Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'building of hold'.
Other Suggestions:
buildings of hold
binding of hold
Monsters
Mordenkainen Presents: Monsters of the Multiverse
and using Charisma as the spellcasting ability (spell save DC 20):
At will: command, dancing lights, detect magic, thaumaturgy
2/day each: banishment, blade barrier, cure wounds, hold person, plane
. Even without these abilities, drow matron mothers are formidable opponents, and several of them hold positions of great influence in the Underdark armies arrayed against the followers of Lolth.
A matron
Monsters
Mordenkainen Presents: Monsters of the Multiverse
and using Charisma as the spellcasting ability (spell save DC 20):
At will: command, dancing lights, detect magic, thaumaturgy
2/day each: banishment, blade barrier, cure wounds, hold person, plane
: Lolth’s Fickle Favor, Summon Servant, and Compel Demon. Even without these abilities, drow matron mothers are formidable opponents, and several of them hold positions of great influence in the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
fortress also provides refuge during incursions. Seat of Government. During the day, the castellan and his two assistants conduct business in the main building, where they hold audience with citizens and visitors of the keep.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
19. Looted Cloisters This windowless stone building contains apartments formerly used by rank-and-file Malar cultists. Stone doors throughout are fitted with locks, though the doors are unlocked at
present. The building also has the features detailed in the “Lighting and Plumbing” sidebar. 19a. Ransacked Quarters The walls of this room are carved to look like natural rock, giving the chamber a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cities and Sites The Talenta Plains have been described as an ocean of grasslands. The nomadic halflings have little interest in building towns; most shelter in the Talenta Plains is temporary
. Halflings shun the ruins scattered across the Plains, believing them to be haunted by fiends. Gatherhold All the halfling tribes come to Gatherhold to trade, hold councils, and settle disputes. House
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
building where the Speakers of Helm’s Hold meet. The Speakers are the duly elected representatives of the hold, numbering eight in all, plus the Chief Speaker. The current Chief Speaker is Amarandine
Helm’s Hold Helm’s Hold has stood as a place of watchfulness and protection for generations. Ever since its foundation by the Company of Crazed Venturers, travelers have used it as a safe place to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
and planes, building cyclopean monuments and intricate art, and wielding magic of almost unimaginable power. As this mighty empire neared its collapse, its greatest mages created Horizon’s Edge to
preserve some of the glories of their civilization. The demiplane might still hold secrets lost to the rest of the multiverse, including tools and devices that fuse magical and technological techniques.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
hardwood, and the earthy scent of old books permeates the air. The library fills two floors of this three-story building, and it somehow seems to contain more shelves than the building should be able
to hold. The shop is managed by a short dragonborn of gold dragon ancestry named Rishaal the Page-Turner, who lives on the third floor. Rishaal, a member of the Watchful Order of Magists and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
18. Abandoned Priory This long, windowless stone building contains several apartments formerly occupied by high-ranking priests of Malar, god of the hunt. Stone doors throughout are fitted with locks
, though they’re unlocked at present. The building has various amenities (see the “Lighting and Plumbing”sidebar). Heaped around the building are broken swords, dented helms, and torn metal armor
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. The area is always crowded, but the goods for sale here are of low quality and dubious origin. 4. District Garrison This three-story stone building houses the district’s militia (some two hundred LE
government in name only. Today, the four councillors who run the district spend most of their time in their own homes and businesses. A small staff of clerks works here, and the councillors hold town
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
from the rocky shore up the side of the cliff, with occasional stairs to ease the ascent. Here and there along the lower part of the path, well-tended garden plots hold flowers, herbs, and vegetables
sixth cells are strung with hammocks, offering space for the other eight kobolds to sleep. A2: Winch House A small, free-standing building halfway up the path has a peaked roof and a weathered wooden
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Danger in the Streets Astral blights roam the streets. Members of the local militia (use the guard stat block) try to hold the blights at bay long enough for unarmed civilians to flee the vicinity
