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Returning 35 results for 'casting corpse'.
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Monsters
Princes of the Apocalypse
Oreioth dies, he can use an action on his next turn to cast animate dead on that humanoid’s corpse, instead of using the spell’s normal casting time.Dagger. Melee Weapon Attack: +3
Spells
Xanathar's Guide to Everything
casting.
Atonement. You touch one willing creature whose alignment has changed, and you make a DC 20 Wisdom (Insight) check. On a successful check, you restore the target to its original alignment
.
Funeral Rite. You touch one corpse, and for the next 7 days, the target can’t become undead by any means short of a wish spell.
Wedding. You touch adult humanoids willing to be
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Speak with Dead 3rd-level necromancy Casting Time: 1 action Range: 10 feet Components: V, S, M (burning incense) Duration: 10 minutes You grant the semblance of life and intelligence to a corpse of
your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can’t be undead. The spell fails if the corpse was the target of this spell within the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Speak with Dead 3rd-level necromancy Casting Time: 1 action Range: 10 feet Components: V, S, M (burning incense) Duration: 10 minutes You grant the semblance of life and intelligence to a corpse of
your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can’t be undead. The spell fails if the corpse was the target of this spell within the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Speak with Dead Level 3 Necromancy (Bard, Cleric, Wizard) Casting Time: Action
Range: 10 feet
Components: V, S, M (burning incense)
Duration: 10 minutes
You grant the semblance of life to a
corpse of your choice within range, allowing it to answer questions you pose. The corpse must have a mouth, and this spell fails if the deceased creature was Undead when it died. The spell also fails
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Speak with Dead 3rd-level necromancy Casting Time: 1 action Range: 10 feet Components: V, S, M (burning incense) Duration: 10 minutes You grant the semblance of life and intelligence to a corpse of
your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can’t be undead. The spell fails if the corpse was the target of this spell within the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Speak with Dead Level 3 Necromancy (Bard, Cleric, Wizard) Casting Time: Action
Range: 10 feet
Components: V, S, M (burning incense)
Duration: 10 minutes
You grant the semblance of life to a
corpse of your choice within range, allowing it to answer questions you pose. The corpse must have a mouth, and this spell fails if the deceased creature was Undead when it died. The spell also fails
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Speak with Dead 3rd-level necromancy Casting Time: 1 action Range: 10 feet Components: V, S, M (burning incense) Duration: 10 minutes You grant the semblance of life and intelligence to a corpse of
your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can’t be undead. The spell fails if the corpse was the target of this spell within the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Speak with Dead 3rd-level necromancy Casting Time: 1 action Range: 10 feet Components: V, S, M (burning incense) Duration: 10 minutes You grant the semblance of life and intelligence to a corpse of
your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can’t be undead. The spell fails if the corpse was the target of this spell within the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Speak with Dead 3rd-level necromancy Casting Time: 1 action Range: 10 feet Components: V, S, M (burning incense) Duration: 10 minutes You grant the semblance of life and intelligence to a corpse of
your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can’t be undead. The spell fails if the corpse was the target of this spell within the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
in Shadowdusk Hold rises from its corpse 1d4 hours later as a will-o’-wisp under the DM’s control. Casting dispel evil and good on the corpse before the will-o’-wisp forms prevents such an occurrence
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
in Shadowdusk Hold rises from its corpse 1d4 hours later as a will-o’-wisp under the DM’s control. Casting dispel evil and good on the corpse before the will-o’-wisp forms prevents such an occurrence
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
in Shadowdusk Hold rises from its corpse 1d4 hours later as a will-o’-wisp under the DM’s control. Casting dispel evil and good on the corpse before the will-o’-wisp forms prevents such an occurrence
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Gentle Repose 2nd-level necromancy (ritual) Casting Time: 1 action Range: Touch Components: V, S, M (a pinch of salt and one copper piece placed on each of the corpse’s eyes, which must remain there
for the duration) Duration: 10 days You touch a corpse or other remains. For the duration, the target is protected from decay and can’t become undead. The spell also effectively extends the time limit
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Gentle Repose 2nd-level necromancy (ritual) Casting Time: 1 action Range: Touch Components: V, S, M (a pinch of salt and one copper piece placed on each of the corpse’s eyes, which must remain there
for the duration) Duration: 10 days You touch a corpse or other remains. For the duration, the target is protected from decay and can’t become undead. The spell also effectively extends the time limit
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Gentle Repose Level 2 Necromancy (Cleric, Paladin, Wizard) Casting Time: Action or Ritual
Range: Touch
Components: V, S, M (2 Copper Pieces, which the spell consumes)
Duration: 10 days
You
touch a corpse or other remains. For the duration, the target is protected from decay and can’t become Undead. The spell also effectively extends the time limit on raising the target from the dead
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Gentle Repose 2nd-level necromancy (ritual) Casting Time: 1 action Range: Touch Components: V, S, M (a pinch of salt and one copper piece placed on each of the corpse’s eyes, which must remain there
for the duration) Duration: 10 days You touch a corpse or other remains. For the duration, the target is protected from decay and can’t become undead. The spell also effectively extends the time limit
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Gentle Repose 2nd-level necromancy (ritual) Casting Time: 1 action Range: Touch Components: V, S, M (a pinch of salt and one copper piece placed on each of the corpse’s eyes, which must remain there
for the duration) Duration: 10 days You touch a corpse or other remains. For the duration, the target is protected from decay and can’t become undead. The spell also effectively extends the time limit
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Gentle Repose 2nd-level necromancy (ritual) Casting Time: 1 action Range: Touch Components: V, S, M (a pinch of salt and one copper piece placed on each of the corpse’s eyes, which must remain there
for the duration) Duration: 10 days You touch a corpse or other remains. For the duration, the target is protected from decay and can’t become undead. The spell also effectively extends the time limit
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Gentle Repose Level 2 Necromancy (Cleric, Paladin, Wizard) Casting Time: Action or Ritual
Range: Touch
Components: V, S, M (2 Copper Pieces, which the spell consumes)
Duration: 10 days
You
touch a corpse or other remains. For the duration, the target is protected from decay and can’t become Undead. The spell also effectively extends the time limit on raising the target from the dead
Magic Items
The Book of Many Things
02
Balance*
03
Beast
04
Book
05
Bridge
06
Campfire
07
Cavern
08
Celestial
09
Comet*
10
Construct
11
Corpse
12
Crossroads
13
unoccupied space within 5 feet of you. The appearance of the homunculus is determined by the DM, and the homunculus treats you as its creator.
