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Returning 19 results for 'bullywugs speed'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Amphibious. The froghemoth can breathe air and water.
Shock Susceptibility. If the froghemoth takes lightning damage, it suffers two effects until the end of its next turn: its speed is halved, and
it in to be devoured while holding the rest at bay.
If bullywug;bullywugs (see the Monster Manual) come across a froghemoth, the bullywugs may treat the froghemoth as a god and do all they can to coax
Monsters
The Wild Beyond the Witchlight
Constructs, Elementals, Plants, or Undead. Each other creature in the area must make a DC 10 Wisdom saving throw. On a failed save, the creature is incapacitated and its speed is halved, both for 1 minute. A
purified soil (stripped of things nourishing to fungi, of course). Eating salt is also a defense mechanism, because it makes the campestris taste salty and thus unpleasant to most creatures, though bullywugs consider them a delicacy.
Monsters
The Wild Beyond the Witchlight
in the area must make a DC 10 Wisdom saving throw. On a failed save, the creature is incapacitated and its speed is halved, both for 1 minute. A creature can repeat the saving throw at the end of each
, of course). Eating salt is also a defense mechanism, because it makes the campestris taste salty and thus unpleasant to most creatures, though bullywugs consider them a delicacy.Bludgeoning, Piercing, Slashing
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Factions Three power groups operate around Castle Naerytar: the Cult of the Dragon, a band of bullywugs, and a lizardfolk tribe. The black dragon Voaraghamanthar, along with its kobold and lizardfolk
despise living in the swamp and have little respect for the bullywugs or lizardfolk; the leader of the bullywugs would like to seize Castle Naerytar for his own purposes; the bullywugs in general take every
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Factions Three power groups operate around Castle Naerytar: the Cult of the Dragon, a band of bullywugs, and a lizardfolk tribe. The black dragon Voaraghamanthar, along with its kobold and lizardfolk
despise living in the swamp and have little respect for the bullywugs or lizardfolk; the leader of the bullywugs would like to seize Castle Naerytar for his own purposes; the bullywugs in general take every
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
several targets at once, keeping them at bay while it wraps its tongue around another one and pulls it in to be devoured. Revered by Bullywugs. If a bullywug tribe comes across a froghemoth, the
bullywugs treat the froghemoth as a god and do all they can to coax the monster into their den. A froghemoth can be tamed (after a fashion) by offering it food, and bullywugs can communicate with it on a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
in to be devoured while holding the rest at bay. If bullywugs (see the Monster Manual) come across a froghemoth, the bullywugs may treat the froghemoth as a god and do all they can to coax the monster
into their den. A froghemoth can be tamed (after a fashion) by offering it food, and bullywugs can communicate with it on a basic level, so the creature might eat only a few bullywugs before
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Bullywug Croaker Some bullywugs are born with the ability to weave magic into their songs. These rare specimens are raised in protected enclaves where they are taught to use their magic to both heal
and harm. As demonstrated in Danger at Dunwater, they are among the most pompous of bullywugs. Bullywug Croaker
Medium humanoid (bullywug), neutral evil
Armor Class 15 (hide armor, shield)
Hit
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
on the sides of the temple illuminate the structure. 19a. Amphibious Guards Eight bullywugs and three giant frogs stand guard in the water outside the temple. The bullywugs try to paralyze intruders
using their spears, the tips of which are coated with carrion crawler mucus. Characters paralyzed by the bullywugs’ spears or swallowed by the giant frogs are brought to area 19d and held there until
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Bullywug Knight Bullywug knights adhere to a code of chivalry. Their sense of honor compels these noble bullywugs to fight fairly and to insist that others do so as well. Bullywug Knight
Medium
Humanoid, Typically Lawful Good
Armor Class 18 (plate)
Hit Points 66 (12d8 + 12)
Speed 30 ft., swim 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
13 (+1)
INT
9 (−1)
WIS
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Bullywug Royal The largest or most intelligent bullywugs invariably end up leading their kind. A royal is often mounted astride a giant toad or accompanied by one (see the Monster Manual for the
giant toad’s stat block). Bullywug Royal
Medium Humanoid, Any Alignment
Armor Class 15 (hide armor, shield)
Hit Points 65 (10d8 + 20)
Speed 30 ft., swim 30 ft.
STR
16 (+3)
DEX
12
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Bullywug Royal The largest and most intelligent bullywugs invariably end up leading their kind. These sneering specimens dress in robes made from leather, rough cloth, and bits of marsh plants. As
65 (10d8 + 20)
Speed 30 ft., swim 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
14 (+2)
Saving Throws Str +5, Dex +3
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, because it makes the campestris taste salty and thus unpleasant to most creatures, though bullywugs consider them a delicacy. Campestri Tiny Plant, Unaligned
Armor Class 12 (natural armor)
Hit Points 2
(1d4)
Speed 5 ft.
STR
1 (–5)
DEX
7 (–2)
CON
10 (+0)
INT
4 (–3)
WIS
10 (+0)
CHA
8 (–1)
Skills Perception +4
Senses tremorsense 30 ft., passive
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bullywugs Bullywug Bog Sage Medium Fey, Neutral
AC 16 Initiative +3 (13)
HP 52 (8d8 + 16)
Speed 30 ft., Swim 30 ft.
Ability Score Mod Save
Str 8 −1 −1
Dex 16 +3 +3
Con
jumps up to 30 feet by spending 10 feet of movement.
Bullywug Warrior Medium Fey, Neutral
AC 15 Initiative +2 (12)
HP 11 (2d8 + 2)
Speed 30 ft., Swim 30 ft.
Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
sympathetic. A few in a more distant row yell, “What? I couldn’t hear what they said!”
The bridge is in decent condition and safe to cross. Beheaded Bullywugs. Deposed bullywug monarchs of the Soggy
King Gullop XIX. All the heads agree he is a weak ruler. They’ve heard rumors of yet another coup in the works. Sir Talavar, Bavlorna’s escaped prisoner, had help from bullywugs of the Soggy Court
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
contents spill out over the sides in his haste.
This is where Bavlorna’s swamp gas balloons are manufactured. Two bullywugs recently set fire to the place, destroying most of the supplies as a
; a speed of 30 feet; and immunity to fire, poison, and psychic damage. A coal’s Dexterity is 20, its Constitution is 10, and its other ability scores are 1. Throwing a bucket of water on a coal
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
on stilts at the heart of Downfall, a bullywug settlement. The bullywugs of Downfall are quite courteous and welcoming, provided one does not offend them. Bavlorna has the ability to conjure minions
their speed. Characters can converse with the snakes using a speak with animals spell or similar magic. In the course of any such conversation, a character can try to change the snakes’ attitude from
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Hither. It crawls through the swamp on fleshy legs and has a walking speed of 30 feet. Its movement is not reduced by swampy terrain or water up to 10 feet deep. It crosses the characters’ path as they
above the water. Their walking speed on stilts is 30 feet, and this movement is not reduced by mud or water. Stilt Walker As the stilt walkers advance, the characters recognize them as six hobgoblins
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
portraits depicting grumpy, sad, frightened, and angry people. The figures include humans, elves, halflings, bullywugs, and goblins, among others. The portraits are rendered in a variety of mediums
twig blight with a speed of 0 feet because it is rooted to its pot. The twig blights are thirsty but unable to reach the watering can resting on the chest of drawers. If the characters help the twig