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                        Returning 35 results for 'carries charm'.
                    
                
                        
                            
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                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                    ","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage. Duvessa carries only one dagger.Parry. Duvessa adds 2 to her AC against one melee attack that would hit her. To do
                                                
                                            
                                                
                                                     negotiation and her father’s charm. As the first woman to serve as Town Speaker of Bryn Shander, and a young one at that, she has much to prove.
Ideal: “The people of Icewind Dale are survivors
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Special Equipment. Victoro wears a ring of protection and glamoured studded leather disguised to look like fine clothing. He carries a rod of rulership shaped like a ruby-tipped cane.
Fey Ancestry
                                                
                                            
                                                
                                                    , spare the dying, thaumaturgy
1st level (4 slots): charm person, command, detect magic, disguise self, protection from evil and good, sanctuary
2nd level (3 slots): augury, lesser restoration, mirror
                                                
                                            
                                        
                                                     Monsters
                                                    Candlekeep Mysteries
                                                    
                                                
                                            
                                                     the wizard’s spell list but must share the spell slots among themselves:
1st level (4 slots): charm person, witch bolt
2nd level (3 slots): alter self, suggestion
3rd level (3 slots): dispel
                                                
                                            
                                                
                                                     concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible
                                                
                                            
                                        
                                                     Monsters
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     components:
At will: charm person, Tasha's hideous laughter
3/day each: confusion, enthrall, suggestion
1/day each: hallucinatory terrain, Otto's irresistible dance
Magic Resistance. Smiler has
                                                
                                            
                                                
                                                     advantage on saving throws against spells and other magical effects.
Equipment. Smiler wears leather, +2;+2 leather armor. He carries seven soul coin;soul coins in a bag and a shortsword, +1;+1
                                                
                                            
                                        
                                                     Monsters
                                                    Locathah Rising
                                                    
                                                
                                            
                                                     person, lesser restoration, moonbeam3rd level (3 slots): conjure animals, dispel magic, water breathing4th level (3 slots): charm monster, freedom of movement5th level (2 slots): greater restoration
                                                
                                            
                                                
                                                     dropping to 0 hit points, any excess damage carries over their normal form.
Amble can't cast spells, and their ability to speak or take any action that requires hands is limited to the capabilities of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     charm on that character. Each doll can bestow its charm once. These charms are similar to the ones described in chapter 7 of the Dungeon Master’s Guide and follow the same rules. Strawbundle’s Charm
                                                
                                            
                                                
                                                    . While you have Strawbundle in your possession, this charm allows you to cast the etherealness spell as an action, no components required. After it is used three times, the charm vanishes. Clay No-Face’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     give his captors any useful information unless they charm him. He carries nothing of value. Fountains Each fountain consists of a blue marble basin enclosed by a 1-foot-high stone retaining wall with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     impact, from a minor charm to a complete transformation. Sometimes, a draconic gift has an obvious visual manifestation, such as when a character is transformed into a dragonborn. Other gifts are invisible
                                                
                                            
                                                
                                                     and easily hidden, but those who know to look can usually identify a dragonslayer (or another character who carries a draconic gift) by a telltale sign. The Draconic Marks table suggests some
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     (50 gp each). Korux carries 15 gp in a yeti fur-lined leather pouch. Storn carries a rusty iron lock (3 gp) as a good luck charm; he lost the key that opens it.
                                                
                                            
                                                
                                                     the dwarves and take the pouch of gemstones that Hruna carries on her person (see “Treasure” below), witnesses report them to the town militia, leading to their arrest unless they flee Bryn Shander
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     eight schools of magic. The liquid inside it looks and tastes like hot water. A detect magic spell reveals an aura of divination magic on the goblet and indicates that the liquid carries auras of all
                                                
                                            
                                                
                                                     eight schools of magic. The liquid isn’t poisonous or harmful, and it never runs dry as long as the goblet remains in the auditorium. A humanoid that drinks from the goblet gains a supernatural charm (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     Abyss, a cambion carries only as much authority as it can muster through sheer strength and force of will. Spawn of Graz’zt. The demon lord Graz’zt is fond of procreating with humanoids who have made
                                                
                                            
                                                
                                                     make a melee attack, plus 3 (1d6) fire damage.
 Fire Ray. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 10 (3d6) fire damage.
 Fiendish Charm. One humanoid the cambion can see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     command word for activating and deactivating the cauldron. They also know how to open the trapdoor in area K55. Treasure Each witch carries a potion of healing that she made herself. There is a 30
                                                
                                            
                                                
