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Returning 19 results for 'casting cuts'.
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Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Wall of Force Level 5 Evocation (Wizard) Casting Time: Action
Range: 120 feet
Components: V, S, M (a shard of glass)
Duration: Concentration, up to 10 minutes
An Invisible wall of force
with another panel. In any form, the wall is 1/4 inch thick and lasts for the duration. If the wall cuts through a creatureâs space when it appears, the creature is pushed to one side of the wall (you
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wall of Force 5th-level evocation Casting Time: 1 action Range: 120 feet Components: V, S, M (a pinch of powder made by crushing a clear gemstone) Duration: Concentration, up to 10 minutes An
panel must be contiguous with another panel. In any form, the wall is 1/4 inch thick. It lasts for the duration. If the wall cuts through a creatureâs space when it appears, the creature is pushed to one
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Wall of Force 5th-level evocation Casting Time: 1 action Range: 120 feet Components: V, S, M (a pinch of powder made by crushing a clear gemstone) Duration: Concentration, up to 10 minutes An
panel must be contiguous with another panel. In any form, the wall is 1/4 inch thick. It lasts for the duration. If the wall cuts through a creatureâs space when it appears, the creature is pushed to one
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Wall of Force Level 5 Evocation (Wizard) Casting Time: Action
Range: 120 feet
Components: V, S, M (a shard of glass)
Duration: Concentration, up to 10 minutes
An Invisible wall of force
with another panel. In any form, the wall is 1/4 inch thick and lasts for the duration. If the wall cuts through a creatureâs space when it appears, the creature is pushed to one side of the wall (you
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Wall of Ice 6th-level evocation Casting Time: 1 action Range: 120 feet Components: V, S, M (a small piece of quartz) Duration: Concentration, up to 10 minutes You create a wall of ice on a solid
contiguous with another panel. In any form, the wall is 1 foot thick and lasts for the duration. If the wall cuts through a creatureâs space when it appears, the creature within its area is pushed to one
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wall of Ice 6th-level evocation Casting Time: 1 action Range: 120 feet Components: V, S, M (a small piece of quartz) Duration: Concentration, up to 10 minutes You create a wall of ice on a solid
contiguous with another panel. In any form, the wall is 1 foot thick and lasts for the duration. If the wall cuts through a creatureâs space when it appears, the creature within its area is pushed to one
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Wall of Ice Level 6 Evocation (Wizard) Casting Time: Action
Range: 120 feet
Components: V, S, M (a piece of quartz)
Duration: Concentration, up to 10 minutes
You create a wall of ice on a
contiguous with another panel. In any form, the wall is 1 foot thick and lasts for the duration. If the wall cuts through a creatureâs space when it appears, the creature is pushed to one side of the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wall of Stone 5th-level evocation Casting Time: 1 action Range: 120 feet Components: V, S, M (a small block of granite) Duration: Concentration, up to 10 minutes A nonmagical wall of solid stone
. Alternatively, you can create 10-foot-by-20-foot panels that are only 3 inches thick. If the wall cuts through a creatureâs space when it appears, the creature is pushed to one side of the wall (your choice
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Wall of Stone 5th-level evocation Casting Time: 1 action Range: 120 feet Components: V, S, M (a small block of granite) Duration: Concentration, up to 10 minutes A nonmagical wall of solid stone
. Alternatively, you can create 10-foot-by-20-foot panels that are only 3 inches thick. If the wall cuts through a creatureâs space when it appears, the creature is pushed to one side of the wall (your choice
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Wall of Ice Level 6 Evocation (Wizard) Casting Time: Action
Range: 120 feet
Components: V, S, M (a piece of quartz)
Duration: Concentration, up to 10 minutes
You create a wall of ice on a
contiguous with another panel. In any form, the wall is 1 foot thick and lasts for the duration. If the wall cuts through a creatureâs space when it appears, the creature is pushed to one side of the
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Wall of Stone Level 5 Evocation (Druid, Sorcerer, Wizard) Casting Time: Action
Range: 120 feet
Components: V, S, M (a cube of granite)
Duration: Concentration, up to 10 minutes
A nonmagical
panel. Alternatively, you can create 10-foot-by-20-foot panels that are only 3 inches thick. If the wall cuts through a creatureâs space when it appears, the creature is pushed to one side of the wall
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Wall of Stone Level 5 Evocation (Druid, Sorcerer, Wizard) Casting Time: Action
Range: 120 feet
Components: V, S, M (a cube of granite)
Duration: Concentration, up to 10 minutes
A nonmagical
panel. Alternatively, you can create 10-foot-by-20-foot panels that are only 3 inches thick. If the wall cuts through a creatureâs space when it appears, the creature is pushed to one side of the wall
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
stone pathway cuts through the bile.
Six dwarves with white hair and gray skin use severely corroded pickaxes to excavate an inflamed section of the wall. The chamber gurgles in agitation.
Six
two ochre jellies. Treasure. The four cultists each wear a gold mask of Zargon worth 50 gp. B69: Foul Chapel Sconces flicker in slimy alcoves within this ruined chapel, casting an eerie glow on five
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
before the film cuts out. Seating. Ascending rows of comfortable recliners line a seating area in front of the screen. Several Humanoid skeletons sit in the audience holding stale space snacks. The
, casting flecks of light on the roomâs surfaces.
Uncomfortably loud electronic music fills the room. Four synthetic humanoids in fashionable attire hover above the floor, bobbing to the steady
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
infrequent and seemingly random intervals, a disembodied elven voice cuts through the crowd, its song haunting enough to magically dim the roomâs lanterns and make even the barâs most hardened customers
DC 12 Dexterity saving throw halves the damage. Casting dispel magic on smokepowder renders it permanently inert. Garmultâs House of Mastery Part school and part alehouse, this wide three-story
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Gate. At infrequent and seemingly random intervals, a disembodied elven voice cuts through the crowd, its song haunting enough to magically dim the roomâs lanterns and make even the barâs most hardened
object within 20 feet of it: 1d6 for a handful, 9d6 for a keg. A successful DC 12 Dexterity saving throw halves the damage. Casting dispel magic on smokepowder renders it permanently inert. Garmultâs
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Giantsâ) cuts a swath through the icy crust over the shallow bay as it approaches and slowly grinds to a dead stop. The ship carries twenty frost giants. Twelve of them leap over the sides, walking
View Player Version Ancient Relic Casting detect magic on the altar reveals a faint aura of divination magic originating from underneath it. The slab weighs several tons and is too large to be lifted or
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the password. That character gets a momentâs warning of whatâs coming. In an amazing coincidence, âWhippoorwillâ is the phrase Flabbergast set on the stone token to trigger casting the ritual. If the
before the first or second time Thoman checks it. This act achieves the desired chaos, and should give the characters opportunities to notice Two Dry Cloaks. Perhaps she looks guilty, has some cuts and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
and forgotten garments and cuts them into lengths of cloth from which she creates her own clothes. Characters who search the room find two 1-foot-tall pincushions sewn into humanoid shapes. One of the
successful one. B18. Bavlornaâs Bedroom The stairs in area B10 lead up into this room. A ball of light bobs above the rafters, casting shadows over this room, in which the ownerâs messy habits are on






