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Returning 10 results for 'carry chasing'.
Other Suggestions:
carry casting
carry causing
carry charging
carry choosing
carry changing
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
heart of Lorehold College overlooks a chasm littered with ancient ruins Order and Chaos Loreholdâs two deans carry the titles Dean of Order and Dean of Chaos, as order versus chaos encapsulates the
for use in battles Order 3 Chaos scholar, chasing down historical anecdotes as a litany of happenstance Chaos 4 Conservator, preserving ancient spell knowledge and other relics of the past Order 5
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
objects or creatures to smash. Gruesome Gluttons. Ogres eat almost anything, but they especially enjoy the taste of dwarves, halflings, and elves. When they can, they combine dinner with pleasure, chasing
target. Hit: 11 (2d6 + 4) piercing damage.
Greedy Collectors. An ogreâs eyes glitter with avarice when it sees the possessions of others. Ogres carry rough sacks on their raids, which they fill with
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the rats and diseases that are so common in other, lesser cities. Chasing Longevity The importance of a long life is drilled into children from an early age. The folk of the empire and Yongjing proudly
teas, and carry symbols of longevity such as long-lived animals or plants. Court Intrigue and Succession In the imperial court, tradition dictates that the social standing of each member of the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
black wardrobes stand against the wall by the door. The door to this room can be locked from the inside, and each guest gets a key. Urwin and Danika carry spare keys. The footlockers and wardrobes are
each guest receives a key. Urwin and Danika carry spare keys. The footlockers are empty and are for the use of guests. N2n. Private Guest Room Rictavio has a key to this room, which is locked at all
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
tense negotiation with drow, ending with the beholder agreeing to allow the drow safe passage through âthe Vast Obliviumâ in exchange for help ridding its lair of a deep gnome infestation 2 Chasing
escorted by a duergar kavalrachni astride a female steeder (see appendix C for both). The traders carry goods worth 5d4 Ă 10 gp plus ten days of provisions per member of their party; they are willing to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you and quickly move apart. 45â46 Three shifter children run by you, yelling and chasing each other with wooden swords. They duck into a boarded-up building. 47â48 "Stop her! She stole my necklace
livery of House Vadalis struggles to carry a 3-foot-tall speckled blue egg down the street. 47â48 An aasimar oracle approaches and promises to give you the answer to all the problems that ever existed
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Maze of Mists Encounters d4 Encounter 1 Four phase spiders 2 Two invisible stalkers 3 Eight ghouls 4 Two minotaurs chasing a scared human bandit who belongs to the Hands of Plenty (see area P16
, and they attack the characters to claim the treasure for themselves. Treasure. Cateline and Imbert each carry 40 gp. The other seven bandits each carry 10 gp. P17: Rug Room An oversized chest sits atop
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
carry, so there is no blank space on a stone. A cylinder that turns out to be too long or too thick, so that the message ends before the entire surface of the stone is used, is considered poor
would rather not do or that theyâre unable to perform, such as chasing kobolds out of a narrow cave or retrieving something from deep within a lake. (Stone giants are poor swimmers; they dislike
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
relentlessly, even chasing them out of the caverns. Treasure. The weapon stuck in the clay golem is a slender-bladed Giant Slayer (shortsword). The swordâs name (âLongtoothâ) is engraved into the
or noise, the pechs investigate. The pechs are initially indifferent toward the characters, admonishing them to douse any bright lights they carry, as the lights hurt the pechsâ eyes. If the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
attacks any creatures that enter the chamber. The golem fights to the death and pursues trespassers relentlessly, even chasing them out of the caverns. Treasure. The weapon stuck in the clay golem is a
, admonishing them to douse any bright lights they carry, as the lights hurt the pechsâ eyes. If the characters comply, the pechs become curious and willing to chat. Otherwise, they resume their work






