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Returning 35 results for 'breaks both draw content roaming'.
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Monsters
Strixhaven: A Curriculum of Chaos
their magic into creating breaks that are to their advantage. Whether those breaks are in a series of events, in obstacles, or in enemies depends on the needs in the moment. They crush enemies&rsquo
College draw their magical might from the flow of time and fate and the way those forces shape the course of history. Scholars of this broad mystical study divide between those who see history as an unpredictable jumble of chance and those who believe events form a perfect—and predictable—pattern.
Monsters
Guildmasters’ Guide to Ravnica
","rollType":"damage","rollAction":"Quarterstaff","rollDamageType":"bludgeoning"} bludgeoning damage if used with two hands.The kraul are an ascendant power group within the Golgari Swarm, long content to
crippling necromantic magic, and the presence of death seems to fortify them. They draw power from the defeat of their enemies and channel it to their followers, ensuring the continuation of the cycle.
The current leader of the kraul is a death priest named Mazirek.
Backgrounds
Guildmasters’ Guide to Ravnica
to draw your anger or ridicule. You can get away with minor criminal offenses, such as refusing to pay for food at a restaurant or breaking down a door at a local shop, if no legal authorities witness
law-abiding citizens of Ravnica.
Personality Traits
d8
Personality Trait
1
I revel in mayhem, the more destructive the better.
2
When violence breaks out, I lose myself in
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
atmosphere for hours on end. Plan to take breaks during your game session, and encourage players to step away from the table if they need to. If you feel like the game has gotten intense or taken a turn
characters worry might happen? Do you want to update any content boundaries? Is there anything that would make the game more enjoyable for you? Ask Permission Players put considerable thought and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
atmosphere for hours on end. Plan to take breaks during your game session, and encourage players to step away from the table if they need to. If you feel like the game has gotten intense or taken a turn
characters worry might happen? Do you want to update any content boundaries? Is there anything that would make the game more enjoyable for you? Ask Permission Players put considerable thought and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
atmosphere for hours on end. Plan to take breaks during your game session, and encourage players to step away from the table if they need to. If you feel like the game has gotten intense or taken a turn
characters worry might happen? Do you want to update any content boundaries? Is there anything that would make the game more enjoyable for you? Ask Permission Players put considerable thought and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, she would rid Avernus of these roaming pests; as things stand, she’s content to let the warlords wipe each other out instead. If you need to add some excitement to the adventure, have one of these
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, she would rid Avernus of these roaming pests; as things stand, she’s content to let the warlords wipe each other out instead. If you need to add some excitement to the adventure, have one of these
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, she would rid Avernus of these roaming pests; as things stand, she’s content to let the warlords wipe each other out instead. If you need to add some excitement to the adventure, have one of these
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Character Creation Options Next are four chapters of character-focused content: Chapter 6: Rogue. This chapter provides advice and new magic items suited to bards, rangers, rogues, and other
also includes character creation advice and magic items appropriate for clerics, druids, paladins, and other characters with a connection to the divine. Chapter 9: Knight. Characters who draw the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Character Creation Options Next are four chapters of character-focused content: Chapter 6: Rogue. This chapter provides advice and new magic items suited to bards, rangers, rogues, and other
also includes character creation advice and magic items appropriate for clerics, druids, paladins, and other characters with a connection to the divine. Chapter 9: Knight. Characters who draw the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Character Creation Options Next are four chapters of character-focused content: Chapter 6: Rogue. This chapter provides advice and new magic items suited to bards, rangers, rogues, and other
also includes character creation advice and magic items appropriate for clerics, druids, paladins, and other characters with a connection to the divine. Chapter 9: Knight. Characters who draw the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Mimic Shape-Shifter Disguised as an Unassuming Object Habitat: Underdark, Urban; Treasure: Any Mark Zug In their natural forms, mimics are little more than roaming stomachs, their blobby bodies
. Once victims draw close, mimics strike, lashing out with their sticky pseudopods and toothy mouths. After consuming victims, mimics usually relocate, change form, and await their next meal. Use the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Mimic Shape-Shifter Disguised as an Unassuming Object Habitat: Underdark, Urban; Treasure: Any Mark Zug In their natural forms, mimics are little more than roaming stomachs, their blobby bodies
. Once victims draw close, mimics strike, lashing out with their sticky pseudopods and toothy mouths. After consuming victims, mimics usually relocate, change form, and await their next meal. Use the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Mimic Shape-Shifter Disguised as an Unassuming Object Habitat: Underdark, Urban; Treasure: Any Mark Zug In their natural forms, mimics are little more than roaming stomachs, their blobby bodies
. Once victims draw close, mimics strike, lashing out with their sticky pseudopods and toothy mouths. After consuming victims, mimics usually relocate, change form, and await their next meal. Use the
Monsters
Fizban's Treasury of Dragons
later roaming the forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragon’s lair.
5
Giant lizard;Giant lizards drawn to the lair of a
a constant battle against deep gnome miners, who scour the tunnels of the dragon’s lair in search of emeralds.
