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Returning 35 results for 'both both distinct comforts rest'.
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Monsters
Mordenkainen's Fiendish Folio Volume 1
). The killmoulis targets up to eight creatures within 100 feet of it that it can see. The next time a target finishes a long rest, it regains all spent Hit Dice and gains 10 temporary hit points.
Curse
of Poor Hospitality (1/day). The killmoulis targets up to eight creatures within 100 feet of it that it can see. The next time a target completes a long rest, it does not regain spent Hit Dice.A
Eladrin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Mordenkainen’s Tome of Foes
finishing a long rest, any eladrin can change their season. An eladrin might choose the season that is present in the world or perhaps the season that most closely matches the eladrin’s current
your own needs.
3
There are no simple meals, only lavish feasts.
4
You stock up on fine food and drink. You hate going without such comforts.
d4
Autumn Flaw
1
Monsters
Mordenkainen Presents: Monsters of the Multiverse
), a ki-rin can take one of the following lair actions, and it must finish a long rest before taking the chosen lair action again:
Create Comforts. The ki-rin conjures up one or more permanent objects
Backgrounds
Guildmasters’ Guide to Ravnica
stench.
Suggested Characteristics
Members of the Golgari Swarm are unmistakably products of the undercity, ill at ease amid the comforts of civilization. They bring about the same discomfort in others
, you are connected to every other member in some way or another. Convinced that the rest of the world is out to get you, you find it easy to form close bonds with your guild mates, and harder to make
Backgrounds
Guildmasters’ Guide to Ravnica
vast, sprawling rubblebelts of broken terrain that civilized folk have long abandoned. You can find a suitable place for you and your allies to hide or rest in these areas. In addition, you can find
’t survive away from the comforts of the city.
4
Don’t tell me I’m not allowed to do something.
5
Laws are for people who are afraid to face their inner beasts.
6
I
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Running This Chapter This chapter can be divided into two parts: the investigations around Phandalin and the hunt for Ruxithid. The goblins left four distinct crime scenes that the characters can
, the goblins’ leader, without whom the goblins’ crimes would cease. Pursuing Ruxithid takes the characters into Zorzula’s Rest. This section is a traditional dungeon crawl, filled with strange secrets to uncover and dangerous enemies to fight.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Running This Chapter This chapter can be divided into two parts: the investigations around Phandalin and the hunt for Ruxithid. The goblins left four distinct crime scenes that the characters can
, the goblins’ leader, without whom the goblins’ crimes would cease. Pursuing Ruxithid takes the characters into Zorzula’s Rest. This section is a traditional dungeon crawl, filled with strange secrets to uncover and dangerous enemies to fight.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Running This Chapter This chapter can be divided into two parts: the investigations around Phandalin and the hunt for Ruxithid. The goblins left four distinct crime scenes that the characters can
, the goblins’ leader, without whom the goblins’ crimes would cease. Pursuing Ruxithid takes the characters into Zorzula’s Rest. This section is a traditional dungeon crawl, filled with strange secrets to uncover and dangerous enemies to fight.
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Elemental Evil Player's Companion
distinct tribal variations.
Sky Wardens
Nowhere are the aarakocra more comfortable than in the sky. They can spend hours in the air, and some go as long as days, locking their wings in place and
aarakocra. To be grounded, trapped underground, or imprisoned by the cold, unyielding earth is a torment few aarakocra can withstand. Even when perched on a high branch or at rest in their mountaintop
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
patron. 3 A fortune teller’s reading for one of the characters points to a quest and offers hints about challenges that lie ahead. 4 Flames, clouds, smoke, or huge flocks of birds take distinct shapes
that portend the adventure situation. 5 Animals or animated objects speak clearly to direct the adventurers toward the situation. 6 Someone who died returns as a ghost and haunts the characters. The ghost prompts the characters to investigate the cause of the ghost’s death and put it to rest.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
patron. 3 A fortune teller’s reading for one of the characters points to a quest and offers hints about challenges that lie ahead. 4 Flames, clouds, smoke, or huge flocks of birds take distinct shapes
that portend the adventure situation. 5 Animals or animated objects speak clearly to direct the adventurers toward the situation. 6 Someone who died returns as a ghost and haunts the characters. The ghost prompts the characters to investigate the cause of the ghost’s death and put it to rest.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
patron. 3 A fortune teller’s reading for one of the characters points to a quest and offers hints about challenges that lie ahead. 4 Flames, clouds, smoke, or huge flocks of birds take distinct shapes
that portend the adventure situation. 5 Animals or animated objects speak clearly to direct the adventurers toward the situation. 6 Someone who died returns as a ghost and haunts the characters. The ghost prompts the characters to investigate the cause of the ghost’s death and put it to rest.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
distinct and real, even if they differ from your own. Before creating a character, ask your DM and the rest of the group the aforementioned questions, along with any others that come to mind. Chapter
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
distinct and real, even if they differ from your own. Before creating a character, ask your DM and the rest of the group the aforementioned questions, along with any others that come to mind. Chapter
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Underworld. They are three distinct planes of existence, tucked into their own pocket of the multiverse and shielded from the rest of the cosmos by the power of the gods. This chapter discusses each of these
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Underworld. They are three distinct planes of existence, tucked into their own pocket of the multiverse and shielded from the rest of the cosmos by the power of the gods. This chapter discusses each of these
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Underworld. They are three distinct planes of existence, tucked into their own pocket of the multiverse and shielded from the rest of the cosmos by the power of the gods. This chapter discusses each of these
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
distinct and real, even if they differ from your own. Before creating a character, ask your DM and the rest of the group the aforementioned questions, along with any others that come to mind. Chapter
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
creature comforts as many folk of the world. They adore sweet candies, fresh fruit, and other delicacies. When a killmoulis encounters a party of travelers, it hides and keeps a careful watch on them. At
