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Returning 35 results for 'called of handed rebuke'.
Monsters
Spelljammer: Adventures in Space
target. Hit: 5 (1d8 + 1);{"diceNotation":"1d8+1","rollType":"damage","rollAction":"Longsword (one-handed)","rollDamageType":"slashing"} slashing damage, or 6 (1d10 + 1);{"diceNotation":"1d10+1","rollType
":"damage","rollAction":"Longsword (two-handed)","rollDamageType":"slashing"} slashing damage when used with two hands, plus 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Longsword
Monsters
Spelljammer: Adventures in Space
"} to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2);{"diceNotation":"2d8+2","rollType":"damage","rollAction":"Longsword (one-handed)","rollDamageType":"slashing"} slashing damage, or 13 (2d10 + 2
);{"diceNotation":"2d10+2","rollType":"damage","rollAction":"Longsword (two-handed)","rollDamageType":"slashing"} slashing damage when used with two hands, plus 10 (3d6);{"diceNotation":"3d6
Monsters
Spelljammer: Adventures in Space
, particularly the gythka (a two-handed polearm with a blade at each end) and a light thrown weapon called a chatkcha (a flat, triangular wedge with three serrated blades). Gythkas typically have shafts
Monsters
Spelljammer: Adventures in Space
, thri-kreen rely on a form of telepathy.
Thri-kreen often use weapons of their own design, particularly the gythka (a two-handed polearm with a blade at each end) and a light thrown weapon called a
Monsters
Spelljammer: Adventures in Space
sapient species, thri-kreen rely on a form of telepathy.
Thri-kreen often use weapons of their own design, particularly the gythka (a two-handed polearm with a blade at each end) and a light thrown
weapon called a chatkcha (a flat, triangular wedge with three serrated blades). Gythkas typically have shafts of bone and obsidian blades, while chatkchas are usually made of sharpened bone or crystal.
A
Monsters
Spelljammer: Adventures in Space
hit, reach 5 ft., one target. Hit: 5 (1d8 + 1);{"diceNotation":"1d8+1","rollType":"damage","rollAction":"Longsword (one-handed)","rollDamageType":"slashing"} slashing damage, or 6 (1d10 + 1
);{"diceNotation":"1d10+1","rollType":"damage","rollAction":"Longsword (two-handed)","rollDamageType":"slashing"} slashing damage when used with two hands, plus 14 (4d6);{"diceNotation":"4d6","rollType
Monsters
Bigby Presents: Glory of the Giants
grapple ends, the target has the restrained condition. The maw can have only one creature grappled in this way at a time.Fanged Rebuke. In response to taking damage, the maw makes one Bite attack
result is a ravenous monster called a maw of Yeenoghu, which is wholly devoted to the demon lord.
A maw of Yeenoghu grows a mane of hair and hunches over like a gnoll. Its jaw grows and widens, and
classes
Xanathar's Guide to Everything
. Sometimes called knight tyrants or iron mongers, those who swear this oath gather into grim orders that serve gods or philosophies of war and well-ordered might.
Some of these paladins go so far as
to consort with the powers of the Nine Hells, valuing the rule of law over the balm of mercy. The archdevil Bel, warlord of Avernus, counts many of these paladins — called hell knights &mdash
classes
Xanathar's Guide to Everything
. Sometimes called knight tyrants or iron mongers, those who swear this oath gather into grim orders that serve gods or philosophies of war and well-ordered might.
