Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'breaks binding delving content remove'.
Other Suggestions:
breath binding delving contact remote
breath binding delving connect remote
breath binding delving content remote
breakers binding dealing contact remove
breath binding dealing contact remove
Monsters
Monster Manual
Advanced Telepathy. The flumph perceives the content of any telepathic communication within 60 feet of it.
Prone Deficiency. If the flumph receives the Prone condition, roll a die. On an odd number
":"Stench Spray"} hours, and has the Poisoned condition while the stench lasts. Other creatures have the Poisoned condition while in a 5-foot Emanation originating from the coated target. The target can remove the stench on itself if it bathes during a Short or Long Rest.Psychic
Magic Items
Dungeon Master’s Guide
interdimensional portal.
You and any creature you designate when you use the shackles can take a Utilize action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a successful check, the creature breaks free and destroys the shackles.
Dimensional Shackles
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
through an interdimensional portal.
You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles.
Monsters
Eberron: Rising from the Last War
magical effects.Multiattack. The quori makes two Soul Binding attacks. Alternatively, it can make four attacks with Arcane Blast.
Arcane Blast. Ranged Spell Attack: +13;{"diceNotation":"1d20+13
"} force damage.
Soul Binding. Melee Spell Attack: +13;{"diceNotation":"1d20+13","rollType":"to hit","rollAction":"Soul Binding"} to hit, reach 5 ft., one target. Hit: 29 (4d10 + 7);{"diceNotation":"4d10+7
Monsters
Waterdeep: Dragon Heist
. Kaevja carries a elemental gem (yellow diamond);yellow elemental gem. In battle, Kaevja breaks the elemental gem, summoning an earth elemental and commanding it to attack her enemies.Dagger. Melee or
accepted her, Manshoon forced her to remove her distinctive Thayan head tattoos and to trade in her Red Wizard robes for black ones.
Flumph
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
Advanced Telepathy. The flumph can perceive the content of any telepathic communication used within 60 feet of it, and it can’t be surprised by creatures with any form of telepathy.
Prone
creature can remove the stench on itself by using a short rest to bathe in water, alcohol, or vinegar.Psychic
Monsters
Spelljammer: Adventures in Space
Advanced Telepathy. Flapjack can perceive the content of any telepathic communication used within 60 feet of it, and it can’t be surprised by creatures with any form of telepathy.
Prone
":"roll","rollAction":"Stench Spray"} hours. The coated creature is poisoned as long as the stench lasts, and other creatures are poisoned while within 5 feet of the coated creature. A creature can remove
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the hollow dragon fails a saving throw, it can choose to succeed instead.
Reconstruction. When the hollow dragon is reduced to 0 hit points, its body breaks into
hollow dragon regains spent legendary actions at the start of its turn.
Claw. The hollow dragon makes one Claw attack.
