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Returning 14 results for 'cast of the tooth have'.
Other Suggestions:
cast of the touch have
Magic Items
Tasha’s Cauldron of Everything
Cats of Uldun-dar (ivory cat molar)
9 cat;cats
The tooth has 8 charges. As an action, you can expend 1 charge to cast the revivify spell from the tooth. If you are dead at the start of your turn, the
the tooth to cast the Evard's black tentacles spell (DC 18). Once this property is used, it can’t be used again until the next dawn.
11
The Thousand Deaths of Jander Sunstar (yellowed
Monsters
Spelljammer: Adventures in Space
brains to cast the spell, as indicated:
1/day each: arms of Hadar (1 brain), detect magic (2 brains), magic missile (3 brains), Tenser's floating disk (4 brains), darkness (5 brains), hold person (6
bulging eyes and a tooth-filled maw dominate its hideous visage. Behind and above these features, one or more lumps protrude from its body, each one containing a brain the neh-thalggu has consumed
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
inhabitants of Svardborg aren’t placed on alert. The frost giants have tracked a lot of snow through the main doors. Torch sconces mounted to wooden pillars have continual flame spells cast on them
(Perception) check reveals a small pouch hanging from the tooth of a white dragon head mounted on the wall above the empty crates. The pouch contains six 100 gp gemstones. 2B. Sleeping Quarters Each of these
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
and six legs resembling those of a crustacean. Four bulging eyes and a tooth-filled maw dominate its hideous visage. Behind and above these features, one or more lumps protrude from its body, each
spellcasting ability (spell save DC 11). It must have consumed the requisite number of brains to cast the spell, as indicated:
1/day each: arms of Hadar (1 brain), detect magic (2 brains), magic
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
use a spell slot to cast a spell that deals acid, cold, fire, lightning, or poison damage, roll a d6, and you gain a bonus equal to the number rolled to one of the spell’s damage rolls. Gem. Whenever
you use a spell slot to cast a spell, you can immediately teleport to an unoccupied space you can see within 15 feet of you. Metallic. When a creature you can see within 30 feet of you makes a saving
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
6. Lair of the Mummy Lord These caves form the lair of a duergar mummy lord named Gorka Tharn. Characters who cast spells in these areas or disturb the features of the caverns awaken the mummy lord
. Toothy Maw This 20-foot-high cavern resembles a tooth-filled maw because of its numerous stalactites and stalagmites. The plentiful rock formations make it difficult for large and cumbersome
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, battling tooth and nail to protect her sister. Euryale has the petrifying gaze and venomous snaky hair of other medusas. But as an ancient and powerful druid, Euryale often adopts the form of a
in return. Powerful Flowers. Euryale’s garden contains many magical flowers, including some that allow an individual to cast the Wish spell. Characters might seek out Euryale’s flower garden if they
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
tooth (see “Ancient Relic”). Once the party finds the relic, further excavations yield nothing of consequence or value. Ancient Relic The character unearths a gold-plated fire giant’s tooth, which is
an ancient relic of giantkind. The tooth is nonmagical and small enough to fit in the hand of a human. Suggested Encounter When the tooth is lifted from the hole, the ground trembles as four animated
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
light.
A detect magic spell cast here reveals an aura of illusion magic. This magic makes the eyes carved into the tower appear to follow those who approach the structure. Characters who enter the
worst fears, and each character becomes the target of a phantasmal killer spell cast at 8th level (save DC 17). Characters who survive the experience emerge together in the tower’s upper chamber
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
gambling hall. The glittering spout originates from the open palm of a statue depicting a confident arcanaloth cast in solid gold. The fountain’s inscription reads, “Fortune Favors the Bold.”
Hundreds
given symbol result in a two-of-a-kind prize. Modron Time! If the reels display a tooth (2), a gear (4), and a pitchfork (6) in any order, the four duodrone slot machines do a coordinated jig, and the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
bridge, or at those who hang back to cast spells or make ranged attacks. A character on the bridge who is hit by an attack must make a saving throw to avoid a fall, just as if the character’s
arrive at the Stone Tooth), they take up residence here. Add four orcs to this room after their return. 6. Prisoner Cave The orcs occasionally capture miners, settlers, and merchants traveling through
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, protruding from the ground like a broken tooth, is teeming with crawling gray hands.
A detect magic spell cast here reveals an aura of necromantic magic. Two hundred crawling claws are tirelessly but
tower’s roof is missing.
A detect magic spell cast here reveals an aura of divination magic. When the characters reach the top floor of the spire, read: Large gashes in the roof allow you to see the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
it a question and receive a telepathic response, as though the creature had cast augury. Once a creature has asked its question and received a response, it can never activate the statuette again. C9
: Goblin Shrine The Cragmaws have been using this place as a shrine to a made-up god they call the Jagged Tooth. This chamber occupies the northern tower of the castle. A stone altar stands in the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fine weapons, armor, and other metalworks. Ghelryn is getting a bit long in the tooth for the daily grind of metalsmithing, so he’s looking for a skilled apprentice, but no one has met with his
. Its lock can be picked with thieves’ tools and a successful DC 15 Dexterity check. A glyph of warding spell cast on the door is triggered when someone other than Draven opens it. When triggered, the