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Returning 35 results for 'both both draw currents raven'.
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Player’s Handbook
Become One with Tides and Storms
Druids of the Circle of the Sea draw on the tempestuous forces of oceans and storms. Some view themselves as embodiments of nature’s wrath, seeking vengeance
against those who despoil nature. Others seek mystical unity with nature by attuning themselves to the ebb and flow of the tides, following the rush of currents and waves and listening to the inscrutable whispers and roars of the winds.
Magic Items
Tasha’s Cauldron of Everything
made to maintain your concentration on divination spells.
Twist of Fate. As an action, you can draw a card from the deck and twist the fortune of another creature you can see within 15 feet of you
10
Marionette
Mummy
11
Mists
Wraith
12
Raven
Vampire spawn
13
Seer
Vampire
14
Tempter
Vampire spawn
15-00
—
—
The released soul appears at a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Silent Witnesses Where the humanoid witnesses to the attack are limited in their knowledge, the characters have other potential resources to draw on. By using speak with plants, the characters can
draw on the impressions and memories of the trees themselves. Though the spell allows only for impressions of the previous 24 hours to be recalled by its subjects, the trees of Altand can report that
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Silent Witnesses Where the humanoid witnesses to the attack are limited in their knowledge, the characters have other potential resources to draw on. By using speak with plants, the characters can
draw on the impressions and memories of the trees themselves. Though the spell allows only for impressions of the previous 24 hours to be recalled by its subjects, the trees of Altand can report that
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Silent Witnesses Where the humanoid witnesses to the attack are limited in their knowledge, the characters have other potential resources to draw on. By using speak with plants, the characters can
draw on the impressions and memories of the trees themselves. Though the spell allows only for impressions of the previous 24 hours to be recalled by its subjects, the trees of Altand can report that
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Silent Witnesses Where the humanoid witnesses to the attack are limited in their knowledge, the characters have other potential resources to draw on. By using speak with plants, the characters can
draw on the impressions and memories of the trees themselves. Though the spell allows only for impressions of the previous 24 hours to be recalled by its subjects, the trees of Altand can report that
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Silent Witnesses Where the humanoid witnesses to the attack are limited in their knowledge, the characters have other potential resources to draw on. By using speak with plants, the characters can
draw on the impressions and memories of the trees themselves. Though the spell allows only for impressions of the previous 24 hours to be recalled by its subjects, the trees of Altand can report that
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Silent Witnesses Where the humanoid witnesses to the attack are limited in their knowledge, the characters have other potential resources to draw on. By using speak with plants, the characters can
draw on the impressions and memories of the trees themselves. Though the spell allows only for impressions of the previous 24 hours to be recalled by its subjects, the trees of Altand can report that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Servants of the Queen The shadar-kai are bound to the Raven Queen, cursed to forever serve her in the Shadowfell. They dwell in places outside the Fortress of Memories, usually too terrified of the
, they often wear masks made of metal or wood, but even these coverings are melancholic in appearance. When shadar-kai are sent away from the Shadowfell to do the Raven Queen’s bidding, they take on
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Servants of the Queen The shadar-kai are bound to the Raven Queen, cursed to forever serve her in the Shadowfell. They dwell in places outside the Fortress of Memories, usually too terrified of the
, they often wear masks made of metal or wood, but even these coverings are melancholic in appearance. When shadar-kai are sent away from the Shadowfell to do the Raven Queen’s bidding, they take on
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Servants of the Queen The shadar-kai are bound to the Raven Queen, cursed to forever serve her in the Shadowfell. They dwell in places outside the Fortress of Memories, usually too terrified of the
, they often wear masks made of metal or wood, but even these coverings are melancholic in appearance. When shadar-kai are sent away from the Shadowfell to do the Raven Queen’s bidding, they take on
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
family call for aid.
