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Returning 35 results for 'both both detection concerned running'.
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Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
bodies were found floating down the river. Concerned, Kaga pleads with the characters to find out what has happened to the homestead and its proprietor, Arthur Holrow, and to bring back the ingredients
cruel villain. CHILDREN IN PERIL
Before running this adventure, check with each player to see if they’re open to playing in an adventure where children are in danger (though the villains intend to
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
bodies were found floating down the river. Concerned, Kaga pleads with the characters to find out what has happened to the homestead and its proprietor, Arthur Holrow, and to bring back the ingredients
cruel villain. CHILDREN IN PERIL
Before running this adventure, check with each player to see if they’re open to playing in an adventure where children are in danger (though the villains intend to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
characters arrive, the people of Vogler are concerned with two things: kicking off the annual Kingfisher Festival and putting a local hero to rest. Before running this chapter, make sure each character has
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
bodies were found floating down the river. Concerned, Kaga pleads with the characters to find out what has happened to the homestead and its proprietor, Arthur Holrow, and to bring back the ingredients
cruel villain. CHILDREN IN PERIL
Before running this adventure, check with each player to see if they’re open to playing in an adventure where children are in danger (though the villains intend to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
characters arrive, the people of Vogler are concerned with two things: kicking off the annual Kingfisher Festival and putting a local hero to rest. Before running this chapter, make sure each character has
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
characters arrive, the people of Vogler are concerned with two things: kicking off the annual Kingfisher Festival and putting a local hero to rest. Before running this chapter, make sure each character has
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
adventure you are currently running. If you prefer to start the adventurers at 3rd level and dive into the Elemental Evil plot immediately, begin with the “Rumors of Evil” clues. If you wish to start
“Rumors of Evil” clues and events. Trouble in Red Larch When the characters arrive in Red Larch, a few minutes of conversation with any NPC reveals that the townsfolk are concerned about strange events
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
adventure you are currently running. If you prefer to start the adventurers at 3rd level and dive into the Elemental Evil plot immediately, begin with the “Rumors of Evil” clues. If you wish to start
“Rumors of Evil” clues and events. Trouble in Red Larch When the characters arrive in Red Larch, a few minutes of conversation with any NPC reveals that the townsfolk are concerned about strange events
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
adventure you are currently running. If you prefer to start the adventurers at 3rd level and dive into the Elemental Evil plot immediately, begin with the “Rumors of Evil” clues. If you wish to start
“Rumors of Evil” clues and events. Trouble in Red Larch When the characters arrive in Red Larch, a few minutes of conversation with any NPC reveals that the townsfolk are concerned about strange events
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Running the Adventure As with the previous adventures in this series, it is up to you to add to the considerable detail given herein, filling in any needed information to color the whole and bring it
miles distant from Snurre’s sooty palace. This hidden site should initially prove to be safe from detection as long as the characters leave no plain trail to it and as long as they are not followed to it
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Running the Adventure As with the previous adventures in this series, it is up to you to add to the considerable detail given herein, filling in any needed information to color the whole and bring it
miles distant from Snurre’s sooty palace. This hidden site should initially prove to be safe from detection as long as the characters leave no plain trail to it and as long as they are not followed to it
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Running the Adventure As with the previous adventures in this series, it is up to you to add to the considerable detail given herein, filling in any needed information to color the whole and bring it
miles distant from Snurre’s sooty palace. This hidden site should initially prove to be safe from detection as long as the characters leave no plain trail to it and as long as they are not followed to it
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
day-to-day running of the guild, preferring to craft long-range plans and let underlings implement the details. Overseeing the daily operations of the guild is the purview of the Izmundi, a board of
District’s Smelting Quarter. The magical science of transmuting one substance to another is the study of the Laboratory of Alchemy. The Laboratory of Orientation, concerned with teleportation and spatial
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
person on the premises pitched in to help bolster the defenses. They built a series of low earth ridges and ditches as defensive works running between the various buildings (see the map) and put together
father’s never-give-in mentality. Perd is concerned for the safety of the children and privately wonders if staying was a mistake. Perd’s wife, Marka (female Tethyrian human scout) worries about
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
person on the premises pitched in to help bolster the defenses. They built a series of low earth ridges and ditches as defensive works running between the various buildings (see the map) and put together
father’s never-give-in mentality. Perd is concerned for the safety of the children and privately wonders if staying was a mistake. Perd’s wife, Marka (female Tethyrian human scout) worries about
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Atash are powerful, they are too few to support the Brightguard’s rank-and-file members during times of trouble. With tensions between the Brightguard and rebel groups running high, Artavazda seeks
moderation—and by disarming belligerents. Artavazda’s Mission Artavazda is concerned that the Ashen Heirs are planning to further disrupt the celebration of Shabe Taabaan. That morning, Ashen Heirs attacked
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Atash are powerful, they are too few to support the Brightguard’s rank-and-file members during times of trouble. With tensions between the Brightguard and rebel groups running high, Artavazda seeks
moderation—and by disarming belligerents. Artavazda’s Mission Artavazda is concerned that the Ashen Heirs are planning to further disrupt the celebration of Shabe Taabaan. That morning, Ashen Heirs attacked
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Atash are powerful, they are too few to support the Brightguard’s rank-and-file members during times of trouble. With tensions between the Brightguard and rebel groups running high, Artavazda seeks
moderation—and by disarming belligerents. Artavazda’s Mission Artavazda is concerned that the Ashen Heirs are planning to further disrupt the celebration of Shabe Taabaan. That morning, Ashen Heirs attacked
