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Returning 35 results for 'both both defense changing region'.
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Monsters
Mythic Odysseys of Theros
wonders and changing the world—but not always for the better. Doomwake giants arise from pernicious fears that infect a whole city or region. If enough mortals dread destruction for long enough, their
Ancient Blue Dragon
Legacy
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Monsters
Basic Rules (2014)
lair, and narrow tubes lined with glassy sand ventilate the lair, all the while avoiding the deadly sinkholes that are the dragon’s first line of defense.
A blue dragon will collapse the caverns
":"3d6","rollType":"damage","rollAction":"Lightning arcs","rollDamageType":"lightning"} lightning damage.
Regional Effects
The region containing a legendary blue dragon’s lair is warped by the
Adult Blue Dragon
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Monsters
Basic Rules (2014)
, and narrow tubes lined with glassy sand ventilate the lair, all the while avoiding the deadly sinkholes that are the dragon’s first line of defense.
A blue dragon will collapse the caverns
","rollType":"damage","rollAction":"Lightning arc","rollDamageType":"lightning"} lightning damage.
Regional Effects
The region containing a legendary blue dragon’s lair is warped by the dragon
Geryon
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Medium when changing his appearance), detect magic, geas, ice storm, invisibility (self only), locate object, suggestion, wall of ice
1/day each: divine word, symbol (pain only)
Legendary Resistance
banishment spell.
Regional Effects. The region containing Geryon's lair is warped by his magic, creating one or more of the following effects:
Intelligent creatures within 1 mile of the lair frequently
Zariel
Legacy
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Monsters
Mordenkainen’s Tome of Foes
spellcasting ability is Charisma (spell save DC 26). She can innately cast the following spells, requiring no material components:
At will: alter self (can become Medium when changing her appearance
the effect on itself on a success.
Zariel casts her innate fireball spell.
Regional Effects. The region containing Zariel’s lair is warped by her magic, which creates one or more of the
Geryon (Summoner Variant)
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Medium when changing his appearance), detect magic, geas, ice storm, invisibility (self only), locate object, suggestion, wall of ice
1/day each: divine word, symbol (pain only)
Legendary Resistance
itself if it deals any damage to one or more of its allies.
Geryon casts the banishment spell.
Regional Effects. The region containing Geryon's lair is warped by his magic, creating one or more of the
Fraz-Urb'luu
Legacy
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Monsters
Out of the Abyss
will: alter self (can become Medium-sized when changing his appearance), detect magic, dispel magic, phantasmal force
3/day each: confusion, dream, mislead, programmed illusion, seeming
1/day each
take 33 (6d10) psychic damage.
Regional Effects
The region containing Fraz-Urb’luu’s lair is warped by his magic, creating one or more of the following effects:
Intelligent
Monsters
Mordenkainen Presents: Monsters of the Multiverse
: alter self (can become Medium when changing his appearance), detect magic, ice storm, invisibility (self only), locate object, suggestion, wall of ice
1/day: banishment
Teleport. Geryon magically
The region containing Geryon’s lair is warped by his magic, creating one or more of the following effects:
Chilling Wind. Freezing strong winds howl around the area within 1 mile of the lair
Githzerai Anarch
Legacy
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Monsters
Mordenkainen’s Tome of Foes
, telekinesis
1/day each: globe of invulnerability, plane shift, teleportation circle, wall of force
Psychic Defense. While the anarch is wearing no armor and wielding no shield, its AC includes its Wisdom
advantage. The DC depends on the object’s size: DC 5 for Tiny, DC 10 for Small, DC 15 for Medium, DC 20 for Large, and DC 25 for Huge or larger.
Regional Effects. The region containing an
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Legendary Resistance (3/Day). If the githzerai fails a saving throw, it can choose to succeed instead.
Psychic Defense. While the githzerai is wearing no armor and wielding no shield, its AC
fire or lightning, it doesn’t ignite flammable objects.