5 The citizens of the village of Crawford spread tales of a gigantic raven. Sheriff Perkins hires the characters to hunt down the creature, which is actually a wereraven
(see chapter 5) protecting the community from a greater threat.
6 A curse has afflicted Westcote Manor for a hundred years. The surrounding bog encroaches on the house, and howling bog hounds draw
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Fortunes of Ravenloft The events of this adventure are part of dark twists of fate that a fortuneteller can discern with the cards of a tarokka deck. Before you run this adventure, you must draw
Queen of diamonds Tempter
Jack of diamonds Beast
King of clubs Donjon
Queen of clubs Raven
Jack of clubs Seer
Joker 1 Artifact
Joker 2 Horseman
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
family call for aid.
5 The citizens of the village of Crawford spread tales of a gigantic raven. Sheriff Perkins hires the characters to hunt down the creature, which is actually a wereraven
(see chapter 5) protecting the community from a greater threat.
6 A curse has afflicted Westcote Manor for a hundred years. The surrounding bog encroaches on the house, and howling bog hounds draw
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Fortunes of Ravenloft The events of this adventure are part of dark twists of fate that a fortuneteller can discern with the cards of a tarokka deck. Before you run this adventure, you must draw
Queen of diamonds Tempter
Jack of diamonds Beast
King of clubs Donjon
Queen of clubs Raven
Jack of clubs Seer
Joker 1 Artifact
Joker 2 Horseman
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
is immortal and has been tested like no other.” Adventures with Firan Zal’honan Firan Zal’honan is an arrogant, pragmatic, amoral genius. Furthering his schemes or adopting him as a patron can draw a
piebald raven. Consider the following plots when featuring Firan in an adventure: The characters happen upon Firan, who claims to be waiting for them. He offers insight into rare magic or their ongoing
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
is immortal and has been tested like no other.” Adventures with Firan Zal’honan Firan Zal’honan is an arrogant, pragmatic, amoral genius. Furthering his schemes or adopting him as a patron can draw a
piebald raven. Consider the following plots when featuring Firan in an adventure: The characters happen upon Firan, who claims to be waiting for them. He offers insight into rare magic or their ongoing
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
family call for aid.
5 The citizens of the village of Crawford spread tales of a gigantic raven. Sheriff Perkins hires the characters to hunt down the creature, which is actually a wereraven
(see chapter 5) protecting the community from a greater threat.
6 A curse has afflicted Westcote Manor for a hundred years. The surrounding bog encroaches on the house, and howling bog hounds draw
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
is immortal and has been tested like no other.” Adventures with Firan Zal’honan Firan Zal’honan is an arrogant, pragmatic, amoral genius. Furthering his schemes or adopting him as a patron can draw a
piebald raven. Consider the following plots when featuring Firan in an adventure: The characters happen upon Firan, who claims to be waiting for them. He offers insight into rare magic or their ongoing
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Fortunes of Ravenloft The events of this adventure are part of dark twists of fate that a fortuneteller can discern with the cards of a tarokka deck. Before you run this adventure, you must draw
Queen of diamonds Tempter
Jack of diamonds Beast
King of clubs Donjon
Queen of clubs Raven
Jack of clubs Seer
Joker 1 Artifact
Joker 2 Horseman
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, but you can also use the ideas on the Barovia Adventures table to create your own plots. Barovia Adventures d8 Adventure
1 The Mists draw the characters into Barovia, where the fortune
the characters a scroll and an amulet bearing the Mark of the Raven. It begs the characters to deliver the message to the Keepers of the Feather.
6 A megalith erected by Barovia’s original
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, but you can also use the ideas on the Barovia Adventures table to create your own plots. Barovia Adventures d8 Adventure
1 The Mists draw the characters into Barovia, where the fortune
the characters a scroll and an amulet bearing the Mark of the Raven. It begs the characters to deliver the message to the Keepers of the Feather.
