Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 22 results for 'buzzing speed'.
Other Suggestions:
burning speed
buzzing spell
blazing speed
bulging speed
Monsters
Planescape: Adventures in the Multiverse
Constitution saving throw with disadvantage to maintain its concentration.
Lower Plane. The target’s speed is reduced by 5 feet until the end of its next turn.Sunflies are whimsical, buzzing
Monsters
Guildmasters’ Guide to Ravnica
the undercity but now increasingly making their buzzing voices heard in the subterranean Golgari guildhall. These six-legged, insectile beings are hard-headed and literal-minded, with little grasp of
infantry.
WINGED KRAUL WARRIORS
Some kraul warriors have a flying speed of 40 feet, as a result of possessing gossamer wings. Their wings give them a higher station among the kraul soldiers. Winged kraul warriors serve the guild as scouts and shock troops.
Monsters
Planescape: Adventures in the Multiverse
on it.
Neutral Plane. If the target is concentrating on a spell or similar effect, it loses its concentration.
Lower Plane. The target’s speed is reduced by 10 feet until the end of its next
on a success.Sunfly;Sunflies are whimsical, buzzing inhabitants of the Outer Planes. They travel widely and are important indicators of the health of the realms in which they reside; when sunflies
Monsters
The Book of Many Things
its speed or commands its mount to move up to its speed. This movement doesn’t provoke opportunity attack;opportunity attacks.
Cast a Spell (Costs 2 Actions). The champion uses
. Aleron rides a warhorse skeleton with flies buzzing in its gaping eye sockets.
The Grim Champions
The Grim Harrow is led by three powerful entities with the title of grim champion. Each champion
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Kraul Death Priest The death priests occupy the highest roles in kraul society. They lead the buzzing chants of the kraul rites. Their inscrutable clicks and buzzing can summon crippling necromantic
of the kraul is a death priest named Mazirek. Kraul Death Priest
Medium humanoid (kraul), neutral evil
Armor Class 18 (natural armor)
Hit Points 65 (10d8 + 20)
Speed 30 ft., climb 30 ft., fly
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Alkilith Alkilith
Medium fiend (demon), chaotic evil
Armor Class 17 (natural armor)
Hit Points 157 (15d8 + 90)
Speed 40 ft.
STR
12(+1)
DEX
19(+4)
CON
22(+6)
INT
slime or fungus.
Foment Madness. Any creature that isn’t a demon that starts its turn within 30 feet of the alkilith must succeed on a DC 18 Wisdom saving throw, or it hears a faint buzzing in its
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
resemble a death mask 4 Cloak decorated with bloody handprints 5 Curls of inky smoke seeping from armor at the joints 6 Dozens of flies buzzing about the blackguard 7 Severed hand hanging from a
)
Hit Points 119 (14d8 + 56)
Speed 30 ft.
STR
18 (+4)
DEX
11 (+0)
CON
18 (+4)
INT
11 (+0)
WIS
14 (+2)
CHA
15 (+2)
Saving Throws Wis +5, Cha
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Sunflies Sunflies are whimsical, buzzing inhabitants of the Outer Planes. They travel widely and are important indicators of the health of the realms in which they reside; when sunflies struggle, so
, highly protective owners. Sunfly Tiny Celestial, Typically Chaotic Good
Armor Class 13
Hit Points 2 (1d4)
Speed 10 ft., fly 40 ft.
STR
4 (−3)
DEX
17 (+3)
CON
10 (+0)
INT
4 (−3
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
his fingertips. Aleron rides a warhorse skeleton with flies buzzing in its gaping eye sockets. Grim Champion of Pestilence Medium Undead, Neutral Evil
Armor Class 14 (17 with Mage Armor)
Hit
Points 120 (16d8 + 48)
Speed 40 ft.
STR
10 (+0)
DEX
18 (+4)
CON
16 (+3)
INT
17 (+3)
WIS
15 (+2)
CHA
21 (+5)
Saving Throws Dex +9, Cha +10
Skills Arcana +8, Perception +7
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
other escape routes out of their native plane. Alkilith
Medium fiend (demon), chaotic evil
Armor Class 17 (natural armor)
Hit Points 157 (15d8 + 90)
Speed 40 ft.
STR
12(+1)
DEX
19(+4
it hears a faint buzzing in its head for a moment and has disadvantage on its next attack roll, saving throw, or ability check.
