Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'both both degree currents raised'.
Other Suggestions:
both both degrees current ranged
both both degree current ranged
both both degrees currently ranged
both both degrees currency ranged
both both decrees currents raisin
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
he sees no need for outsiders to be involved in sacred matters. The archpriest dismisses his son’s concerns with a negligent wave, telling Glooglugogg that he must flow with the currents of the
, their fists raised in the air.
The followers of the Deep Father are already preparing to sacrifice a bruised and bedraggled duergar named Hemeth — an arms smuggler who was looking to cut a deal with one
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
he sees no need for outsiders to be involved in sacred matters. The archpriest dismisses his son’s concerns with a negligent wave, telling Glooglugogg that he must flow with the currents of the
, their fists raised in the air.
The followers of the Deep Father are already preparing to sacrifice a bruised and bedraggled duergar named Hemeth — an arms smuggler who was looking to cut a deal with one
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
he sees no need for outsiders to be involved in sacred matters. The archpriest dismisses his son’s concerns with a negligent wave, telling Glooglugogg that he must flow with the currents of the
, their fists raised in the air.
The followers of the Deep Father are already preparing to sacrifice a bruised and bedraggled duergar named Hemeth — an arms smuggler who was looking to cut a deal with one
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
hunter has raised a young white dragon since the dragon hatched, and the two are now inseparable.
5 A young white dragon is pestered by a flameskull bound to guard a magic item the dragon recently
, leaving a trail of destruction behind them.
7 An adult white dragon periodically brings a mouthful of gems to the ancient crystal dragon who raised them, and who is now too old and tired to
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
hunter has raised a young white dragon since the dragon hatched, and the two are now inseparable.
5 A young white dragon is pestered by a flameskull bound to guard a magic item the dragon recently
, leaving a trail of destruction behind them.
7 An adult white dragon periodically brings a mouthful of gems to the ancient crystal dragon who raised them, and who is now too old and tired to
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
hunter has raised a young white dragon since the dragon hatched, and the two are now inseparable.
5 A young white dragon is pestered by a flameskull bound to guard a magic item the dragon recently
, leaving a trail of destruction behind them.
7 An adult white dragon periodically brings a mouthful of gems to the ancient crystal dragon who raised them, and who is now too old and tired to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
into one family. Tithmel’s claim to the throne is the stronger by a small degree of kinship, but Morinn is a quieter, more thoughtful ruler. Queen Tithmel has ever been a warrior, and some Felbarran
listen to what both have to say before deciding how to act on royal edicts. Most humans know Citadel Felbarr from a distance. They see only a great raised road winding through a vale of broken rock
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
into one family. Tithmel’s claim to the throne is the stronger by a small degree of kinship, but Morinn is a quieter, more thoughtful ruler. Queen Tithmel has ever been a warrior, and some Felbarran
listen to what both have to say before deciding how to act on royal edicts. Most humans know Citadel Felbarr from a distance. They see only a great raised road winding through a vale of broken rock
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
that resist the town’s volatile nature—nothing remains for long. Most homes and businesses are owned by githzerai, sculpted from currents of instability into ordered redoubts: towers of latticed
establish a degree of order in Xaos. The modrons’ solution was a lawful outpost: a polished brass polygon called the Cube. However, the gate-town gradually corrupted the outpost, which collapsed in
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
that resist the town’s volatile nature—nothing remains for long. Most homes and businesses are owned by githzerai, sculpted from currents of instability into ordered redoubts: towers of latticed
establish a degree of order in Xaos. The modrons’ solution was a lawful outpost: a polished brass polygon called the Cube. However, the gate-town gradually corrupted the outpost, which collapsed in
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
that resist the town’s volatile nature—nothing remains for long. Most homes and businesses are owned by githzerai, sculpted from currents of instability into ordered redoubts: towers of latticed
establish a degree of order in Xaos. The modrons’ solution was a lawful outpost: a polished brass polygon called the Cube. However, the gate-town gradually corrupted the outpost, which collapsed in
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
into one family. Tithmel’s claim to the throne is the stronger by a small degree of kinship, but Morinn is a quieter, more thoughtful ruler. Queen Tithmel has ever been a warrior, and some Felbarran
listen to what both have to say before deciding how to act on royal edicts. Most humans know Citadel Felbarr from a distance. They see only a great raised road winding through a vale of broken rock
