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Player’s Handbook
Trace the Roots and Branches of the Multiverse
Barbarians who follow the Path of the World Tree connect with the cosmic tree Yggdrasil through their Rage. This tree grows among the Outer Planes
, connecting them to each other and the Material Plane. These Barbarians draw on the tree’s magic for vitality and as a means of dimensional travel.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Mapping the Chase When you plan a chase, draw a rough map that shows the route. Insert obstacles and complications at specific points, especially ones that require the characters to make ability
enrage the wasps within, thus creating an obstacle for their pursuers. A map of a chase can be linear or have many branches, depending on the nature of the chase. For example, a mine cart chase might have
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Mapping the Chase When you plan a chase, draw a rough map that shows the route. Insert obstacles and complications at specific points, especially ones that require the characters to make ability
enrage the wasps within, thus creating an obstacle for their pursuers. A map of a chase can be linear or have many branches, depending on the nature of the chase. For example, a mine cart chase might have
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Mapping the Chase When you plan a chase, draw a rough map that shows the route. Insert obstacles and complications at specific points, especially ones that require the characters to make ability
enrage the wasps within, thus creating an obstacle for their pursuers. A map of a chase can be linear or have many branches, depending on the nature of the chase. For example, a mine cart chase might have
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
prefer a scale where each square represents 5 feet, or you can subdivide your 10-foot grid into a 5-foot grid when you draw your maps for combat.) When you draw your map, keep the following points in
make interesting obstacles. Incorporate natural features into even a constructed dungeon. An underground stream might run through the middle of a dwarven stronghold, causing variation in the shapes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
prefer a scale where each square represents 5 feet, or you can subdivide your 10-foot grid into a 5-foot grid when you draw your maps for combat.) When you draw your map, keep the following points in
make interesting obstacles. Incorporate natural features into even a constructed dungeon. An underground stream might run through the middle of a dwarven stronghold, causing variation in the shapes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
prefer a scale where each square represents 5 feet, or you can subdivide your 10-foot grid into a 5-foot grid when you draw your maps for combat.) When you draw your map, keep the following points in
make interesting obstacles. Incorporate natural features into even a constructed dungeon. An underground stream might run through the middle of a dwarven stronghold, causing variation in the shapes
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
roads ranging from 5 to 20 feet in height and punctuated by lean-to shelters; the roads and shelters alike are constructed from wood, reeds, and stone. The folk of Atagua use these roads to ensure safe
, and travelers. The Outposts Three remote settlements, collectively known as “the outposts,” are home to the most notable factions of Atagua. One is a busy encampment that serves as a base for the Tribe
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Adventure Hooks Below are several adventure hooks you can use to draw characters to Cair Ophidian: Deck Heist. The characters are approached by mysterious individuals who want to hire them to steal
collection in the chaos. To complicate matters, rifflers (see chapter 21) have learned of the heist and are trying to beat the characters to the score. Extraplanar Eviction. The marids who constructed
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Adventure Hooks Below are several adventure hooks you can use to draw characters to Cair Ophidian: Deck Heist. The characters are approached by mysterious individuals who want to hire them to steal
collection in the chaos. To complicate matters, rifflers (see chapter 21) have learned of the heist and are trying to beat the characters to the score. Extraplanar Eviction. The marids who constructed
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Configurations For your campaign, you can use a different model of the planes. Here are several examples: Planes situated among the roots and branches of a great cosmic tree (literally or figuratively) Material
deities and Fiends reside Planes arranged in a complex system of orbits, with planes exerting greater influence on the Material Plane the closer they draw to it
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Adventure Hooks Below are several adventure hooks you can use to draw characters to Cair Ophidian: Deck Heist. The characters are approached by mysterious individuals who want to hire them to steal
collection in the chaos. To complicate matters, rifflers (see chapter 21) have learned of the heist and are trying to beat the characters to the score. Extraplanar Eviction. The marids who constructed
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
roads ranging from 5 to 20 feet in height and punctuated by lean-to shelters; the roads and shelters alike are constructed from wood, reeds, and stone. The folk of Atagua use these roads to ensure safe
, and travelers. The Outposts Three remote settlements, collectively known as “the outposts,” are home to the most notable factions of Atagua. One is a busy encampment that serves as a base for the Tribe
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
tolerate any attempt to damage or significantly alter the garden, nor do they accept the killing of any of its residents. Digging a hole, breaking branches, or foraging for food is fine. More intrusive or
violent actions such as damming a river, clear-cutting a forest, or slaughtering pixies draw the Gardener’s ire. The Gardener demands an explanation for transgressions worthy of their attention, and if
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
tolerate any attempt to damage or significantly alter the garden, nor do they accept the killing of any of its residents. Digging a hole, breaking branches, or foraging for food is fine. More intrusive or
violent actions such as damming a river, clear-cutting a forest, or slaughtering pixies draw the Gardener’s ire. The Gardener demands an explanation for transgressions worthy of their attention, and if
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Configurations For your campaign, you can use a different model of the planes. Here are several examples: Planes situated among the roots and branches of a great cosmic tree (literally or figuratively) Material
deities and Fiends reside Planes arranged in a complex system of orbits, with planes exerting greater influence on the Material Plane the closer they draw to it
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
tolerate any attempt to damage or significantly alter the garden, nor do they accept the killing of any of its residents. Digging a hole, breaking branches, or foraging for food is fine. More intrusive or
violent actions such as damming a river, clear-cutting a forest, or slaughtering pixies draw the Gardener’s ire. The Gardener demands an explanation for transgressions worthy of their attention, and if
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Configurations For your campaign, you can use a different model of the planes. Here are several examples: Planes situated among the roots and branches of a great cosmic tree (literally or figuratively) Material
