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Returning 35 results for 'breadth before descent core rest'.
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Monsters
Candlekeep Mysteries
it to grapple a creature. Anytime on his turn, he can release a creature grappled by the whip (no action required).
Heal Self (Recharges after a Long Rest). Steel Crane regains 2d8 + 4
the missile if it’s small enough to hold in one hand and Steel Crane has a hand free.
Slow Descent (3/Day). When Steel Crane falls, he can slow his descent, taking no damage from the fall.Steel
Monsters
The Book of Many Things
Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit
"} necrotic damage, and its Charisma score is reduced by 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Drink Breath"}. This reduction lasts until the target finishes a short or long rest. If this
Backgrounds
The Wild Beyond the Witchlight
are haunted by the fact that the Feywild—a mirror world hidden behind a mere twist of perception—is only a hair’s breadth away. Although your memories of the Feywild grow fainter
.
Feywild Visitor
Whenever you’re sound asleep or in a deep trance during a long rest, a spirit of the Feywild might pay you a visit, if the DM wishes it. Determine the spirit’s form by
monsters
Apotheosis (Recharges after a Short or Long Rest). If the koboldzilla would be reduced to 0 hit points, its current hit point total instead resets to 462 hit points, it recharges its Dragon Breath
’t use its Koboldapult legendary action until it finishes a short or long rest, and the koboldzilla can use the options in the “Mythic Actions” section for 1 hour. Award a party an
monsters
Apotheosis (Recharges after a Short or Long Rest). If the koboldzilla would be reduced to 0 hit points, its current hit point total instead resets to 310 hit points, it recharges its Dragon Breath
’t use its Koboldapult legendary action until it finishes a short or long rest, and the koboldzilla can use the options in the “Mythic Actions” section for 1 hour. Award a party an
monsters
Apotheosis (Recharges after a Short or Long Rest). If the koboldzilla would be reduced to 0 hit points, its current hit point total instead resets to 145 hit points, it recharges its Dragon Breath
’t use its Koboldapult legendary action until it finishes a short or long rest, and the koboldzilla can use the options in the “Mythic Actions” section for 1 hour. Award a party an
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
wandering children unless they clearly have something to gain by doing so. From the viewpoint of the rest of the world, their aggression and savagery are thankfully offset by their rarity and lethargy
indolence offers no clue to how vicious the creatures are. Bugbears are capable of bouts of incredible ferocity, using their muscular bodies to exact swift and ruthless violence. At their core
Morkoth
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
core of the warren, where the pearly matter of the island is also located. Sections of the lair and its center might be kept dry to better protect and preserve collected objects and creatures, but most
watched, even when they aren't.
Each time a creature that has been on the island for less than a year finishes a short or long rest, it must make a DC 10 Intelligence (Investigation) check. On a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
fragments that make up the island’s core are also located. Sections of the lair and its center might be kept dry to better protect and preserve collected objects and creatures, but most of the lair
being watched, even when they aren’t.
Lost Possessions. Each time a creature that has been on the island for less than a year finishes a short or long rest, it must make a DC 10 Intelligence
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
generally have elven names. In some places half-elf children are named according to the “other” parent, or with a mix of human and elven names, as a way of setting half-elves apart from the rest of
allows it, your half-elf character can forgo Skill Versatility and instead take a trait based on your elf parentage:
A half-elf of wood elf descent can choose the wood elf’s Elf Weapon Training
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
generally have elven names. In some places half-elf children are named according to the “other” parent, or with a mix of human and elven names, as a way of setting half-elves apart from the rest of
allows it, your half-elf character can forgo Skill Versatility and instead take a trait based on your elf parentage:
A half-elf of wood elf descent can choose the wood elf’s Elf Weapon Training
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
generally have elven names. In some places half-elf children are named according to the “other” parent, or with a mix of human and elven names, as a way of setting half-elves apart from the rest of
allows it, your half-elf character can forgo Skill Versatility and instead take a trait based on your elf parentage:
A half-elf of wood elf descent can choose the wood elf’s Elf Weapon Training
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
they were demigods — mighty beings of divine descent. This isn’t a casual sort of worship or lip service; kobolds are awed in the presence of a dragon, as if an actual avatar of a deity
the hatchery. If a particularly important or respected member of a tribe dies, the hatchery is closely monitored. The next egg laid is immediately separated from the rest and carefully protected. Once
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Running the Adventure To run the adventure, you need the fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). Text that appears in a box like this is meant to
most of the creatures encountered in this adventure. The rest can be found in appendix B. Spells and equipment mentioned in the adventure are described in the Player’s Handbook unless the text points
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Running the Adventure To run the adventure, you need the fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). Text that appears in a box like this is meant to
most of the creatures encountered in this adventure. The rest can be found in appendix B. Spells and equipment mentioned in the adventure are described in the Player’s Handbook unless the text points
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Running the Adventure To run the adventure, you need the fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). Text that appears in a box like this is meant to
most of the creatures encountered in this adventure. The rest can be found in appendix B. Spells and equipment mentioned in the adventure are described in the Player’s Handbook unless the text points
classes
Basic Rules (2014)
unpredictable. Some draconic bloodlines produce exactly one sorcerer in every generation, but in other lines of descent every individual is a sorcerer. Most of the time, the talents of sorcery appear as
unleash its full potential. Whatever their goals, sorcerers are every bit as useful to an adventuring party as wizards, making up for a comparative lack of breadth in their magical knowledge with
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Shape of Sharn Sharn is the largest city in Khorvaire, with a population of half a million people. Humans make up about a third of that number, and dwarves are a sixth of it; the rest is a blend
At the hub of each of these quarters is a cluster of enormous core towers. A web of bridges and platforms connects many of these vast spires, and smaller turrets sprout from the edges of the core