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
natural phenomenon sometimes causes the ocean currents to form a great whirlpool with enough strength to draw ships down into it. These vessels are torn apart as they are pulled down, and the wreckage
iron portcullises covered in barnacle. A portcullis can be raised or lowered with a successful DC 26 Strength (Athletics) check. A Small creature can slip between the bars with ease, while a Medium
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
natural phenomenon sometimes causes the ocean currents to form a great whirlpool with enough strength to draw ships down into it. These vessels are torn apart as they are pulled down, and the wreckage
iron portcullises covered in barnacle. A portcullis can be raised or lowered with a successful DC 26 Strength (Athletics) check. A Small creature can slip between the bars with ease, while a Medium
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
natural phenomenon sometimes causes the ocean currents to form a great whirlpool with enough strength to draw ships down into it. These vessels are torn apart as they are pulled down, and the wreckage
iron portcullises covered in barnacle. A portcullis can be raised or lowered with a successful DC 26 Strength (Athletics) check. A Small creature can slip between the bars with ease, while a Medium
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. The Attack The allied forces are destined for victory, but their degree of success is yet to be determined. Success in the battle is determined by how many victory points the characters accrue
alert is raised — the sahuagin know the enemy is among them! When noted in an encounter area. A sahuagin flees battle and reaches Blademaster Makaht in area 10 or Baron Kepmak via area 19. The party
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
jowls, and its trunk is raised in a roar. Inscriptions coil around the statue’s body, and murals on the walls show a Chultan warrior riding a living mastodon through a series of hellish landscapes. In
roll initiative. The statue turns counterclockwise and completes one 360-degree revolution on initiative count 0 of each round. When the statue completes its first revolution, magical fire engulfs the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. The Attack The allied forces are destined for victory, but their degree of success is yet to be determined. Success in the battle is determined by how many victory points the characters accrue
alert is raised — the sahuagin know the enemy is among them! When noted in an encounter area. A sahuagin flees battle and reaches Blademaster Makaht in area 10 or Baron Kepmak via area 19. The party
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
jowls, and its trunk is raised in a roar. Inscriptions coil around the statue’s body, and murals on the walls show a Chultan warrior riding a living mastodon through a series of hellish landscapes. In
roll initiative. The statue turns counterclockwise and completes one 360-degree revolution on initiative count 0 of each round. When the statue completes its first revolution, magical fire engulfs the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
jowls, and its trunk is raised in a roar. Inscriptions coil around the statue’s body, and murals on the walls show a Chultan warrior riding a living mastodon through a series of hellish landscapes. In
roll initiative. The statue turns counterclockwise and completes one 360-degree revolution on initiative count 0 of each round. When the statue completes its first revolution, magical fire engulfs the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. The Attack The allied forces are destined for victory, but their degree of success is yet to be determined. Success in the battle is determined by how many victory points the characters accrue
alert is raised — the sahuagin know the enemy is among them! When noted in an encounter area. A sahuagin flees battle and reaches Blademaster Makaht in area 10 or Baron Kepmak via area 19. The party
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. A door in the west wall opens into a storage room that holds some crates and barrels containing food and wine. No one is using these quarters at present. 5. Crab Pen A raised, barnacle-covered
. Nearby a raised portcullis looms above a staircase that descends to area 12. A spiral staircase climbs 120 feet to area 32. Halfway up the staircase is a secret door that opens into area 17. A door set
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. A door in the west wall opens into a storage room that holds some crates and barrels containing food and wine. No one is using these quarters at present. 5. Crab Pen A raised, barnacle-covered
. Nearby a raised portcullis looms above a staircase that descends to area 12. A spiral staircase climbs 120 feet to area 32. Halfway up the staircase is a secret door that opens into area 17. A door set
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. A door in the west wall opens into a storage room that holds some crates and barrels containing food and wine. No one is using these quarters at present. 5. Crab Pen A raised, barnacle-covered
. Nearby a raised portcullis looms above a staircase that descends to area 12. A spiral staircase climbs 120 feet to area 32. Halfway up the staircase is a secret door that opens into area 17. A door set
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
statues are raised by a five-foot-high, curved stone platform enclosed by a low wall, with stone steps leading up to it.