Some of these paladins go so far as
to consort with the powers of the Nine Hells, valuing the rule of law over the balm of mercy. The archdevil Bel, warlord of Avernus, counts many of these paladins — called hell knights &mdash
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and modern firearms use bullets. Futuristic firearms are powered by a special type of ammunition called energy cells. An energy cell contains enough power for all the shots its firearm can make. Burst
piercing 3 lb. Ammunition (range 30/90), loading Musket
500 gp 1d12 piercing 10 lb. Ammunition (range 40/120), loading, two-handed Ammunition Bullets (10)
3 gp — 2 lb. — Modern Item Cost Damage
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
historical memory, is marked by the rule of supernatural beings called archons. The archons of Trax are said to have come from unknown lands to the north and established a heavy-handed rule over the
Age of Trax Human history vaguely recalls an era just before the birth of modern human civilization, called the Age of Trax. This semi-mythical era, nestled several centuries back in the fog of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
have the two-handed or heavy property. You gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield: You can use Dexterity
. Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
have the two-handed or heavy property. You gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield: You can use Dexterity
. Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
. To interact with creatures of other sapient species, thri-kreen rely on a form of telepathy. Thri-kreen often use weapons of their own design, particularly the gythka (a two-handed polearm with a
blade at each end) and a light thrown weapon called a chatkcha (a flat, triangular wedge with three serrated blades). Gythkas typically have shafts of bone and obsidian blades, while chatkchas are
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
forces of chaos. Sometimes called knight tyrants or iron mongers, those who swear this oath gather into grim orders that serve gods or philosophies of war and well-ordered might. Some of these paladins go
so far as to consort with the powers of the Nine Hells, valuing the rule of law over the balm of mercy. The archdevil Bel, warlord of Avernus, counts many of these paladins — called hell knights — as
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
promises of power in the dreams of a giant whose hunger surpasses other giants’. In any case, the result is a ravenous monster called a maw of Yeenoghu, which is wholly devoted to the demon lord. A maw of
prone condition. Until this grapple ends, the target has the restrained condition. The maw can have only one creature grappled in this way at a time.
Reactions
Fanged Rebuke. In response to taking
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
whisper. “New information pointing to the whereabouts of the Lost Caverns of Tsojcanth—the former lair of Iggwilv, the so-called Witch Queen—has surfaced.”
The agent produces a rolled-up scroll bound
caverns come back empty-handed or are never heard from again. Travel Arrangements. If requested, Bannik can supply each character with a sure-footed riding horse and ten days of rations. Treasure. The
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Song 2nd-level Bladesinging feature You gain proficiency with light armor, and you gain proficiency with one type of one-handed melee weapon of your choice. You also gain proficiency in the Performance
skill if you don’t already have it. Bladesong 2nd-level Bladesinging feature You can invoke an elven magic called the Bladesong, provided that you aren’t wearing medium or heavy armor or using a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Please present your gift for inspection.”
All three monks are neutral good priests of Deneir. (Apply racial traits to their statistics as needed.) The monks study any book or scroll that’s handed to
quarters for visitors, as well as amenities one would expect to find in a self-sufficient settlement (bathhouses, clothiers, granaries, gardens, and so forth). Candlekeep even has a pub called the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
’ ability to send a gout of flame against distant enemies. Called giant striders, these monsters appear birdlike and reptilian, but are truly neither. Firenewts provide shelter, food, and breeding
rebuke, scorching ray
Imix’s Blessing. When the firenewt reduces an enemy to 0 hit points, the firenewt gains 5 temporary hit points.
Actions
Morningstar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
this tradition at 2nd level, you gain proficiency with light armor, and you gain proficiency with one type of one-handed melee weapon of your choice. You also gain proficiency in the Performance
skill if you don’t already have it. Bladesong Starting at 2nd level, you can invoke a secret elven magic called the Bladesong, provided that you aren’t wearing medium or heavy armor or using a shield. It
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, locals are neither friendly nor spiteful—they simply exist. Not surprisingly, they are easily conquered, as was the case when the town’s current ruler, a mysterious Humanoid called High Cardinal
allows the accused a chance at salvation on an infamous stage called the Gallows. Before their executions, the Maiden of Misery grants criminals the chance to put on the performance of a lifetime. If their
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Hlam This venerable human monk lives in a cave halfway up the side of Mount Waterdeep. Hlam is the grand master of the Order of the Even-Handed, a small monastic group devoted to Tyr. Would-be
times of great peril, Hlam can be called on to help. Sometimes he offers pearls of wisdom, and sometimes he descends from his cave to set things right with fisticuffs. He can show up at any point in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
light that flit about like moths.
Golem. Swinging ineffectually at the lights is a stone golem that has stone mallets at the end of its arms instead of hands.