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Shape of Sharn Sharn is the largest city in Khorvaire, with a population of half a million people. Humans make up about a third of that number, and dwarves are a sixth of it; the rest is a blend
At the hub of each of these quarters is a cluster of enormous core towers. A web of bridges and platforms connects many of these vast spires, and smaller turrets sprout from the edges of the core
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Shape of Sharn Sharn is the largest city in Khorvaire, with a population of half a million people. Humans make up about a third of that number, and dwarves are a sixth of it; the rest is a blend
At the hub of each of these quarters is a cluster of enormous core towers. A web of bridges and platforms connects many of these vast spires, and smaller turrets sprout from the edges of the core
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Dalannan Tower The lowest levels of Dalannan Tower hold faculty offices for several core departments, including history, archaeology, anthropology, geography, arcana, linguistics, and the
match the library at Korranberg in breadth, it is the most extensive collection of books in Breland. It specializes in the history of Khorvaire and is run by gnome expatriates from Zilargo. Students
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Dalannan Tower The lowest levels of Dalannan Tower hold faculty offices for several core departments, including history, archaeology, anthropology, geography, arcana, linguistics, and the
match the library at Korranberg in breadth, it is the most extensive collection of books in Breland. It specializes in the history of Khorvaire and is run by gnome expatriates from Zilargo. Students
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Dalannan Tower The lowest levels of Dalannan Tower hold faculty offices for several core departments, including history, archaeology, anthropology, geography, arcana, linguistics, and the
match the library at Korranberg in breadth, it is the most extensive collection of books in Breland. It specializes in the history of Khorvaire and is run by gnome expatriates from Zilargo. Students
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Running the Adventure To run the adventure, you need the fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). Text that appears in a box like this is meant to
most of the creatures encountered in this adventure. The rest can be found in appendix C. When a creature’s name appears in bold type, that’s a visual cue pointing you to its stat block as a way of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Running the Adventure To run the adventure, you need the fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). Text that appears in a box like this is meant to
most of the creatures encountered in this adventure. The rest can be found in appendix C. When a creature’s name appears in bold type, that’s a visual cue pointing you to its stat block as a way of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Running the Adventure To run the adventure, you need the fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). Text that appears in a box like this is meant to
most of the creatures encountered in this adventure. The rest can be found in appendix C. When a creature’s name appears in bold type, that’s a visual cue pointing you to its stat block as a way of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
keep. We’ve got those, and lots of ‘em. But the foundation of the city is the core towers. The walls of these towers are so thick, you could fit your lord’s entire castle in one.
You’ve got your
outside districts where you get the open air, built on the bridges and platforms that connect the core towers together. You’ve got the little turrets, built on the core tower walls and the bridges
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
keep. We’ve got those, and lots of ‘em. But the foundation of the city is the core towers. The walls of these towers are so thick, you could fit your lord’s entire castle in one.
You’ve got your
outside districts where you get the open air, built on the bridges and platforms that connect the core towers together. You’ve got the little turrets, built on the core tower walls and the bridges
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
keep. We’ve got those, and lots of ‘em. But the foundation of the city is the core towers. The walls of these towers are so thick, you could fit your lord’s entire castle in one.
You’ve got your
outside districts where you get the open air, built on the bridges and platforms that connect the core towers together. You’ve got the little turrets, built on the core tower walls and the bridges
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
whip while using it to grapple a creature. Anytime on his turn, he can release a creature grappled by the whip (no action required).
Heal Self (Recharges after a Long Rest). Steel Crane regains 2d8
the attack is reduced by 1d10 + 10. If the damage is reduced to 0, Steel Crane catches the missile if it’s small enough to hold in one hand and Steel Crane has a hand free.
Slow Descent (3/Day). When Steel Crane falls, he can slow his descent, taking no damage from the fall.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
whip while using it to grapple a creature. Anytime on his turn, he can release a creature grappled by the whip (no action required).
Heal Self (Recharges after a Long Rest). Steel Crane regains 2d8
the attack is reduced by 1d10 + 10. If the damage is reduced to 0, Steel Crane catches the missile if it’s small enough to hold in one hand and Steel Crane has a hand free.
Slow Descent (3/Day). When Steel Crane falls, he can slow his descent, taking no damage from the fall.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
whip while using it to grapple a creature. Anytime on his turn, he can release a creature grappled by the whip (no action required).
Heal Self (Recharges after a Long Rest). Steel Crane regains 2d8
the attack is reduced by 1d10 + 10. If the damage is reduced to 0, Steel Crane catches the missile if it’s small enough to hold in one hand and Steel Crane has a hand free.
Slow Descent (3/Day). When Steel Crane falls, he can slow his descent, taking no damage from the fall.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. You are haunted by the fact that the Feywild—a mirror world hidden behind a mere twist of perception—is only a hair’s breadth away. Although your memories of the Feywild grow fainter with each passing
back to normal length within 1 hour of being cut. 8 You have a tail like that of a dog or another animal. Feywild Visitor Whenever you’re sound asleep or in a deep trance during a long rest, a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. You are haunted by the fact that the Feywild—a mirror world hidden behind a mere twist of perception—is only a hair’s breadth away. Although your memories of the Feywild grow fainter with each passing
back to normal length within 1 hour of being cut. 8 You have a tail like that of a dog or another animal. Feywild Visitor Whenever you’re sound asleep or in a deep trance during a long rest, a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
25. Main Vault The icy “core” of the castle is hollowed out with tunnels that break the surface at multiple points. The white dragon, Glazhael the Cloudchaser, enters and leaves via a wide funnel
and crunches underfoot.
When the characters reach the main vault, read: All tunnels seem to lead to a central core—a glittering cavern of ice with jagged walls and icicles the size of stalactites