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Returning 35 results for 'both bonus diffusing comforts relief'.
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Magic Items
The Book of Many Things
damage and are immune to the petrified condition.
Petrifying Heraldry. As a bonus action, you can make the front of the shield flare with a medusa’s petrifying magic, causing the relief’s
This gleaming brass shield bears a relief of the legendary medusa druid Euryale.
While wielding this shield, you gain the following benefits:
Blessing of Euryale. You have resistance to poison
Monsters
Bigby Presents: Glory of the Giants
scion stands 80 feet tall. It often finds some relief in waking and being freed from its troubling dreams, so it doesn’t necessarily lash out in violence when emerging from its cradle. But it
of the scion gain a +8 bonus to attack and damage rolls.
Extreme Weather. The weather within 1 mile of the scion dramatically shifts day to day, ranging from pleasantly sunny to brutal hailstorms
Monsters
Bigby Presents: Glory of the Giants
inside it awakens. Among the mightiest creatures of all giantkind, the scion stands 80 feet tall. It often finds some relief in waking and being freed from its troubling dreams, so it doesn’t
the world.
Empowered Storm Giants. Storm giants within 1,000 feet of the scion gain a +8 bonus to attack and damage rolls.
Extreme Weather. The weather within 1 mile of the scion dramatically shifts
Ranger
Legacy
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Classes
Basic Rules (2014)
defense. This fierce independence makes rangers well suited to adventuring, since they are accustomed to life far from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who
relief from solitude that they offer? QUICK BUILD You can make a ranger quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. (Some rangers who
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Bleak Cabal Void Soother A void soother cares for creatures struck by curses and the negative effects of the planes. These warriors go to dangerous planes and areas torn by conflict to provide relief
Challenge 3 (700 XP) Proficiency Bonus +2
Actions
Multiattack. The void soother makes two Mace or Void Bolt attacks.
Mace. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Bleak Cabal Void Soother A void soother cares for creatures struck by curses and the negative effects of the planes. These warriors go to dangerous planes and areas torn by conflict to provide relief
Challenge 3 (700 XP) Proficiency Bonus +2
Actions
Multiattack. The void soother makes two Mace or Void Bolt attacks.
Mace. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Bleak Cabal Void Soother A void soother cares for creatures struck by curses and the negative effects of the planes. These warriors go to dangerous planes and areas torn by conflict to provide relief
Challenge 3 (700 XP) Proficiency Bonus +2
Actions
Multiattack. The void soother makes two Mace or Void Bolt attacks.
Mace. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. The adventurers see no other living creatures until their audience with Eseldra Yeth. All the servants and staff are undead, but the food and comforts of the fortress are of excellent quality and
menace, ask for the check without revealing the DC.) The following modifiers apply to the check: Arcane spellcasters gain a +6 bonus. Characters who openly worship a deity associated with death gain a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. The adventurers see no other living creatures until their audience with Eseldra Yeth. All the servants and staff are undead, but the food and comforts of the fortress are of excellent quality and
menace, ask for the check without revealing the DC.) The following modifiers apply to the check: Arcane spellcasters gain a +6 bonus. Characters who openly worship a deity associated with death gain a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, only lavish feasts. 4 You stock up on fine food and drink. You hate going without such comforts. d4 Autumn Flaw 1 You trust others without a second thought. 2 You give to others, to the point
that you leave yourself without necessary supplies. 3 Everyone is your friend, or a potential friend. 4 You spend excessively on creature comforts. Winter d4 Winter Personality Trait 1 The worst case
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. The adventurers see no other living creatures until their audience with Eseldra Yeth. All the servants and staff are undead, but the food and comforts of the fortress are of excellent quality and
menace, ask for the check without revealing the DC.) The following modifiers apply to the check: Arcane spellcasters gain a +6 bonus. Characters who openly worship a deity associated with death gain
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. The adventurers see no other living creatures until their audience with Eseldra Yeth. All the servants and staff are undead, but the food and comforts of the fortress are of excellent quality and