Ghostly Binding (Costs 2 Actions). The hollow dragon creates ethereal bindings
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
into alien weirdness: characters could venture into a demiplane resembling Wonderland, Oz, or a postapocalyptic wasteland. Khyber is a prison realm, and the dragonshards found there relate to binding
this valuable mineral resource—though such journeys rarely risk delving into the weirdest depths of Khyber. Increasingly, House Tharashk prospectors seek partnerships with academic expeditions into
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
into alien weirdness: characters could venture into a demiplane resembling Wonderland, Oz, or a postapocalyptic wasteland. Khyber is a prison realm, and the dragonshards found there relate to binding
this valuable mineral resource—though such journeys rarely risk delving into the weirdest depths of Khyber. Increasingly, House Tharashk prospectors seek partnerships with academic expeditions into
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
into alien weirdness: characters could venture into a demiplane resembling Wonderland, Oz, or a postapocalyptic wasteland. Khyber is a prison realm, and the dragonshards found there relate to binding
this valuable mineral resource—though such journeys rarely risk delving into the weirdest depths of Khyber. Increasingly, House Tharashk prospectors seek partnerships with academic expeditions into
classes
Player’s Handbook
multiverse. They often begin their search for magical power by delving into tomes of forbidden lore, dabbling in invocations meant to attract the power of extraplanar beings, or seeking places of power where
the influence of these beings can be felt. In no time, each Warlock is drawn into a binding pact with a powerful patron. Drawing on the ancient knowledge of beings such as angels, archfey, demons
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Vehicular Exhaustion The harsh conditions of the Nine Hells can cause an infernal war machine to stop functioning properly, until it eventually breaks down. Such wear and tear can be represented
using exhaustion, as described in appendix A of the Player’s Handbook, with these modifications: When an infernal war machine reaches exhaustion level 6, its hit points drop to 0, and the vehicle breaks
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Vehicular Exhaustion The harsh conditions of the Nine Hells can cause an infernal war machine to stop functioning properly, until it eventually breaks down. Such wear and tear can be represented
using exhaustion, as described in appendix A of the Player’s Handbook, with these modifications: When an infernal war machine reaches exhaustion level 6, its hit points drop to 0, and the vehicle breaks
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Remove Curse Level 3 Abjuration (Cleric, Paladin, Warlock, Wizard) Casting Time: Action
Range: Touch
Components: V, S
Duration: Instantaneous
At your touch, all curses affecting one creature
or object end. If the object is a cursed magic item, its curse remains, but the spell breaks its owner’s Attunement to the object so it can be removed or discarded.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Vehicular Exhaustion The harsh conditions of the Nine Hells can cause an infernal war machine to stop functioning properly, until it eventually breaks down. Such wear and tear can be represented
using exhaustion, as described in appendix A of the Player’s Handbook, with these modifications: When an infernal war machine reaches exhaustion level 6, its hit points drop to 0, and the vehicle breaks
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Hammerthorn
The conflict began in ages past, when the world was new. Almost all the dwarves were more than content to make their homes inside the mountains and hills that were filled with ore and other
valuables, not digging too far beneath the surface. The dwarves of clan Duergar, however, became obsessed with delving deep into the Underdark. The clan’s miners continually insisted that a great trove of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Remove Curse 3rd-level abjuration Casting Time: 1 action Range: Touch Components: V, S Duration: Instantaneous At your touch, all curses affecting one creature or object end. If the object is a
cursed magic item, its curse remains, but the spell breaks its owner’s attunement to the object so it can be removed or discarded.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Remove Curse 3rd-level abjuration Casting Time: 1 action Range: Touch Components: V, S Duration: Instantaneous At your touch, all curses affecting one creature or object end. If the object is a
cursed magic item, its curse remains, but the spell breaks its owner’s attunement to the object so it can be removed or discarded.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Remove Curse 3rd-level abjuration Casting Time: 1 action Range: Touch Components: V, S Duration: Instantaneous At your touch, all curses affecting one creature or object end. If the object is a
cursed magic item, its curse remains, but the spell breaks its owner’s attunement to the object so it can be removed or discarded.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Remove Curse 3rd-level abjuration Casting Time: 1 action Range: Touch Components: V, S Duration: Instantaneous At your touch, all curses affecting one creature or object end. If the object is a
cursed magic item, its curse remains, but the spell breaks its owner’s attunement to the object so it can be removed or discarded.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Remove Curse 3rd-level abjuration Casting Time: 1 action Range: Touch Components: V, S Duration: Instantaneous At your touch, all curses affecting one creature or object end. If the object is a
