Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'caster fire'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        cast fire
                                    
                                
                                    
                                        chapter fire
                                    
                                
                                    
                                        castle fire
                                    
                                
                                    
                                        caste fire
                                    
                                
                        
                    
                
                        
                                                     Spells
                                                    Forgotten Realms: Heroes of Faerûn
                                                    
                                                
                                            
                                                    : Acid, Cold, Fire, Lightning, or Thunder. You have Resistance to the chosen damage type.
Elemental Pulse. When you cast this spell and at the start of each of your subsequent turns, you release a burst
                                                
                                            
                                                
                                                     of elemental energy in a 15-foot Emanation originating from yourself. Each creature of your choice in that area makes a Dexterity saving throw. On a failed save, a creature takes 2d6 Acid, Cold, Fire
                                                
                                            
                                        
                                                     Monsters
                                                    Keys from the Golden Vault
                                                    
                                                
                                            
                                                     has no effect. Whatever the spell’s level, the caster takes 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Fiery Counterspell", "rollDamageType":"fire"} fire damage if the
                                                
                                            
                                                
                                                    : 17 (5d6);{"diceNotation":"5d6", "rollType":"damage", "rollAction":"Ashen Burst", "rollDamageType":"fire"} fire damage.
Cinder Spite (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 4: Eldraine Creatures
                                                    
                                                
                                            
                                                    "}, fire;{"diceNotation":"2d10+7", "rollType":"damage", "rollAction":"Elemental Strike (Fire)", "rollDamageType":"fire"}, force;{"diceNotation":"2d10+7", "rollType":"damage", "rollAction":"Elemental
                                                
                                            
                                                
                                                     material components and using Charisma as the spellcasting ability (spell save DC 19):
At will: dancing lights, detect magic, druidcraft, mage armor (self only)
2/day each: faerie fire, gust of wind
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     next turn.
Argent Blaze (Requires Silver Fire). Alustriel summons a 60- foot cone of silver fire. Each creature in that area must make a DC 22 Dexterity saving throw, taking 77 (14d10);{"diceNotation
                                                
                                            
                                                
                                                    . Whatever the spell’s level, the caster takes 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Shining Counterspell", "rollDamageType":"radiant"} radiant damage if the spell
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     caster gains the poisoned condition until the end of its next turn.Shemeshka the arcanaloth is one of Sigil’s most ambitious and notorious crime bosses. From her multiplanar casino, Fortune’s
                                                
                                            
                                                
                                                     Wheel, she manipulates secrets and fates across the planes. Shemeshka and her plots are further detailed in the adventure Turn of Fortune’s Wheel.Acid, PoisonCold, Fire, Lightning; Bludgeoning
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     frightened condition, the spell fails and is wasted unless the caster succeeds on a DC 19 saving throw using its spellcasting ability. Once a creature succeeds on the saving throw, it is immune to this
                                                
                                            
                                                
                                                     a long rest, and it regains only half the usual number of hit points when it spends Hit Dice during a short rest.
If the baernaloth dies, these effects end immediately.Acid, PoisonCold, Fire, Lightning, Necrotic, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
                                                
                                            
                                        
                                                     feats
                                                    
                                                    
                                                
                                            
                                                     spell on a failed save or half as much damage on a successful one.
3-7
You and the triggering spell’s caster form a Telepathy;telepathic link for 1 hour.
8-10
Gravity is reversed in a
                                                
                                            
                                                
                                                     15-foot-radius, 60-foot-tall Cylinder centered on you for 1 minute, per the Reverse Gravity spell.
11-13
You and the triggering spell’s caster each make a Constitution saving throw. On a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     enchantment spell that targets only you, with or without the staff’s intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell
                                                
                                            
                                                
                                                    .
 The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.
 Staff of Fire Staff, very rare (requires
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Attack Rolls Some spells require the caster to make an attack roll to determine whether the spell effect hits the intended target. Your attack bonus with a spell attack equals your spellcasting
                                                
                                            
                                                
                                                     summon creatures or objects to the caster's side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.
 Divination spells
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    24. Potion Brewery Cauldron. Fire erupts from a hole in the middle of the floor. Floating 1 foot above the fire is a hefty iron cauldron big enough for a person to hide in. A plume of black smoke
                                                
                                            
                                                
                                                    , the demilich doesn’t gain lair actions, nor does the tower exhibit the demilich’s lair traits. Cauldron The cauldron is held aloft by magic, and the fire beneath it is also magical. Casting dispel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     elementals and a fire elemental Xonthal called forth to guard his workshops. In the absence of new orders, the elementals eternally follow Xonthal’s last command to slay intruders. When any character
                                                
                                            
                                                
                                                     after 1 minute. The writing on the papers and books in the room has become illegible, and the paper is so brittle from the fire elementals’ heat that it crumbles at a touch. Treasure The chest contains
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Perceiving a Caster at Work Many spells create obvious effects: explosions of fire, walls of ice, teleportation, and the like. Other spells, such as charm person, display no visible, audible, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     requires a somatic component, the caster must have free use of at least one hand to perform these gestures. Material (M) Casting some spells requires particular objects, specified in parentheses in the
                                                