The hammer-handed golem is carved to
-foot-radius sphere centered on the statue and lasts for 1 minute. Any creature that starts its turn in the cloud must succeed on a DC 15 Constitution saving throw or contract a disease called
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
that look like tiny versions of herself. Bavlorna has two sisters whom she loathes. Together, the three hags form the Hourglass Coven. Using an artifact called Iggwilv’s Cauldron, the coven has frozen
and handed over to Bavlorna, in which case the characters can find him in area B5, still locked in the silver birdcage.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
— to the parents’ delight or regret. Tocken: A hanging set of carved oval bells, usually played with a pair of light wooden hammers (or open handed). They are most common in underground cultures
organization, which Khelben had been secretly working to create for some time due to an old prophecy of the elves of Cormanthor. This group was the Moonstars, called Tel’Teukiira in Elvish. Although the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
produced proof of that assertion. Not hidden at all are the other lords of the city — the nobles of Waterdeep, whose high-nosed behavior and heavy-handed spending establish fashion in the city, which
doing so. THE WARDS OF WATERDEEP
Waterdeep has long been divided into several large regions called wards. To locals these are essential to Waterdeep, but outsiders often lose track of which ward
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
arbitration, with concrete edicts handed down to make the line between right and wrong — in a civil sense, at least — crystal clear.
In Phandalin (as with many of the other locations in this adventure
? The options are limitless. Do what challenges and entertains your players most!
Temple of the Coinmaiden Half a year past, another general store in Phandalin called Barthen’s Provisions went out of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
small forest or stand of trees. A singular mountain called Kelvin’s Cairn rises from the heart of Icewind Dale. During the summer, snow from Kelvin’s Cairn flows into three mineral-rich lakes: Maer
called the Iron Trail connects Ironmaster to the Ten Trail, but it virtually disappears in the winter, buried under snow. It crosses wind-blasted hills and tundra, offering precious little shelter
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
towers provide defense. The southern gate, called the Twin Teeth, boasts the most impressive towers, standing twice as tall as the city walls, and bedecked with crenellations and arrow slits enough
from Fifth Ship, had been accustomed to taking the hindmost. Now its workers and sailors happily accept chances for profit handed down from above, and just as happily delegate the most menial and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Hellish Rebuke reaction, which she can use twice per day (but only once before her next turn). If she is reduced to fewer than half her hit points, Thalamra tries to escape through the nearest secret door
Torm (a silver pendant shaped like a right-handed gauntlet on the end of a silver chain) in the chest. The holy symbol is worth 25 gp. The chest contains nothing else. V36. Vanthampur Vault The door
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
entertaining hallmark of assignments handed down from Head Office, and plausible deniability is one of the core competencies of any successful Acquisitions Incorporated franchise.) The Backstory
bar. The barkeep is Squid (N male half-elf commoner), so-called by the locals because of a squid-shaped birthmark on his face. If the characters ask Squid about Oppal by name, or about any
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
called out as a traitor.
Status Symbols Goblins love symbols of authority, and thus the tribe’s boss often has such trappings wherever he or she goes. Such a symbol can take a typical form, perhaps a
goblin in the host is given the title of jester. This goblin lounges in a hobgoblin warlord’s command center, free to behave as it wishes without risk of punishment or rebuke. For more information on nilbogs, see chapter 3 of this book.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and is destroyed.
Reactions
Banishing Rebuke (Recharges after a Long Rest). When Avarice is damaged by a creature that she can see within 60 feet of her, she can banish that creature to a frigid
of Moving Ice, hoping to find a tome called The Codicil of White, a book of magic and lore composed by servants of Auril the Frostmaiden. The Arcane Brotherhood believes that this book tells how to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
cushions. The tiefling bartenders (commoners) serve spirits and a bitter ale called Brimstone Gulp. This ale is served in copper flagons embossed with prancing imps. Patrons can also buy cigars here for
tiefling performs a one-handed handstand, while another twirls a flaming hoop, and the third plucks a banjo. During performances, the tieflings and the animals are all absent. Wooden Chest. The wooden