cursed magic item, its curse remains, but the spell breaks its owner’s attunement to the object so it can be removed or discarded.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Remove Curse 3rd-level abjuration Casting Time: 1 action Range: Touch Components: V, S Duration: Instantaneous At your touch, all curses affecting one creature or object end. If the object is a
cursed magic item, its curse remains, but the spell breaks its owner’s attunement to the object so it can be removed or discarded.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Remove Curse Level 3 Abjuration (Cleric, Paladin, Warlock, Wizard) Casting Time: Action
Range: Touch
Components: V, S
Duration: Instantaneous
At your touch, all curses affecting one creature
or object end. If the object is a cursed magic item, its curse remains, but the spell breaks its owner’s Attunement to the object so it can be removed or discarded.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Hammerthorn
The conflict began in ages past, when the world was new. Almost all the dwarves were more than content to make their homes inside the mountains and hills that were filled with ore and other
valuables, not digging too far beneath the surface. The dwarves of clan Duergar, however, became obsessed with delving deep into the Underdark. The clan’s miners continually insisted that a great trove of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Hammerthorn
The conflict began in ages past, when the world was new. Almost all the dwarves were more than content to make their homes inside the mountains and hills that were filled with ore and other
valuables, not digging too far beneath the surface. The dwarves of clan Duergar, however, became obsessed with delving deep into the Underdark. The clan’s miners continually insisted that a great trove of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
traditionally nullifies heroes’ strengths, doing so can remove the players’ agency and undercut their enjoyment. Beyond the Dungeon Master’s Guide advice for creating dangerous encounters, consider the
atmosphere for hours on end. Plan to take breaks during your game session, and encourage players to step away from the table if they need to. If you feel like the game has gotten intense or taken a turn
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
delving into tomes of forbidden lore, dabbling in invocations meant to attract the power of extraplanar beings, or seeking places of power where the influence of these beings can be felt. In no time, each
Warlock is drawn into a binding pact with a powerful patron. Drawing on the ancient knowledge of beings such as angels, archfey, demons, devils, hags, and alien entities of the Far Realm, Warlocks
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
delving into tomes of forbidden lore, dabbling in invocations meant to attract the power of extraplanar beings, or seeking places of power where the influence of these beings can be felt. In no time, each
Warlock is drawn into a binding pact with a powerful patron. Drawing on the ancient knowledge of beings such as angels, archfey, demons, devils, hags, and alien entities of the Far Realm, Warlocks
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
traditionally nullifies heroes’ strengths, doing so can remove the players’ agency and undercut their enjoyment. Beyond the Dungeon Master’s Guide advice for creating dangerous encounters, consider the
atmosphere for hours on end. Plan to take breaks during your game session, and encourage players to step away from the table if they need to. If you feel like the game has gotten intense or taken a turn
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
traditionally nullifies heroes’ strengths, doing so can remove the players’ agency and undercut their enjoyment. Beyond the Dungeon Master’s Guide advice for creating dangerous encounters, consider the
atmosphere for hours on end. Plan to take breaks during your game session, and encourage players to step away from the table if they need to. If you feel like the game has gotten intense or taken a turn
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
casting then sent his considerable power out to surround the overmatched wizard, binding it to himself. Argent energy flew from the human’s outstretched hand only to fizzle into nothingness as the
up residence in isolated towers or strongholds, exhibiting ever more eccentric behavior as time goes on. Some say this is a mark of madness brought on by delving too deeply into arcane lore, but they
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
delving into tomes of forbidden lore, dabbling in invocations meant to attract the power of extraplanar beings, or seeking places of power where the influence of these beings can be felt. In no time, each
Warlock is drawn into a binding pact with a powerful patron. Drawing on the ancient knowledge of beings such as angels, archfey, demons, devils, hags, and alien entities of the Far Realm, Warlocks
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Statuesque You might introduce different options for interacting with the statues in area 24, especially if combat breaks out there. For example, if the eidolon inhabits a statue of Zariel or Bel
combat, if the characters are allied with Moghadam and remove a hand and an eye from any statue, Vecna rewards them with some boon (advantage on attack rolls during the first round of their next fight, having a consumable magic item appear in the statue’s remaining hand, and so forth).
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
creature from passing through an interdimensional portal. You and any creature you designate when you use the shackles can take a Utilize action to remove them. Once every 30 days, the bound creature
can make a DC 30 Strength (Athletics) check. On a successful check, the creature breaks free and destroys the shackles. Conceptopolis, Daarken Dragon Scale Mail, Dimensional Shackles, Dragon Slayer (Greatsword), Dread Helm