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
day-to-day running of the guild, preferring to craft long-range plans and let underlings implement the details. Overseeing the daily operations of the guild is the purview of the Izmundi, a board of
District’s Smelting Quarter. The magical science of transmuting one substance to another is the study of the Laboratory of Alchemy. The Laboratory of Orientation, concerned with teleportation and spatial
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
day-to-day running of the guild, preferring to craft long-range plans and let underlings implement the details. Overseeing the daily operations of the guild is the purview of the Izmundi, a board of
District’s Smelting Quarter. The magical science of transmuting one substance to another is the study of the Laboratory of Alchemy. The Laboratory of Orientation, concerned with teleportation and spatial
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
person on the premises pitched in to help bolster the defenses. They built a series of low earth ridges and ditches as defensive works running between the various buildings (see the map) and put together
father’s never-give-in mentality. Perd is concerned for the safety of the children and privately wonders if staying was a mistake. Perd’s wife, Marka (female Tethyrian human scout) worries about
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
palisade, each part capped with a gate and a tower on either end. These outer walls and gates aren’t regularly manned or patrolled, because the occupants aren’t concerned about being taken by surprise
their separate quarters, organized according to their wonts. Typical of any camp are the wide paths that crisscross it, running from each gate through the center of the camp and out the other side
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
palisade, each part capped with a gate and a tower on either end. These outer walls and gates aren’t regularly manned or patrolled, because the occupants aren’t concerned about being taken by surprise
their separate quarters, organized according to their wonts. Typical of any camp are the wide paths that crisscross it, running from each gate through the center of the camp and out the other side
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
palisade, each part capped with a gate and a tower on either end. These outer walls and gates aren’t regularly manned or patrolled, because the occupants aren’t concerned about being taken by surprise
their separate quarters, organized according to their wonts. Typical of any camp are the wide paths that crisscross it, running from each gate through the center of the camp and out the other side
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
running headlong into battle. If necessary, use Darrett to temper characters’ desire for immediate revenge. Clarifying the Situation It’s up to the characters to correct Bakaris’s misinformation
. “There is a condition, though.”
Governor Miat explains the following points: Kalaman’s leaders are concerned about the threat posed by the enemy that attacked Vogler. The city has woefully little
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
running headlong into battle. If necessary, use Darrett to temper characters’ desire for immediate revenge. Clarifying the Situation It’s up to the characters to correct Bakaris’s misinformation
. “There is a condition, though.”
Governor Miat explains the following points: Kalaman’s leaders are concerned about the threat posed by the enemy that attacked Vogler. The city has woefully little
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
dragoneye flower blooms in the ashes where the fires have run their course, it is time to put the dragon back to sleep. That time is at hand. Running Arborean Springs
You can spend as much or as little
-minded people seeking to capitalize on the hot springs has come to town. The merchants who now live here are nervous for their homes and concerned about the wildfires’ effect on business. Ginder Nanik. A
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
running headlong into battle. If necessary, use Darrett to temper characters’ desire for immediate revenge. Clarifying the Situation It’s up to the characters to correct Bakaris’s misinformation
. “There is a condition, though.”
Governor Miat explains the following points: Kalaman’s leaders are concerned about the threat posed by the enemy that attacked Vogler. The city has woefully little
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
you see fit.) A typical arrangement is a network of tunnels running above the main chambers of the lair, each wide enough for the beholder to fly through. Fist-sized holes in the floors of these
beholder would primarily be concerned with securing the area in a 1-mile radius around its lair (corresponding to the area of the beholder’s regional effects), but could range even farther if the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Werewolves in the Mist This adventure hook assumes you’re running a campaign in or near Daggerford (see “Mysterious Visitors” for more information). It also assumes you’re using the five player
powers concerned with their mutual security and prosperity. Heading the coalition are rulers in the North and along the Sword Coast. Although alliance members have pledged to join forces against
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Werewolves in the Mist This adventure hook assumes you’re running a campaign in or near Daggerford (see “Mysterious Visitors” for more information). It also assumes you’re using the five player
powers concerned with their mutual security and prosperity. Heading the coalition are rulers in the North and along the Sword Coast. Although alliance members have pledged to join forces against
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
you see fit.) A typical arrangement is a network of tunnels running above the main chambers of the lair, each wide enough for the beholder to fly through. Fist-sized holes in the floors of these
beholder would primarily be concerned with securing the area in a 1-mile radius around its lair (corresponding to the area of the beholder’s regional effects), but could range even farther if the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
you see fit.) A typical arrangement is a network of tunnels running above the main chambers of the lair, each wide enough for the beholder to fly through. Fist-sized holes in the floors of these
beholder would primarily be concerned with securing the area in a 1-mile radius around its lair (corresponding to the area of the beholder’s regional effects), but could range even farther if the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Werewolves in the Mist This adventure hook assumes you’re running a campaign in or near Daggerford (see “Mysterious Visitors” for more information). It also assumes you’re using the five player
powers concerned with their mutual security and prosperity. Heading the coalition are rulers in the North and along the Sword Coast. Although alliance members have pledged to join forces against
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
winch.
A floor-to-ceiling iron cage in the middle of the room contains an elevator shaft with chains running up and down away from it. The chains are in constant motion, and you hear loud mechanical
duergar named Dreck huddles in the southwest corner, trying to avoid detection. Despite his effort, any character with a passive Wisdom (Perception) score of 14 or higher notices the duergar’s cold