6 A megalith erected by Barovia’s original
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, but you can also use the ideas on the Barovia Adventures table to create your own plots. Barovia Adventures d8 Adventure
1 The Mists draw the characters into Barovia, where the fortune
the characters a scroll and an amulet bearing the Mark of the Raven. It begs the characters to deliver the message to the Keepers of the Feather.
6 A megalith erected by Barovia’s original
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
automatically succeed on Constitution saving throws made to maintain your concentration on divination spells. Twist of Fate. As an action, you can draw a card from the deck and twist the fortune of another
Raven Vampire spawn 13 Seer Vampire 14 Tempter Vampire spawn 15–00 — — The released soul appears at a random location within 10d10 miles of you and terrorizes the living. Until the released soul is
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
automatically succeed on Constitution saving throws made to maintain your concentration on divination spells. Twist of Fate. As an action, you can draw a card from the deck and twist the fortune of another
Raven Vampire spawn 13 Seer Vampire 14 Tempter Vampire spawn 15–00 — — The released soul appears at a random location within 10d10 miles of you and terrorizes the living. Until the released soul is
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
automatically succeed on Constitution saving throws made to maintain your concentration on divination spells. Twist of Fate. As an action, you can draw a card from the deck and twist the fortune of another
Raven Vampire spawn 13 Seer Vampire 14 Tempter Vampire spawn 15–00 — — The released soul appears at a random location within 10d10 miles of you and terrorizes the living. Until the released soul is
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, hidden away in secret crevices or woven of twigs and trash in the forks of ancient trees. Faerie dragons may also draw on the trappings of civilization, perhaps stealing a child’s dollhouse for use as
dragon can take one of the following lair actions on initiative count 20 (losing initiative ties): Chaotic Aura. The faerie dragon creates misdirecting currents of air and magic around itself. Until
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, hidden away in secret crevices or woven of twigs and trash in the forks of ancient trees. Faerie dragons may also draw on the trappings of civilization, perhaps stealing a child’s dollhouse for use as
dragon can take one of the following lair actions on initiative count 20 (losing initiative ties): Chaotic Aura. The faerie dragon creates misdirecting currents of air and magic around itself. Until
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
seem to stretch forever into the depths. The storms that move across the sea sometimes create temporary portals to the Material Plane and draw ships into the Plane of Water. Surviving vessels from
tides and currents of the plane can travel between worlds freely, but the storms also wreck ships from the Material Plane on the island’s shore. The region of the Plane of Water nearest the Swamp of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
seem to stretch forever into the depths. The storms that move across the sea sometimes create temporary portals to the Material Plane and draw ships into the Plane of Water. Surviving vessels from
tides and currents of the plane can travel between worlds freely, but the storms also wreck ships from the Material Plane on the island’s shore. The region of the Plane of Water nearest the Swamp of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
seem to stretch forever into the depths. The storms that move across the sea sometimes create temporary portals to the Material Plane and draw ships into the Plane of Water. Surviving vessels from
tides and currents of the plane can travel between worlds freely, but the storms also wreck ships from the Material Plane on the island’s shore. The region of the Plane of Water nearest the Swamp of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, hidden away in secret crevices or woven of twigs and trash in the forks of ancient trees. Faerie dragons may also draw on the trappings of civilization, perhaps stealing a child’s dollhouse for use as
dragon can take one of the following lair actions on initiative count 20 (losing initiative ties): Chaotic Aura. The faerie dragon creates misdirecting currents of air and magic around itself. Until
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
by elves. Eagle-style bladesingers use small handaxes, and many maneuvers in the style involve fluid ways to throw the weapon and draw a new one. Raven style uses a war pick, and spells associated
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
natural phenomenon sometimes causes the ocean currents to form a great whirlpool with enough strength to draw ships down into it. These vessels are torn apart as they are pulled down, and the wreckage
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
natural phenomenon sometimes causes the ocean currents to form a great whirlpool with enough strength to draw ships down into it. These vessels are torn apart as they are pulled down, and the wreckage