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Returning 35 results for 'carries castle'.
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Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
village burgomaster. Ireena carries the soul of Strahdâs beloved Tatyana and looks exactly like her. Strahd intends to make Ireena his bride, turn her into a vampire, and lock her away in the castle crypts
shadow of Castle Ravenloft, buried under fog but still unable to hide from the vampireâs sight. Until recently, Strahd had been paying nightly visits to Ireena Kolyana, the adopted daughter of the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
townmasterâs hall has a small but serviceable jail in the cellar. The jail consists of two cells, and Harbin carries keys to the cell doors. Quest: Orc Trouble. Harbin is looking for someone to head east on the
Torâ in Part 3. Quest: Finding Cragmaw Castle. After resting at the Stonehill Inn, Sildar Hallwinter establishes himself at the townmasterâs hall. As an agent of the Lordsâ Alliance, his goal is to
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
flee once combat is joined. Goblins. The goblins know the location of Cragmaw Castle and can provide directions if they are captured and threatened. Each one carries a pouch containing 1d10 cp
. Hobgoblins. This squad of hobgoblins is actively seeking the adventurers, hoping to collect on a bounty. They know the location of Cragmaw Castle but wonât provide directions unless they are charmed. One
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the partyâs allies for as long as they remain with the party, or until Strahd appears. If the characters leave the castle, the Vistani accompany them, since choosing to remain in the castle would
likely arouse the charactersâ suspicion. Treasure. One Vistani thug carries a pouch that holds 2d8 small gemstones (50 gp each). Wights The air grows much colder, and you can hear the march of footsteps
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Blagothkus carries the only key. The lock can be picked with thievesâ tools and a successful DC 15 Dexterity check. Two ogres armed with javelins, rocks, and a ballista stand watch atop this tower. They
, they get the attention of the ogre guards, cultists, and others in the main castle grounds and courtyard fairly quickly. The alarm is raised as soon as any ogre yells.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
this quest, see âWyvern Torâ in chapter 3. Finding Cragmaw Castle After recovering at the Stonehill Inn, Sildar Hallwinter establishes himself at the townmasterâs hall. As an agent of the Lordsâ Alliance
encourages the characters to keep up the pressure on the Cragmaw goblins. He offers the party a 500 gp reward if they can locate Cragmaw Castle and defeat or drive off the bandâs leader. Sildar suggests
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Blagothkus carries the only key. The lock can be picked with thievesâ tools and a successful DC 15 Dexterity check. Two ogres armed with javelins, rocks, and a ballista stand watch atop this tower
, they get the attention of the ogre guards, cultists, and others in the main castle grounds and courtyard fairly quickly. The alarm is raised as soon as any ogre yells.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
debris. The following features are common to the keep. Any exceptions are noted in areas to which they apply. Arrow Slits. In the castle walls, arrow slits are 9 feet above the ground level, 8 inches wide
requires thievesâ tools and a successful DC 15 Dexterity check to open. Treasure. Each warrior in the keep carries 2d10 â 2 gp in mixed coinage and minor valuables. Walls. The walls are 15 feet above outside
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Goblin Band This band of Cragmaw marauders consists of 2d4 goblins led by a goblin boss. They know the location of Cragmaw Castle and can provide directions if they are captured and threatened. The
boss has a pouch containing 1d10 cp and 1d10 sp. Hobgoblin Squad This squad of 1d4 + 3 hobgoblins seeks the adventurers, hoping to collect a bounty set by the Spider. One of the hobgoblins carries a
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
ingratiate himself with the party. He doesnât remember the route to Cragmaw Castle, but he knows itâs up north, in the forest. He also knows that Cragmaw goblins patrol around Phandalin, and he
suggests the characters might be able to capture a patrol to learn more about the castle. Characters might be inclined to keep Droop around for a while. See the âNPC Party Membersâ sidebar in Part 1 for
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
raids led by the cult, the treasure collection system, the crash or capture of Skyreach Castle, and the importance of the wyrmspeakers and dragon masks to the cult. If the party played through the
this point, use Neverember to also fill in any information the characters did not gather during Hoard of the Dragon Queen that you deem important.) Most of the factions recognize that Skyreach Castle
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
weapons and cult regalia, Kadroth carries a ring of keys that can lock or unlock every interior door in the castle.
