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Returning 35 results for 'called clues'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
reality, a group of nine mind flayer arcanists used their arcane magic and psionics to weave a new truth. These nine called themselves the Alhoon, and those who follow in their footsteps are referred to by
these clues are easily missed by someone who hasn’t seen a mind flayer. However, in short order, an alhoon’s flesh withers away and its empty eye sockets gleam with cold pinpricks of light
races
often called the City of Shades. And a small community of shades have set up camp near the River Styx in hopes of preemptively finding and guiding the unfortunate individuals who wander out of its
slightest detail of who they once were, collecting clues about their own past.
Stygian shades can still benefit from memento mori (see Tome of Heroes), and these can be one key in these characters regaining their memories.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Key Plot Points The following information is key to the adventure’s story: Deciphering Clues. The adventurers undertake a quest to find the lost verses of a magical song that can rejuvenate the soil
of a dying land. The characters must decipher clues hidden in another song’s lyrics with the help of chatty locals. Braving the Rattle. Having learned where the lost verses are, the characters travel
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
adventurers to the golem. The book was found by members of a tribe of nomadic people called the Bedine, who live in the desert of Anauroch. The Bedine are discussing what to do with the golem and how
known as the Hall of Rainbows that could contain clues to the golem’s origin. But the Bedine also warn that the cave complex is in the territory of a deadly purple worm. The adventurers travel to the
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
of the Lost Caverns of Tsojcanth—the former lair of the archmage Iggwilv, the so-called Witch Queen.
Guided by a series of hard-won clues, your trek through the Yatil Mountains halts at a yawning
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
former member of the Harpers, is hiding out in Chult. He possesses an artifact called the Ring of Winter, and other Harpers are concerned lest the ring fall into evil hands. To prevent that, a handful of
Harper spies are combing Port Nyanzaru and Chult for clues to Artus’s whereabouts — ostensibly to protect the ring, but exactly what they’ll do when they find it is an open question. Magical efforts
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Early Investigations Armed with a lead or two from their inquiries in Red Larch (and perhaps with clues from their personal calls to action), the characters can begin their search. Ask the players
information because of the adventure hooks in chapter 1. Key clues from these hooks include the following: Best Served Cold: The character hears from tavern patrons in Red Larch that a band of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
clues about the golem, but it was in purple worm territory. He followed the Bedine guides until a sandstorm obscured the route. The camels ran off, and, after losing his guides and his transportation
, Alkazaar called an end to the expedition. Before he left the desert, Alkazaar inscribed a magical tracer on the golem in the hope that he could find it again. He begs the reader to go to Anauroch and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Chapter 8: The Styes A series of mysterious murders shakes the downtrodden folk of the Styes — a decaying port fallen on hard times and slowly being reclaimed by the sea. Even after the so-called
Lantern Ghost killer is caught and executed, some in the district believe that the true killer is still out there. It’s left to the adventurers to follow the clues that the local militia ignores
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
brothers previously discovered a famous lost mine. Sildar knows only that Gundren and his map of the mine have been taken somewhere called Cragmaw Castle. Chapter 2 Summary After arriving in
Phandalin, the characters find it terrorized by the Redbrands, a gang of miscreants led by a mysterious figure called Glasstaff. The Redbrands try to run the characters out of town, so the characters return
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
device called the Soulmonger. The Harpers received their intelligence from a lich, but they don’t know much about the Soulmonger other than its name and general whereabouts. Adventurers willing to
secret yuan-ti temple called the Fane of the Night Serpent, where Ras Nsi holds sway and plots to bring about the end of the world. Omu is also home to the Tomb of the Nine Gods. As the characters
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Listening Post Conversations Proclaimer Ward steers the characters to a small group of other people in the Listening Post to workshop the clues buried in the “Copper for a Song” lyrics. Proclaimer
or an Intelligence (Nature) check to impress Zakia with knowledge about rare herbs or monsters. A person who is Friendly toward a character helps decipher clues in the song lyrics and imparts the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
map have been taken to somewhere called “Cragmaw Castle.” In part 2, “Phandalin,” the characters arrive in Phandalin to find it terrorized by the Redbrands, a gang of miscreants led by a mysterious
figure called Glasstaff. A number of interesting NPCs can also be found in Phandalin, laying the hooks for short adventures in part 3. The Redbrands try to run the characters out of town, so the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
characters in its investigation. If they agree to help, the mind flayer asks them to look for clues and question suspects. (In the meantime, the mind flayer quietly casts detect thoughts, focusing on every
marked “b” on map 11.2) with a monodrone valet called Bot. Meldar (lawful neutral azer) is indifferent toward others, speaks nothing but Ignan, and provides curt answers to questions put to them. The
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. Cozmioko disappeared after warning me about Anthradusk’s foul ambitions. I followed clues in her research to the ruins of Haskasori, the Sandstone City.