                                                     following spells: 1st level: burning hands, charm person, detect magic, find familiar, fog cloud, mage armor, protection from evil and good, ray of sickness, sleep, Tasha’s hideous laughter, unseen servant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                    
 2nd level (3 slots): darkvision, hold person, lesser restoration, moonbeam
 3rd level (3 slots): conjure animals, dispel magic, water breathing
 4th level (3 slots): charm monster, freedom of
                                                
                                            
                                                
                                                     hit points they had before they transformed. However, if Amble reverts as a result of dropping to 0 hit points, any excess damage carries over their normal form.
 Amble can’t cast spells, and their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     carries it might have severely burned or even killed a loved one. Imagine having the power to cast charm person but being unable to control it and having people you care about suddenly becoming slavishly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     and carries out the beholder’s commands. Formerly an adventurer from the surface world, Shedrak and his companions delved too deeply into the Wormwrithings. His companions became Karazikar’s
                                                
                                            
                                                
                                                     Oblivium and raised here, knowing no other life. Many of the beholder’s slaves worship it, particularly those born here, their minds warped by the aberration’s charm rays and their lifelong captivity
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     and glamoured studded leather disguised to look like fine clothing. He carries a rod of rulership shaped like a ruby-tipped cane.
 Fey Ancestry. Victoro has advantage on saving throws against being
                                                
                                            
                                                
                                                     following cleric spells prepared:
 Cantrips (at will): guidance, light, mending, spare the dying, thaumaturgy
 1st level (4 slots): charm person, command, detect magic, disguise self, protection from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Arveiaturace Arrives Arveiaturace, an ancient white dragon whose vision is hampered by cataracts, carries the body of her former master, the wizard Meltharond, in a saddle on her back (see
                                                
                                            
                                                
                                                     of sight, which is 60 feet. Tinjong worships Silvanus (god of nature) and has no agenda. She tries to be helpful while asking for nothing in return, and she carries nothing of value. Although she has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     events if any character suggests it. Faerl’s loyalty to the Burnt Tongue Cult and Lord Viallis is absolute, making him impervious to bribery and intimidation attempts. If magic such as a charm person
                                                
                                            
                                                
                                                     leaving, a search of the coach turns up a locked iron strongbox. Faerl carries the key. As an action, a character can try to pick the lock using thieves’ tools, doing so with a successful DC 15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     damage, or 7 (1d10 + 2) bludgeoning damage if used with two hands.
 Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage. Augrek carries ten
                                                
                                            
                                                
                                                     target. Hit: 6 (1d6 + 3) piercing damage.
 Dart. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage. Sirac carries six darts.
 Reactions
 Parry. Sirac
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     typically found in the bathhouse by day and in their tower lair at night. Each hag carries a master key that opens all the doors in the bathhouse and the tower. Dread Morgan In her true form, the neutral evil
                                                
                                            
                                                
                                                     slots): charm person, witch bolt
 2nd level (3 slots): alter self, suggestion
 3rd level (3 slots): dispel magic, glyph of warding, slow
 4th level (3 slots): blight, polymorph
 5th level (2 slots
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     knocking with a body to dispose of. Thrakkus carries keys to the butchery, the larder, and his apartment (area W7). Thrakkus is a dragonborn berserker of red dragon ancestry, with these changes: He is
                                                
                                            
                                                
                                                     the commoners that dwell in his residence. Thrakkus is belligerent and not eager to give up his Zhent friends. A charm person spell or similar magic is needed to compel him to talk. His squatters are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     in his position, Shoor feels the need to demonstrate his skill and effectiveness to his mistress and to find ways to please her. As Ilvara’s lieutenant, Shoor carries a wand of viscid globs (see
                                                
                                            
                                                
                                                     appendix B), which once belonged to Jorlan and is used to capture and restrain prisoners. Jorlan Duskryn Jorlan turned a talent for inflicting pain into skill as a warrior, and a certain roguish charm
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     seize the dragon’s power. The benefit conferred by this transfer of power is up to you. It might include one of the draconic gifts described in chapter 2 of this book, or a charm or blessing from the
                                                
                                            
                                                
                                                     subjected to at least a diminished form of the dragon’s breath weapon. A gem dragon might psionically implant a gemstone in the recipient’s body that carries the dragon’s power. A dragon might instead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    . Although she’s a small woman, Aunt Dellie’s charm and knack for survival have gotten her through numerous near disasters. Everyone calls her “aunt,” a trend started by her beloved goddaughter Kianna
                                                
                                            
                                                
                                                     sadness and guilt she carries to this day. Kianna is currently working a farm in the Rattle—a half-day’s travel from Promise. She was due to return to town for the Awakening Festival, but Aunt Dellie
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     that come with it (see “Marks of Prestige” in the Dungeon Master’s Guide).
 Wealth. You receive up to 50,000 gp worth of coins, jewelry, or property.
  
