Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 28 results for 'both bursts druids constructed roaming'.
Other Suggestions:
both beasts druids constructed rolling
both beasts druids constructed reading
both beasts druids constructed rooting
both bursts druids constructed reading
both bursts druids constructed rolling
classes
What is truly natural? The warforged are living creatures, despite being constructed from wood and steel. Druids who embrace the Circle of the Forged explore the potential of the
warforged form, blending animal shapes with warforged durability. Only a handful of Druids follow this Circle. Did you learn these techniques from a mentor? Are you driven by instinct, still
classes
Forgotten Realms: Heroes of Faerûn
Wield Raw Magic
Your innate power stems from the source of magic itself: the Weave. This connection manifests as a rare ability known as spellfire, and you surge with radiant bursts of this raw
settlements, such as those along the Sword Coast, and wield their magic in service of the common good. Others realize their own strange powers by roaming equally strange lands, from the magic-blasted wastes
classes
What is truly natural? The warforged are living creatures, despite being constructed from wood and steel. Druids who embrace the Circle of the Forged explore the potential of the
warforged form, blending animal shapes with warforged durability. Only a handful of Druids follow this Circle. Did you learn these techniques from a mentor? Are you driven by instinct, still
monsters
additional 8,400 XP (16,800 XP total) for defeating the koboldzilla after its Apotheosis activates.
Constructed Weakness. The koboldzilla has the following flaws:
Arcanothermic Engine. If the
lair actions; the koboldzilla can’t take the same lair action two rounds in a row. See the table above for the damage and save DC.
Airstrike. A jetpack-powered kobold bursts out of the
monsters
additional 105,000 XP (210,000 XP total) for defeating the koboldzilla after its Apotheosis activates.
Constructed Weakness. The koboldzilla has the following flaws:
Arcanothermic Engine. If the
lair actions; the koboldzilla can’t take the same lair action two rounds in a row. See the table above for the damage and save DC.
Airstrike. A jetpack-powered kobold bursts out of the ground
monsters
additional 33,000 XP (66,000 XP total) for defeating the koboldzilla after its Apotheosis activates.
Constructed Weakness. The koboldzilla has the following flaws:
Arcanothermic Engine. If the
following lair actions; the koboldzilla can’t take the same lair action two rounds in a row. See the table above for the damage and save DC.
Airstrike. A jetpack-powered kobold bursts out of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
are present when the druids complete the ritual, read: A thirty-foot-tall plant creature bursts out of the statue, sending twigs and earth flying. The creature resembles a dead treant with green
Druids’ Ritual You can allow this event to unfold regardless of whether the characters have visited Yester Hill. Even if the characters don’t experience this event as it happens, they can still deal
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
are present when the druids complete the ritual, read: A thirty-foot-tall plant creature bursts out of the statue, sending twigs and earth flying. The creature resembles a dead treant with green
Druids’ Ritual You can allow this event to unfold regardless of whether the characters have visited Yester Hill. Even if the characters don’t experience this event as it happens, they can still deal
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
are present when the druids complete the ritual, read: A thirty-foot-tall plant creature bursts out of the statue, sending twigs and earth flying. The creature resembles a dead treant with green
Druids’ Ritual You can allow this event to unfold regardless of whether the characters have visited Yester Hill. Even if the characters don’t experience this event as it happens, they can still deal
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Manor Occupants As the characters explore the manor, they might encounter one or more creatures roaming the halls or moving from one room to another. Whenever you feel the need for a random encounter
or delicate movements. A housekeeper named Damien takes care of the cooking and cleaning. He is a constructed commoner and the only full-time staff member in the manor, although some local villagers
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
characters come upon a low wall that the grippli have constructed to keep sea creatures away from the village and to protect the lagoon on the other side from rough water when a storm is raging. This
landfall just north of the docks. Several yuan-ti are roaming through the village when the characters arrive, but the serpentfolk are not particularly vigilant. The characters can earn the yuan-ti’s
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
characters come upon a low wall that the grippli have constructed to keep sea creatures away from the village and to protect the lagoon on the other side from rough water when a storm is raging. This
landfall just north of the docks. Several yuan-ti are roaming through the village when the characters arrive, but the serpentfolk are not particularly vigilant. The characters can earn the yuan-ti’s
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Manor Occupants As the characters explore the manor, they might encounter one or more creatures roaming the halls or moving from one room to another. Whenever you feel the need for a random encounter
or delicate movements. A housekeeper named Damien takes care of the cooking and cleaning. He is a constructed commoner and the only full-time staff member in the manor, although some local villagers
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
characters come upon a low wall that the grippli have constructed to keep sea creatures away from the village and to protect the lagoon on the other side from rough water when a storm is raging. This
landfall just north of the docks. Several yuan-ti are roaming through the village when the characters arrive, but the serpentfolk are not particularly vigilant. The characters can earn the yuan-ti’s
