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Returning 35 results for 'both bored delicate construct release'.
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magic-items
A delicate winged creature, this homunculus was designed to facilitate communication between warforged soldiers during the Last War. A Final Messenger is a Tiny Construct with an AC of 20, 6 Hit
can release the messenger as a Bonus Action, at which point it flies to its destination by the most direct route possible. Once it reaches the destination it seeks the target individual; if no target
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Star Forge, and the fallen star at the forge’s heart is regaining its former magnitude. As the star’s power grows, frequent earthquakes release creatures from the Elemental Earth Encounters and
golem fueled by radiant energy and other creatures from the Giant Construct Encounters table in chapter 3. Guiding Whispers A voice whispers into a character’s dreams, leading the character toward the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Star Forge, and the fallen star at the forge’s heart is regaining its former magnitude. As the star’s power grows, frequent earthquakes release creatures from the Elemental Earth Encounters and
golem fueled by radiant energy and other creatures from the Giant Construct Encounters table in chapter 3. Guiding Whispers A voice whispers into a character’s dreams, leading the character toward the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Star Forge, and the fallen star at the forge’s heart is regaining its former magnitude. As the star’s power grows, frequent earthquakes release creatures from the Elemental Earth Encounters and
golem fueled by radiant energy and other creatures from the Giant Construct Encounters table in chapter 3. Guiding Whispers A voice whispers into a character’s dreams, leading the character toward the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.
When you roll a 20 on an attack roll made with this weapon, the target takes an extra
7 bludgeoning damage, or 14 bludgeoning damage if it’s a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.
Mace of Terror Weapon (mace), rare (requires
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.
When you roll a 20 on an attack roll made with this weapon, the target takes an extra
7 bludgeoning damage, or 14 bludgeoning damage if it’s a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.
Mace of Terror Weapon (mace), rare (requires
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.
When you roll a 20 on an attack roll made with this weapon, the target takes an extra
7 bludgeoning damage, or 14 bludgeoning damage if it’s a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.
Mace of Terror Weapon (mace), rare (requires
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
desires. Endlessly bored with the predictable denizens of the land and sky, in the deepest ocean trenches, Thassa wills immortal dreams and nightmares into being. Delicate beauty, undulating grace
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
desires. Endlessly bored with the predictable denizens of the land and sky, in the deepest ocean trenches, Thassa wills immortal dreams and nightmares into being. Delicate beauty, undulating grace
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
desires. Endlessly bored with the predictable denizens of the land and sky, in the deepest ocean trenches, Thassa wills immortal dreams and nightmares into being. Delicate beauty, undulating grace
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
its release with the location of its hidden treasure: 1,000 gp in brightly polished coins. 5 Gathering firewood results in a visit from an angered undead treant. (Use normal statistics, but the
who get in its way. 6–7 Some strange creature has wandered down from the Monastery of the Distressed Body. Such creatures might include an ancient security construct gone mad (use oaken bolter
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
its release with the location of its hidden treasure: 1,000 gp in brightly polished coins. 5 Gathering firewood results in a visit from an angered undead treant. (Use normal statistics, but the
who get in its way. 6–7 Some strange creature has wandered down from the Monastery of the Distressed Body. Such creatures might include an ancient security construct gone mad (use oaken bolter
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
its release with the location of its hidden treasure: 1,000 gp in brightly polished coins. 5 Gathering firewood results in a visit from an angered undead treant. (Use normal statistics, but the
who get in its way. 6–7 Some strange creature has wandered down from the Monastery of the Distressed Body. Such creatures might include an ancient security construct gone mad (use oaken bolter
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
binds.
11 Lead an immortal anvilwrought to Erebos’s palace and convince the god to let the construct die.
12 Discover why Erebos is no longer allowing certain individuals to die.
13
their release.
20 Seek out Klothys’s domain and learn from her oracles how you’re destined to escape the Underworld.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
binds.
11 Lead an immortal anvilwrought to Erebos’s palace and convince the god to let the construct die.
12 Discover why Erebos is no longer allowing certain individuals to die.
13
their release.
20 Seek out Klothys’s domain and learn from her oracles how you’re destined to escape the Underworld.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
binds.
11 Lead an immortal anvilwrought to Erebos’s palace and convince the god to let the construct die.
12 Discover why Erebos is no longer allowing certain individuals to die.
13
their release.