menace, ask for the check without revealing the DC.) The following modifiers apply to the check: Arcane spellcasters gain a +6 bonus. Characters who openly worship a deity associated with death gain a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, only lavish feasts. 4 You stock up on fine food and drink. You hate going without such comforts. d4 Autumn Flaw 1 You trust others without a second thought. 2 You give to others, to the point
that you leave yourself without necessary supplies. 3 Everyone is your friend, or a potential friend. 4 You spend excessively on creature comforts. Winter d4 Winter Personality Trait 1 The worst case
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, only lavish feasts. 4 You stock up on fine food and drink. You hate going without such comforts. d4 Autumn Flaw 1 You trust others without a second thought. 2 You give to others, to the point
that you leave yourself without necessary supplies. 3 Everyone is your friend, or a potential friend. 4 You spend excessively on creature comforts. Winter d4 Winter Personality Trait 1 The worst case
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. The adventurers see no other living creatures until their audience with Eseldra Yeth. All the servants and staff are undead, but the food and comforts of the fortress are of excellent quality and
menace, ask for the check without revealing the DC.) The following modifiers apply to the check: Arcane spellcasters gain a +6 bonus. Characters who openly worship a deity associated with death gain
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. The adventurers see no other living creatures until their audience with Eseldra Yeth. All the servants and staff are undead, but the food and comforts of the fortress are of excellent quality and
menace, ask for the check without revealing the DC.) The following modifiers apply to the check: Arcane spellcasters gain a +6 bonus. Characters who openly worship a deity associated with death gain
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
protecting the borderlands, or a significant change? What made you join up with a band of adventurers? Do you find it challenging to teach new allies the ways of the wild, or do you welcome the relief
two-weapon fighting make Strength higher than Dexterity.) Second, choose the outlander background. Level
Proficiency
Bonus
Features
Spells
Known
— Spell Slots per Spell Level
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
protecting the borderlands, or a significant change? What made you join up with a band of adventurers? Do you find it challenging to teach new allies the ways of the wild, or do you welcome the relief
two-weapon fighting make Strength higher than Dexterity.) Second, choose the outlander background. Level
Proficiency
Bonus
Features
Spells
Known
— Spell Slots per Spell Level
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
protecting the borderlands, or a significant change? What made you join up with a band of adventurers? Do you find it challenging to teach new allies the ways of the wild, or do you welcome the relief
two-weapon fighting make Strength higher than Dexterity.) Second, choose the outlander background. Level
Proficiency
Bonus
Features
Spells
Known
— Spell Slots per Spell Level
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
adventurers, he breathes a sigh of relief and assumes they were hired by Lady Nandar. (He would be dismayed to learn that she didn’t survive the attack on Nightstone.) Other noteworthy prisoners trapped in
mother) to the goblins. Summerhawk Family. The Summerhawks are strongheart halflings. Taela Summerhawk (age 28), an apothecary, comforts her four young children, Barley (age 10), Midge (age 8), Nincy
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
adventurers, he breathes a sigh of relief and assumes they were hired by Lady Nandar. (He would be dismayed to learn that she didn’t survive the attack on Nightstone.) Other noteworthy prisoners trapped in
mother) to the goblins. Summerhawk Family. The Summerhawks are strongheart halflings. Taela Summerhawk (age 28), an apothecary, comforts her four young children, Barley (age 10), Midge (age 8), Nincy
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
adventurers, he breathes a sigh of relief and assumes they were hired by Lady Nandar. (He would be dismayed to learn that she didn’t survive the attack on Nightstone.) Other noteworthy prisoners trapped in
mother) to the goblins. Summerhawk Family. The Summerhawks are strongheart halflings. Taela Summerhawk (age 28), an apothecary, comforts her four young children, Barley (age 10), Midge (age 8), Nincy
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
skittering noises that sound like whispered chanting
3 Skeletal visages, giant eyes, or the faces of nearby creatures appear in relief amid its mass
4 Occupies and animates a corpse or
, petrified, prone, restrained, stunned
Senses blindsight 10 ft., passive Perception 8
Languages —
Challenge 2 (450 XP) Proficiency Bonus +2
Swarm. The swarm can occupy another creature’s space and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
skittering noises that sound like whispered chanting
3 Skeletal visages, giant eyes, or the faces of nearby creatures appear in relief amid its mass
