passionate and primal race, given to powerful
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the two-headed Demogorgon and devote themselves to his service. Those who prove exceptionally valuable to Demogorgon’s purposes in the Material Plane are rewarded with a “blessing” that transforms them
Echo of Demogorgon No transformation wrought by the hand (or tentacle, whatever) of a demon lord is rightly understood as a “blessing.”
—Bigby
Some legends claim the first ettins were orcs
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
A Culture of Fugitives Despite all their unique and overwhelming abilities, the mind flayers are a race on the edge of extinction. Thousands of years ago, the illithids were the dominant power of the
mind flayers relied on a slave race, the gith, to provide physical labor and sustenance when other sources of food grew thin. Eventually, the gith revolted. Whether the mind flayers became decadent or
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
A Culture of Fugitives Despite all their unique and overwhelming abilities, the mind flayers are a race on the edge of extinction. Thousands of years ago, the illithids were the dominant power of the
mind flayers relied on a slave race, the gith, to provide physical labor and sustenance when other sources of food grew thin. Eventually, the gith revolted. Whether the mind flayers became decadent or
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the two-headed Demogorgon and devote themselves to his service. Those who prove exceptionally valuable to Demogorgon’s purposes in the Material Plane are rewarded with a “blessing” that transforms them
Echo of Demogorgon No transformation wrought by the hand (or tentacle, whatever) of a demon lord is rightly understood as a “blessing.”
—Bigby
Some legends claim the first ettins were orcs
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
A Culture of Fugitives Despite all their unique and overwhelming abilities, the mind flayers are a race on the edge of extinction. Thousands of years ago, the illithids were the dominant power of the
mind flayers relied on a slave race, the gith, to provide physical labor and sustenance when other sources of food grew thin. Eventually, the gith revolted. Whether the mind flayers became decadent or
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
or friendly NPC suggests that the characters pray for Tymora’s blessing at the Shrine of Luck. If one or more characters do so, Tymora’s blessing comes after a long rest when a mysterious, cloaked man
the way to the dragon’s lair, having come from there. Dobin’s steed is a retired, well-behaved race horse named Four-Leaf Clover.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
or friendly NPC suggests that the characters pray for Tymora’s blessing at the Shrine of Luck. If one or more characters do so, Tymora’s blessing comes after a long rest when a mysterious, cloaked man
the way to the dragon’s lair, having come from there. Dobin’s steed is a retired, well-behaved race horse named Four-Leaf Clover.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
or friendly NPC suggests that the characters pray for Tymora’s blessing at the Shrine of Luck. If one or more characters do so, Tymora’s blessing comes after a long rest when a mysterious, cloaked man
the way to the dragon’s lair, having come from there. Dobin’s steed is a retired, well-behaved race horse named Four-Leaf Clover.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
) is an aerial race that takes place around Dura Quarter. See the sidebar for more information. Sun’s Blessing (15 Therendor). The festival of Dol Arrah, this is a day of peace and a time for enemies
party) who brings down the beast wins a purse of 500 gp and the blessing of Balinor. The Hunt can vary; some years multiple beasts are released and the hunter who catches the most of them is marked as
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
) is an aerial race that takes place around Dura Quarter. See the sidebar for more information. Sun’s Blessing (15 Therendor). The festival of Dol Arrah, this is a day of peace and a time for enemies
party) who brings down the beast wins a purse of 500 gp and the blessing of Balinor. The Hunt can vary; some years multiple beasts are released and the hunter who catches the most of them is marked as
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
) is an aerial race that takes place around Dura Quarter. See the sidebar for more information. Sun’s Blessing (15 Therendor). The festival of Dol Arrah, this is a day of peace and a time for enemies
party) who brings down the beast wins a purse of 500 gp and the blessing of Balinor. The Hunt can vary; some years multiple beasts are released and the hunter who catches the most of them is marked as
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
raiders to give up their ways, settle down, found a village, and devote their lives to farming.
A Karametra Campaign At first glance, a campaign in which the player characters are champions of
the same goals. At the beginning of the campaign, the characters might discover a community in desperate straits and receive Karametra’s blessing as they restore it to a state of safety and prosperity
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Reincarnate 5th-level transmutation Casting Time: 1 hour Range: Touch Components: V, S, M (rare oils and unguents worth at least 1,000 gp, which the spell consumes) Duration: Instantaneous You touch
the target’s soul isn’t free or willing to do so, the spell fails. The magic fashions a new body for the creature to inhabit, which likely causes the creature’s race to change. The DM rolls a d100 and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
raiders to give up their ways, settle down, found a village, and devote their lives to farming.
A Karametra Campaign At first glance, a campaign in which the player characters are champions of
the same goals. At the beginning of the campaign, the characters might discover a community in desperate straits and receive Karametra’s blessing as they restore it to a state of safety and prosperity
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Reincarnate 5th-level transmutation Casting Time: 1 hour Range: Touch Components: V, S, M (rare oils and unguents worth at least 1,000 gp, which the spell consumes) Duration: Instantaneous You touch
the target’s soul isn’t free or willing to do so, the spell fails. The magic fashions a new body for the creature to inhabit, which likely causes the creature’s race to change. The DM rolls a d100 and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Reincarnate 5th-level transmutation Casting Time: 1 hour Range: Touch Components: V, S, M (rare oils and unguents worth at least 1,000 gp, which the spell consumes) Duration: Instantaneous You touch
the target’s soul isn’t free or willing to do so, the spell fails. The magic fashions a new body for the creature to inhabit, which likely causes the creature’s race to change. The DM rolls a d100 and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Reincarnate 5th-level transmutation Casting Time: 1 hour Range: Touch Components: V, S, M (rare oils and unguents worth at least 1,000 gp, which the spell consumes) Duration: Instantaneous You touch
the target’s soul isn’t free or willing to do so, the spell fails. The magic fashions a new body for the creature to inhabit, which likely causes the creature’s race to change. The DM rolls a d100 and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Reincarnate 5th-level transmutation Casting Time: 1 hour Range: Touch Components: V, S, M (rare oils and unguents worth at least 1,000 gp, which the spell consumes) Duration: Instantaneous You touch
the target’s soul isn’t free or willing to do so, the spell fails. The magic fashions a new body for the creature to inhabit, which likely causes the creature’s race to change. The DM rolls a d100 and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Reincarnate 5th-level transmutation Casting Time: 1 hour Range: Touch Components: V, S, M (rare oils and unguents worth at least 1,000 gp, which the spell consumes) Duration: Instantaneous You touch
the target’s soul isn’t free or willing to do so, the spell fails. The magic fashions a new body for the creature to inhabit, which likely causes the creature’s race to change. The DM rolls a d100 and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
raiders to give up their ways, settle down, found a village, and devote their lives to farming.
A Karametra Campaign At first glance, a campaign in which the player characters are champions of
the same goals. At the beginning of the campaign, the characters might discover a community in desperate straits and receive Karametra’s blessing as they restore it to a state of safety and prosperity
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Investiture of Flame 6th-level transmutation Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes Flames race across your body, shedding bright light in a 30
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Investiture of Flame 6th-level transmutation Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes Flames race across your body, shedding bright light in a 30
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Investiture of Flame 6th-level transmutation Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes Flames race across your body, shedding bright light in a 30
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Investiture of Flame 6th-level transmutation Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes Flames race across your body, shedding bright light in a 30