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Returning 31 results for 'both both directing certain reciting'.
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Magic Items
The Wild Beyond the Witchlight
dissipates quickly. At the same time, all Humanoid creatures within a certain radius of the cauldron fall unconscious for 1 hour, except those that are attuned to the cauldron or immune to being charmed. The
minute touching the cauldron with a unicorn’s horn while reciting the poem called “The Witch Queen’s Cauldron” (see the accompanying sidebar), all creatures within 1,000 feet of
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
assign the characters to specific missions and reward them for achieving certain objectives without directing their every move. In return, the characters can draw on the resources of the university
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
assign the characters to specific missions and reward them for achieving certain objectives without directing their every move. In return, the characters can draw on the resources of the university
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
assign the characters to specific missions and reward them for achieving certain objectives without directing their every move. In return, the characters can draw on the resources of the university
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
certain creatures with special regard, either because the creature is tied to the order’s history or because it serves as an example of a quality the monks seek to emulate. If your character’s monastery
the treetops are two of the reasons why your order admires the monkey. 2 Dragon Turtle. The monks of your seaside monastery venerate the dragon turtle, reciting ancient prayers and offering garlands of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
certain creatures with special regard, either because the creature is tied to the order’s history or because it serves as an example of a quality the monks seek to emulate. If your character’s monastery
the treetops are two of the reasons why your order admires the monkey. 2 Dragon Turtle. The monks of your seaside monastery venerate the dragon turtle, reciting ancient prayers and offering garlands of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
certain creatures with special regard, either because the creature is tied to the order’s history or because it serves as an example of a quality the monks seek to emulate. If your character’s monastery
the treetops are two of the reasons why your order admires the monkey. 2 Dragon Turtle. The monks of your seaside monastery venerate the dragon turtle, reciting ancient prayers and offering garlands of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
wagons being unloaded, they’ll notice Bog Luck directing laborers to carry the crates brought from the Greenfields into the warehouse. If they have a chance to see what’s going on in the warehouse, they
other place they could have gone is into the strong room. Gristle Pete, who sleeps above the strong room, hears strange noises on certain nights. He mistakes those noises for rats, but they come from
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
wagons being unloaded, they’ll notice Bog Luck directing laborers to carry the crates brought from the Greenfields into the warehouse. If they have a chance to see what’s going on in the warehouse, they
other place they could have gone is into the strong room. Gristle Pete, who sleeps above the strong room, hears strange noises on certain nights. He mistakes those noises for rats, but they come from
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
wagons being unloaded, they’ll notice Bog Luck directing laborers to carry the crates brought from the Greenfields into the warehouse. If they have a chance to see what’s going on in the warehouse, they
other place they could have gone is into the strong room. Gristle Pete, who sleeps above the strong room, hears strange noises on certain nights. He mistakes those noises for rats, but they come from
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
wagons being unloaded, they’ll notice Bog Luck directing laborers to carry the crates brought from the Greenfields into the warehouse. If they have a chance to see what’s going on in the warehouse, they
other place they could have gone is into the strong room. Gristle Pete, who sleeps above the strong room, hears strange noises on certain nights. He mistakes those noises for rats, but they come from
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
wagons being unloaded, they’ll notice Bog Luck directing laborers to carry the crates brought from the Greenfields into the warehouse. If they have a chance to see what’s going on in the warehouse, they
other place they could have gone is into the strong room. Gristle Pete, who sleeps above the strong room, hears strange noises on certain nights. He mistakes those noises for rats, but they come from
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
wagons being unloaded, they’ll notice Bog Luck directing laborers to carry the crates brought from the Greenfields into the warehouse. If they have a chance to see what’s going on in the warehouse, they
other place they could have gone is into the strong room. Gristle Pete, who sleeps above the strong room, hears strange noises on certain nights. He mistakes those noises for rats, but they come from
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
into a cloud of harmless black smoke that erupts from the cauldron and dissipates quickly. At the same time, all Humanoid creatures within a certain radius of the cauldron fall unconscious for 1 hour
the cauldron can’t be used again for 8 days. If you spend 1 minute touching the cauldron with a unicorn’s horn while reciting the poem called “The Witch Queen’s Cauldron” (see the accompanying sidebar
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
into a cloud of harmless black smoke that erupts from the cauldron and dissipates quickly. At the same time, all Humanoid creatures within a certain radius of the cauldron fall unconscious for 1 hour
the cauldron can’t be used again for 8 days. If you spend 1 minute touching the cauldron with a unicorn’s horn while reciting the poem called “The Witch Queen’s Cauldron” (see the accompanying sidebar
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
into a cloud of harmless black smoke that erupts from the cauldron and dissipates quickly. At the same time, all Humanoid creatures within a certain radius of the cauldron fall unconscious for 1 hour
the cauldron can’t be used again for 8 days. If you spend 1 minute touching the cauldron with a unicorn’s horn while reciting the poem called “The Witch Queen’s Cauldron” (see the accompanying sidebar