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Manor Occupants As the characters explore the manor, they might encounter one or more creatures roaming the halls or moving from one room to another. Whenever you feel the need for a random encounter
or delicate movements. A housekeeper named Damien takes care of the cooking and cleaning. He is a constructed commoner and the only full-time staff member in the manor, although some local villagers
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of free samples. G4. Grain Towers Grain is stored in these squat stone towers. G5. Livestock Fields On the outskirts of the town are two large fields of roaming oxen and cattle, with cordoned-off pens
differentiating it from its neighbors. Most of Goldenfields’ workers are human commoners. A handful of peaceful Chauntea worshipers (NG male and female druids of various races and ethnicities) live and work
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of free samples. G4. Grain Towers Grain is stored in these squat stone towers. G5. Livestock Fields On the outskirts of the town are two large fields of roaming oxen and cattle, with cordoned-off pens
differentiating it from its neighbors. Most of Goldenfields’ workers are human commoners. A handful of peaceful Chauntea worshipers (NG male and female druids of various races and ethnicities) live and work
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of free samples. G4. Grain Towers Grain is stored in these squat stone towers. G5. Livestock Fields On the outskirts of the town are two large fields of roaming oxen and cattle, with cordoned-off pens
differentiating it from its neighbors. Most of Goldenfields’ workers are human commoners. A handful of peaceful Chauntea worshipers (NG male and female druids of various races and ethnicities) live and work
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
. Airstrike. A jetpack-powered kobold bursts out of the ground and proceeds to drop sticks of dynamite in a broad path before its engine backfires and it flies off into a nearby building. Each creature in a 10
activates.
Constructed Weakness. The koboldzilla has the following flaws:
Arcanothermic Engine. If the koboldzilla takes 10 or more cold damage in a single turn, it can’t recharge its Dragon Breath
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the young remorhaz bursts out of the snow and ice nearby. Iron Road Once a prominent thoroughfare built by the dwarves of Besilmer, the Iron Road remains one of the few visible relics of that bygone
people here are beholden to the mysterious Dusk Circle, a group of druids who reside in hermitages in the surrounding mountains and forest. Folk in Kheldell log, hunt, plant, and harvest when and where
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the young remorhaz bursts out of the snow and ice nearby. Iron Road Once a prominent thoroughfare built by the dwarves of Besilmer, the Iron Road remains one of the few visible relics of that bygone
people here are beholden to the mysterious Dusk Circle, a group of druids who reside in hermitages in the surrounding mountains and forest. Folk in Kheldell log, hunt, plant, and harvest when and where
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the young remorhaz bursts out of the snow and ice nearby. Iron Road Once a prominent thoroughfare built by the dwarves of Besilmer, the Iron Road remains one of the few visible relics of that bygone
people here are beholden to the mysterious Dusk Circle, a group of druids who reside in hermitages in the surrounding mountains and forest. Folk in Kheldell log, hunt, plant, and harvest when and where
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
trip, the creature inside the globe can swim out of it as an action. The globe carries only the one creature and bursts upon reaching its destination. A globe is immune to damage, though dust of dryness
and provides no impediment. Underwater Passage. If the characters explore beneath the water, read the following: Forty feet beneath the water, the walls are constructed of worked stone. Red and black
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
trip, the creature inside the globe can swim out of it as an action. The globe carries only the one creature and bursts upon reaching its destination. A globe is immune to damage, though dust of dryness
and provides no impediment. Underwater Passage. If the characters explore beneath the water, read the following: Forty feet beneath the water, the walls are constructed of worked stone. Red and black
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
trip, the creature inside the globe can swim out of it as an action. The globe carries only the one creature and bursts upon reaching its destination. A globe is immune to damage, though dust of dryness
and provides no impediment. Underwater Passage. If the characters explore beneath the water, read the following: Forty feet beneath the water, the walls are constructed of worked stone. Red and black
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
bursts from above. This giant eyestalk uses the purple worm stat block, but instead of Tail Stinger, it has the following action: Eradication Gaze (Recharge 5–6). The eyestalk creates an area of magical
singular, elaborately constructed modron—a hulking creature with a single prominent eye—looks damaged. Nevertheless, flickering green light shines from its eye, scanning the foggy cavern around it
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
bursts from above. This giant eyestalk uses the purple worm stat block, but instead of Tail Stinger, it has the following action: Eradication Gaze (Recharge 5–6). The eyestalk creates an area of magical
singular, elaborately constructed modron—a hulking creature with a single prominent eye—looks damaged. Nevertheless, flickering green light shines from its eye, scanning the foggy cavern around it
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
bursts from above. This giant eyestalk uses the purple worm stat block, but instead of Tail Stinger, it has the following action: Eradication Gaze (Recharge 5–6). The eyestalk creates an area of magical
singular, elaborately constructed modron—a hulking creature with a single prominent eye—looks damaged. Nevertheless, flickering green light shines from its eye, scanning the foggy cavern around it