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Returning 35 results for 'both of presented help'.
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Monsters
The Book of Many Things
knight investigates, but every knight has the magical means to contact the Solar Bastion’s headquarters and request help. Even so, it’s rare for knights to work together outside their
headquarters.
The Solar Bastion knight presented here is an example member of the organization.
Customize this stat block to suit individual knights and differentiate them from each other. For example
Monsters
Curse of Strahd
. One day, a Barovian lord named Vasili von Holtz visited the abbey. The Abbot knew at once that the man was evil, but von Holtz stressed that he only wanted to help. He furnished the Abbot with
languish in the abbey's madhouse, the Abbot is giving his creation lessons in etiquette and ladylike conduct so that “she” can be formally presented to Strahd and win his love.
Strahd has no interest
Monsters
Fizban's Treasury of Dragons
turtles are mighty creatures whose inherent magic is intimately linked with the oceans of the Material Plane. The dragon turtle presented in the Monster Manual is a typical adult, at least a century
characters, and use the Dragon Turtle Spellcasting table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for
Monsters
Fizban's Treasury of Dragons
underwater doesn't grant resistance against this damage.Dragon turtles are mighty creatures whose inherent magic is intimately linked with the oceans of the Material Plane. The dragon turtle presented in the
to inspire your portrayal of distinctive dragon turtle characters, and use the Dragon Turtle Spellcasting table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t
Monsters
Fizban's Treasury of Dragons
magic is intimately linked with the oceans of the Material Plane. The dragon turtle presented in the Monster Manual is a typical adult, at least a century old and boasting a valuable hoard. You can
table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
characters’ studies include the trappings of academic life—attending lectures, participating in labs, reading textbooks—those everyday academic activities mostly take place in the background. The exam rules presented here are thus designed to help the players keep their characters’ studies part of the game.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
characters earn fewer than 6 points, they fail the training exercise. Boatswain Tarto commends them for their efforts regardless (especially if they stopped to help the other squad even in their failed
effort) and tells them they’ll have a chance to repeat the exercise. (Unknown to the characters, though, the urgent mission presented in the next adventure will take priority.) Character Advancement The characters advance to 3rd level upon completing this adventure.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
characters’ aid in recovering a stolen holy avenger. 3 A time dragon wyrmling (presented later in this book) wants help constructing a magical structure that will be important in the future. 4 A neutral
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
seek the characters’ help in extricating themselves without offending their hosts. 2 A kindly green hag influenced by Elysium invites passersby to join her for tea in her cottage made of sweets. She
makes some of the best cookies in the Outlands. 3 A pack of blink dogs tracks a band of maelephants (presented later in this book) to prevent them from spoiling lands influenced by the Upper Planes. 4 A
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
” section in the introduction of the Dungeon Master’s Guide provides some guidance for doing so, based on known player archetypes. To help identify what types of players are in the group, you can ask each
Rules House rules include optional rules, such as those presented in chapter 9 of the Dungeon Master’s Guide, and rules you create. If you plan to use any house rules, session zero is a good time to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
presented or customized to fit the needs of a specific adventure. The following information appears in each puzzle: Difficulty. Each puzzle is classified as easy or medium. The harder the puzzle, the
proficiency in a hint’s associated skill, share that hint if that character asks for help. Customizing the Puzzle. This section explores how to integrate the puzzle into your adventures, alter its
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Races Humanoids of all kinds have made their mark on the continent of Khorvaire. Presented in alphabetical order, the playable races in this section have especially shaped the land’s recent history
. Each of the races described in the Player’s Handbook has a place in Eberron. As you make a character from one of these races, this section can help you understand your character’s place in the world
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Using This Book Here’s what you’ll find in this book: Chapter 1: Playing the Game. The first chapter explains the fundamentals of the game, with examples to help you understand how to play. Chapter 2
shapes the character’s abilities beyond the choice of class. Background and species options are presented in chapter 4. Chapter 5: Feats. The feats in chapter 5 are special features that characters
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the knights of the Solar Bastion; the nonplayer characters named here also appear in the Solar Bastion Contact table below, and the stat block for Sir Jared is presented at the end of the chapter
characters to help protect the local populace from these haunted riders and follow the riders back to their lair. Sleeping Village. The characters come to a village where everyone is asleep—except Theira
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
presented in this book. Each one provides enough XP that, upon completing the adventure, the characters should be high enough level to advance to the next one. The Yawning Portal, or some other tavern
them to the next adventure. Perhaps a friendly NPC drawn from the upcoming adventure visits the tavern in search of help, or some element of a character’s background pushes the group down the proper road. In any case, these dungeons are designed to be easily portable to any campaign setting.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
adventurers get entangled in divine schemes? This chapter explores these questions, providing abundant advice, tools, and maps for players to create their own exciting stories. The options presented
here expand on the material in chapter 3 of the Dungeon Master’s Guide to help you craft adventures for your own Theros campaign. Each god of Theros’s pantheon has a section here, describing how the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
factions to help — and in some cases, can’t even openly negotiate with them. As King of Gauntlgrym, he can’t be seen to favor one faction over another. He is therefore relying on the characters to do the
legwork of getting the different factions on board. If the characters are already involved with one or more factions, and especially if they have previously contacted the factions with news of developments in the Underdark, adjust the information presented below as needed.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
all the information presented at the start of the chapter concerning Argynvost and the rise and fall of the Order of the Silver Dragon. Neither he nor the other revenants can help the characters in any
persuasively ask him for help, he offers to join the fight against the vampire. Fate has unlocked his memory of the love that he and Vladimir once shared, and the power of that memory drives Godfrey to help
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
consternation, decide to consider the characters’ actions an honest — if uncivilized — mistake. They agree to accept the town’s help in the looming conflict. Then they call upon the council to again enlist
themselves potentially capable of succeeding. The next steps in the story are presented in chapter 6, The Final Enemy.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Bottom Card: Reward or Ruin Once the situation presented by the top card has been resolved, the player can flip over the bottom card. Then it’s up to you to interpret that card as either a reward or
: Encounter. The characters’ failure leads to a difficult combat encounter. Use the card to help you decide what kind of creature is encountered. Exhaustion. The stress of overcoming the challenge
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
northern neighbors, the elves of the Ardeep Forest. Lady Velrosa Nandar has been searching for skilled mediators to help resolve the dispute. The Nightstone Inn is renowned for its food and cozy guest
rooms. The dwarf innkeeper, Morak Ur’gray, has a fondness for adventurers and a nose for lucrative adventuring opportunities. You can create other adventure hooks using the information presented in
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
giants, you can use these models to help you decide how many giants are present in an area and what other creatures might live alongside them. You can use the various tables in “Giantkind Encounters” (in
for a giant who is less than full grown, use the following guidelines (inspired by the examples presented in the Storm King’s Thunder adventure).