20 Seek out Klothys’s domain and learn from her oracles how you’re destined to escape the Underworld.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
bolted into the wall about three feet above the floor. Ten oiled chains are secured to the bars, leading up to a hole bored in the ceiling. Another solid stone door is in the middle of the east wall
the characters release Braelen, he tries to go back to the surface through the tunnel in area T1. Chains. Fastened to iron bars here are chains to the cages in area T3. Characters can raise a fallen
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
bolted into the wall about three feet above the floor. Ten oiled chains are secured to the bars, leading up to a hole bored in the ceiling. Another solid stone door is in the middle of the east wall
the characters release Braelen, he tries to go back to the surface through the tunnel in area T1. Chains. Fastened to iron bars here are chains to the cages in area T3. Characters can raise a fallen
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
eggs (see “Spider Eggs” below). The male drow lashed to the wall is named Krenrak. He was T’rissa’s consort until she grew bored with him. If set free, he fights against T’rissa and the other drow — but
baby spiders burst from his chest 2 rounds after his release, killing him. T’rissa carries a ring of iron keys that unlock the cells in area 5d, as well as a separate iron key to area 20d. Dead
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
eggs (see “Spider Eggs” below). The male drow lashed to the wall is named Krenrak. He was T’rissa’s consort until she grew bored with him. If set free, he fights against T’rissa and the other drow — but
baby spiders burst from his chest 2 rounds after his release, killing him. T’rissa carries a ring of iron keys that unlock the cells in area 5d, as well as a separate iron key to area 20d. Dead
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
with bright golden skin. The young male either is wearing an antlered headpiece or has delicate antlers growing from his head. He drops to his knees and beseeches the characters in a dialect of
. He believes that a wizard somewhere can release him from the curse, but wherever he goes, people try to kill him for his golden coat. If the characters allow him to accompany them and protect him, he
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
with bright golden skin. The young male either is wearing an antlered headpiece or has delicate antlers growing from his head. He drops to his knees and beseeches the characters in a dialect of
. He believes that a wizard somewhere can release him from the curse, but wherever he goes, people try to kill him for his golden coat. If the characters allow him to accompany them and protect him, he
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
with bright golden skin. The young male either is wearing an antlered headpiece or has delicate antlers growing from his head. He drops to his knees and beseeches the characters in a dialect of Elvish
believes that a wizard somewhere can release him from the curse, but wherever he goes, people try to kill him for his golden coat. If the characters allow him to accompany them and protect him, he
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
with bright golden skin. The young male either is wearing an antlered headpiece or has delicate antlers growing from his head. He drops to his knees and beseeches the characters in a dialect of
. He believes that a wizard somewhere can release him from the curse, but wherever he goes, people try to kill him for his golden coat. If the characters allow him to accompany them and protect him, he
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
bolted into the wall about three feet above the floor. Ten oiled chains are secured to the bars, leading up to a hole bored in the ceiling. Another solid stone door is in the middle of the east wall
the characters release Braelen, he tries to go back to the surface through the tunnel in area T1. Chains. Fastened to iron bars here are chains to the cages in area T3. Characters can raise a fallen
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
eggs (see “Spider Eggs” below). The male drow lashed to the wall is named Krenrak. He was T’rissa’s consort until she grew bored with him. If set free, he fights against T’rissa and the other drow — but
baby spiders burst from his chest 2 rounds after his release, killing him. T’rissa carries a ring of iron keys that unlock the cells in area 5d, as well as a separate iron key to area 20d. Dead
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
with bright golden skin. The young male either is wearing an antlered headpiece or has delicate antlers growing from his head. He drops to his knees and beseeches the characters in a dialect of Elvish
believes that a wizard somewhere can release him from the curse, but wherever he goes, people try to kill him for his golden coat. If the characters allow him to accompany them and protect him, he
Compendium
- Sources->Dungeons & Dragons->Monster Manual
table to inspire a homunculus’s form.
Homunculus Features 1d8 The Homunculus Has Features That Are...
1 Bat-like with tattered wings.
2 Made of soft metal and delicate gears
fleshy with beady eyes.
8 Woven and patchwork, like a well-loved toy.
Homunculus Tiny Construct, Neutral
AC 13 Initiative +2 (12)
HP 4 (1d4 + 2)
Speed 20 ft., Fly 40 ft
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
with bright golden skin. The young male either is wearing an antlered headpiece or has delicate antlers growing from his head. He drops to his knees and beseeches the characters in a dialect of Elvish
believes that a wizard somewhere can release him from the curse, but wherever he goes, people try to kill him for his golden coat. If the characters allow him to accompany them and protect him, he
Compendium
- Sources->Dungeons & Dragons->Monster Manual
table to inspire a homunculus’s form.
Homunculus Features 1d8 The Homunculus Has Features That Are...
1 Bat-like with tattered wings.
2 Made of soft metal and delicate gears
fleshy with beady eyes.
8 Woven and patchwork, like a well-loved toy.
Homunculus Tiny Construct, Neutral
AC 13 Initiative +2 (12)
HP 4 (1d4 + 2)
Speed 20 ft., Fly 40 ft
Compendium
- Sources->Dungeons & Dragons->Monster Manual
table to inspire a homunculus’s form.
Homunculus Features 1d8 The Homunculus Has Features That Are...
1 Bat-like with tattered wings.
2 Made of soft metal and delicate gears
fleshy with beady eyes.
8 Woven and patchwork, like a well-loved toy.
Homunculus Tiny Construct, Neutral
AC 13 Initiative +2 (12)
HP 4 (1d4 + 2)
Speed 20 ft., Fly 40 ft
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
release. Friendly Game. A character who has a gaming set can challenge the deva to a friendly game. Omid loves games and is too proud (and bored) not to accept. If the character wins the game, Omid allows
jurisdiction with greater claim to the Stranger’s custody. Convincing Omid to release the Stranger requires a successful DC 17 group Charisma (Deception) check. If the characters used a forgery kit to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
release. Friendly Game. A character who has a gaming set can challenge the deva to a friendly game. Omid loves games and is too proud (and bored) not to accept. If the character wins the game, Omid allows
jurisdiction with greater claim to the Stranger’s custody. Convincing Omid to release the Stranger requires a successful DC 17 group Charisma (Deception) check. If the characters used a forgery kit to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
release. Friendly Game. A character who has a gaming set can challenge the deva to a friendly game. Omid loves games and is too proud (and bored) not to accept. If the character wins the game, Omid allows
jurisdiction with greater claim to the Stranger’s custody. Convincing Omid to release the Stranger requires a successful DC 17 group Charisma (Deception) check. If the characters used a forgery kit to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
spirit magic. His time at Prismari was hardly wasted, however. Combining his artistic skill with his keen spiritual sense, Hofri could visualize a spirit’s mortal appearance and construct a viable
delicate elven music box. GOLWANDA THE BLOODSPILLER
“Have you met Golwanda yet?” is a question that older Lorehold students love to ask second-year students, new to the college. Sooner or later, one