                                            
                                                
                                                     component, a character must have that specific component before he or she can cast the spell. If a spell states that a material component is consumed by the spell, the caster must provide this component
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lord’s Wrath
                                                    
                                                
                                            
                                                    )
 
  WIS
 10(+0)
 
  CHA
 5(−3)
Damage Immunities fire, poison
 Condition Immunities poisoned
 Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 10
 Languages
                                                
                                            
                                                
                                                     fails and has no effect. If the spell targets only the snail, it has no effect on the snail and is reflected back at the caster, using the spell slot level, spell save DC, attack bonus, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    
  17 (+3)
 
  DEX
  5 (–3)
 
  CON
  20 (+5)
 
  INT
  3 (–4)
 
  WIS
  10 (+0)
 
  CHA
  5 (–3)
Damage Immunities fire, poison
 Condition Immunities poisoned
 Senses darkvision
                                                
                                            
                                                
                                                     rolling a d6:
 1–2. If the spell affects an area or has multiple targets, it fails and has no effect. If the spell targets only the snail, it has no effect on the snail and is reflected back at the caster
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Familiar. The familiar is an imp. Find Steed. The steed is a nightmare. Find the Path. An imp appears and begrudgingly guides the caster to the desired location while complaining the whole time
                                                
                                            
                                                
                                                    , disappearing when the destination is reached or the spell ends. Fog Cloud. Moaning faces appear and fade in the yellow fog that smells like sulfur. Hellish Rebuke. The cackling of imps accompanies the fire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                     otherwise (see the War Caster feat for an example of this). Some spells (like Guiding Bolt) target a creature. Some others (like Fire Bolt) target objects too. Does this mean that I can’t attack the
                                                
                                            
                                                
                                                     affects multiple targets, such as Scorching Ray or Eldritch Blast, do I fire one ray or beam, determine the result, and fire again? Or do I have to choose all the targets before making any attack rolls
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     reduced by 10 feet until the start of Alustriel’s next turn.
 Argent Blaze (Requires Silver Fire). Alustriel summons a 60-foot cone of silver fire. Each creature in that area must make a DC 22
                                                
                                            
                                                
                                                     (self only), Mage Hand
 2/day each: Detect Thoughts, Dispel Magic, Tongues
 1/day each: Telepathy, Teleport, Time Stop
 Bonus Actions
 Silver Fire (2/Day). Brilliant silver fire harmlessly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     resistance to fire for 1 minute after drinking it, and it can be brewed only by Ellina using her fire magic. F4. Newsstand This small store inside Firejolt Café sells magazines, knickknacks, posters
                                                
                                            
                                                
                                                    , stickers, and other decorative and leisure items. The subjects of the magazines are all magic themed, with titles ranging from Mages Monthly to Potions! Potions! Potions! to Spells and Caster. Staff
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    )
 
  CHA
 1 (−5)
Skills Perception +4
 Damage Immunities fire, poison
 Condition Immunities charmed, exhaustion, paralyzed, petrified, poisoned
 Senses darkvision 120 ft., passive Perception 14
                                                
                                            
                                                
                                                    )
 
  DEX
 16 (+3)
 
  CON
 15 (+2)
 
  INT
 3 (−4)
 
  WIS
 14 (+2)
 
  CHA
 1 (−5)
Skills Stealth +5
 Damage Immunities fire, poison
 Condition Immunities charmed, exhaustion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    )
 
  INT
 3(−4)
 
  WIS
 11(+0)
 
  CHA
 11(+0)
Saving Throws Int +5, Wis +9, Cha +9
 Damage Immunities fire, poison; bludgeoning, piercing, and slashing from nonmagical attacks
                                                
                                            
                                                
                                                     the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.
 Siege Monster. The tarrasque deals double damage to objects and structures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    )
 Speed 10 ft.
   STR
 17(+3)
 
  DEX
 5(−3)
 
  CON
 20(+5)
 
  INT
 3(−4)
 
  WIS
 10(+0)
 
  CHA
 5(−3)
Damage Immunities fire, poison
 Condition Immunities poisoned
 Senses
                                                
                                            
                                                
                                                     caster, using the spell slot level, spell save DC, attack bonus, and spellcasting ability of the caster.
 3–4. No additional effect.
 5–6. The snail’s shell converts some of the spell’s energy into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Other Adventuring Gear  Item Cost Weight   Abacus 2 gp 2 lb. Acid (vial) 25 gp 1 lb. Alchemist's fire (flask) 50 gp 1 lb. Antitoxin (vial) 50 gp - Backpack 2 gp 5 lb. Ball bearings (bag of 1,000) 1
                                                
                                            
                                                