   Lesser Contract Gifts Charm. You gain a
                                                
                                            
                                                
                                                     charm of your choice, subject to the DM’s approval (see “Supernatural Gifts” in the Dungeon Master’s Guide).
 Fey Kinship. For 5d6 days, you gain either the Fey Ancestry trait common among elves or the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     (see appendix D) that Yilsebek found during his last foray into Ythryn. Yilsebek carries a spider silk satchel that contains his spellbook (described below), a spider-shaped brooch made of obsidian
                                                
                                            
                                                
                                                     touches the spear, the light around the spear fades as Vlagomir’s spark bestows the following supernatural charm on the character (see “Supernatural Gifts” in the Dungeon Master’s Guide): Vlagomir’s Spark
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     (spell save DC 14):
 At will: friends, mage hand, message
 2/day each: charm person, mage armor, hold person, invisibility, suggestion, tongues
 Reactions
 Instinctive Charm (Recharge 4–6). When
                                                
                                            
                                                
                                                    ) Proficiency Bonus +3
 Transmuter’s Stone. The transmuter carries a magic stone it crafted. The stone grants it one of the following benefits while bearing the stone; the transmuter chooses the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    ). In addition to his weapons, Izek carries an iron ring of keys that unlock the stocks in the town square (area N8). If the characters get on his bad side, the baron accuses them of being “spies of the
                                                
                                            
                                                
                                                     gallery to the north. N3j. Izek’s Bedroom The door to this room is locked. Izek Strazni carries the only key. The following description assumes the characters have met Ireena Kolyana (see chapter 3, area
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     immortal Artus Cimber and thus carries the Cimber bloodline, not that it has ever benefited him. Artus’s immortality, it is said, comes from a magic ring — a ring that Sirac has never seen. Sirac’s
                                                
                                            
                                                
                                                     Waterdeep who settled in Bryn Shander after she fell in love with a local tavern server. Duvessa inherited her mother’s talent for negotiation and her father’s charm, and she can argue and debate for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    , and Elvish. She has the detect thoughts spell prepared in place of misty step. She carries a bag of holding and wears a robe of serpents (see appendix B) with six snakes.  Pow Ming keeps hundreds of
                                                
                                            
                                                
                                                     retreating to his cabin (area 13) to count his money or spend time with one guest in particular — usually a “new catch” whom he tries to charm or bribe into supporting his political ambitions. Pow Ming
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     calls for the crowd to place their bets. 31–34 Three harpies fly through the streets singing a jolly drinking song. Each carries a bucket around her neck, and passersby occasionally drop coins in one. 35
                                                
                                            
                                                
                                                     carrying bagpipes asks you for directions to Kavarrah Concert Hall. 33–35 A flustered gnome carries a stack of papers taller than he is—unaware of the plume of smoke coming from inside a scroll case slung
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     chwinga standing among them at the base of the steps. Its mask resembles a mongoose’s face, and it carries a red parrot feather and an orange and purple orchid. At the bottom step, the chwinga whacks a
                                                
                                            
                                                
                                                     possibility of a recurrence. Each character who agrees receives a supernatural charm (see chapter 7 of the Dungeon Master’s Guide) to aid their task. Assign charms to characters that are appropriate to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Giants”) cuts a swath through the icy crust over the shallow bay as it approaches and slowly grinds to a dead stop. The ship carries twenty frost giants. Twelve of them leap over the sides, walking
                                                
                                            
                                                
                                                     hovel north of town. Treasure Each giant carries a sack containing 1d4 mundane items (roll on the Items in a Giant’s Bag table in the introduction). Aboard the greatship is an unlocked wooden chest, its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    ) are flooded with murky water to a depth of 2 feet to make them difficult terrain. The water seeps into the dungeon from nearby sewers through cracks in the limestone. It carries a foul stench and is
                                                
                                            
                                                
                                                     previous owner burned into its umber cover. This book contains the following spells: charm person, find familiar, identify, magic missile, sleep. Spellbook 3 is bound in scaly black reptile hide and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    ): charm person, detect magic, disguise self, identify, Tasha’s hideous laughter
 Actions
 Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage
                                                
                                            
                                                
                                                    , Common, Elvish, Infernal, Sylvan
 Challenge 2 (450 XP)
 Special Equipment. Mary wears bracers of defense and a ring of protection, and carries a deck of several things (see appendix D).
 Fey Presence
                                                
                                            
                                        