deities and Fiends reside Planes arranged in a complex system of orbits, with planes exerting greater influence on the Material Plane the closer they draw to it
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
roads ranging from 5 to 20 feet in height and punctuated by lean-to shelters; the roads and shelters alike are constructed from wood, reeds, and stone. The folk of Atagua use these roads to ensure safe
, and travelers. The Outposts Three remote settlements, collectively known as “the outposts,” are home to the most notable factions of Atagua. One is a busy encampment that serves as a base for the Tribe
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the three planes and the relative importance they give to law and good. Sages have constructed a few such theoretical models to make sense of the jumble of planes, particularly the Outer Planes. The
beads on a string. But it’s not the only possible explanation of the river’s course. The World Tree A different arrangement of planes envisions them situated among the roots and branches of a great cosmic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the three planes and the relative importance they give to law and good. Sages have constructed a few such theoretical models to make sense of the jumble of planes, particularly the Outer Planes. The
beads on a string. But it’s not the only possible explanation of the river’s course. The World Tree A different arrangement of planes envisions them situated among the roots and branches of a great cosmic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the three planes and the relative importance they give to law and good. Sages have constructed a few such theoretical models to make sense of the jumble of planes, particularly the Outer Planes. The
beads on a string. But it’s not the only possible explanation of the river’s course. The World Tree A different arrangement of planes envisions them situated among the roots and branches of a great cosmic
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, its roots delving into the dark unknown to draw forth the power of the earth, while its branches reach toward the sun to nourish their flowers and fruit. Nature is the ancient witness who has seen
A Bard’s Muse Naturally, every bard has a repertoire of songs and stories. Some bards are generalists who can draw from a wide range of topics for each performance, and who take pride in their
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 18: Void The Void card is perhaps the most dreaded draw from a Deck of Many Things. The individual who draws this card is consigned to a terrible fate: their body collapses while their soul
character’s player to do while their character is inactive?
This chapter presents the House of Cards, a dungeon in a remote demiplane created when the Void card is drawn. This is where the character’s
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, its roots delving into the dark unknown to draw forth the power of the earth, while its branches reach toward the sun to nourish their flowers and fruit. Nature is the ancient witness who has seen
A Bard’s Muse Naturally, every bard has a repertoire of songs and stories. Some bards are generalists who can draw from a wide range of topics for each performance, and who take pride in their
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, its roots delving into the dark unknown to draw forth the power of the earth, while its branches reach toward the sun to nourish their flowers and fruit. Nature is the ancient witness who has seen
A Bard’s Muse Naturally, every bard has a repertoire of songs and stories. Some bards are generalists who can draw from a wide range of topics for each performance, and who take pride in their
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 18: Void The Void card is perhaps the most dreaded draw from a Deck of Many Things. The individual who draws this card is consigned to a terrible fate: their body collapses while their soul
character’s player to do while their character is inactive?
This chapter presents the House of Cards, a dungeon in a remote demiplane created when the Void card is drawn. This is where the character’s
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 18: Void The Void card is perhaps the most dreaded draw from a Deck of Many Things. The individual who draws this card is consigned to a terrible fate: their body collapses while their soul
character’s player to do while their character is inactive?
This chapter presents the House of Cards, a dungeon in a remote demiplane created when the Void card is drawn. This is where the character’s
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
you can see the marshy shore. Dark shapes move under the surface, and flashes of red carapace draw the eye. This is not a safe place.
Getting to the village is the characters’ first challenge
characters come upon a low wall that the grippli have constructed to keep sea creatures away from the village and to protect the lagoon on the other side from rough water when a storm is raging. This
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
you can see the marshy shore. Dark shapes move under the surface, and flashes of red carapace draw the eye. This is not a safe place.
Getting to the village is the characters’ first challenge
characters come upon a low wall that the grippli have constructed to keep sea creatures away from the village and to protect the lagoon on the other side from rough water when a storm is raging. This
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
you can see the marshy shore. Dark shapes move under the surface, and flashes of red carapace draw the eye. This is not a safe place.
Getting to the village is the characters’ first challenge
characters come upon a low wall that the grippli have constructed to keep sea creatures away from the village and to protect the lagoon on the other side from rough water when a storm is raging. This
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
stat block to represent these scholars, if necessary. Despite their meager resources, the astronomers who work at this remote observatory don’t charge adventurers for most services. Instead, the
tale of how it was designed, financed, and finally constructed—at great cost. This story always ends with a suggestion that visitors should help address the observatory’s perpetual financial woes with a modest donation.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
stat block to represent these scholars, if necessary. Despite their meager resources, the astronomers who work at this remote observatory don’t charge adventurers for most services. Instead, the
tale of how it was designed, financed, and finally constructed—at great cost. This story always ends with a suggestion that visitors should help address the observatory’s perpetual financial woes with a modest donation.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
stat block to represent these scholars, if necessary. Despite their meager resources, the astronomers who work at this remote observatory don’t charge adventurers for most services. Instead, the
tale of how it was designed, financed, and finally constructed—at great cost. This story always ends with a suggestion that visitors should help address the observatory’s perpetual financial woes with a modest donation.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
planes of existence 33–35 Built by dwarves and decorated with enormous dwarven faces that have been defaced by its current inhabitants 36–38 Built in a volcano 39–40 Built in or among the branches of
crystal formations 85–87 On an island in an underground sea 88–90 On the back of a Gargantuan creature 91–93 Originally constructed as a mine but abandoned when tunnels connected to dangerous Underdark