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Returning 35 results for 'both both denied constantly rules'.
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Baphomet
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
, the Horned King and the Prince of Beasts. He rules over minotaur;minotaurs and others with savage hearts. He is worshiped by those who want to break the confines of civility and unleash their bestial
become frightened and disoriented, as though constantly under threat of being hunted, and might lash out or panic even when no visible threat is nearby.
If a humanoid spends at least 1 hour within 1 mile
races
Mordenkainen Presents: Monsters of the Multiverse
skin.
3
You have exceptionally large ears.
4
A glittering mist constantly surrounds you.
5
You have a small spectral horn on your forehead, like a little unicorn horn.
6
Your
member of the human race or of a fantastical race. If you select a fantastical race such as the fairy or the harengon in this section, follow these additional rules during character creation.
Ability
Deep Dragon Wyrmling
Legacy
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Monsters
Fizban's Treasury of Dragons
. Whether taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker creatures cannot be trusted, so I constantly remind my
it to the surface world. Lost and confused, the wyrmling has been captured by a group of cruel adventurers.
3
A deep dragon wyrmling whimsically rules over a worshipful group of kobolds, sending
races
Mutations table for ideas, or create your own. These secondary mutations are disturbing, but they don’t change the rules of how that character is played or grant mechanical benefits. For example
flowers, or can you only eat living things?
5
Living Tattoos. You appear to have exotic tattoos across your body. They slowly and constantly change, and you have no control over the design. Do
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Hells. The devil lords make up a hierarchy that is both rigid and fragile. Although Asmodeus is more powerful than any other lord, he has to be constantly wary of treachery within his ranks. It could
be said that the true ruler of the Nine Hells is the immense body of rules and regulations that dictate how all devils, even Asmodeus, must conduct themselves. Layers and Rulers of the Nine Hells
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Purphoros God of the Forge Purphoros is the god of the forge, the restless earth, and fire. He rules the raw creative force that infuses sapient minds. Purphoros is also the god of artisans
constantly, sometimes absentmindedly working while he holds conversations with the other gods, only to destroy the finished product and begin again. Impulsive and mercurial, Purphoros is prone to bouts of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Purphoros God of the Forge Purphoros is the god of the forge, the restless earth, and fire. He rules the raw creative force that infuses sapient minds. Purphoros is also the god of artisans
constantly, sometimes absentmindedly working while he holds conversations with the other gods, only to destroy the finished product and begin again. Impulsive and mercurial, Purphoros is prone to bouts of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Hells. The devil lords make up a hierarchy that is both rigid and fragile. Although Asmodeus is more powerful than any other lord, he has to be constantly wary of treachery within his ranks. It could
be said that the true ruler of the Nine Hells is the immense body of rules and regulations that dictate how all devils, even Asmodeus, must conduct themselves. Layers and Rulers of the Nine Hells
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
with ink-stained fingers, a small bag of cookies in one pocket, and a good memory for recipes 3 Parmak, a 25-year-old human scribe who is constantly reading a book and occasionally walks into things 4
is difficult to anger and doesn’t mince words 8 Irony, a 15-year-old tiefling scribe who follows the rules, never lies or steals, and aspires to be Keeper of Tomes one day
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
with ink-stained fingers, a small bag of cookies in one pocket, and a good memory for recipes 3 Parmak, a 25-year-old human scribe who is constantly reading a book and occasionally walks into things 4
is difficult to anger and doesn’t mince words 8 Irony, a 15-year-old tiefling scribe who follows the rules, never lies or steals, and aspires to be Keeper of Tomes one day
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Purphoros God of the Forge Purphoros is the god of the forge, the restless earth, and fire. He rules the raw creative force that infuses sapient minds. Purphoros is also the god of artisans
constantly, sometimes absentmindedly working while he holds conversations with the other gods, only to destroy the finished product and begin again. Impulsive and mercurial, Purphoros is prone to bouts of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Hells. The devil lords make up a hierarchy that is both rigid and fragile. Although Asmodeus is more powerful than any other lord, he has to be constantly wary of treachery within his ranks. It could
be said that the true ruler of the Nine Hells is the immense body of rules and regulations that dictate how all devils, even Asmodeus, must conduct themselves. Layers and Rulers of the Nine Hells
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
with ink-stained fingers, a small bag of cookies in one pocket, and a good memory for recipes 3 Parmak, a 25-year-old human scribe who is constantly reading a book and occasionally walks into things 4
is difficult to anger and doesn’t mince words 8 Irony, a 15-year-old tiefling scribe who follows the rules, never lies or steals, and aspires to be Keeper of Tomes one day
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
receive in exchange for their labor.
