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Returning 28 results for 'cantrip causes'.
Other Suggestions:
cantrip cause
cantrips causes
Backgrounds
Guildmastersâ Guide to Ravnica
.)
Simic Guild Spells
Spell Level
Spells
Cantrip
acid splash, druidcraft
1st
detect poison and disease, expeditious retreat, jump
2nd
alter self, enhance
ability, enlarge/reduce
3rd
gaseous form, water breathing, wind wall
4th
freedom of movement, polymorph
5th
creation
When your magic causes physical
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
the smaller western part of the room is a brass lever in the down position. Pulling the lever up causes the turnstiles to stop spinning, allowing safe passage through the chamber. The rock gnomes bypass this trap by using the mage hand cantrip to move the lever from the east doorway.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
repaired as follows: Each casting of the mending cantrip restores 1 hit point to the damaged saucer. A character who has tinkerâs tools, proficiency in the Arcana skill, and 10 gp worth of replacement
machinery. Pressing the âHoverâ button causes the landing gear to retract and the saucer to levitate 10 feet in the air. When the saucer is airborne, the joystick can be used to fly the saucer in any
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
here, constantly mixing fresh pigments to be applied to the plaster walls. A muralist uses the cultist stat block with the following changes: It knows the thaumaturgy cantrip. It has resistance to
charge in this area causes one of the muralists to descend the southernmost pit to collect more blood from Nolzur (held in area 7). If Nolzur has been rescued, the muralists report this to Moghadam, who rallies available workers to hunt for the missing thief.
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
killed linger around me.
5 An alien intelligence intrudes upon my thoughts.
6 A sibling I donât have shares my body.
Spirit Whispers. You learn the message cantrip if you donât already
spirits, letting their voices howl through you. If the attacker isnât deafened, add your proficiency bonus to your AC against that attack, potentially causing it to miss. Once this trait causes an attack
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
encasing each niche is easily broken, allowing access to the fragment inside. Shattering the glass in a niche causes the light in that niche to go dark. Treasure. The jade staff is presently broken into
sections of the staff) can be restored to a single section with a mending cantrip, as can pieces four and five (the bottom two sections). If the fifth piece is found, the entire staff can be restored
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Druid spell list. Druidcraft and Produce Flame are recommended. Whenever you gain a Druid level, you can replace one of your cantrips with another cantrip of your choice from the Druid spell list. When
you reach Druid levels 4 and 10, you learn another cantrip of your choice from the Druid spell list, as shown in the Cantrips column of the Druid Features table. Spell Slots. The Druid Features table
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
,* mage hand, shocking grasp*
3/day: silent image
1/day each: chromatic orb, crown of madness, shield
*See âActionsâ below.
Actions
Shocking Grasp (Cantrip). Melee Spell Attack: +5 to hit
turn.
Fire Bolt (Cantrip). Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage. A flammable object hit by this spell ignites if it isnât being worn or carried
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Druid spell list. Druidcraft and Produce Flame are recommended. Whenever you gain a Druid level, you can replace one of your cantrips with another cantrip of your choice from the Druid spell list
. When you reach Druid levels 4 and 10, you learn another cantrip of your choice from the Druid spell list, as shown in the Cantrips column of the Druid Features table. Spell Slots. The Druid Features
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
entrance to area 10. A bronze lever is set into the wall north of the gate, out of sight of area 10. Lifting the lever raises the portcullis, and pulling the lever down causes the portcullis to drop
. Innate Spellcasting. You know the poison spray cantrip. You can cast animal friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
cast the minor illusion cantrip at will, using Intelligence as its spellcasting ability. If the creature that drinks the liquid can already cast the minor illusion cantrip, or if the liquid is
.
The crumbling skeleton is all that remains of the Netherese wizard to whom this tower once belonged. Disturbing the remains causes the wizardâs evil spirit, a will-oâ-wisp, to appear and attack. If
Magic Items
Infernal Machine Rebuild
becomes intensely acidic to you. If you are submerged in water, you take 1d6 acid damage at the start of each of your turns, and drinking pure water causes you to be poisoned for 1 hour.
19
A
hand cantrip at will.
A disembodied spirit follows you around, stealing and scattering coins from you, crumbling your food, and playing with your weapons and gear.
30
You are able to decipher
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
attack them (this happens only once). The anvil is anchored here and cannot be moved by any means. Removing the hammer from the tower causes it to teleport atop the anvil. Inscription. The inscription on
goblet again. Magic Goblet Charms d8 Charm
1 Charm of the Abjurer. This charm allows you to cast the blade ward cantrip as an action at will. After 24 hours, this charm vanishes from you
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Wizard cantrip of your choice.
When you reach Rogue level 10, you learn another Wizard cantrip of your choice.
Spell Slots. The Arcane Trickster Spellcasting table shows how many spell slots you have
Blade and miss the target, you can roll one Psionic Energy Die and add the number rolled to the attack roll. If this causes the attack to hit, the die is expended. Psychic Teleportation. As a Bonus
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
invisible with it.
