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Returning 35 results for 'breath before decrees could rule'.
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Monsters
Forgotten Realms: Adventures in Faerûn
", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"Necrotic"} Necrotic damage.
Corroding Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Corroding Breath
"}. Constitution Saving Throw: DC 20, each creature in a 90-foot Cone. Failure: 52 (8d12) Acid;{"diceNotation":"8d12", "rollType":"damage", "rollAction":"Corroding Breath (Acid)", "rollDamageType":"Acid
Classes
Xanathar's Guide to Everything
to consort with the powers of the Nine Hells, valuing the rule of law over the balm of mercy. The archdevil Bel, warlord of Avernus, counts many of these paladins — called hell knights &mdash
; as his most ardent supporters. Hell knights cover their armor with trophies taken from fallen enemies, a grim warning to any who dare oppose them and the decrees of their lords. These knights are often
Classes
Xanathar's Guide to Everything
to consort with the powers of the Nine Hells, valuing the rule of law over the balm of mercy. The archdevil Bel, warlord of Avernus, counts many of these paladins — called hell knights &mdash
; as his most ardent supporters. Hell knights cover their armor with trophies taken from fallen enemies, a grim warning to any who dare oppose them and the decrees of their lords. These knights are often
Monsters
Fizban's Treasury of Dragons
", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage plus 3 (1d6);{"diceNotation":"1d6", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"radiant"} radiant damage.
Breath Weapon
(Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Breath Weapon"}. The dragon uses one of the following breath weapons:
Dream Breath. The dragon exhales mist in a 90-foot
Species
Fizban's Treasury of Dragons
and in the deadly energy of their breath weapons. Theirs is the raw elemental fury of the volcano, of biting arctic winds, and of raging lightning storms, as well as the subtle whisper of swamp and
, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as
Monsters
Fizban's Treasury of Dragons
+ 3);{"diceNotation":"1d12+3","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Steam Breath (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge
","rollAction":"Steam Breath"}. The dragon turtle exhales steam in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 17 (5d6);{"diceNotation":"5d6","rollType":"damage
Monsters
Fizban's Treasury of Dragons
(2d6 + 4);{"diceNotation":"2d6+4", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Breath Weapon (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge
", "rollAction":"Breath Weapon"}. The dragon uses one of the following breath weapons:
Dream Breath. The dragon exhales mist in a 90-foot cone. Each creature in that area must succeed on a DC 14
Monsters
Fizban's Treasury of Dragons
","rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5);{"diceNotation":"1d8+5","rollType":"damage","rollAction":"Claw","rollDamageType":"slashing"} slashing damage.
Steam Breath (Recharge 5
–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Steam Breath"}. The dragon turtle exhales steam in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw
Monk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
, knocking their blows aside and sending them reeling, until at last she stands alone. Taking a deep breath, a human covered in tattoos settles into a battle stance. As the first charging orcs reach him, he
seriously, approaching their adventures as personal tests of their physical and spiritual growth. As a rule, monks care little for material wealth and are driven by a desire to accomplish a greater
Monsters
Fizban's Treasury of Dragons
", "rollType":"damage", "rollAction":"Tail", "rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.
Breath
Weapon (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Breath Weapon"}. The dragon uses one of the following breath weapons:
Dream Breath. The dragon exhales mist in a 90
Monsters
Fizban's Treasury of Dragons
.
Breath Weapon (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Breath Weapon"}. The dragon uses one of the following breath weapons:
Dream Breath. The dragon exhales mist in a
uses an action to wake it.
Moonlight Breath. The dragon exhales a beam of moonlight in a 120-foot line that is 10 feet wide. Each creature in that area must make a DC 21 Dexterity saving throw
Backgrounds
Ghosts of Saltmarsh
your character.
D6
HARDSHIP
1
Nearly Drowned. You hid underwater to avoid detection by enemies and held your breath for an extremely long time. Just before you would have
Might. The strong train so that they might rule those who are weak. (Evil)
5
Bravery. To act when others quake in fear — this is the essence of the warrior. (Any)
6
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
hit points or uses its action to end it.