2 A faerie dragon is in love with a member of a pixie royal court and is constantly searching for some grand deed capable of impressing their beloved.
3
branches of a tree that recently received the benefit of a druid’s awaken spell and promises to teach the awakened tree in exchange for shelter and companionship.
7 A faerie dragon rules a pack
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
yuan-ti malison named Nahth (pronounced NAWTH) and four yuan-ti broodguards (see appendix D) defend the main gate. Strangers are denied entry unless they are accompanied by one or more yuan-ti. Nahth
the pits with a standing jump or running jump (see the Player’s Handbook for jumping rules), provided there are no broodguards lined up along the far side. Treasure Nahth has a crocodile skin pouch containing 28 gp and wears gold ceremonial bracers sculpted to resemble bats (150 gp for the pair).
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
receive in exchange for their labor.
2 A faerie dragon is in love with a member of a pixie royal court and is constantly searching for some grand deed capable of impressing their beloved.
3
branches of a tree that recently received the benefit of a druid’s awaken spell and promises to teach the awakened tree in exchange for shelter and companionship.
7 A faerie dragon rules a pack
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
receive in exchange for their labor.
2 A faerie dragon is in love with a member of a pixie royal court and is constantly searching for some grand deed capable of impressing their beloved.
3
branches of a tree that recently received the benefit of a druid’s awaken spell and promises to teach the awakened tree in exchange for shelter and companionship.
7 A faerie dragon rules a pack
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
yuan-ti malison named Nahth (pronounced NAWTH) and four yuan-ti broodguards (see appendix D) defend the main gate. Strangers are denied entry unless they are accompanied by one or more yuan-ti. Nahth
the pits with a standing jump or running jump (see the Player’s Handbook for jumping rules), provided there are no broodguards lined up along the far side. Treasure Nahth has a crocodile skin pouch containing 28 gp and wears gold ceremonial bracers sculpted to resemble bats (150 gp for the pair).
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
yuan-ti malison named Nahth (pronounced NAWTH) and four yuan-ti broodguards (see appendix D) defend the main gate. Strangers are denied entry unless they are accompanied by one or more yuan-ti. Nahth
the pits with a standing jump or running jump (see the Player’s Handbook for jumping rules), provided there are no broodguards lined up along the far side. Treasure Nahth has a crocodile skin pouch containing 28 gp and wears gold ceremonial bracers sculpted to resemble bats (150 gp for the pair).
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, read the introduction of the Monster Manual before proceeding further. It explains stat block terminology and gives rules for various monster traits—information that isn’t repeated here. The
monster is considered a member of that class for the purpose of meeting prerequisites for magic items. My friend Mordenkainen constantly fights monsters and makes notes about them. I love notes as much as
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, read the introduction of the Monster Manual before proceeding further. It explains stat block terminology and gives rules for various monster traits—information that isn’t repeated here. The
monster is considered a member of that class for the purpose of meeting prerequisites for magic items. My friend Mordenkainen constantly fights monsters and makes notes about them. I love notes as much as
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, read the introduction of the Monster Manual before proceeding further. It explains stat block terminology and gives rules for various monster traits—information that isn’t repeated here. The
monster is considered a member of that class for the purpose of meeting prerequisites for magic items. My friend Mordenkainen constantly fights monsters and makes notes about them. I love notes as much as
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Thassa’s displeasure. Thassa’s Goals Thassa is never satisfied with the status quo, and she also never advocates hasty, uncontrolled change. She constantly resculpts the physical world, altering coastlines
with his plan for a permanent order. Thassa, who rules depths that have never seen the sun, considers most of Heliod’s schemes pointless and opposes them if they seem to threaten harm. Thassa took
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
air envelope around a habitable planet or moon is called an atmosphere. An atmosphere is a special kind of air envelope that replenishes itself constantly. A creature or an object can refresh its air
121, and the foul air turns deadly 120 days later. Deadly air is unbreathable. Any creature that tries to breathe deadly air begins to suffocate (see the rules on suffocation in the Player’s Handbook
