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Returning 35 results for 'both both drawing calling region'.
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Monsters
Mythic Odysseys of Theros
wonders and changing the world—but not always for the better. Doomwake giants arise from pernicious fears that infect a whole city or region. If enough mortals dread destruction for long enough, their
typically roam to the edges of the world, where they either fade away over time or become legends that take on their own terrible life.
A spectrum of giants claims territory across Theros, drawing
Monsters
Fizban's Treasury of Dragons
.
Sapphire dragons watch for signs of Aberrations and other creatures corrupted by the Far Realm. They frequently ally with emerald dragons, drawing on their kin’s knowledge of occult phenomena to
dragon can shape the stone to open or close a passage through a wall, as long as the wall is less than 10 feet thick.
Regional Effects
The region surrounding a legendary sapphire dragon’s lair
Monsters
The Book of Many Things
Euryale’s story and unwavering conviction.
These medusas are divinely empowered champions, drawing their power from a cosmic truth, the will of a deity, or the primal forces of nature. They
a surface such as a ceiling with no way to remain there (for example, sufficient handholds), it falls at the end of this movement.
Regional Effects
The region containing a medusa’s lair is
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
glade and its surrounding forest always thrive, offering shelter and bounty to the creatures who dwell there. But this verdant region hides a dark secret. A forgotten empire of giants used a network
of crystals, including the one at the forest’s heart, to shape the land to their needs. The crystals tap into the magic of the Feywild, drawing the natural energy of that realm to overlay the material
Monsters
Fizban's Treasury of Dragons
Aberrations and other creatures corrupted by the Far Realm. They frequently ally with emerald dragons, drawing on their kin’s knowledge of occult phenomena to track the influence of the Far Realm
through a wall, as long as the wall is less than 10 feet thick.
Regional Effects
The region surrounding a legendary sapphire dragon’s lair is altered by the dragon’s magic, creating one
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
glade and its surrounding forest always thrive, offering shelter and bounty to the creatures who dwell there. But this verdant region hides a dark secret. A forgotten empire of giants used a network
of crystals, including the one at the forest’s heart, to shape the land to their needs. The crystals tap into the magic of the Feywild, drawing the natural energy of that realm to overlay the material
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
glade and its surrounding forest always thrive, offering shelter and bounty to the creatures who dwell there. But this verdant region hides a dark secret. A forgotten empire of giants used a network
of crystals, including the one at the forest’s heart, to shape the land to their needs. The crystals tap into the magic of the Feywild, drawing the natural energy of that realm to overlay the material
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Interesting Things About Q’barra Q’barra is one of the richest sources of Eberron dragonshards in Khorvaire, drawing waves of settlers and prospectors to this young and growing nation on the edge of
civilization. Certain ruins in Q’barra appear connected to the Age of Demons. The settlers know little of the history of this region, but the Poison Dusk lizardfolk have ties to fiendish powers. House
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Interesting Things About Q’barra Q’barra is one of the richest sources of Eberron dragonshards in Khorvaire, drawing waves of settlers and prospectors to this young and growing nation on the edge of
civilization. Certain ruins in Q’barra appear connected to the Age of Demons. The settlers know little of the history of this region, but the Poison Dusk lizardfolk have ties to fiendish powers. House
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Interesting Things About Q’barra Q’barra is one of the richest sources of Eberron dragonshards in Khorvaire, drawing waves of settlers and prospectors to this young and growing nation on the edge of
civilization. Certain ruins in Q’barra appear connected to the Age of Demons. The settlers know little of the history of this region, but the Poison Dusk lizardfolk have ties to fiendish powers. House
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
settlement remained. It was named in her honor, with Citlán roughly translating to “the place near Citlali.” People began calling the skeletal figure La Catrina for her elegant clothing. San Citlán’s
left scars, turning previously fertile lands barren and driving away the fey that once inhabited the region—some say forever.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
settlement remained. It was named in her honor, with Citlán roughly translating to “the place near Citlali.” People began calling the skeletal figure La Catrina for her elegant clothing. San Citlán’s
left scars, turning previously fertile lands barren and driving away the fey that once inhabited the region—some say forever.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
settlement remained. It was named in her honor, with Citlán roughly translating to “the place near Citlali.” People began calling the skeletal figure La Catrina for her elegant clothing. San Citlán’s
left scars, turning previously fertile lands barren and driving away the fey that once inhabited the region—some say forever.
classes
Basic Rules (2014)
.
Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over
becoming a druid was part of your character’s destiny.