Nightmare Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Nightmare Breath"}. The dragon exhales a cloud of spores in a 90
-foot cone. Each creature in that area must make a DC 19 Wisdom saving throw. On a failed save, the creature takes 49 (9d10);{"diceNotation":"9d10", "rollType":"damage", "rollAction":"Nightmare Breath
Monsters
Fizban's Treasury of Dragons
instead resets to 350 hit points, and it recharges its Steam Breath. Additionally, the dragon turtle can now use the options in the "Mythic Actions" section for 1 hour. Award a party an additional
":"damage","rollAction":"Tail","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 24 Strength saving throw or be knocked prone.
Steam Breath (Recharge 5
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
people from a fearsome demon. The play used to be a Shabe Taabaan tradition, but performances were outlawed by the Brightguard in one of Atash’s earliest decrees due to the play’s glamorized portrayal
of secular rule. The Silent Roar secretly performs The First Queen in different spaces throughout the city. There’s another performance coming up this evening. The evening performance of The First
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
following his decrees can Sangarians prevent another demonic incursion. He deems those who oppose him outlaws. Personality Trait. “I’m being tested. I’ve not heard the Sunweaver’s voice since my rule
lost. After smiting Zolmate Shab’s fiendish army with righteous fury, Atash elected to stay, believing his mission incomplete. In the early years of his rule, Atash walked among the common folk
Compendium
- Sources->Dungeons & Dragons->Monster Manual
to tear down all they see and rule over what remains. Black dragons are terrifying creatures with curved horns and withered visages suggestive of fiendish skulls. They typically inhabit stagnant
swamps, crumbling ruins, or places of magical or environmental corruption. Their acid breath scars their domains, eroding the features from ancient statues and leaving nature with festering wounds. Black
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Young Blue Dragon Young blue dragons seek to establish themselves as forces to be feared. Many claim isolated communities to rule over or ancient ruins where they might find magical paths to power
) Lightning damage.
Lightning Breath (Recharge 5–6). Dexterity Saving Throw: DC 16, each creature in a 60-foot-long, 5-foot-wide Line. Failure: 55 (10d10) Lightning damage. Success: Half damage.
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
breath weapon actions allowed? A monster follows the normal opportunity attack rules, which specify that an attack of opportunity is one melee attack. That means a monster must choose a single melee
attack to make, either an attack in its stat block or a generic attack, like an unarmed strike. Multiattack doesn’t qualify, not only because it’s more than one attack, but also because the rule on
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
so far as to consort with the powers of the Nine Hells, valuing the rule of law over the balm of mercy. The archdevil Bel, warlord of Avernus, counts many of these paladins — called hell knights — as
his most ardent supporters. Hell knights cover their armor with trophies taken from fallen enemies, a grim warning to any who dare oppose them and the decrees of their lords. These knights are often
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
fight constantly for survival, and in that respect the lives of all githyanki became easier. The mission laid out by Vlaakith in her grand proclamation remains of utmost importance. Her rule remains
raids, she risks her best warriors and marauders becoming experienced and powerful enough to challenge her rule. Also, if she sends out too many raiding parties at one time, the security of Tu’narath
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The revolutionary Aliz is secretly a jackal-headed werewolf allied with the mummy lord Senmet. She seeks to find Ankhtepot’s ka to bring the pharaoh’s rule to an end.
7 Sute’s Chosen seek help
rescuing travelers missing in the Breath of the Forgotten. The party must endure the gods’ tests to save them from the storm.