grabs the arm of a character and moans, “Those vines are everywhere! There’s nowhere safe! We’re all doomed!” Suddenly, a tremor causes a building to collapse, burying half of the crowd and scattering
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, roll on the table or choose a development you think might spur the character into action. Town in Chaos d20 Development
1–3 Building collapse
4–6 Enlarged duergar
7–9 Invisible
duergar
10–14 Malevolent townsfolk
15–16 Thieves
17–18 Trapped beast
19–20 Walking wounded
Building Collapse A damaged building collapses twenty feet away from you. The
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
full building consists of ten floors, but these locations are the most relevant to the characters’ activities. Map 5.2: kollema hall View Player Version K1. Serenity Quadrants Study areas under the
hall’s tiered balconies hold an impressive collection of history books. Sorting the book collection day and night are 1d4 cogwork archivists (see chapter 7). K2. Wise Kollema The towering statue of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
): detect thoughts, hold person
3rd level (2 slots): sending
Treasure. The storage building contains 1d10 × 10 pounds of food, 1d10 × 5 gallons of water, thirty zurkhwood casks of Darklake Stout ale worth
enclave and wipe out the deep gnomes. A 20-foot-high stone building stands in the northeast corner of the warehouse. Inside this unlocked building, Ghuldur Flagonfist and Krimgol Muzgardt (a pair of male
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Miner’s Exchange Repairing the Building. Any of the characters can help repair the Miner’s Exchange. A character can help hold up the building’s bulk, pass materials to the skilled masons repairing the
building’s foundation. Standing to one side is Guild Master Halia, her expression tense as she barks orders.
Guild Master Halia Thornton leads the building repair efforts. If a character attempts to talk
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
the annex building to its two storage rooms. R7. Stage Storage Area These areas hold props, equipment, and supplies used for the Rose Stage’s productions. Most of what’s here is marked “Property of the
students and the doors to the annex building are locked. Map 3.5: the rose stage View Player Version R1. General Seating This area contains rows of benches, magically treated to resist the elements
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
said to hold a powerful magic item that was used by the ancient Dhakaani goblins against the daelkyr. 3 The party is hired to recruit several hill giants for a building project in western Breland. Step
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
food. Building traps deters intruders. Training guard animals helps protect the lair. Mining provides gems and ore for bribing enemies to leave them alone. Carving tunnels and rooms creates spaces for
hold off a group of armed attackers and attribute the act either to idiocy or the creature’s ridiculously inflated idea of its prospects for success. The truth is that the lone kobold — persuaded
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-high ceiling of this cavern is a forest of icicles, some of which have grown to a length of five feet or more. Embedded in the south wall is a cylindrical, domed building made of seamless black stone
and decorated with faintly glowing constellations. Rime-covered statues of human wizards stand in front of this building, gazing outward from atop three-foot-high stone pedestals. The building and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
21. Azrok’s Hold The largest unburied section of Stromkuhldur is held by the Legion of Azrok and is called Azrok’s Hold. As rumors of Azrok’s blindness spread quietly through the settlement, fears
inside a hollow red triangle.
Patrols. Four bands of hobgoblins patrol Azrok’s Hold. Each patrol consists of three hobgoblins and a hobgoblin captain, who interrogates visitors and demands to see
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
particular backgrounds and interests of the adventurers, you can make some or all of the following additional activities available as options. Building a Stronghold A character can spend time between
adventures building a stronghold. Before work can begin, the character must acquire a plot of land. If the estate lies within a kingdom or similar domain, the character will need a royal charter (a legal
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
for mining activity in the area, as well as the authority for maintaining public records. A two-story building, the exchange bears a newly painted sign depicting two crossed pickaxes above a lump of
something other than mining. On the other hand, characters who earn the miners’ good will can end up with numerous allies in Phandalin. Smithy This building contains an open area with a forge and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
forms the perimeter of a large hole, while east of the building is a larger wooden structure covered with creeping vines.
