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Returning 8 results for 'bred before diffusing confined radiant'.
Other Suggestions:
band before diffusing contained radiance
band before diffusing contained radiate
band before diffusing contained rampant
band before diffusing convinced radiance
band before diffusing convinced radiate
Monsters
Curse of Strahd
Regeneration. Vladimir regains 10 hit points at the start of its turn. If Vladimir takes fire or radiant damage, this trait doesn't function at the start of Vladimir next turn. Vladimir body is
it forever. It angers Vladimir that he and his fellow knights are also trapped, but in Vladimir's mind, such is the price of keeping the vampire confined. Even his love for Godfrey is now just a dim
monsters
of its turns. If Valaara takes Radiant damage, this trait doesn’t function on Valaara’s next turn. Valaara dies only if it starts its turn with 0 Hit Points and doesn’t
ankhegs that burrow through the fabric of space.
Valaara’s Lair
Like other daelkyr, Valaara is bound within a demiplane in Khyber. However, Valaara has bred burrowing worms that chew through the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
succeeds in wounding the creature. The dragon uses its radiant breath weapon to strafe the town from the air, never landing. It starts at the east end and slowly works its way westward, clearing
to trap the Knights of the Black Sword in their self-made prison (not unlike the fate of their dark master, Levistus). Casualties. If he’s still alive and confined to his castle, Speaker Siever
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
succeeds in wounding the creature. The dragon uses its radiant breath weapon to strafe the town from the air, never landing. It starts at the east end and slowly works its way westward, clearing
to trap the Knights of the Black Sword in their self-made prison (not unlike the fate of their dark master, Levistus). Casualties. If he’s still alive and confined to his castle, Speaker Siever
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
succeeds in wounding the creature. The dragon uses its radiant breath weapon to strafe the town from the air, never landing. It starts at the east end and slowly works its way westward, clearing
to trap the Knights of the Black Sword in their self-made prison (not unlike the fate of their dark master, Levistus). Casualties. If he’s still alive and confined to his castle, Speaker Siever
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
following to that character’s player: A flash of light explodes around you, and then you are plunged into absolute darkness, suddenly lying in a confined space choked with dust. This vault contains fifteen
gp. If touched by an evil creature, the holy symbol is consumed in a blast of intense light that deals 11 (2d10) radiant damage to all creatures within 5 feet of it. Characters familiar with Barovian
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
following to that character’s player: A flash of light explodes around you, and then you are plunged into absolute darkness, suddenly lying in a confined space choked with dust. This vault contains fifteen
gp. If touched by an evil creature, the holy symbol is consumed in a blast of intense light that deals 11 (2d10) radiant damage to all creatures within 5 feet of it. Characters familiar with Barovian
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
following to that character’s player: A flash of light explodes around you, and then you are plunged into absolute darkness, suddenly lying in a confined space choked with dust. This vault contains fifteen
gp. If touched by an evil creature, the holy symbol is consumed in a blast of intense light that deals 11 (2d10) radiant damage to all creatures within 5 feet of it. Characters familiar with Barovian