                                                    , make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage. Alchemist's Fire. This sticky, adhesive fluid ignites when
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     spell that affects multiple targets, such as scorching ray or eldritch blast , do I fire one ray or beam, determine the result, and fire again? Or do I have to choose all the targets before making any
                                                
                                            
                                                
                                                     on your turn, you take the Cast a Spell action. Doing so means you’re not taking the Attack action or any other action. It is true that a number of spells, such as fire bolt and ray of frost, involve
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    )
 
  DEX
  11 (+0)
 
  CON
  30 (+10)
 
  INT
  3 (−4)
 
  WIS
  11 (+0)
 
  CHA
  11 (+0)
Saving Throws Int +5, Wis +9, Cha +9
 Damage Immunities fire, poison; bludgeoning
                                                
                                            
                                                
                                                     unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.
 Siege Monster. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     table to inspire what marks the monster’s rampages.  Tarrasque Evidence   1d4 Amid Destruction, the Tarrasque Leaves...   1 Evidence of a magic spell reflected back on its caster, like Ice Knife or Melf’s
                                                
                                            
                                                
                                                     Wis 11 +0 +9 Cha 11 +0 +9   
 Skills Perception +9
 Resistances Bludgeoning, Piercing, Slashing
 Immunities Fire, Poison; Charmed, Deafened, Frightened, Paralyzed, Poisoned
 Senses Blindsight 120
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Bludgeoning, Piercing, Slashing
 Immunities Fire, Poison; Charmed, Deafened, Frightened, Paralyzed, Poisoned
 Senses Blindsight 120 ft.; Passive Perception 19
 Languages None
 CR 30 (XP 155,000; PB +9
                                                
                                            
                                                
                                                    , the tarrasque is unaffected and reflects the spell, turning the caster into the target.
 Siege Monster. The tarrasque deals double damage to objects and structures.
 Actions
 Multiattack. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                    , Insight +8, Perception +8
 Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
 Damage Immunities acid, poison
 Condition Immunities charmed
                                                
                                            
                                                
                                                     spell fails and has no effect. Whatever the spell’s level, the caster gains the poisoned condition until the end of its next turn.
 Irina Nordsol
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    
 Amulet
 5 gp
 1 lb.
 Emblem
 5 gp
 -
 Reliquary
 5 gp
 2 lb.
  Other Adventuring Gear  Item
 Cost
 Weight
   Abacus
 2 gp
 2 lb.
 Acid (vial)
 25 gp
 1 lb.
 Alchemist’s fire (flask
                                                
                                            
                                                
                                                     creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage. Alchemist’s Fire. This sticky, adhesive fluid ignites when exposed to air. As an action, you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                     to position that Cube. Can a creature under the effect of Compelled Duel teleport more than 30 feet away from the caster? No. You can’t move farther than 30 feet away from the caster of Compelled Duel
                                                
                                            
                                                
                                                     Field. Can you take a Ready action to ready Dispel Magic to stop another spell from taking effect? The easiest way to stop a spell is to cast Counterspell on its caster while it’s being cast. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     on a grid, unless the DM says effects snap to the grid. There are many ways to position that cube. Can a creature under the effect of compelled duel teleport more than 30 feet away from the caster? No
                                                
                                            
                                                
                                                    . You can’t move farther than 30 feet away from the caster of compelled duel by any means, including teleportation. Is the damage dealt by a beast from conjure animals considered magical? The stat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     
  Cha  12  +1  +1 
   
 Vulnerabilities Cold
 Immunities Fire
 Senses Darkvision 60 ft.; Passive Perception 10
 Languages Primordial (Ignan)
 CR 5 (XP 1,800; PB +3)
 Traits
 Fire Aura. At the end
                                                
                                            
                                                
                                                     of each of the salamander’s turns, each creature of the salamander’s choice in a 5-foot Emanation originating from the salamander takes 7 (2d6) Fire damage.
 Actions
 Multiattack. The salamander
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     effect on the chimera and instead targets the caster.
 Actions
 Multiattack. The chimera makes three attacks: one with its claws, one with its head, and one with its tail. When its breath weapon is
                                                
                                            
                                                
                                                    ). The chimera exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 32 (5d12) fire damage on a failed save, or half as much damage on a successful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     relatively warm. The scent of roasting meat fills the air as a hunk of meat on a spit drips juices into the fire. Goats and sheep are held in a spacious animal pen enclosed by a crude wooden fence. Other
                                                
                                            
                                                
                                                     Player’s Handbook). Any creature that enters the bonfire for the first time on a turn or starts its turn there takes 10 (3d6) fire damage. It also catches fire as it leaves the bonfire’s space, taking 3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     secret personal mission on his own behalf. Or he might have accidentally set them on fire when they arrived at Acquisitions Incorporated Head Office. Whatever the case, he needs the players’ group to
                                                
                                            
                                                
                                                    , appreciative, and deferential to Jim might even be gifted a spell scroll of Jim’s magic missile. However, before an arcane caster can use the spell scroll or copy it into a spellbook, they need to
                                                
                                            
                                        