As you come a bit closer, the sound of voices suddenly emerges from the shack
. A door on the west end of the building opens easily, revealing the following: The moment the door is opened, you are met with a cacophony of wild sounds. Clawing and gnashing at the cages that confine
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
creature toward the falls at a speed of 50 feet per round. Bag of Nails Bag of Nails yearns for a hunter’s death. Senility has taken hold, and now he sees all creatures as his prey. When the characters
arrive, Bag of Nails is hiding in a ruined building on the east bank of the river, 150 feet from the fallen tree. To spot him, a character must succeed on a DC 22 Wisdom (Perception) check. When a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
form of a shattered bridge, a building collapsed by an arcane explosion, or an area some say is haunted because of the large number of people killed there during the war. Psychological Scars There are
places in the city that house people who suffered because of the actions of other nations. For example, many of the residents of Dura hold all Aundairians responsible for the destruction of Fallen. In
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
building bristles with steaming pipes and whirring devices, and it is currently under siege.
Amid clanging metal contraptions, goblins try to breach the structure, impeded by gadgets that spin, snap
turn. The inventor Tatina Rookledust defends her home from Dragon Army goblins The goblins flee after half their number are defeated. The hobgoblin tries to make the goblins hold their ground but
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
if they remain undamaged, the characters could use them for transport when they decide to leave this place behind. Pond Mother’s Home The religious center of the village, this enormous building made
of wood and mud bricks has been turned into a prison where the evil yuan-ti are holding some of the followers of the Scaled Mother. The hemispherical building, 20 feet high and 50 feet in diameter, is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
portion of the deck for shade from the tropical sun. The sailors sleep on deck when weather permits. The lower deck houses Captain Ortimay’s cabin and the cargo hold, which doubles as the crew’s cooking
guides (see “Finding a Guide”). The harbormaster is a half-gold dragon named Zindar (see appendix D). He’s seldom in this sturdy, airy building, however; most of his time is spent dealing with the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Doomguard. Nothing lasts forever. The purpose of everything is to crumble and decay. Fated. Everyone makes their own fate and is entitled to whatever they can take and hold. Fraternity of Order. All of
include the following details:
A core philosophy centered on an assumption or fundamental truth about the multiverse or its workings
A building that serves as the faction’s headquarters in the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Magical Effects The following magical effects are present throughout the necropolis: Continual flame spells illuminate street lamps as well as building interiors and exteriors. A powerful enchantment
translate the inscriptions found therein. Once the inscriptions are translated and assembled in order, the eight steps of the ritual become clear: Step 1. Hold a wand crafted from the Nether Oak over
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
befall her new home. Her many useful inventions impressed the people of Etizalan, and she eventually became a local leader. Personality Trait. “I like building things. Seeing a complete work after hours
project, I hold the necklace to give me confidence.” Flaw. “The world disappears when I’m focused. I often don’t notice people talking to me at such times.” Ameyali’s Request Ameyali can use her magic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
characters go out into the wider world. Designed well, a home base can hold a special place in the adventurers’ hearts, particularly if they care about one or more NPCs who live there. To make a home base
. For an event-based adventure, note the NPCs who play a part in the adventure. This work is adventure preparation as much as it is world building, and the cast of characters you develop for your adventure — including allies, patrons, enemies, and extras — can become recurring figures in your campaign.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
, these pools of light are extinguished one by one as the dead swarm over the walls!
To triumph in this encounter, the characters must hold the line against an ever-growing horde of undead. The palisade
character, including sidekicks. At start of each new round thereafter, two more ghasts per character enter the fray. To prevail, the party must hold out for 8 rounds without retreating (or 5 rounds if they
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Places of Interest Most of Vermeillon’s buildings contain nothing but decaying furniture and whatever belongings were left behind when the inhabitants fled, but a few locations hold treasure or hints
building. A forge sits dormant in the far corner, a blacksmith’s anvil and an empty quenching trough beside it. On the opposite side of the room are two workbenches with stools.
Tormun and Blenyss left