Regional Effects. The region containing an anarch’s lair is warped by its presence, which creates one or more of the following effects
Human
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races
Basic Rules (2014)
, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.
EVERYONE’S SECOND-BEST FRIENDS
give their children names from other languages, such as Dwarvish or Elvish (pronounced more or less correctly), but most parents give names that are linked to their region’s culture or to the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 26):
At will: alter self (can become Medium when changing her appearance), detect
of its turns, ending the effect on itself on a success.
Regional Effects
The region containing Zariel’s lair is warped by her magic, which creates one or more of the following effects
Monsters
Mordenkainen Presents: Monsters of the Multiverse
: alter self (can become Medium when changing his appearance), detect magic, ice storm, invisibility (self only), locate object, suggestion, wall of ice
1/day: banishment
Teleport. Geryon magically
Effects
The region containing Geryon’s lair is warped by his magic, creating one or more of the following effects:
Chilling Wind. Freezing strong winds howl around the area within 1 mile of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
’luu casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):
At will: alter self (can become Medium when changing
Effects
The region containing Fraz-Urb’luu’s lair is warped by his magic, creating one or more of the following effects:
Beguiling Realm. Within 6 miles of the lair, all Charisma (Persuasion
Monsters
Storm King's Thunder
with glassy sand ventilate the lair, all the while avoiding the deadly sinkholes that are the dragon’s first line of defense.
A blue dragon will collapse the caverns that make up its lair if
","rollAction":"Lightning Arc","rollDamageType":"lightning"} lightning damage.
Regional Effects
The region containing a legendary blue dragon’s lair is warped by the dragon’s magic, which
Monsters
Fizban's Treasury of Dragons
victories.
2
A sapphire dragon is bound by an ancient pact to advise a monarchy on matters of defense—until someone bests the dragon’s security measures.
3
A sapphire dragon
dragon can shape the stone to open or close a passage through a wall, as long as the wall is less than 10 feet thick.
Regional Effects
The region surrounding a legendary sapphire dragon’s lair
Monsters
The Book of Many Things
martyrs’ remains until the martyrs are called back to life to oppose a world-changing foe.
2
Gather the lost shards of a dead god’s petrified body, and reunite them on the altar in the
a surface such as a ceiling with no way to remain there (for example, sufficient handholds), it falls at the end of this movement.
Regional Effects
The region containing a medusa’s lair is
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
notorious region of Furygale. Roped off by magical wards and warning signs, Furygale is several acres of ever-changing magical energy, gales of ice and wind and fire, and elementals gone rogue. While
Prismari Campus Southwest of the central campus, the Prismari campus—shown on map 1.3—is situated in a region of jagged rocks, rugged spires, and intense geothermal activity. Map 1.3: Prismari
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
notorious region of Furygale. Roped off by magical wards and warning signs, Furygale is several acres of ever-changing magical energy, gales of ice and wind and fire, and elementals gone rogue. While
Prismari Campus Southwest of the central campus, the Prismari campus—shown on map 1.3—is situated in a region of jagged rocks, rugged spires, and intense geothermal activity. Map 1.3: Prismari
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
notorious region of Furygale. Roped off by magical wards and warning signs, Furygale is several acres of ever-changing magical energy, gales of ice and wind and fire, and elementals gone rogue. While
Prismari Campus Southwest of the central campus, the Prismari campus—shown on map 1.3—is situated in a region of jagged rocks, rugged spires, and intense geothermal activity. Map 1.3: Prismari
Monsters
Mythic Odysseys of Theros
within her hair, and sacrificing themselves in her defense if they must.
See “Myths of Nylea” in chapter 2 for more details on the tragedy of Arasta.