seal off the castle. The gatehouse (area C6) holds the mechanisms that raise and lower the portcullises as well as open and close both sets of doors. Knock spells and similar magic can bypass these
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
return to the old ways. Dreams of the Damned. Kasimirâs sister, Patrina Velikovna, is sealed in the catacombs below Castle Ravenloft. Convinced that she was the concubine of the devil Strahd, Kasimir and
flesh and blood, whereupon he can travel to Castle Ravenloft and end his sisterâs torment. Kasimir has no inkling that Patrina is using him for exactly that purpose, and that her ultimate goal is to
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
dragon raids led by the cult, the treasure collection system, the crash or capture of Skyreach Castle, and the importance of the wyrmspeakers and dragon masks to the cult. If the party played through the
Castle needed to be stopped, and they are happy if the castle was crashed. However, some members of the Lordsâ Alliance think it unconscionable that such a resource would be destroyed, intentionally or
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, the front gate remains barred but unguarded. K2. Gatehouse The gates open to a thirty-foot passage leading east. A portcullis blocks the far end of the passage, but you can see the castle yard on the
ground outside the castle and the gate passage to the north. Two double-bunks stand against the walls.
The tower interior serves as the barracks for four bandits. If the gatehouse comes under attack
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
.
The governor, all of Kalamanâs council members, and six castle guards lie dead here. They are beyond the aid of a revivify spell. The man here is Caradoc (see appendix B), an Undead spirit who has been
murdered the cityâs leaders. Soth then went on to his actual objective in the catacombs beneath the castle, while Caradoc remained behind to prevent any interference. Caradoc Caradoc (see appendix B) died
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Old Tower: Winter The characters have learned that the Stone of Golorr is with Amath Sercent, a priest of Bane who is allied with Manshoon. She and her acolytes reside in Yellowspire, a Castle Ward
Amath carries the key to the shackles. The shackles can be broken by a creature that uses an action to make a successful DC 20 Strength (Athletics) check. Picking the shacklesâ lock requires thieves
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
guards the walls while the Watch watches all.â You can recognize any member of the City Watch by the uniform: a green-and-goldenrod doublet and a tall steel helmet. Each typically carries a long
Castle Ward; in contrast, squads of eight walk the Dock Ward, increasing to as many as a dozen at night. If Watch members spot trouble they canât handle, they blow shrill tin whistles to summon more
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Courthouse: Autumn The characters have learned that Fenerus Stormcastle is in the custody of the City Watch at a courthouse in the Castle Ward. If they try to speak with him, they are met by the
whereabouts. The safe return of Neveremberâs cache of dragons is more important to her than the fate of one brigand. The characters can purposely get themselves arrested in the Castle Ward. Even a minor
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Although a commoner, she carries a longbow with which she is proficient. She uses it to protect her family. In addition to her longbow, she carries a quiver with forty arrows, twenty of which are
. Harkina has heard from other survivors that this side of Elturel (formerly the eastern part of the city) is the worse off. The High Hall â the great castle that is home to Elturelâs leaders â is where she
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
. More than seventy-five noble families call Waterdeep home, representing between them all manner of business interests, rivalries, and internal strife. Being a noble carries with it a great deal of
class of people to any specific ward.
Castle Ward. As the name indicates, Castle Ward contains Castle Waterdeep, Piergeironâs Palace, and many other public buildings of the city. This ward is home to
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
only as long as doing so makes sense for those goals. Treasure Yeemik carries a pouch containing three gold teeth (1 gp each) and 15 sp. Sildarâs gear, along with Gundren Rockseeker, was taken to Cragmaw Castle.
