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Returning 27 results for 'both broader devour constructed rivals'.
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Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. The follower of a god serves as an agent of that god in the world. The agent seeks to further the ideals of that god and defeat its rivals. While some folk might refuse to honor the gods, none can
by magic traps, as well as magically constructed dungeons inhabited by monsters created by magic, cursed by magic, or endowed with magical abilities.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. The follower of a god serves as an agent of that god in the world. The agent seeks to further the ideals of that god and defeat its rivals. While some folk might refuse to honor the gods, none can
by magic traps, as well as magically constructed dungeons inhabited by monsters created by magic, cursed by magic, or endowed with magical abilities.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of brutal military campaigning, he defeated his rivals and forged a nation. Retiring from war, Strahd settled in the beautiful valley where he’d won his greatest victory. There, in the way of his
ancestors, he spilled his blood into the earth, sealing a pact between himself and the land. In honor of his parents, King Barov and Queen Ravenovia, he named the valley Barovia and constructed his
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. The follower of a god serves as an agent of that god in the world. The agent seeks to further the ideals of that god and defeat its rivals. While some folk might refuse to honor the gods, none can
by magic traps, as well as magically constructed dungeons inhabited by monsters created by magic, cursed by magic, or endowed with magical abilities.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of brutal military campaigning, he defeated his rivals and forged a nation. Retiring from war, Strahd settled in the beautiful valley where he’d won his greatest victory. There, in the way of his
ancestors, he spilled his blood into the earth, sealing a pact between himself and the land. In honor of his parents, King Barov and Queen Ravenovia, he named the valley Barovia and constructed his
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of brutal military campaigning, he defeated his rivals and forged a nation. Retiring from war, Strahd settled in the beautiful valley where he’d won his greatest victory. There, in the way of his
ancestors, he spilled his blood into the earth, sealing a pact between himself and the land. In honor of his parents, King Barov and Queen Ravenovia, he named the valley Barovia and constructed his
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
that cast them out and devour it all!
Sundered Blades The corruption in Gracklstugh slowly rots duergar society from within, leading it toward a brutal fate. You see a circle of small hooded figures
out by the powerful wards of Gravenhollow echoes in your mind as the vision is suddenly torn away to darkness.
This vision offers a glimpse of Lolth’s plan to drive her rivals out of the Abyss and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
characters give their leader an item worth 10d10 × 100 gp. 3 The inhabitants wish to devour the characters. 4 Some inhabitants are planning to rise up against their leader and ask the characters for
challenged by rivals to survive a night on the island. 4 An eloquent invitation from the island’s leader invites the characters for a hunt. Sanctum The inhabitants of sanctum islands use the seas to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
characters give their leader an item worth 10d10 × 100 gp. 3 The inhabitants wish to devour the characters. 4 Some inhabitants are planning to rise up against their leader and ask the characters for
challenged by rivals to survive a night on the island. 4 An eloquent invitation from the island’s leader invites the characters for a hunt. Sanctum The inhabitants of sanctum islands use the seas to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
that cast them out and devour it all!
Sundered Blades The corruption in Gracklstugh slowly rots duergar society from within, leading it toward a brutal fate. You see a circle of small hooded figures
out by the powerful wards of Gravenhollow echoes in your mind as the vision is suddenly torn away to darkness.
This vision offers a glimpse of Lolth’s plan to drive her rivals out of the Abyss and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
characters give their leader an item worth 10d10 × 100 gp. 3 The inhabitants wish to devour the characters. 4 Some inhabitants are planning to rise up against their leader and ask the characters for
challenged by rivals to survive a night on the island. 4 An eloquent invitation from the island’s leader invites the characters for a hunt. Sanctum The inhabitants of sanctum islands use the seas to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
that cast them out and devour it all!
Sundered Blades The corruption in Gracklstugh slowly rots duergar society from within, leading it toward a brutal fate. You see a circle of small hooded figures
out by the powerful wards of Gravenhollow echoes in your mind as the vision is suddenly torn away to darkness.
