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Returning 6 results for 'can't of the stored hag'.
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Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
are stored in the westernmost alcove. They contain sheets of parchment, small jars of ink, quills, 10 days of edible rations, and five 2-gallon casks of clean water.
If the glyph in area 7 triggers
, the flesh golem and the wights can’t be surprised. The golem was crafted by Wormriddle the night hag (see level 9). If the golem goes berserk, neither Karstis nor any of his other servants can regain
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
150/600 ft. Hit: 6 (1d8 + 2) Piercing damage.
Sea Hag Medium Fey, Chaotic Evil
AC 14 Initiative +1 (11)
HP 52 (7d8 + 21)
Speed 30 ft., Swim 40 ft.
Ability Score Mod Save
Str 16 +3
Languages Common, Giant, Primordial (Aquan)
CR 2 (XP 450; PB +2)
Traits
Amphibious. The hag can breathe air and water.
Coven Magic. While within 30 feet of at least two hag allies, the hag can
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Wanewort uses her hag magic to communicate with the character in a dream. She explains she works for a man who has many magical treasures and powerful connections, and he wants an audience with the
Moonstalkers have many magic items stored within their hoards. If the character with a wish demands something Augustus doesn’t have, he can order the guild to steal it. If the character refuses to trade their
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. In the Predator Pools, the hag seeks allies in her plot against the naga. In the Predator Pools, vats hold power over life. Temples of Extraction Pieces of lore about the Temples of Extraction are
channeling the souls of the Chosen into the phylacteries of his underlings, which are stored in the Phylactery Vault beneath the Doomvault. Disrupting the flow of soul energy into the phylacteries should
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
walkway.
These two rooms were once granaries for the dwarven citadel, but any food stored here rotted away long ago. The silo spaces are each 30 feet deep. Other than the possibility of a nasty
this chamber is 30 feet high. Vandalism to the decorations on the northwestern door is the handiwork of Thuluna Maah, a sea hag in area C14. C12. Troll Hole This room is filthy. The walls are
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
depicts a young woman with raven-black hair. The middle jar displays a middle-aged woman with long white hair. The highest jar shows a white-haired crone or hag. The jars are stuck to the table with
rocking horse (see chapter 3) Endelyn’s ornithopter of flying (see appendix A) If only one hag is present, she is muttering to herself. If two hags are here, they are bickering about what to do next