Arasta as a Mythic Encounter
Arasta
The region containing Arasta’s lair is warped by her presence, which creates one or more of the following effects:
Spiders and insects within 1 mile of Arasta’s lair serve as her eyes
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
Everybody Dies in a Den of Snakes This encounter takes place in the Najara region of Faêrun, specifically in the equally famed and dreaded Forest of Wyrms. For more information about this region
, refer to the Najara section of Chapter 2 of the Sword Coast Adventurer’s Guide. When Jadeite elders leave on an important diplomatic mission, the party is assigned to the village’s defense. Little do
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, he has had a hard time getting a seat at the table with other cities of the North when it comes to trade and defense of the region. Thus, he plans to use the stolen gold to bargain with Laeral
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, he has had a hard time getting a seat at the table with other cities of the North when it comes to trade and defense of the region. Thus, he plans to use the stolen gold to bargain with Laeral
Monsters
Fizban's Treasury of Dragons
ancient pact to advise a monarchy on matters of defense—until someone bests the dragon’s security measures.
3
A sapphire dragon seeks adventurers to lead into battle against the mind
through a wall, as long as the wall is less than 10 feet thick.
Regional Effects
The region surrounding a legendary sapphire dragon’s lair is altered by the dragon’s magic, creating one
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, he has had a hard time getting a seat at the table with other cities of the North when it comes to trade and defense of the region. Thus, he plans to use the stolen gold to bargain with Laeral
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
fortress flee or face his army.”
Corlie gestures at the workers with pride.
“We won’t be bullied, and we won’t abandon a stronghold that the Red Wizards might use as a foothold in the region. We’re
within the hour, probably in multiple waves. We need brave souls like you on the wall.
“But which wall? Each city has reinforced a part of this fortress, and you’ll be stationed in a defense zone on
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
fortress flee or face his army.”
Corlie gestures at the workers with pride.
“We won’t be bullied, and we won’t abandon a stronghold that the Red Wizards might use as a foothold in the region. We’re
within the hour, probably in multiple waves. We need brave souls like you on the wall.
“But which wall? Each city has reinforced a part of this fortress, and you’ll be stationed in a defense zone on
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
fortress flee or face his army.”
Corlie gestures at the workers with pride.
“We won’t be bullied, and we won’t abandon a stronghold that the Red Wizards might use as a foothold in the region. We’re
within the hour, probably in multiple waves. We need brave souls like you on the wall.
“But which wall? Each city has reinforced a part of this fortress, and you’ll be stationed in a defense zone on
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Eberron With its emphasis on mystery and exploration, the Eberron campaign setting is a natural fit for Princes of the Apocalypse. Most of the work in adaptation involves changing place names to fit
four cults. Have the cults lean harder on the leadership of the communities scattered across the region, threatening, blackmailing, and corrupting them so they do the cults’ bidding. Eberron is also
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
market attracts visitors from distant lands with delicious foods, rare treasures, and all manner of unpredictable fortunes. Tourists nicknamed this ever-changing district the “Dancing Night Market
, including the famous bioluminescent lau-pop flower. These flowers bathe the mountains nightly in soft, blue-purple light. Well-kept roads crisscross the region, connecting the populous Dyn Singh
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
figure prominently in the story, at least one character should be able to speak and understand the Giant language. The adventure takes place in the Forgotten Realms, specifically in a region known as the
Savage Frontier, in the northwest corner of the continent of Faerûn. Nonetheless, you can easily adapt the adventure to your home campaign by changing the names of various locations and factions. We
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
figure prominently in the story, at least one character should be able to speak and understand the Giant language. The adventure takes place in the Forgotten Realms, specifically in a region known as the
Savage Frontier, in the northwest corner of the continent of Faerûn. Nonetheless, you can easily adapt the adventure to your home campaign by changing the names of various locations and factions. We
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
depending on the changing status of member cities and political tensions in the region. Currently, the Lords’ Alliance counts these individuals as council members: Laeral Silverhand, the Open Lord of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
figure prominently in the story, at least one character should be able to speak and understand the Giant language. The adventure takes place in the Forgotten Realms, specifically in a region known as the
Savage Frontier, in the northwest corner of the continent of Faerûn. Nonetheless, you can easily adapt the adventure to your home campaign by changing the names of various locations and factions. We