See area H28 for a description of the stone building’s interior. The
. H30. Vlagomir’s Spark This cavern has a fifteen-foot-high ceiling and a smaller, dead-end cave at the back of it. Sticking out of the larger cave’s floor at a sixty-degree angle is a giant-sized
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
statues are raised by a five-foot-high, curved stone platform enclosed by a low wall, with stone steps leading up to it.
See area H28 for a description of the stone building’s interior. The
. H30. Vlagomir’s Spark This cavern has a fifteen-foot-high ceiling and a smaller, dead-end cave at the back of it. Sticking out of the larger cave’s floor at a sixty-degree angle is a giant-sized
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
statues are raised by a five-foot-high, curved stone platform enclosed by a low wall, with stone steps leading up to it.
See area H28 for a description of the stone building’s interior. The
. H30. Vlagomir’s Spark This cavern has a fifteen-foot-high ceiling and a smaller, dead-end cave at the back of it. Sticking out of the larger cave’s floor at a sixty-degree angle is a giant-sized
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
dozen humanoids pack the cage, elemental water’s symbol raised in a scar on every brow. Tired hands grasp at the bars as the captives struggle to press their mouths above the water. Among the mass of
skeletons droop from the rigging or lay in tangled piles, and seaweed hangs from the gunwales. The rain renders the entire area lightly obscured, and strong currents on either side of the wreckage pull
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Skulls This chamber sits at the high point of this part of the fire node. Both passages leading into it (from area W2 and area W7) rise toward it at a thirty-degree angle. A bizarre play of multicolored
opens a small vent in the center of the ceiling, and natural air currents draw the fumes out of the chamber in a few moments. Characters to notice the steady airflow. The vent closes again 1 minute
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
dozen humanoids pack the cage, elemental water’s symbol raised in a scar on every brow. Tired hands grasp at the bars as the captives struggle to press their mouths above the water. Among the mass of
skeletons droop from the rigging or lay in tangled piles, and seaweed hangs from the gunwales. The rain renders the entire area lightly obscured, and strong currents on either side of the wreckage pull
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
dozen humanoids pack the cage, elemental water’s symbol raised in a scar on every brow. Tired hands grasp at the bars as the captives struggle to press their mouths above the water. Among the mass of
skeletons droop from the rigging or lay in tangled piles, and seaweed hangs from the gunwales. The rain renders the entire area lightly obscured, and strong currents on either side of the wreckage pull
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Skulls This chamber sits at the high point of this part of the fire node. Both passages leading into it (from area W2 and area W7) rise toward it at a thirty-degree angle. A bizarre play of multicolored
opens a small vent in the center of the ceiling, and natural air currents draw the fumes out of the chamber in a few moments. Characters to notice the steady airflow. The vent closes again 1 minute
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Skulls This chamber sits at the high point of this part of the fire node. Both passages leading into it (from area W2 and area W7) rise toward it at a thirty-degree angle. A bizarre play of multicolored
opens a small vent in the center of the ceiling, and natural air currents draw the fumes out of the chamber in a few moments. Characters to notice the steady airflow. The vent closes again 1 minute
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
(Investigation) check. It pulls open to reveal area D38 on the other side. D37: Tunnel to Portcullis This tunnel is blocked by a rusty iron portcullis.
This tunnel slopes down at a 20-degree angle into murky
) check. Otherwise, it can be raised or lowered by turning a wooden wheel in the east wall of area D38. (The wheel is beyond the reach of someone east of the portcullis.) D38: Ritual Chamber Featureless
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
(Investigation) check. It pulls open to reveal area D38 on the other side. D37: Tunnel to Portcullis This tunnel is blocked by a rusty iron portcullis.
This tunnel slopes down at a 20-degree angle into murky
) check. Otherwise, it can be raised or lowered by turning a wooden wheel in the east wall of area D38. (The wheel is beyond the reach of someone east of the portcullis.) D38: Ritual Chamber Featureless