Mind Mastery. The duergar targets one creature it can see within 60 feet of it. The target must succeed on a DC 12 Intelligence saving throw, or the duergar causes it to use its
) piercing damage, or 8 (2d4 + 3) piercing damage while Xardorok is enlarged.
Eldritch Blast (Cantrip). Ranged Spell Attack: +7 to hit, range 120 ft., one creature. Hit: 9 (1d10 + 4) force damage
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
choose to learn either the prestidigitation or the druidcraft cantrip. Arcane Shot At 3rd level, you learn to unleash special magical effects with some of your shots. When you gain this feature, you learn
space if that space is occupied. After you reach 18th level in this class, a target also takes 2d6 force damage when the arrow hits it. Beguiling Arrow. Your enchantment magic causes this arrow to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
an inscription on the ceiling, but the ice covering it renders it unreadable (see âInscriptionâ below). The central brazier is enchanted. A single spark created inside it causes it to blaze with
below). Removing it from her head causes Ivira to shudder and shed the ice that has formed around her. With the crown gone, her body rapidly deteriorates, as the centuries take their toll. Ivira has
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
psychic damage. Toppling the statue with a successful DC 20 Strength (Athletics) check causes it to shatter on the floor. Treasure. The statueâs head and neck are hollow. Lodged in this cavity is a +1 mace
ignite its light as an action. (This light is what causes the statueâs eyes to glow.) V27. Escape Tunnel Hidden behind a secret door, this tunnel has a wooden ladder at its north end. The ladder climbs a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, the glider breaks, and the wearer falls. The glider has AC 12, 1 hit point, and a 15-foot wingspan. Any damage causes it to break and become inoperable. A mending cantrip can repair the damage
-gems are worth 1,000 gp apiece. The skull also has eight amber teeth worth 100 gp each. Any creature that stands inside the crypt and boldly speaks the name âKhazanâ causes the Pillarstone of Ravenloft
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
uses his mage hand cantrip to cut vegetables. He assumes the characters are intruders unless convinced otherwise. Any ability check to do so is made with disadvantage, since Manafret knows that
pushed or pulled around. Casting dispel magic on the statue while itâs floating causes it to fall, topple off the ledge, and shatter in area K5 below. Anyone in that area when the statue falls must
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
crystal-clear water and has a silver cup sitting on its edge. A detect magic spell reveals an aura of divination magic in the water, one sip of which bestows the effect of the guidance cantrip. A creature
the shelf that warns of the trap. Triggering the trap causes any creature standing next to the shelf to fall 20 feet, landing prone in the north cell of area B11 and taking 7 (2d6) bludgeoning damage
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Deadly 1â4 Cantrip 1st 2nd 5â10 1st 3rd 6th 11â16 3rd 6th 9th 17â20 6th 9th 9th + 5th Triggers A trigger is the circumstance that needs to take place to activate the trap. Decide what causes the trap
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the four checks necessary to collect a group of items, their lackluster performance causes a bearded devil productivity specialist to appear and attack the party (including Dagdra) for 1 round. The
characters are free to steal and later resell using the shady business practice activity). Either way, unauthorized movement in the warehouse causes a bearded devil to appear and fight the characters
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
opened from the outside, except with the use of a knock spell or similar magic. Pushing a lever in area X6 retracts the stone bars and causes the doors to swing inward on squealing iron hinges. Beyond
, Grandolpha has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Poison Spray (Cantrip). Grandolpha extends her hand toward a creature she can
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, height, and weight are unchanged; the illusion affects only appearance, not voice or mannerisms. Casting dispel magic on a disguised drow causes the illusion around it to wink out only for a moment
mending cantrip can repair the damage) An undecorated float, topped with an unpainted mechanical gold dragon made of canvas stretched over a wooden frame Rigged with a glass canister of flammable gas
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
have an action readied, you can make an opportunity attack, which causes you to stop readying. Can a bonus action be used as an action or vice versa? For example, can a bard use a bonus action to grant
modifier to the attack and damage rolls of the attack. In contrast, if you make the spell attack of the fire bolt cantrip, you add your spellcasting ability modifier to the attack roll. If youâre a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
weapon or a cantrip. The target canât check for danger as it moves. 4â5 Telekinesis. The target is pushed 5 feet in a random direction and falls prone. 6â7 Slow. Until the start of its next turn, the
. Doors. Abjuration magic on these locked doors causes them to open if an animate skeleton touches them. Dungeon State. Unless destroyed with radiant damage, the skeletons here reassemble within 1
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
region is flooded with psychic energy. This energy causes each beastâs Intelligence score to become 10, if it wasnât already higher, and the beast gains the ability to speak Common and Sylvan fluently
suddenly learns some magic. A character learns one wizard cantrip of the characterâs choice and knows the cantrip for 1d8 days. 66â70 One random creature in the region crackles with sparks of light