“I found Cozmioko’s remains there—she was
eventually expanded into an underground city of markets and temples. This happened over generations under Cozmioko’s guidance. Eventually, though, the people grew greedy, and a ruler called Yaarnak turned the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
clues, as the duergar took all their belongings (including Durth’s map) with them. Development Unless they happen to be inside or near the Town Hall when the duergar arrive, the characters won’t know
spends most of his free time in a tavern called the Wet Trout. Scython is widely regarded as a font of useful information. Although he doesn’t know anything about the duergar or the stolen chardalyn
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, with lauded scholars traveling to the site to conduct archaeological research. Or maybe its origins are a mystery, your only clues being the strange, oversized objects occasionally found in the
You’ve seen few colors, instead primarily experiencing the world in shades of black and white. 2 Your eyes lack pigment and appear translucent. 3 You vaguely recall a phenomenon called “rain,” during which
Compendium
- Sources->Dungeons & Dragons->Stranger Things
Song of Sixpence.” Clues: 1. It’s based on a nursery rhyme. 2. There are “four-and-twenty” statues of “black birds.” 3. Tell them the name of the nursery rhyme and let them look up the words. The
demiplane. The thessalhydra has found a way to push through it to a place called the Upside Down. The Lost Knight shows the characters how that is done, but warns that this is a one-way passage — they’ll have to find a different way home.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
must find clues or evidence pointing in that direction. In this adventure, three creatures know that the cause of the death curse lies in Omu: Grandfather Zitembe in Port Nyanzaru, Valindra Shadowmantle
assert that he comes from a world called Oerth.
Acererak travels the planes in search of artifacts. When he finds something useful or interesting, he locks it away. Although he’s powerful enough to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
havoc. These villains, the Sawplee goblins, have kidnapped townsfolk and destroyed key landmarks. It’s up to the characters to investigate. Once they collect enough clues, a visiting dwarven sage named
Gwyn Oresong can help them track these goblins to their base of operations: an old duergar mining outpost called Zorzula’s Rest inside a mountain near Phandalin. There, the Sawplee goblins work at the
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
inability to acquire it from the Great Library has altered his goals. He did not hire the Siblings in Shadows Over the Free City himself, but rather worked through a third party called the Architect. He
candle.
More Challenging: Add one Cultist Fanatic to the combat and one Mephit to each candle.