This vision offers a glimpse of Lolth’s plan to drive her rivals out of the Abyss and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
young use the statistics for giant lizards. These reptiles occasionally dart forth on forays to hunt and devour troglodytes or orcs, but their main hunting ground is the series of caves beneath their
, obviously constructed. This outlet slants upward, providing access to the stream that flows through area 23. Anyone who travels downstream, along a route that is underwater the whole time, comes out about
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
young use the statistics for giant lizards. These reptiles occasionally dart forth on forays to hunt and devour troglodytes or orcs, but their main hunting ground is the series of caves beneath their
, obviously constructed. This outlet slants upward, providing access to the stream that flows through area 23. Anyone who travels downstream, along a route that is underwater the whole time, comes out about
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
young use the statistics for giant lizards. These reptiles occasionally dart forth on forays to hunt and devour troglodytes or orcs, but their main hunting ground is the series of caves beneath their
, obviously constructed. This outlet slants upward, providing access to the stream that flows through area 23. Anyone who travels downstream, along a route that is underwater the whole time, comes out about
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
only they experience: The cave disappears and is replaced by a field carpeted in spongy moss and pockmarked with pools of ooze. A colossal palace constructed of giant mushrooms with interconnecting
Xanthoria’s will. The worm consumes anything thrown into the hole. As the Worm Turns. Once the characters enter the chamber, the worm rumbles forth and tries to devour everyone. At the end of each
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the rocks. The beholders fight to the death while arguing between themselves whether to devour or to petrify the interlopers. Pit. The pit is bottomless. Any creature that falls into it plummets for
singular, elaborately constructed modron—a hulking creature with a single prominent eye—looks damaged. Nevertheless, flickering green light shines from its eye, scanning the foggy cavern around it
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the rocks. The beholders fight to the death while arguing between themselves whether to devour or to petrify the interlopers. Pit. The pit is bottomless. Any creature that falls into it plummets for
singular, elaborately constructed modron—a hulking creature with a single prominent eye—looks damaged. Nevertheless, flickering green light shines from its eye, scanning the foggy cavern around it
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
only they experience: The cave disappears and is replaced by a field carpeted in spongy moss and pockmarked with pools of ooze. A colossal palace constructed of giant mushrooms with interconnecting
Xanthoria’s will. The worm consumes anything thrown into the hole. As the Worm Turns. Once the characters enter the chamber, the worm rumbles forth and tries to devour everyone. At the end of each
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
only they experience: The cave disappears and is replaced by a field carpeted in spongy moss and pockmarked with pools of ooze. A colossal palace constructed of giant mushrooms with interconnecting
Xanthoria’s will. The worm consumes anything thrown into the hole. As the Worm Turns. Once the characters enter the chamber, the worm rumbles forth and tries to devour everyone. At the end of each
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the rocks. The beholders fight to the death while arguing between themselves whether to devour or to petrify the interlopers. Pit. The pit is bottomless. Any creature that falls into it plummets for
singular, elaborately constructed modron—a hulking creature with a single prominent eye—looks damaged. Nevertheless, flickering green light shines from its eye, scanning the foggy cavern around it
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
feet and rising 30 feet above the river’s surface. Constructed of heavy basalt blocks, the bridge’s piers are plated with iron. B2: Gatehouse Two mighty towers of black stone flank the fortress’s iron
threatening to devour any dockhands working there. Kalimrax finds her task incredibly dull and looks to the hold’s occasional visitors to provide some interest. The dragon interrogates newcomers, hoping
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
and provides no impediment. Underwater Passage. If the characters explore beneath the water, read the following: Forty feet beneath the water, the walls are constructed of worked stone. Red and black
smell of brine battles with the stench of decay.
Seven ghouls and a ghast gnaw on the bones in this cave. When a creature enters their lair, the ghouls dive in to devour it and escape confinement
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
feet and rising 30 feet above the river’s surface. Constructed of heavy basalt blocks, the bridge’s piers are plated with iron. B2: Gatehouse Two mighty towers of black stone flank the fortress’s iron
threatening to devour any dockhands working there. Kalimrax finds her task incredibly dull and looks to the hold’s occasional visitors to provide some interest. The dragon interrogates newcomers, hoping
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
and provides no impediment. Underwater Passage. If the characters explore beneath the water, read the following: Forty feet beneath the water, the walls are constructed of worked stone. Red and black
smell of brine battles with the stench of decay.
Seven ghouls and a ghast gnaw on the bones in this cave. When a creature enters their lair, the ghouls dive in to devour it and escape confinement
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
and provides no impediment. Underwater Passage. If the characters explore beneath the water, read the following: Forty feet beneath the water, the walls are constructed of worked stone. Red and black
smell of brine battles with the stench of decay.
Seven ghouls and a ghast gnaw on the bones in this cave. When a creature enters their lair, the ghouls dive in to devour it and escape confinement
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
feet and rising 30 feet above the river’s surface. Constructed of heavy basalt blocks, the bridge’s piers are plated with iron. B2: Gatehouse Two mighty towers of black stone flank the fortress’s iron
threatening to devour any dockhands working there. Kalimrax finds her task incredibly dull and looks to the hold’s occasional visitors to provide some interest. The dragon interrogates newcomers, hoping