2
An adult silver dragon tries to befriend and draw out a reclusive adult
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
plague to the house’s enemies. 5 A House Kundarak thief from the Warding Guild breaks into non-Kundarak vaults and banks to discredit them. 6 A House Lyrandar airship captain uses the vessel to terrorize
other while spying on local nobility. 10 An heir of House Sivis starts blackmailing people based on the content of intercepted messages. 11 A bounty hunter of House Tharashk hunts one of the characters
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
plague to the house’s enemies. 5 A House Kundarak thief from the Warding Guild breaks into non-Kundarak vaults and banks to discredit them. 6 A House Lyrandar airship captain uses the vessel to terrorize
other while spying on local nobility. 10 An heir of House Sivis starts blackmailing people based on the content of intercepted messages. 11 A bounty hunter of House Tharashk hunts one of the characters
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
plague to the house’s enemies. 5 A House Kundarak thief from the Warding Guild breaks into non-Kundarak vaults and banks to discredit them. 6 A House Lyrandar airship captain uses the vessel to terrorize
other while spying on local nobility. 10 An heir of House Sivis starts blackmailing people based on the content of intercepted messages. 11 A bounty hunter of House Tharashk hunts one of the characters
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
traveling by ship. Draw a Map A ship’s captain often undertakes this activity, producing a map of the ship’s progress and helps the crew get back on course if they get lost. No ability check is required
crew’s time to grant extended breaks, provide instruction, and generally improve the quality of life on the ship. Once every 24 hours, if the crew’s quality score is 3 or lower, the first mate can
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
traveling by ship. Draw a Map A ship’s captain often undertakes this activity, producing a map of the ship’s progress and helps the crew get back on course if they get lost. No ability check is required
crew’s time to grant extended breaks, provide instruction, and generally improve the quality of life on the ship. Once every 24 hours, if the crew’s quality score is 3 or lower, the first mate can
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
traveling by ship. Draw a Map A ship’s captain often undertakes this activity, producing a map of the ship’s progress and helps the crew get back on course if they get lost. No ability check is required
crew’s time to grant extended breaks, provide instruction, and generally improve the quality of life on the ship. Once every 24 hours, if the crew’s quality score is 3 or lower, the first mate can
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
. These exchanges satisfy the agreement of reciprocity, and a Fey who makes them sleeps soundly at night, content that the exchanges were fair. Hospitality Hospitality is a pillar of Fey society
impropriety. Rudeness breaks the bond of reciprocity and frees a Fey host from the obligation to be hospitable. But each Fey has different ideas about what constitutes rudeness; even an ill-conceived gift to a
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
. These exchanges satisfy the agreement of reciprocity, and a Fey who makes them sleeps soundly at night, content that the exchanges were fair. Hospitality Hospitality is a pillar of Fey society
impropriety. Rudeness breaks the bond of reciprocity and frees a Fey host from the obligation to be hospitable. But each Fey has different ideas about what constitutes rudeness; even an ill-conceived gift to a
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
Strength (Persuasion) check”). Language. The content herein is written in British English. Prepare yourselves for the colourful armour of paralysing, for referring to ‘the party’ as interchangeably 3rd
armor of invulnerability or a gray ooze, those remain unchanged. Non-standard Ability Checks. Heliana’s Guide breaks from the standard association of abilities and skills, allowing you to be creative in
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
. These exchanges satisfy the agreement of reciprocity, and a Fey who makes them sleeps soundly at night, content that the exchanges were fair. Hospitality Hospitality is a pillar of Fey society
impropriety. Rudeness breaks the bond of reciprocity and frees a Fey host from the obligation to be hospitable. But each Fey has different ideas about what constitutes rudeness; even an ill-conceived gift to a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
can help you design adventure content that provides opportunities for character development. Keep a running tally of the adventurers’ classes and levels, as well as any quests and downtime activities
, random dungeons, or encounters you create. This information ensures you won’t repeat your work, and you’ll be able to draw on this material later.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
can help you design adventure content that provides opportunities for character development. Keep a running tally of the adventurers’ classes and levels, as well as any quests and downtime activities
, random dungeons, or encounters you create. This information ensures you won’t repeat your work, and you’ll be able to draw on this material later.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
can help you design adventure content that provides opportunities for character development. Keep a running tally of the adventurers’ classes and levels, as well as any quests and downtime activities
, random dungeons, or encounters you create. This information ensures you won’t repeat your work, and you’ll be able to draw on this material later.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Haayon the Punisher This encounter occurs only after the prophets of the Cult of the Howling Hatred and the Cult of the Crushing Wave have been defeated. Bands of raiders roaming the area, minor
), and six loyal cultists gather inside the pavilion. Behind the pavilion are two hippogriffs that serve the knights as mounts. The giant and his minions hear any fighting that breaks out in the outer
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Haayon the Punisher This encounter occurs only after the prophets of the Cult of the Howling Hatred and the Cult of the Crushing Wave have been defeated. Bands of raiders roaming the area, minor
), and six loyal cultists gather inside the pavilion. Behind the pavilion are two hippogriffs that serve the knights as mounts. The giant and his minions hear any fighting that breaks out in the outer
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
in the name of Talos. Recently, Sovendahl expressed opposition to some of Gadrille’s more enthusiastic endeavors, deeming them too risky and likely to draw the attention of larger and more powerful
not to show it. If combat breaks out here, Sovendahl fights bravely and expertly, but the exertion leads to more coughing. As the fight progresses, describe the drow’s spasms of coughing, and blood
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
elder brain. Although such missions risk attracting unwanted attention, they can yield a treasure trove of knowledge and insights to be shared throughout the entire colony when a roaming mind flayer
. One nasty, suspicious mind.
— Elminster
Renegade Illithids Sometimes a mind flayer that’s away from its colony breaks free from the elder brain. Perhaps it ran into a situation where its bonds of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
with a successful DC 10 Wisdom (Perception) check. If the characters take the groom figurine out of the room, read the following if they return to the room at a later time: Billowing drapes draw your
window. Choose the one you think is creepier: Strahd smashes the cake and breaks the window to make the characters think something terrible has escaped and is now stalking them. Strahd’s hate assumes
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
with a successful DC 10 Wisdom (Perception) check. If the characters take the groom figurine out of the room, read the following if they return to the room at a later time: Billowing drapes draw your
window. Choose the one you think is creepier: Strahd smashes the cake and breaks the window to make the characters think something terrible has escaped and is now stalking them. Strahd’s hate assumes