Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'both both days constructed receive'.
Other Suggestions:
both both days construct receives
both both days construct receiver
both both days construct receive
both both dark construct receive
both both day construct receive
Monsters
Candlekeep Mysteries
their true nature, as each construct is shielded by a spell that makes it seem nonmagical.
Though these constructed villagers can physically interact with the environment around them and hold lengthy
regardless of their apparent origin.
Constructed commoners don’t bleed or feel pain like flesh-and-blood humanoids. If a villager’s hit points drop to 0, its true form is revealed: that of
Magic Items
Acquisitions Incorporated
While attuned to this device, you have a +1 bonus to Constitution saving throws. You periodically receive flashbacks of old memories, and you can unerringly recall any event that took place within
the previous 30 days.
Borrow Object. You name a mundane item with a value of 50 gp or less and it appears in your hand or at your feet. This can be any item that appears in chapter 5, “Equipment
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, the Lyktion is immaculately maintained and surrounded by a moat constructed in the fashion of a three-dimensional maze. The palace is a towering structure whose interior is as labyrinthine as the plane
1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days.
Cultists of Baphomet
Baphomet grants his cultists special abilities. All his devotees gain the Labyrinthine Recall trait
Baphomet
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
maintained and surrounded by a moat constructed in the fashion of a three-dimensional maze. The palace itself is a towering structure whose interior is as labyrinthine as the plane on which it resides
be affected by this regional effect again for 24 hours.
If Baphomet dies, these effects fade over the course of 1d10;{"diceNotation":"1d10","rollType":"roll"} days.
Madness of Baphomet
If a
Monsters
Quests from the Infinite Staircase
":"roll", "rollAction":"Last Wish"} days, regaining all his hit points and appearing in a random safe location on the Infinite Staircase.
Legendary Resistance (5/Day). If Nafas fails a saving throw
favor.
The multiverse dictates that there must always be a noble djinni to preside over the Infinite Staircase. If slain, Nafas re-forms within days, coalescing from cosmic air. The only way to truly
Monsters
Eberron: Rising from the Last War
’t be affected by this regional effect again for 24 hours.
If Dyrrn dies, these effects fade away after 1d10;{"diceNotation":"1d10","rollType":"roll"} days.
Madness of DyrrnIf a creature goes mad
part of me has become a conscious entity.”
5
“My opponents must bow down to a mind flayer!”
6
“Dyrrn and the mind flayers simply want to unite all sentient creatures in collective consciousness. And I receive messages from the group mind!”
Poison, Psychic
Backgrounds
Sword Coast Adventurer's Guide
In your earlier days, you were a personage of some significance in a noble court or a bureaucratic organization. You might or might not come from an upper-class family; your talents, rather than the
1
The workshop where I learned my trade is the most important place in the world to me.
2
I created a great work for someone, and then found them unworthy to receive it. I’m still
magic-items
The Book of Many Things
, cold, fire, lightning, or thunder. This resistance lasts for 1d12 days.
Coin. Five pieces of jewelry, each worth 100 gp, or ten gemstones, each worth 50 gp, appear at your feet.
Crown. You learn the
Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice).
Mischief. You receive an uncommon wondrous item (chosen by the DM), or you can draw two additional cards beyond your declared
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Constructed Commoners To populate the demiplane without endangering any innocents, the Harpers created constructs out of wooden mannequins to act as villagers (see the accompanying stat block). Magic
their true nature, as each construct is shielded by a spell that makes it seem nonmagical. Though these constructed villagers can physically interact with the environment around them and hold lengthy
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Constructed Commoners To populate the demiplane without endangering any innocents, the Harpers created constructs out of wooden mannequins to act as villagers (see the accompanying stat block). Magic
their true nature, as each construct is shielded by a spell that makes it seem nonmagical. Though these constructed villagers can physically interact with the environment around them and hold lengthy
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Armor Class Protective runes generate additional wards to protect the ship. With 30 days of work and 15,000 GP worth of raw materials, the ship’s Armor Class increases by 1. A ship can receive this upgrade up to five times.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Armor Class Protective runes generate additional wards to protect the ship. With 30 days of work and 15,000 GP worth of raw materials, the ship’s Armor Class increases by 1. A ship can receive this upgrade up to five times.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Armor Class Protective runes generate additional wards to protect the ship. With 30 days of work and 15,000 GP worth of raw materials, the ship’s Armor Class increases by 1. A ship can receive this upgrade up to five times.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Constructed Commoners To populate the demiplane without endangering any innocents, the Harpers created constructs out of wooden mannequins to act as villagers (see the accompanying stat block). Magic
their true nature, as each construct is shielded by a spell that makes it seem nonmagical. Though these constructed villagers can physically interact with the environment around them and hold lengthy
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Stonespeaker Crystals A creature attuned to a stonespeaker crystal (see appendix B) gains the ability to peer through the veils of time and receive visions of the past, present, and future — but only
Archives of the Present with the crystal in hand, the creature can choose to receive a vision of something happening at that moment. After receiving this vision, the creature can’t experience another
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Stonespeaker Crystals A creature attuned to a stonespeaker crystal (see appendix B) gains the ability to peer through the veils of time and receive visions of the past, present, and future — but only
Archives of the Present with the crystal in hand, the creature can choose to receive a vision of something happening at that moment. After receiving this vision, the creature can’t experience another
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Stonespeaker Crystals A creature attuned to a stonespeaker crystal (see appendix B) gains the ability to peer through the veils of time and receive visions of the past, present, and future — but only