Have you always been an adventurer as part of your druidic calling, or did you first spend time as a caretaker of a sacred grove or spring
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
populations of many different species in relative peace with each other. Even the long-standing feud between Keoland and the Hold of the Sea Princes might be drawing to an end under the leadership of
Keoland’s current ruler, King Kimbertos Skotti. The region enjoys a warm, mild climate but faces many threats from monstrous foes. Old Keoland Locations Location Ruler Description Bissel, the March of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
populations of many different species in relative peace with each other. Even the long-standing feud between Keoland and the Hold of the Sea Princes might be drawing to an end under the leadership of
Keoland’s current ruler, King Kimbertos Skotti. The region enjoys a warm, mild climate but faces many threats from monstrous foes. Old Keoland Locations Location Ruler Description Bissel, the March of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
populations of many different species in relative peace with each other. Even the long-standing feud between Keoland and the Hold of the Sea Princes might be drawing to an end under the leadership of
Keoland’s current ruler, King Kimbertos Skotti. The region enjoys a warm, mild climate but faces many threats from monstrous foes. Old Keoland Locations Location Ruler Description Bissel, the March of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
that with the motto of a group of politically allied cities in the North calling themselves the Lords’ Alliance: “Threats to home must be terminated without prejudice. Superiority is our security
. Gather information throughout Faerûn, discern the political dynamics within each region, and promote fairness and equality by covert means. Act openly as a last resort. Thwart tyrants and any leader
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
that with the motto of a group of politically allied cities in the North calling themselves the Lords’ Alliance: “Threats to home must be terminated without prejudice. Superiority is our security
. Gather information throughout Faerûn, discern the political dynamics within each region, and promote fairness and equality by covert means. Act openly as a last resort. Thwart tyrants and any leader
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
being a starting point for incredible adventures. Historically, Saltmarsh and the dangers facing its people provided a widening sphere of adventure, with increasingly dire threats drawing heroes to
that story might unfold in the region around Saltmarsh, providing a shared setting for them all. Although these seven adventures weren’t designed to create a single overarching narrative, the tools
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
being a starting point for incredible adventures. Historically, Saltmarsh and the dangers facing its people provided a widening sphere of adventure, with increasingly dire threats drawing heroes to
that story might unfold in the region around Saltmarsh, providing a shared setting for them all. Although these seven adventures weren’t designed to create a single overarching narrative, the tools
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
being a starting point for incredible adventures. Historically, Saltmarsh and the dangers facing its people provided a widening sphere of adventure, with increasingly dire threats drawing heroes to
that story might unfold in the region around Saltmarsh, providing a shared setting for them all. Although these seven adventures weren’t designed to create a single overarching narrative, the tools
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
that with the motto of a group of politically allied cities in the North calling themselves the Lords’ Alliance: “Threats to home must be terminated without prejudice. Superiority is our security
. Gather information throughout Faerûn, discern the political dynamics within each region, and promote fairness and equality by covert means. Act openly as a last resort. Thwart tyrants and any leader
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
iron hand of domination over all races inhabiting the adjacent waters and coastal region. If this experiment proves successful, the sahuagin plan to construct more bases of this sort until their control
1 and 2 without drawing attention), they find most of the upper level empty and bare. Construction is still going on in area 19, and the noise of that work echoes through some of the level. Anywhere
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
iron hand of domination over all races inhabiting the adjacent waters and coastal region. If this experiment proves successful, the sahuagin plan to construct more bases of this sort until their control
1 and 2 without drawing attention), they find most of the upper level empty and bare. Construction is still going on in area 19, and the noise of that work echoes through some of the level. Anywhere
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
iron hand of domination over all races inhabiting the adjacent waters and coastal region. If this experiment proves successful, the sahuagin plan to construct more bases of this sort until their control
1 and 2 without drawing attention), they find most of the upper level empty and bare. Construction is still going on in area 19, and the noise of that work echoes through some of the level. Anywhere
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Geographic Features The lands around Saltmarsh are filled with peril, since much of the region is untamed wilderness. Even though the Kingdom of Keoland has grand ambitions, its focus in the south
carries with it the risk of drawing Granny Nightshade’s attention. Each resting character must roll a d20. On a roll of 1, the character suffers horrible dreams that leave them marked by the forest
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
across the Sumber Hills. It can be seen from afar by anyone traversing the hills and is used as a private retreat by an elite hippogriff flying club comprised of rich Waterdhavians calling themselves
Hatred. Cult warriors watch the surrounding area but leave travelers close to the spire alone. They want to avoid drawing attention to their activities for now. Sacred Stone Monastery This “keep” is
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Geographic Features The lands around Saltmarsh are filled with peril, since much of the region is untamed wilderness. Even though the Kingdom of Keoland has grand ambitions, its focus in the south
carries with it the risk of drawing Granny Nightshade’s attention. Each resting character must roll a d20. On a roll of 1, the character suffers horrible dreams that leave them marked by the forest
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
powerful patron. The duergar and derro hatch a scheme to sacrifice Themberchaud as an offering to Demogorgon, drawing the demon prince to their city and pledging themselves to the Prince of Demons. A
responsible for the presence of the demon lords stokes the already blazing embers of animosity against the dark elves, with the more militant factions of Gracklstugh calling for a renewed war of vengeance against Menzoberranzan.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
be a signal that the adventurers are drawing close to the site of evil power that is their destination or can provide clues to the nature of the threats to be found there. Specific wilderness
different random encounter tables. Finally, a wilderness trek can be enhanced by calling attention to the weather. “You spend the next three days crossing the swamp” sounds less harrowing than, “You
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
be a signal that the adventurers are drawing close to the site of evil power that is their destination or can provide clues to the nature of the threats to be found there. Specific wilderness
different random encounter tables. Finally, a wilderness trek can be enhanced by calling attention to the weather. “You spend the next three days crossing the swamp” sounds less harrowing than, “You
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
across the Sumber Hills. It can be seen from afar by anyone traversing the hills and is used as a private retreat by an elite hippogriff flying club comprised of rich Waterdhavians calling themselves
Hatred. Cult warriors watch the surrounding area but leave travelers close to the spire alone. They want to avoid drawing attention to their activities for now. Sacred Stone Monastery This “keep” is
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Geographic Features The lands around Saltmarsh are filled with peril, since much of the region is untamed wilderness. Even though the Kingdom of Keoland has grand ambitions, its focus in the south
carries with it the risk of drawing Granny Nightshade’s attention. Each resting character must roll a d20. On a roll of 1, the character suffers horrible dreams that leave them marked by the forest
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
powerful patron. The duergar and derro hatch a scheme to sacrifice Themberchaud as an offering to Demogorgon, drawing the demon prince to their city and pledging themselves to the Prince of Demons. A
responsible for the presence of the demon lords stokes the already blazing embers of animosity against the dark elves, with the more militant factions of Gracklstugh calling for a renewed war of vengeance against Menzoberranzan.