Clues from the Sword of Answers Fragarach can shout the following clues. “Fire and water, they hate each
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
gate-towns come knocking on their doors, residents feign ignorance or offer up false clues to throw off the nose of justice. Residents remain smugly aloof, fending off bounty hunters like bad suitors
. However, those who commit crimes within Curst risk a fate called Second Exile, in which the offender is bound and thrown into the gate, never to return. Second Exile is typically reserved for gruesome
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, can supply the characters with clues related to the hags (see “Riddle of the Carousel” below). Diana tells them that they must “speak to the unicorns,” but to earn their trust they must learn the
among them. Together, these hags form the Hourglass Coven. The hags’ names are Bavlorna Blightstraw, Skabatha Nightshade, and Endelyn Moongrave, and their splinter-realms are called Hither, Thither
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
found in the warehouse that is his home and business (area 7). Scene of the Crime Constable Jute can show the characters where she caught Jarme, but there are no further clues there. The same isn’t
leads through muddy, reeking alleys to Dory’s warehouse (area 7). SKUM ONE, SKUM ALL
Sgothgah has a number of minions called skum, humans that are warped by an aboleth’s magic and become faithful
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, then unleashed to spread death in Orcus’s name. Orcus created the first bodaks in the Abyss from seven devotees, called the Hierophants of Annihilation. These figures, as mighty as balors, have free
; a bodak recognizes them as kindred souls and spares them from its wrath. Anyone who knew the individual before its transformation into a bodak can recognize mannerisms or other subtle clues to its
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
reality, a group of nine mind flayer arcanists used their arcane magic and psionics to weave a new truth. These nine called themselves the Alhoon, and those who follow in their footsteps are referred
difference is the lack of a mind flayer’s ever-present mucus coating. Without that protection, an alhoon’s skin becomes dry and cracked, and its eyes might appear shriveled and sunken. Both of these clues
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
town’s center, its weathered visage and mossy limbs reflected in the pool’s sparkling ripples. Called Wrath by the animal kingdoms that came before, the guardian questions all who seek to enter the portal
. To others, Wrath is a gentle giant, a curious protector who delights in birdsong and babbling brooks. Not much is known about the guardian’s past, but clues etched in the ruins of Faunel suggest that
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
would prevent a great evil), they can share that Lottie lives in a cave near a destroyed town called Fortune, located amid hills to the east of the Greypeak Mountains, not far from the desert of
to speak even after being smashed. This can allow the characters to question them, and vice versa. If the characters completely miss all the clues in this section, additional downtime or asking Head
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
step up. Catching the mandolin requires a successful DC 13 Dexterity (Acrobatics) check, and if no party member tries to do so, it crashes to the ground at the characters’ feet. The tavern is called
With a couple of initial clues at hand, the characters can start the search in earnest for the tavern frequented by Dran Enterprises employees. Unfortunately, most folk in Luskan are smart enough to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
burns.
Demogorgon’s Altar One of the first brushes the characters might have had with the demon lords was in Sloobludop, where they witnessed the rise of Demogorgon, the so-called “Deep Father” of the
the east. Baphomet, the Horned King The demon lord Baphomet doesn’t play a significant role in this adventure. However, a character seeking clues to the Horned King’s whereabouts receive the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
stages of the journey, however many miles each square or hex might be. (This style of play is sometimes called “hex crawling.”)
In this kind of wilderness exploration, you can take one of two
be a signal that the adventurers are drawing close to the site of evil power that is their destination or can provide clues to the nature of the threats to be found there.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
used for research in centuries past. The sculpture depicts the planet of Toril (the world of the Forgotten Realms), its moon (called Selûne), the sun, and seven other planets, as well as one comet with
very close to Toril. Sparkrender plans to hold his ritual when the comet is at its closest point. He believes the comet, called the King-Killer Star, controls the destiny of dragons and will allow him
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. In most cases, the check reveals the trap. In other cases, it uncovers clues, but foiling the trap still requires some deduction. The characters might succeed on the check but still trigger the trap
of magical flame can be disabled by shattering one of its glass eyes. Once you know what kind of check is called for, you then determine what happens on a failed attempt to disable the trap
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, providing additional information she “remembers” if they need clues. The sprite can’t remember if Xanthoria is home or not, but she doesn’t recall seeing the druid outside the cave complex recently. Since
grove and laboratory. She has called a nalfeshnee named Danjak to her service. Danjak is an emissary of Zuggtmoy, and the demon’s form is crusted and interwoven with a riotous blend of molds, lichen
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
who fish in the waters around Saltmarsh know that a dragon turtle called Xalatamos claims the wreck of the Marshal as part of its domain. As long as the wreck was undisturbed, Xalatamos kept to itself
(Persuasion) check convinces Xalatamos to let the characters explore the wreck for clues of where the lost staff could be. If the characters try to explore the wreck without its permission, Xalatamos