For a giant child, use the commoner stat block
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
area X28, where its phylactery is hidden). It also provides all the information pertaining to Strahd and the temple presented at the start of this chapter. If the characters think to ask, it provides
have come seeking knowledge and power. If it is inclined to help them, it tells them how the amber sarcophagi work (as explained in the “Amber Sarcophagi” sidebar). The lich has no alliance with or
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Personal Characteristics Fleshing out your character’s personality — the array of traits, mannerisms, habits, beliefs, and flaws that give a person a unique identity — will help you bring him or her
to life as you play the game. Four categories of characteristics are presented here: personality traits, ideals, bonds, and flaws. Beyond those categories, think about your character’s favorite words
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
published adventure or randomly generate a dungeon complex using the tables presented in the Appendices. A dungeon can range in size from a few chambers in a ruined temple to a huge complex of rooms and
to enter a dungeon. Add secret doors and secret rooms to reward players who take the time to search for them. If you need help creating a dungeon map from scratch, see Appendices.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Hulgaz in your campaign. You can run the following encounters to introduce Hulgaz to the party. These encounters are designed to occur in the order presented over the course of several game sessions, as
wounded. In fact, the knight and the bandits are four succubi in magical disguise, testing the party’s integrity on behalf of Hulgaz. The knight cries out for help, apparently assailed by the bandits. How
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
that character an official part of the franchise family. Crew. In addition to staff, ten crew are hired to help with the franchise. In addition to working on the upkeep of the franchise headquarters
help the players get excited about designing and selecting their franchise upgrades. Some players might focus on mechanics, while others enjoy the creativity of dreaming up how a franchise headquarters
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
(supernatural gifts explicitly connected to a dragon’s power). Chapter 3 presents tips, advice, and tables to help Dungeon Masters build encounters, adventures, and whole campaigns around dragons
provides inspiration to help DMs craft dragon personalities and dragon-themed adventures, including sample lair maps. Chapter 6 includes stat blocks and lore for a variety of new Dragons and dragon-oriented
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
backgrounds (the giant foundling and the rune carver), and a wide selection of feats. The chapter also includes roleplaying suggestions to help you connect a character of any class to the grandeur of
giants. Chapter 2 offers advice and tables to help Dungeon Masters use giants in play. It covers roleplaying tips, an overview of the hierarchical structure of the ordning and giants’ religion, and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
need to establish at the start of a new campaign. Often session zero includes building characters together. As the DM, you can help players during character creation by advising them on which options
in your campaign. For example, if a player chooses the Criminal background, help the player flesh out their character’s criminal past, and use that information when building relevant storylines into
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Side Quests As the characters explore Port Nyanzaru, they might encounter NPCs who need their help. Given the urgency of their mission, characters might be reluctant to take on side quests. They are
, that’s clearly not possible. She hopes to join any expedition headed up the River Soshenstar. Undril is quite attached to her chain shirt, but she’s not unreasonable when presented with good arguments
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
have a sense that they need to act quickly to deal with the situation presented by the adventure. This creates tension between the need to rest and the sense that things are getting worse while the
fixed location. The options are often presented in a table. When a random encounter occurs, you roll a die and consult the table to determine what the party encounters. Sample random encounter tables
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. The following sections suggest ways to help you create a world your players will be excited to explore. Recurring Elements When characters form relationships—friendships, business arrangements, or even
. Home Base. Give the characters a place to call home, such as a tavern, a hideout, or a ship. Bastions, as presented in chapter 8, are ideal home bases for characters. Prominent Friend. Create a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
help you bring him or her to life as you play the game. Four categories of characteristics are presented here: personality traits, ideals, bonds, and flaws. Beyond those categories, think about your
) folk do the best they can to help others according to their needs. Many celestials are neutral good. Chaotic Good. (CG) creatures act as their conscience directs, with little regard for what others
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. If you want to make Saltmarsh and the machinations of the Scarlet Brotherhood the center of a campaign, use the following information to help you determine the direction of your story. Sinister Secret
possibly drive away or exterminate the lizardfolk, which he sees as a dire threat after being fed tales by his Brotherhood handlers of the lizardfolk’s preference for eating humans. If presented