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Returning 17 results for 'both both driving contact rites'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
’s goal is to tap into vast energy sources and perform the dire rites that will extend a bridge between the Material Plane and the squirming chaos of an Elder Evil’s realm.
An entity that
even a moment’s contact is enough to break a mortal’s mind. Yet beings do exist that are native to these realms: entities that are ever hungering, searching, warring, and sometimes
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
orcs and other foul creatures, practicing strange rites by the light of the moons. While flawed, this vision isn’t entirely inaccurate. The Shadow Marches are a desolate land of swamps and moors. The
war in the distant land of Sarlona. Over time the two cultures merged, forming the Marches as they exist today. The Marches had little contact with the Kingdom of Galifar or the east until a few
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
with orcs and other foul creatures, practicing strange rites by the light of the moons. While flawed, this vision isn’t entirely inaccurate. The Shadow Marches are a desolate land of swamps and moors
in the distant land of Sarlona. Over time the two cultures merged, forming the Marches as they exist today. The Marches had little contact with Galifar or the east until a few hundred years ago, when
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Adventure Hooks The Solar Bastion offers many opportunities for driving adventures in your campaign, whether or not a Deck of Many Things appears. Use these ideas to inspire adventures that feature
the knights of the Solar Bastion; the nonplayer characters named here also appear in the Solar Bastion Contact table below, and the stat block for Sir Jared is presented at the end of the chapter
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
symbol or druidic focus, even if it isn’t needed for spellcasting. Each of you also has a book containing prayers, rites, and scriptures of your faith. Proficiencies. Each member of your party gains
proficiency in the Religion skill, if the character doesn’t already have it. Religious Order Contact Your established order enjoys a robust following. It might be a cloister of priestly scholars who use
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
floor in the south. On the eastern wall is a contact stone.
Creatures. Ihanvas, the spirit naga overseer of this zone, is eating a prisoner. The naga attacks any intruders. Ten commoners also linger in
enormous globes of blue liquid are suspended in the air to the east.
West of the pool, just south of a set of double doors, is a contact stone.
Creatures. Eight ghouls here float like corpses in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Sometimes a mystery cult is a type of worship within a pantheon. It acknowledges the myths and rituals of the pantheon, but presents its own myths and rites as primary. For instance, a secretive order of
substance.
Vestiges are deities who have lost nearly all their worshipers and are considered dead, from a mortal perspective. Esoteric rituals can sometimes contact these beings and draw on their latent
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
with distaste and unease. They interact with the tribe mostly on occasions of death, claiming the bones of fallen warriors to add to the ossuary shrines of Yurtrus, and sometimes during shamanic rites
when contact with spirits occurs. The White Hands. Shamans who heed the telepathic whispers of Yurtrus walk the perilous line between the living and the dead, and gain uncanny powers from doing so
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
spell effects, and more. These benefits are gained automatically, as a general reward for the characters’ adventuring success driving franchise advancement. So it’s important that everyone is aware
contact with a warded area takes 13 (3d8) lightning damage, and must succeed on a Constitution saving throw or have its speed reduced to 0 until the start of its next turn. Grease Compartment. Whether
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
issued forth, driving the kenku from Daoine Gloine and effectively sealing the city away from the rest of the world. The entire site — including the entrance to Kwalish’s second lab — now spreads
any creature within 10 feet of its surface, or an Engulf attack against any creature in contact with its surface. Alternatively, it can replace any of its pseudopod attacks with attempts to shove a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
springs, driving off strangers or demanding a worthy price for access to the mystical waters. While many enchanted springs bear the blessings of wild gods or fey beings, some are tainted. These might be
surfaces in the environment and launch caustic spittle. The mimic colony chooses a cube of nonmagical, inanimate material in physical contact with it. The cube can be up to 15 feet on a side. The colony
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
techniques—from alchemical brews to elaborate rites—to help spark the first flickering awareness of a dragon’s echoes on other worlds. They freely perform these techniques on any dragons who yearn for
heart of Sardior and a key to the Ruby Dragon’s return.
4 A dragon offers to pay the characters handsomely if they travel to another world. There, they must make contact with the dragon’s echo
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Beyond the best-known planes of existence lie realms alien to mortal life. Some are so hostile that even a moment’s contact is enough to break a mortal’s mind. Yet beings do exist that are native to
energy sources and perform the dire rites that will extend a bridge between the Material Plane and the squirming chaos of an Elder Evil’s realm. An entity that appears as a star spawn seer in the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
creature 300 gp Contact other plane, legend lore, planar binding, Rary’s telepathic bond 750 gp Shattered Temple A nameless street leads through a razed district to the Shattered Temple, headquarters
released when the Athar carry out rites to destroy magic items created by priests of those they consider false gods. The divine energy concentrates within the tree and its fruit, which are the source of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
catches her scent on one of the characters if they’ve been in recent contact with her.
Free-Market Lizardfolk As the party skirts the Mere of Dead Men on the High Road, they come across a
am — ” But the bugbears interrupt with the hafts of their weapons, knocking the wind out of the lizardfolk and driving it to its knees. The poor creature catches sight of your party, looking at all of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, but contact with an antimagic field causes her to revert to her dragon form. It’s unlikely that characters will have access to such powerful magic, but if all else fails, they can simply attack her
driving a wedge or iron spike into its seam to prevent the plate from moving), doing so with a successful DC 15 Dexterity check. Treasure The first crate holds six folded, giant-sized rugs made from
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
is meditating. He is roused by the sound of combat or any direct attempts to contact him. Unless cornered, he flees to area 20 and returns with the occupants of that room. If they are gone or slain
alliance, united for the purpose of driving the sahuagin back into the deeps.
39. Minister’s Sleeping Quarters A single bed is set against the east wall. A small wooden bookcase containing five books