when they captured him. Sildar believes that Klarg sent the map and the dwarf to the chief of the Cragmaws at a place called Cragmaw Castle. Sildar doesnât know where that might be, but he suggests
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, see the Sword Coast Adventurerâs Guide. Suggested Encounter Shortly after the characters arrive in Waterdeep, a cloud giant castle emerges from the clouds overhead and looms above the city, its
devise a method of reaching the giant castle, which hangs 1,000 feet in the air. The castle has a configuration similar to that of Lyn Armaal (see chapter 9, âCastle of the Cloud Giantsâ) and is home
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
burdened by dreams sent to him by his dead sister, Patrina Velikovna, whose spirit has languished in the catacombs below Castle Ravenloft for centuries. Kasimir believes that Patrina has repented for her
characters have already met Arrigal. Luvash is the older of the two and the brother whom the other Vistani fear most. Each brother carries a key that unlocks one of the padlocks of the treasure wagon
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
). In addition to his weapons, Izek carries an iron ring of keys that unlock the stocks in the town square (area N8). If the characters get on his bad side, the baron accuses them of being âspies of the
a descendant of Tasha Petrovna, a priest entombed in Castle Ravenloft (chapter 4, area K84, crypt 11). The Baronet. The baronâs miserable son, Victor Vallakovich (NE male human mage), has confined
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
hammocks (area 4). When the characters first come upon the Morkoth, Captain Daggerdark is resting in his cabin (area 5) as well. Rool is behind the wheel atop the aft castle (area 2), and the ten
command. Ammunition is stored in compartments under the deck boards. 2. Aft Castle Rool, the Kraken Society assassin, is behind the captainâs wheel, which stands in the middle of the aft castle. This
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
their settlements. This group might be a family looking for a safer place to live, or an angry mob searching for the characters or heading toward Castle Ravenloft to confront Strahd. Barovian Scouts If at
Horngaard, the leader of the Order of the Silver Dragon, to help them. The revenant would like nothing more than to kill Strahd, but it will not venture to Castle Ravenloft unless it receives orders
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Evermoors is a vast, unsettled area of fog-shrouded hills, cold bogs, rocky ridges, and small peaks. Adventurers crossing this expanse might spot the occasional castle ruin or crumbled tower â a
castle (see chapter 9, âCastle of the Cloud Giantsâ). The view of the castle from the ground is fleeting as it disappears behind overcast skies. Eye of the All-Father Built by giants long ago, this temple
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
harm. They recently found an artifact â half of a giant-sized vase â in the High Moor, and theyâre widening their search for other evidence of a cloud giant castle that crashed in this area thousands
vaults. The castle they seek is rumored to hold maps that could prove useful in their search. Nirva and Jaral try not to overstay their welcome. After listening quietly to the localsâ stories, they bid
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
table, ten stools, and two oak cabinets containing dishes, tankards, and utensils. J8. Forecastle The forecastle is within sight of the sailors on the main deck (area J1), the aft castle lower deck
(area J9), and the aft castle upper deck (area J11). Figurehead. A gilded wooden figurehead of a female elf with flowing hair sticks out from the shipâs prow, reaching forth with both hands. Since the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Bastion of Takhisis The City of Lost Names was built on a foundation of pillaged dragon bones, which gave it much of its magic. The Bastion of Takhisis (depicted on map 7.3) now carries that magicâs
other prisoners to a terrifying castle in the mountains. She helps the characters defeat Caradoc if the spirit is present, but she wants nothing more than to return home to Kalaman. S23: Mourning Sanctum
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, and commands the griffons to take flight and circle the castle, attacking intruders on sight and returning here when she calls them off. A simple clasp mechanism, 10 feet above the floor, secures each
mechanism of the cageâs padlock and manually pick the lock, doing so with a successful DC 20 Dexterity check. Sansuri keeps the key to the padlocks in her workshop (area 2). The Countess Sansuri carries a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
is. Finding Cragmaw Castle. Gundren had a map showing the secret location of Wave Echo Cave, but the goblins took it when they captured him. Sildar believes Klarg sent the map and the dwarf to the
leader of the Cragmaws at a place called Cragmaw Castle. Sildar doesnât know where that might be but suggests someone in Phandalin might know. (It doesnât occur to Sildar immediately, but a captured
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
shoulders, is a tenement that carries the name âthe God Catcher.â The tenementâs landlord is Aundra Blackcloak, an unsociable sorcerer who is rarely seen in the city except when she alights from the door
doffed its shield, setting it point down on the ground and upright by its side. It then ceased motion in this position, facing southwest toward the harbor, and looking for all the world like a castle
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
commands magic as well as a mighty wizard does and has struck bargains with several dukes of the Nine Hells. Her twisted fortress, Castle Spiral, stands at the nexus point between the Shadowfell and Oerth
carries with it the risk of drawing Granny Nightshadeâs attention. Each resting character must roll a d20. On a roll of 1, the character suffers horrible dreams that leave them marked by the forest