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
attacks. The number of temporary hit points increases when you reach certain levels in this class, increasing to 8 at 5th level, 11 at 10th level, and 14 at 15th level. Enthralling Performance Starting
at 3rd level, you can charge your performance with seductive, fey magic. If you perform for at least 1 minute, you can attempt to inspire wonder in your audience by singing, reciting a poem, or
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
attacks. The number of temporary hit points increases when you reach certain levels in this class, increasing to 8 at 5th level, 11 at 10th level, and 14 at 15th level. Enthralling Performance Starting
at 3rd level, you can charge your performance with seductive, fey magic. If you perform for at least 1 minute, you can attempt to inspire wonder in your audience by singing, reciting a poem, or
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
attacks. The number of temporary hit points increases when you reach certain levels in this class, increasing to 8 at 5th level, 11 at 10th level, and 14 at 15th level. Enthralling Performance Starting
at 3rd level, you can charge your performance with seductive, fey magic. If you perform for at least 1 minute, you can attempt to inspire wonder in your audience by singing, reciting a poem, or
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Dexterity check using thieves’ tools opens the lock (DC 35 while the arcane lock is in effect). Only the Biblioplex’s reference librarians and certain faculty members know the arcane lock’s password
versus Behirs. Rosie Wuzfeddlims (chaotic good gnome first-year student; see the “Fellow Students” section) is directing students as they cobble together beholder and behir costumes, as well as visual
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Dexterity check using thieves’ tools opens the lock (DC 35 while the arcane lock is in effect). Only the Biblioplex’s reference librarians and certain faculty members know the arcane lock’s password
versus Behirs. Rosie Wuzfeddlims (chaotic good gnome first-year student; see the “Fellow Students” section) is directing students as they cobble together beholder and behir costumes, as well as visual
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Dexterity check using thieves’ tools opens the lock (DC 35 while the arcane lock is in effect). Only the Biblioplex’s reference librarians and certain faculty members know the arcane lock’s password
versus Behirs. Rosie Wuzfeddlims (chaotic good gnome first-year student; see the “Fellow Students” section) is directing students as they cobble together beholder and behir costumes, as well as visual
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Riders on the Storm As the characters travel to the Greypeaks, they encounter unusual weather, followed by an ambush by the Six. How well the characters negotiate the weather determines certain
, directing the crew operating the vehicle’s weapons in case enemies appear Lookout, watching for dangers Mechanic, leading the crew battening down the hatches and making repairs Additional characters in a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Riders on the Storm As the characters travel to the Greypeaks, they encounter unusual weather, followed by an ambush by the Six. How well the characters negotiate the weather determines certain
, directing the crew operating the vehicle’s weapons in case enemies appear Lookout, watching for dangers Mechanic, leading the crew battening down the hatches and making repairs Additional characters in a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Riders on the Storm As the characters travel to the Greypeaks, they encounter unusual weather, followed by an ambush by the Six. How well the characters negotiate the weather determines certain
, directing the crew operating the vehicle’s weapons in case enemies appear Lookout, watching for dangers Mechanic, leading the crew battening down the hatches and making repairs Additional characters in a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
of the Chamber try to take the fulfillment of the Prophecy into their own talons, directing the future toward outcomes they desire. Marks of Prophecy. The dragons of the Chamber recognize the
dragonmarks that appear on the skin of certain Humanoids on Eberron as manifestations of the Prophecy. These marks reveal nuances of the Prophecy to those who can understand them and lend symbolic weight to
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
of the Chamber try to take the fulfillment of the Prophecy into their own talons, directing the future toward outcomes they desire. Marks of Prophecy. The dragons of the Chamber recognize the
dragonmarks that appear on the skin of certain Humanoids on Eberron as manifestations of the Prophecy. These marks reveal nuances of the Prophecy to those who can understand them and lend symbolic weight to
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
of the Chamber try to take the fulfillment of the Prophecy into their own talons, directing the future toward outcomes they desire. Marks of Prophecy. The dragons of the Chamber recognize the
dragonmarks that appear on the skin of certain Humanoids on Eberron as manifestations of the Prophecy. These marks reveal nuances of the Prophecy to those who can understand them and lend symbolic weight to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
has no reason to trust the characters, refuses to emerge from his hiding place. A character can earn the butler’s trust and coax him out by reciting Demitasse’s rhyme (see area P19) and then sharing a
unicorn horn while reciting a poem called “The Witch Queen’s Cauldron.” Only Zybilna and the hags of the Hourglass Coven know the words to this poem, but a legend lore spell or similar magic can also
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
has no reason to trust the characters, refuses to emerge from his hiding place. A character can earn the butler’s trust and coax him out by reciting Demitasse’s rhyme (see area P19) and then sharing a
unicorn horn while reciting a poem called “The Witch Queen’s Cauldron.” Only Zybilna and the hags of the Hourglass Coven know the words to this poem, but a legend lore spell or similar magic can also
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
has no reason to trust the characters, refuses to emerge from his hiding place. A character can earn the butler’s trust and coax him out by reciting Demitasse’s rhyme (see area P19) and then sharing a
unicorn horn while reciting a poem called “The Witch Queen’s Cauldron.” Only Zybilna and the hags of the Hourglass Coven know the words to this poem, but a legend lore spell or similar magic can also