day’s worth of food with its long nose. In return, it then uses its magic to enhance the travelers’ comfort as they rest. A Bitter Reproach. A killmoulis will follow after any party that has provided it
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
unfettered energy. Some eladrin remain associated with a particular season for their entire lives, whereas other eladrin transform, adopting characteristics of a new season. When finishing a long rest
, only lavish feasts. 4 You stock up on fine food and drink. You hate going without such comforts. d4 Autumn Flaw 1 You trust others without a second thought. 2 You give to others, to the point
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
(Survival) check. You might require trackers to make a new check in any of the following circumstances: They stop tracking and resume after finishing a short or long rest. The trail crosses an
challenging, unless the creature being tracked leaves a distinct trail. Additionally, the passage of time often makes tracks harder to follow. In a situation where there is no trail to follow, you can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
(Survival) check. You might require trackers to make a new check in any of the following circumstances: They stop tracking and resume after finishing a short or long rest. The trail crosses an
challenging, unless the creature being tracked leaves a distinct trail. Additionally, the passage of time often makes tracks harder to follow. In a situation where there is no trail to follow, you can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
(Survival) check. You might require trackers to make a new check in any of the following circumstances: They stop tracking and resume after finishing a short or long rest. The trail crosses an
challenging, unless the creature being tracked leaves a distinct trail. Additionally, the passage of time often makes tracks harder to follow. In a situation where there is no trail to follow, you can
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
unfettered energy. Some eladrin remain associated with a particular season for their entire lives, whereas other eladrin transform, adopting characteristics of a new season. When finishing a long rest
, only lavish feasts. 4 You stock up on fine food and drink. You hate going without such comforts. d4 Autumn Flaw 1 You trust others without a second thought. 2 You give to others, to the point
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
unfettered energy. Some eladrin remain associated with a particular season for their entire lives, whereas other eladrin transform, adopting characteristics of a new season. When finishing a long rest
, only lavish feasts. 4 You stock up on fine food and drink. You hate going without such comforts. d4 Autumn Flaw 1 You trust others without a second thought. 2 You give to others, to the point
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
strongest among them, and in either case tend to kill any human they encounter. Three distinct bands are particularly well-known by their Akroan foes. Bloodhorn Minotaurs Named for their blood-caked horns
rest of the band can eat the dead minotaur’s remains, the minotaurs mobilize to track down as much of their dead comrade’s body as possible. Ragegore Minotaurs Ragegore minotaurs are the most
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
strongest among them, and in either case tend to kill any human they encounter. Three distinct bands are particularly well-known by their Akroan foes. Bloodhorn Minotaurs Named for their blood-caked horns
rest of the band can eat the dead minotaur’s remains, the minotaurs mobilize to track down as much of their dead comrade’s body as possible. Ragegore Minotaurs Ragegore minotaurs are the most
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
study the shifting balance of the planes and the path of the Draconic Prophecy. Necromancy is a pillar of Aereni society, distinct from the sinister power most adventurers encounter. Positive energy
sanctuary, the elves watched nations of goblins and humans rise and fall. The Aereni possess secrets and powers the rest of Khorvaire has yet to discover, but they are more interested in perfecting their
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
strongest among them, and in either case tend to kill any human they encounter. Three distinct bands are particularly well-known by their Akroan foes. Bloodhorn Minotaurs Named for their blood-caked horns
rest of the band can eat the dead minotaur’s remains, the minotaurs mobilize to track down as much of their dead comrade’s body as possible. Ragegore Minotaurs Ragegore minotaurs are the most
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
study the shifting balance of the planes and the path of the Draconic Prophecy. Necromancy is a pillar of Aereni society, distinct from the sinister power most adventurers encounter. Positive energy
sanctuary, the elves watched nations of goblins and humans rise and fall. The Aereni possess secrets and powers the rest of Khorvaire has yet to discover, but they are more interested in perfecting their
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
study the shifting balance of the planes and the path of the Draconic Prophecy. Necromancy is a pillar of Aereni society, distinct from the sinister power most adventurers encounter. Positive energy
sanctuary, the elves watched nations of goblins and humans rise and fall. The Aereni possess secrets and powers the rest of Khorvaire has yet to discover, but they are more interested in perfecting their
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
follows: Avani, a middle-aged jackalwere who considers it her duty to keep the rest of her pack from doing anything to attract attention from the Watch Inbar, a quiet, reserved jackalwere who wears
leadership. The presence of Korvala comforts the other jackalweres. They admire her strength and guidance, and they defend her as fervently as they would Nidalia. The Amberdune jackalweres are not hostile
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Amenities You’ll find no city on the Sword Coast or in all the North half as civilized as Waterdeep. It’s not just the law of the land that makes this so, but also the comforts that life here
the rest of the city each morning. Such is not typical behavior for driftglobes, I assure you! Lastly, no city in the world is as literate as Waterdeep. Oghma’s priests from the Font of Knowledge
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
follows: Avani, a middle-aged jackalwere who considers it her duty to keep the rest of her pack from doing anything to attract attention from the Watch Inbar, a quiet, reserved jackalwere who wears
leadership. The presence of Korvala comforts the other jackalweres. They admire her strength and guidance, and they defend her as fervently as they would Nidalia. The Amberdune jackalweres are not hostile
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Amenities You’ll find no city on the Sword Coast or in all the North half as civilized as Waterdeep. It’s not just the law of the land that makes this so, but also the comforts that life here
the rest of the city each morning. Such is not typical behavior for driftglobes, I assure you! Lastly, no city in the world is as literate as Waterdeep. Oghma’s priests from the Font of Knowledge