8 Nephyr, a cat-headed Child of Ankhtepot, arrives in Muhar. To
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Although smaller in stature, they were no less draconic in nature. This tale stresses the close kinship between dragons and dragonborn, while reinforcing the natural order of things — dragons rule and
other humanoid races, which were pale imitations of dragonborn perfection. Io shaped the dragonborn and fired them with his breath, then spilled his own blood to give them life. The first dragonborn
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
sides. What happens with surprise when a third group of combatants sneaks up, hidden from the melee, and ambushes? The surprise rule is relevant only when a combat is starting. Any ambushes during the
. Can you move through the space of a prone enemy? The prone condition doesn’t override the rule that prevents you from moving through an enemy’s space, unless that enemy is at least two sizes larger or
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Elemental energy matching the dragon’s breath weapon, seeping out between the scales
Dragons of the same kind can vary widely in shape, size, color, and ornamentation Dragon Mannerisms d20 Mannerism
nearby stone surfaces
18 Manifests small signs of the breath weapon, such as exhaling smoke rings, setting arc lightning dancing over teeth, or blowing acid bubbles
19 Sighs restlessly, giving
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
identity a highly guarded secret. Political rivals, enemy countries, and natural disasters all pose dangers to the sovereign’s nation. Yet a sovereign who sows chaos, enacts tyrannical decrees, or
Rival. You seek to weaken or remove a rival to the regent’s rule—perhaps a general, an archdruid, or a noble with a claim to the throne. 3 Expel Corruption. You help the sovereign reform their
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Relationships Some dragons rule sprawling criminal organizations devoted to plundering the surrounding region and swelling the dragons’ hoards. Others govern peaceful and prosperous towns
shadowy fringes of society, a dragon might rule a nation as an absolute monarch. The dragon’s word is law—but depending on the dragon, this might be the law of a benevolent autocrat with a cadre of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
scribbling notes to herself while cursing various “unappreciative” child workers under her breath. If Bavlorna Blightstraw fled Downfall in chapter 2, she is slumped against the wall under the stairs and
Seelie and Unseelie courts. (Volumes 3 and 8 are missing from Skabatha’s collection and can be found in chapter 4.) Three Rules to Rule By is a thin, dog-eared book that describes the rules of hospitality
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
misshapen, warty heads. Others have limbs of grossly different sizes and shapes, or emit terrible howls each time they draw breath through misshapen mouths. Their wretched appearance rarely evokes sympathy
. When those slaves can no longer toil, they are slain and devoured. Wickedness and depravity are the cornerstones of fomorian society, in which the strongest and cruelest giants rule. Fomorians mark
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Sickness (level 2 version).
Rend. Melee Attack Roll: +13, reach 10 ft. Hit: 18 (2d10 + 7) Slashing damage plus 4 (1d8) Necrotic damage.
Necrotic Breath (Recharge 5–6). Constitution Saving Throw: DC 20
again until the start of its next turn.
And naught will be left save shattered thrones with no rulers. But the dead dragons shall rule the world entire...
—Sammaster the Fallen’s translation of The Chronicle of Years to Come
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
despotic rule of a shadow dragon—but fail to mention that the dragon pursues them.
7 A shadow dragon has seized control of a city’s criminal underworld. Those who want to depose the dragon face
other creatures in the lair.
5 A young shadow dragon is attended by the shadows formed from the dragon’s breath, even though the dragon despises these Undead.
6 A young shadow dragon has
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. You hid underwater to avoid detection by enemies and held your breath for an extremely long time. Just before you would have died, you had a revelation about your existence. 2 Captured. You spent
rule those who are weak. (Evil) 5 Bravery. To act when others quake in fear — this is the essence of the warrior. (Any) 6 Perseverance. No injury or obstacle can turn me from my goal. (Any) Marine
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
innate right to rule, and this belief is the cornerstone of every chromatic dragon’s personality and worldview. Trying to humble a chromatic dragon is like trying to convince the wind to stop blowing. To
battlefield, capable of annihilating whole armies with her five breath weapons, her formidable spellcasting, and her fearsome claws. Tiamat’s most hated enemy is Bahamut the Platinum Dragon, with whom
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the end of its next turn.
Hold Breath. The initiate can hold its breath for 30 minutes.
Actions
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit
(+2)
Skills Acrobatics +5, Intimidation +4, Religion +4
Senses passive Perception 10
Languages Auran, Common
Challenge 2 (450 XP)
Hold Breath. The priest can hold its breath for 30 minutes
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
in the text, err on the side of leniency and fun. Whenever you think a rule might be necessary, see the D&D Beyond Basic Rules.
Repeat this process for the other areas in this cave, modifying it
abstain from battle. If the wyrmling defeats all the characters, they wake up 1 hour later outside the cave with 1 Hit Point each.
Saving Throws. The wyrmling’s Acid Breath action (see the