Archives of the Present with the crystal in hand, the creature can choose to receive a vision of something happening at that moment. After receiving this vision, the creature can’t experience another
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Training A character might be offered special training. This kind of training isn’t widely available and thus is highly desirable. The character must spend 30 days with the trainer to receive a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Starting the Adventure The settlements nearest to the Lost Caverns are several days’ travel from the Yatil Mountains, though way stations, hunting lodges, and roadside inns dot the roads up to the
mountains. An agent waits to receive the characters at the last of these inns, a miserable joint named the Lazy Bat.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Starting the Adventure The settlements nearest to the Lost Caverns are several days’ travel from the Yatil Mountains, though way stations, hunting lodges, and roadside inns dot the roads up to the
mountains. An agent waits to receive the characters at the last of these inns, a miserable joint named the Lazy Bat.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Starting the Adventure The settlements nearest to the Lost Caverns are several days’ travel from the Yatil Mountains, though way stations, hunting lodges, and roadside inns dot the roads up to the
mountains. An agent waits to receive the characters at the last of these inns, a miserable joint named the Lazy Bat.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Training A character might be offered special training. This kind of training isn’t widely available and thus is highly desirable. The character must spend 30 days with the trainer to receive a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Training A character might be offered special training. This kind of training isn’t widely available and thus is highly desirable. The character must spend 30 days with the trainer to receive a
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Hit Points Special alchemical processes infuse a ship’s hull with more resilience. With 7 days of work and raw materials equal to one-tenth of the ship’s total cost, the ship’s Hit Point maximum and current Hit Points both increase by 20. A ship can receive this upgrade up to five times.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Hit Points Special alchemical processes infuse a ship’s hull with more resilience. With 7 days of work and raw materials equal to one-tenth of the ship’s total cost, the ship’s Hit Point maximum and current Hit Points both increase by 20. A ship can receive this upgrade up to five times.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Hit Points Special alchemical processes infuse a ship’s hull with more resilience. With 7 days of work and raw materials equal to one-tenth of the ship’s total cost, the ship’s Hit Point maximum and current Hit Points both increase by 20. A ship can receive this upgrade up to five times.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
can be distinguished. Missile weapon ranges are halved during rain. On days that receive heavy rain, there’s a 25 percent chance of a full-blown tropical storm featuring sheets of rain, high wind
, lightning, tall waves at sea, and immense surf along the coast. Guides who know the conditions in Chult recommend hunkering down and staying put on these days. Travel by river is impossible (canoes are
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
can be distinguished. Missile weapon ranges are halved during rain. On days that receive heavy rain, there’s a 25 percent chance of a full-blown tropical storm featuring sheets of rain, high wind
, lightning, tall waves at sea, and immense surf along the coast. Guides who know the conditions in Chult recommend hunkering down and staying put on these days. Travel by river is impossible (canoes are
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
can be distinguished. Missile weapon ranges are halved during rain. On days that receive heavy rain, there’s a 25 percent chance of a full-blown tropical storm featuring sheets of rain, high wind
, lightning, tall waves at sea, and immense surf along the coast. Guides who know the conditions in Chult recommend hunkering down and staying put on these days. Travel by river is impossible (canoes are
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Blessings A character might receive a Blessing from a deity for doing something truly momentous—an accomplishment that catches the attention of both gods and mortals. A Blessing is an appropriate
also receive a Blessing in advance of a perilous quest. For example, a Paladin could receive one before setting out on a quest to slay a terrifying lich that is responsible for a magical plague
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Blessings A character might receive a Blessing from a deity for doing something truly momentous—an accomplishment that catches the attention of both gods and mortals. A Blessing is an appropriate
also receive a Blessing in advance of a perilous quest. For example, a Paladin could receive one before setting out on a quest to slay a terrifying lich that is responsible for a magical plague
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Blessings A character might receive a Blessing from a deity for doing something truly momentous—an accomplishment that catches the attention of both gods and mortals. A Blessing is an appropriate
also receive a Blessing in advance of a perilous quest. For example, a Paladin could receive one before setting out on a quest to slay a terrifying lich that is responsible for a magical plague
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
revelation, the characters receive a message via a Sending spell from Alustriel offering to provide more help once the characters are ready. If the characters don’t plan to return to Sigil, encourage them to
. Ending Unrealities. Each of Vecna’s three demiplanes is an “unreality” constructed from a specific secret. The secret is represented by a unique item in the unreality called a “manifested secret
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
4. Elf Quarters The tunnel leading to this area rises 20 feet to end in a rickety wooden door, constructed by the elves to keep some of the ettin smell out. This area sits atop an open bluff, with
shrine. Characters who pray for her assistance in fighting the dragon can receive a boon at your discretion, including water breathing, bless, or other useful spells.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Leomund’s Secret Chest Level 4 Conjuration (Cleric, Wizard) Casting Time: Action
Range: Touch
Components: V, S, M (a chest, 3 feet by 2 feet by 2 feet, constructed from rare materials worth 5,000
Plane by taking a Magic action to touch the chest and the replica. After 60 days, there is a cumulative 5 percent chance at the end of each day that the spell ends. The spell also ends if you cast this