4 Occupies and animates a corpse or
, petrified, prone, restrained, stunned
Senses blindsight 10 ft., passive Perception 8
Languages —
Challenge 2 (450 XP) Proficiency Bonus +2
Swarm. The swarm can occupy another creature’s space and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
skittering noises that sound like whispered chanting
3 Skeletal visages, giant eyes, or the faces of nearby creatures appear in relief amid its mass
4 Occupies and animates a corpse or
, petrified, prone, restrained, stunned
Senses blindsight 10 ft., passive Perception 8
Languages —
Challenge 2 (450 XP) Proficiency Bonus +2
Swarm. The swarm can occupy another creature’s space and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
chew on anything within reach. Some maws desperately rip the teeth from their mouth for relief, but the teeth quickly regrow. Cunning maws use this phenomenon as a ready supply of weaponry, throwing
Throws Con +9, Cha +4
Skills Perception +6
Senses darkvision 60 ft., passive Perception 16
Languages Abyssal, Giant
Challenge 10 (5,900 XP) Proficiency Bonus +4
Magic Resistance. The maw has
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
chew on anything within reach. Some maws desperately rip the teeth from their mouth for relief, but the teeth quickly regrow. Cunning maws use this phenomenon as a ready supply of weaponry, throwing
Throws Con +9, Cha +4
Skills Perception +6
Senses darkvision 60 ft., passive Perception 16
Languages Abyssal, Giant
Challenge 10 (5,900 XP) Proficiency Bonus +4
Magic Resistance. The maw has
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
chew on anything within reach. Some maws desperately rip the teeth from their mouth for relief, but the teeth quickly regrow. Cunning maws use this phenomenon as a ready supply of weaponry, throwing
Throws Con +9, Cha +4
Skills Perception +6
Senses darkvision 60 ft., passive Perception 16
Languages Abyssal, Giant
Challenge 10 (5,900 XP) Proficiency Bonus +4
Magic Resistance. The maw has
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Incarnations of Nature Primal Manifestations of Nature Habitat: Planar (Feywild); Treasure: None Incarnations of nature embody abstract ideas such as curiosity, relief, or terror. Incarnations of
following effect. Dexterity Saving Throw: DC 16. Failure: 18 (4d8) Force damage. If the target is the incarnation’s size or smaller, it has the Prone condition. Success: Half damage only.
Bonus Actions
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Incarnations of Nature Primal Manifestations of Nature Habitat: Planar (Feywild); Treasure: None Incarnations of nature embody abstract ideas such as curiosity, relief, or terror. Incarnations of
following effect. Dexterity Saving Throw: DC 16. Failure: 18 (4d8) Force damage. If the target is the incarnation’s size or smaller, it has the Prone condition. Success: Half damage only.
Bonus Actions
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Incarnations of Nature Primal Manifestations of Nature Habitat: Planar (Feywild); Treasure: None Incarnations of nature embody abstract ideas such as curiosity, relief, or terror. Incarnations of
following effect. Dexterity Saving Throw: DC 16. Failure: 18 (4d8) Force damage. If the target is the incarnation’s size or smaller, it has the Prone condition. Success: Half damage only.
Bonus Actions
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
longer poses a danger to anyone.) Innermost Door. This thick stone door is flanked by bas-relief carvings of dwarves, their faces and beards chipped away. A dwarf can open the door, but no other creatures
(3,900 XP) and the following changes to its statistics: The xorn is Large and has 103 (9d10 + 54) hit points. Its Strength is 20 (+5), and its melee weapon attacks have a +8 bonus to hit. Its claw
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
double doors is a bas-relief carving of a mountain with a gem at its heart (the symbol of Dumathoin).
The altar is a block of clay 7 feet long, 4 feet wide, and 3 feet high. When any creature moves
double doors casts a Bigby’s hand spell. The shimmering hand created by the spell has 80 hit points and a +6 bonus to initiative. (See the spell description for the hand’s other statistics.) On each
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
longer poses a danger to anyone.) Innermost Door. This thick stone door is flanked by bas-relief carvings of dwarves, their faces and beards chipped away. A dwarf can open the door, but no other creatures
(3,900 XP) and the following changes to its statistics: The xorn is Large and has 103 (9d10 + 54) hit points. Its Strength is 20 (+5), and its melee weapon attacks have a +8 bonus to hit. Its claw
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
double doors is a bas-relief carving of a mountain with a gem at its heart (the symbol of Dumathoin).
The altar is a block of clay 7 feet long, 4 feet wide, and 3 feet high. When any creature moves
double doors casts a Bigby’s hand spell. The shimmering hand created by the spell has 80 hit points and a +6 bonus to initiative. (See the spell description for the hand’s other statistics.) On each






