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Returning 35 results for 'both blessing drawing comfort remove'.
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Monsters
Mordenkainen's Fiendish Folio Volume 1
Slam. Melee weapon attack: -1;{"diceNotation":"1d20-1","rollType":"to hit","rollAction":"Slam"} to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Blessing of Bountiful Generosity (1/day
its long nose. In return, it then uses its magic to enhance the travelers' comfort as they rest.
A Bitter Reproach. A killmoulis will follow after any party that has provided it with a tasty snack
Monsters
The Wild Beyond the Witchlight
, protection from evil and good
1/day each: lesser restoration, remove curse, zone of truthProtect Another. When a creature Strongheart can see attacks another creature that is within 5 feet of him
comfort to those who have no goodness in them.”
Ideal. “Justice needs champions. I count myself as one.”
Bond. “Valor’s Call is not just an assembly of like-minded
Monsters
Van Richten’s Guide to Ravenloft
Fiendish Blessing. The AC of Isolde includes her Charisma bonus.
Innate Spellcasting. Isolde’s spellcasting ability is Charisma (spell save DC 14). Isolde can innately cast the following
comfort to Isolde and quelled her thirst for vengeance.
Zybilna and Isolde enjoyed a strong partnership for years, but as time wore on, they grew distant until their relationship finally soured
magic-items
The Book of Many Things
.
Champion. You gain a +1 bonus to weapon attack and damage rolls. This bonus lasts for 8 hours.
Chancellor. Within 8 hours of drawing this card, you can cast Augury once as an action, requiring no
you against an untimely demise. The first time after drawing this card that you would drop to 0 hit points from taking damage, you instead drop to 1 hit point.
Dusk. This card supernaturally saps your
Backgrounds
Guildmasters’ Guide to Ravnica
their manners in your presence and avoid drawing your attention; they assume you have the right to be wherever you are. Showing your Azorius insignia gets you an audience with anyone you want to talk to
that the gears of society turn smoothly and quietly. (Lawful)
3
Peace. The ultimate object of the law is to remove violence from society. (Good)
4
Compliance. Coercion is a fine
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
blessings Hulgaz might bestow. Unlike most blessings, infernal blessings impose both desirable and detrimental effects on the user. Casting the Remove Curse spell on the subject of an infernal blessing ends
the blessing’s effects, including its consequences. Craig J spearing Hulgaz’s infernal gifts come
with unexpected consequences The description of each blessing addresses its user. Each blessing’s
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
blessings Hulgaz might bestow. Unlike most blessings, infernal blessings impose both desirable and detrimental effects on the user. Casting the Remove Curse spell on the subject of an infernal blessing ends
the blessing’s effects, including its consequences. Craig J spearing Hulgaz’s infernal gifts come
with unexpected consequences The description of each blessing addresses its user. Each blessing’s
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
blessings Hulgaz might bestow. Unlike most blessings, infernal blessings impose both desirable and detrimental effects on the user. Casting the Remove Curse spell on the subject of an infernal blessing ends
the blessing’s effects, including its consequences. Craig J spearing Hulgaz’s infernal gifts come
with unexpected consequences The description of each blessing addresses its user. Each blessing’s
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
there. These hauntings are disturbing, and the fifth and sixth options on the table below involve body horror. Check your players’ comfort level before including these hauntings in your game; you can
), valiant approach (area P11), and haunted hall (area P16). Dumathoin’s Blessing. When the characters purify the crypt, any character that helped put a haunt to rest or defeated one of the crypt’s ghosts
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
elf. Size. You are Medium. Speed. Your walking speed is 30 feet. Blessing of the Raven Queen. As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use
proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
elf. Size. You are Medium. Speed. Your walking speed is 30 feet. Blessing of the Raven Queen. As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use
proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
elf. Size. You are Medium. Speed. Your walking speed is 30 feet. Blessing of the Raven Queen. As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use
proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dies by falling from a great height, not by any other means. 4 Remove the obstacles that prevent a retired adventurer from marrying the nobleman she loves, so that their child can grow up to carry
sorcerer who is doing the bidding of the Chamber—and wreaking havoc in Darguun in the process. 7 Destroy an eldritch machine, created by a rogue Cannith artificer, that is drawing on the energy of an
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dies by falling from a great height, not by any other means. 4 Remove the obstacles that prevent a retired adventurer from marrying the nobleman she loves, so that their child can grow up to carry
sorcerer who is doing the bidding of the Chamber—and wreaking havoc in Darguun in the process. 7 Destroy an eldritch machine, created by a rogue Cannith artificer, that is drawing on the energy of an
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dies by falling from a great height, not by any other means. 4 Remove the obstacles that prevent a retired adventurer from marrying the nobleman she loves, so that their child can grow up to carry
sorcerer who is doing the bidding of the Chamber—and wreaking havoc in Darguun in the process. 7 Destroy an eldritch machine, created by a rogue Cannith artificer, that is drawing on the energy of an
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Whenever you tell a lie, you lose the ability to speak for 1d8 hours. A remove curse spell or similar magic is usually enough to end a Fey curse on a creature, but some Fey curses are tenacious and
resistant to all magic except a wish spell. A creature can also remove such a curse on itself by learning and performing a specific task or ritual, determined by rolling on the Ending the Curse table
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Whenever you tell a lie, you lose the ability to speak for 1d8 hours. A remove curse spell or similar magic is usually enough to end a Fey curse on a creature, but some Fey curses are tenacious and
resistant to all magic except a wish spell. A creature can also remove such a curse on itself by learning and performing a specific task or ritual, determined by rolling on the Ending the Curse table