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
air envelope around a habitable planet or moon is called an atmosphere. An atmosphere is a special kind of air envelope that replenishes itself constantly. A creature or an object can refresh its air
121, and the foul air turns deadly 120 days later. Deadly air is unbreathable. Any creature that tries to breathe deadly air begins to suffocate (see the rules on suffocation in the Player’s Handbook
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Thassa’s displeasure. Thassa’s Goals Thassa is never satisfied with the status quo, and she also never advocates hasty, uncontrolled change. She constantly resculpts the physical world, altering coastlines
with his plan for a permanent order. Thassa, who rules depths that have never seen the sun, considers most of Heliod’s schemes pointless and opposes them if they seem to threaten harm. Thassa took
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Thassa’s displeasure. Thassa’s Goals Thassa is never satisfied with the status quo, and she also never advocates hasty, uncontrolled change. She constantly resculpts the physical world, altering coastlines
with his plan for a permanent order. Thassa, who rules depths that have never seen the sun, considers most of Heliod’s schemes pointless and opposes them if they seem to threaten harm. Thassa took
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
air envelope around a habitable planet or moon is called an atmosphere. An atmosphere is a special kind of air envelope that replenishes itself constantly. A creature or an object can refresh its air
121, and the foul air turns deadly 120 days later. Deadly air is unbreathable. Any creature that tries to breathe deadly air begins to suffocate (see the rules on suffocation in the Player’s Handbook
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
denied admittance to Dweomercore (level 9), and Halaster robbed him of his spellbook. The Mad Mage has promised to return the book once Kavil completes his work. (In fact, Halaster has misplaced the
arch’s gold inlay can’t be removed. The rules of this gate are as follows: The gate opens for 1 minute when a real or illusory dragon touches the arch. An artistic rendering of a dragon, such as a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
denied admittance to Dweomercore (level 9), and Halaster robbed him of his spellbook. The Mad Mage has promised to return the book once Kavil completes his work. (In fact, Halaster has misplaced the
arch’s gold inlay can’t be removed. The rules of this gate are as follows: The gate opens for 1 minute when a real or illusory dragon touches the arch. An artistic rendering of a dragon, such as a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to join the fray were denied, her frustration overtook her, and she launched herself into the Blood War. Accompanied by a mob of mortal followers, she cut a swath through a legion of devils before
needs souls that yearn to prove their worth on the battlefield. Lady of Ruin Zariel rules over the ruin that Avernus has become. Once it was a bustling realm filled with cities, trade outposts, and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to join the fray were denied, her frustration overtook her, and she launched herself into the Blood War. Accompanied by a mob of mortal followers, she cut a swath through a legion of devils before
needs souls that yearn to prove their worth on the battlefield. Lady of Ruin Zariel rules over the ruin that Avernus has become. Once it was a bustling realm filled with cities, trade outposts, and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to join the fray were denied, her frustration overtook her, and she launched herself into the Blood War. Accompanied by a mob of mortal followers, she cut a swath through a legion of devils before
needs souls that yearn to prove their worth on the battlefield. Lady of Ruin Zariel rules over the ruin that Avernus has become. Once it was a bustling realm filled with cities, trade outposts, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
denied admittance to Dweomercore (level 9), and Halaster robbed him of his spellbook. The Mad Mage has promised to return the book once Kavil completes his work. (In fact, Halaster has misplaced the
arch’s gold inlay can’t be removed. The rules of this gate are as follows: The gate opens for 1 minute when a real or illusory dragon touches the arch. An artistic rendering of a dragon, such as a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the tomb stands an opaque crystal sarcophagus that is constantly changing color. Minotaur murals adorn the walls on the lower level of the tomb.
The walls of the tomb are lined with secret doors that
constantly changes to ensure that characters within it remain separated and unable to find each other. Visibility within the maze is limited to 20 feet because of the churning fog. Spells that are altered