If the saving throw against Foment Madness fails by 5 or more, the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
light activity, such as reading your Book of Shadows and keeping watch. Cloak of Flies Prerequisite: 5th level As a bonus action, you can surround yourself with a magical aura that looks like buzzing
this invocation, you can’t use it again until you finish a short or long rest. Gift of the Depths Prerequisite: 5th level You can breathe underwater, and you gain a swimming speed equal to your
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
outer casing painted with gnomish features. It walks with a stiff gait, clanking, wheezing, whirring, and buzzing wherever it goes. An autognome obeys its creator’s commands when it is functioning
battling a lunar dragon wyrmling, for instance, it would come to the wyrmling’s defense. Autognome
Small Construct, Any Alignment
Armor Class 16 (natural armor)
Hit Points 39 (6d6 + 18)
Speed 20
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
plane. Alkilith
Medium Fiend (Demon), Typically Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 168 (16d8 + 96)
Speed 40 ft., climb 40 ft.
STR
12 (+1)
DEX
19 (+4
throw, or it hears a faint buzzing in its head for a moment and has disadvantage on its next attack roll, saving throw, or ability check.
If the saving throw against Foment Confusion fails by 5 or
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Dragonfly Rides Huge lily pads rest on the surface of a pool glistening with phosphorescent algae. Giant dragonflies use the lily pads as landing platforms, buzzing loudly overhead with wings as
block but has an Intelligence of 10 and speaks Common. Treant Sapling Large Plant, Typically Chaotic Good
Armor Class 14 (natural armor)
Hit Points 45 (6d10 + 12)
Speed 30 ft.
STR
17 (+3
Magic Items
Infernal Machine Rebuild
and time, rendering it inoperable until those components are found again.
Infernal Machine Properties
d100
Beneficial Property
Detrimental Property
01
You have a flying speed of
you. You have disadvantage on Wisdom (Animal Handling) checks.
03
One weapon or item you carry of your choice gains a walking speed of 30 feet and goes where you tell it.
Your armor and clothing
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
)
Speed 40 ft., fly 40 ft.
STR
27 (+8)
DEX
14 (+2)
CON
25 (+7)
INT
20 (+5)
WIS
20 (+5)
CHA
25 (+7)
Saving Throws Dex +10, Con +15, Wis +13
Skills
Orcus’s lair is warped by his magic, creating one or more of the following effects: Charnel Realm. The air is filled with the stench of rotting flesh, and buzzing flies grow thick within the region. Undead
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
instead has darkvision out to a range of 60 feet. It can understand Common but speaks only preprogrammed responses. If the modron has a flying speed, the replica has wings but can’t fly. The modron’s
automatically opens the door inward into area 1. It also activates the creatures in area 2. 2. Incomplete Circuits As the door opens toward you, a buzzing sound rises from beyond a dusty corridor ahead. At the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
require DC 10 Dexterity (Acrobatics) checks. On a successful check, a character can move at half speed. On a failed check, a character makes no progress. If the check fails by 5 or more, the character
sound of running water and a curious buzzing coming from far below.
The easternmost chamber in the Mountain Door complex formerly served as the main entrance to the Glitterhame, which occupies the great
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, smoke, and spoiled meat. Old, cracked bones and skulls lie strewn on the floor. A large, flat rock supports massive stone goblets and the carcass of a giant toad, picked clean and buzzing with flies
direction at a speed of 30 feet or to hold its position in defiance of the water’s swiftest currents. L14: Underground Lake A river flows into the south side of this high-vaulted cavern, feeding a
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
strewn on the floor. A large, flat rock supports massive stone goblets and the carcass of a giant toad, picked clean and buzzing with flies. Two piles of filthy hides and skins form beds at the far end
examining clues in the boat’s intricate designs and succeeding on a DC 16 Intelligence (Arcana) check—can command the boat to row itself in a particular direction at a speed of 30 feet or to hold its
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Intense buzzing or grinding noises fill the region for the next 24 hours. With the exception of truly cacophonous sounds, creatures can only hear speech and noises that originate within 10 feet of them. 06
rot disease (see the Dungeon Master’s Guide) from minute parasites. 66–70 Dung-colored bugs cover the ground. Creatures that move at half their normal walking speed can ignore the bugs. Those that move
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
buzzing insects, are only somewhat dampened by the roadhouse’s walls and doors. The superintendent of the Carnath Roadhouse is a brusque but well-educated half-orc named Bog Luck (N male half-orc veteran
damage on a hit, or 8 (1d10 + 3) bludgeoning damage if used with two hands. Each knight has a walking speed of 25 feet and darkvision out to a range of 60 feet. Each knight has advantage on saving throws