Corpse. You immediately drop to 0 hit points, have the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Gentle Repose 2nd-level necromancy (ritual) Casting Time: 1 action Range: Touch Components: V, S, M (a pinch of salt and one copper piece placed on each of the corpse’s eyes, which must remain there
for the duration) Duration: 10 days You touch a corpse or other remains. For the duration, the target is protected from decay and can’t become undead. The spell also effectively extends the time limit
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Animate Dead 3rd-level necromancy Casting Time: 1 minute Range: 10 feet Components: V, S, M (a drop of blood, a piece of flesh, and a pinch of bone dust) Duration: Instantaneous This spell creates an
undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Animate Dead 3rd-level necromancy Casting Time: 1 minute Range: 10 feet Components: V, S, M (a drop of blood, a piece of flesh, and a pinch of bone dust) Duration: Instantaneous This spell creates an
undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Animate Dead Level 3 Necromancy (Cleric, Wizard) Casting Time: 1 minute
Range: 10 feet
Components: V, S, M (a drop of blood, a piece of flesh, and a pinch of bone dust)
Duration: Instantaneous
Choose a pile of bones or a corpse of a Medium or Small Humanoid within range. The target becomes an Undead creature: a Skeleton if you chose bones or a Zombie if you chose a corpse (see appendix B
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Animate Dead 3rd-level necromancy Casting Time: 1 minute Range: 10 feet Components: V, S, M (a drop of blood, a piece of flesh, and a pinch of bone dust) Duration: Instantaneous This spell creates an
undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Animate Dead 3rd-level necromancy Casting Time: 1 minute Range: 10 feet Components: V, S, M (a drop of blood, a piece of flesh, and a pinch of bone dust) Duration: Instantaneous This spell creates an
undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Animate Dead 3rd-level necromancy Casting Time: 1 minute Range: 10 feet Components: V, S, M (a drop of blood, a piece of flesh, and a pinch of bone dust) Duration: Instantaneous This spell creates an
undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Animate Dead 3rd-level necromancy Casting Time: 1 minute Range: 10 feet Components: V, S, M (a drop of blood, a piece of flesh, and a pinch of bone dust) Duration: Instantaneous This spell creates an
undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Animate Dead Level 3 Necromancy (Cleric, Wizard) Casting Time: 1 minute
Range: 10 feet
Components: V, S, M (a drop of blood, a piece of flesh, and a pinch of bone dust)
Duration: Instantaneous
Choose a pile of bones or a corpse of a Medium or Small Humanoid within range. The target becomes an Undead creature: a Skeleton if you chose bones or a Zombie if you chose a corpse (see “Creature
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
Bone Cage 5th-level Biomancy (can be replaced with necromancy) Casting Time: 1 action
Range: Self (20-foot-radius sphere)
Components: V, S, M (the bones of at least one non-animated corpse, which
temporary hit points for each Small or larger corpse wholly or partly within range, according to its size, that last for the duration: Size Temporary Hit Points Gained Small 1d6+1 Medium 1d8+2 Large
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
Preserve 2nd-level Biomancy (can be replaced with abjuration) Casting Time: 1 action
Range: 60 feet
Components: V, S, M (some ether)
Duration: 24 hours
Class: Cleric, Druid, Paladin, Ranger
any time within this period (see Harvesting). Once harvesting starts on a corpse under the effect of this spell, the spell ends for that corpse. Creatures possessing robust or more powerful essence
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
casting the gentle repose spell or similar magic on them, prevents them from being consumed in this way. Mulch Mulch divulges the following information: The rotting corpses of crops and livestock are
this mat of webbing that… pulses. Like it’s drinking.” Mulch takes a swig from a pungent-smelling flask. Whatever it is, it’s definitely fermented. “Within a day, a corpse is emaciated—totally
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
wisdom from him directly. Casting detect magic reveals an aura of divination magic in the room. The corpse belongs to a young cloud giant named Eigeron, whose father, Blagothkus, betrayed and
, illuminating a giant corpse lying on the floor beneath a shroud of frost in the middle of the room. The corpse looks like it has been here for some time, preserved by the cold. Next to the body rests a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
wisdom from him directly. Casting detect magic reveals an aura of divination magic in the room. The corpse belongs to a young cloud giant named Eigeron, whose father, Blagothkus, betrayed and
, illuminating a giant corpse lying on the floor beneath a shroud of frost in the middle of the room. The corpse looks like it has been here for some time, preserved by the cold. Next to the body rests a