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Whenever you tell a lie, you lose the ability to speak for 1d8 hours. A remove curse spell or similar magic is usually enough to end a Fey curse on a creature, but some Fey curses are tenacious and
resistant to all magic except a wish spell. A creature can also remove such a curse on itself by learning and performing a specific task or ritual, determined by rolling on the Ending the Curse table
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
couching them in terms of abstract ideals of honor or law or justice. She is the distillation of an ancient and primal exchange: mortal devotion in return for divine blessing. Karametra’s Goals
disputes and honest about her motivations, and they look to her for wisdom and even sometimes comfort. Karametra’s closest relationship is with Heliod. He respects her civilized demeanor, and she
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
couching them in terms of abstract ideals of honor or law or justice. She is the distillation of an ancient and primal exchange: mortal devotion in return for divine blessing. Karametra’s Goals
disputes and honest about her motivations, and they look to her for wisdom and even sometimes comfort. Karametra’s closest relationship is with Heliod. He respects her civilized demeanor, and she
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
day’s worth of food with its long nose. In return, it then uses its magic to enhance the travelers’ comfort as they rest. A Bitter Reproach. A killmoulis will follow after any party that has provided it
Perception 14
Languages Common, Sylvan, telepathy 60 ft.
Challenge 0 (10 XP)
Actions
Slam. Melee Weapon Attack: −1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Blessing of
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
circumstances force patriars to visit the Outer City personally, they typically travel in disguise, paying adventurers or mercenaries to protect them without drawing the attention of a uniformed personal
. For this callous lot, the common people are nothing more than fools to be bilked, clods undeserving of comfort and wealth due to their lack of comfort and breeding. For a few patriars, though, the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
couching them in terms of abstract ideals of honor or law or justice. She is the distillation of an ancient and primal exchange: mortal devotion in return for divine blessing. Karametra’s Goals
disputes and honest about her motivations, and they look to her for wisdom and even sometimes comfort. Karametra’s closest relationship is with Heliod. He respects her civilized demeanor, and she
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
circumstances force patriars to visit the Outer City personally, they typically travel in disguise, paying adventurers or mercenaries to protect them without drawing the attention of a uniformed personal
. For this callous lot, the common people are nothing more than fools to be bilked, clods undeserving of comfort and wealth due to their lack of comfort and breeding. For a few patriars, though, the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
circumstances force patriars to visit the Outer City personally, they typically travel in disguise, paying adventurers or mercenaries to protect them without drawing the attention of a uniformed personal
. For this callous lot, the common people are nothing more than fools to be bilked, clods undeserving of comfort and wealth due to their lack of comfort and breeding. For a few patriars, though, the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
circumstances force patriars to visit the Outer City personally, they typically travel in disguise, paying adventurers or mercenaries to protect them without drawing the attention of a uniformed personal
. For this callous lot, the common people are nothing more than fools to be bilked, clods undeserving of comfort and wealth due to their lack of comfort and breeding. For a few patriars, though, the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
circumstances force patriars to visit the Outer City personally, they typically travel in disguise, paying adventurers or mercenaries to protect them without drawing the attention of a uniformed personal
. For this callous lot, the common people are nothing more than fools to be bilked, clods undeserving of comfort and wealth due to their lack of comfort and breeding. For a few patriars, though, the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
circumstances force patriars to visit the Outer City personally, they typically travel in disguise, paying adventurers or mercenaries to protect them without drawing the attention of a uniformed personal
. For this callous lot, the common people are nothing more than fools to be bilked, clods undeserving of comfort and wealth due to their lack of comfort and breeding. For a few patriars, though, the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spellcasting Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. See chapter 10 for the general rules of spellcasting and chapter 11 for the druid
any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells. You can
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Spellcasting Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. See chapter 10 for the general rules of spellcasting and chapter 11 for the druid
combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells. You can also
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spellcasting Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. See chapter 10 for the general rules of spellcasting and chapter 11 for the druid
any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells. You can
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spellcasting Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. See chapter 10 for the general rules of spellcasting and chapter 11 for the druid
any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells. You can
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Spellcasting Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. See chapter 10 for the general rules of spellcasting and chapter 11 for the druid
combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells. You can also
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Spellcasting Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. See chapter 10 for the general rules of spellcasting and chapter 11 for the druid
combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells. You can also
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
cleverness. Giants who value or seek to emulate these qualities pray and sacrifice to her, asking her blessing. Those who hold out hope for the restoration of giants’ ancient glory worship her as well
between these two oldest children are the focus of many myths. In these stories, Hiatea is both a protective figure who keeps watch over the hearths and fields of giants, blessing their agriculture and